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Found 41870 results

  1. Guest

    The Awesome Vehicle Thread

    And yet there are people who care about this program. And yet it's a game with unique environment and solutions. It's a game worth investing into. With history and potential - unlike failures such as "Ylands" or "Vigor". Money isn't everything - many AAA productions proved that, by dying on a market. ps. oh, vehicles... Oh well.
  2. Reehnegie

    We need new sounds in the game

    I think the sound of vehicles could be improved. Chernarus is a big dead world. The sound of a car would travel a long way across an open field or stretch of road. Could you make vehicle sounds travel farther?
  3. StackOrStarve┇100k┇ATM┇Trader┇BM┇DRUGS┇BBP┇+MORE!┇ DZSA Launcher or Normal Launcher {Both Work} We are a newly developed server and hope to bring you the best dayz gaming experience possible. We'll be doing regular events such as Chunks Camp Raid etc. There's tons of custom vehicles that are all useable. Currently working on a Heli trader however they can still be purchased. Buy or find cannabis or coca seeds and grow them to sell bricks to the trader for £££. Server is being optimised and updated daily so you'll always be up to date with the latest content/Mods. Upon joining the server you will receive 100k in your bank and a building starter pack. For info on what this will contain join our discord (Link at the bottom) There will be admins active 24/7 so anything you need assistance with will be attended to asap. We are also looking for one or two experienced staff members to help run the server with us so if your interested drop me a message on Discord for a quicker reply. Full details on our server will be updated into the discord shortly we've been trying to put all of our time into the server at the minute. First 10 people to join the discord will receive a free car up to 150k of value (includes rolls royce wraiths etc) Thanks for reading! Our discord - https://discord.gg/uruMRWxR
  4. THEGordonFreeman

    The Awesome Vehicle Thread

    Impulz told us effectively they work on it when they can but due to it's complexity, no ETA can be given. Changing the player controller was difficult as well, caused a massive stir within the community, but they accomplished it and it has worked out well. They threw tons of resources at it and got the job done. Why in the hell would they release a game without so doing the same for vehicles? They released this game with a seriously broken system, and now that the dev team is small it seems BI is signalling we just don't give a damn. Like I said, I'm sure it's frustrating to the devs, but I believe new players should know what they are getting into. Vehicles suck, no if's, no and's, and no but's about it. We have to stay vocal about it, something needs to change at BI.
  5. THEGordonFreeman

    The Awesome Vehicle Thread

    ANd this is a very sad thing to have to explain publicly. Cars are indeed a necessary tool for the long game in DayZ. You can technically play without cars but most players will not choose them because they are screwed up so horribly bad. And again, all of this was due to the decision to make them server sided so hackers would not be an issue. So with their current state, hackers don't mess with them and neither do most players. And BI puts more effort into adding hats and brooms instead of having resources to fix what is essentially a broken feature in the game. Everyone was skeptical of the new player controller, myself included And it took a few patches to get it dialed in right. I'm OK with it now, it has indeed enhanced many combat situations I have found myself in. It ended up being a great decision by the dev team. Why can't they put that kind of effort and thought into fixing vehicle physics. I'm certain it's complicated as hell, but NOT IMPOSSIBLE. I would rather hear that vehicles will never be fixed than stringing everyone along with we'll get to it eventually or we're working on it. New players should again, note, vehicles have been a huge pain in the butt since the game was in Alpha and it's one month Beta. BI never fixed them, see the videos posted in this thread. You will lose progress in the game due to them, likely die because of them and sometimes, even if you are not using them actively and are jsut in the general vicinity, you could die through no fault of your own. That is the reality of vehicles at this moment and since at least 2019. We are actively keeping this discussion open and alive in hopes that BI will eventaully listen to it'ss customers and fix these damn things.
  6. Riddick_2K

    The Awesome Vehicle Thread

    I'm sorry if I dismantled a myth, but I believe that the reality of things is without a doubt the "right way". However, it is also true, the network code greatly worsens the already present defects of the vehicles... it is just that it does not depend ONLY on that. I can undoubtedly advise you to download (free), install and try your "personal server" too... Find it here: "https://steamdb.info/app/223350/" It is a "must" to practice and try various things... and, if you also have a bit of a "computer mind" and are able to edit XML configuration files (it's not difficult 😉), it allows you to understand much of the essence and functioning of the game, at least in its general lines (you have a server to use, not "the game code" 😁). So you will personally see how the vehicles work directly in the game without network interactions / problems, both internet and lan, because if you have at least 14-16 GB of ram you can load servers and clients directly on the same machine (PC). Then, while you're at it, you can also have fun changing the settings, day and night duration, weather, all spawns (items, Z, beasts), try various mods, etc ... In my opinion it's something that all DayZ fans should try at least once 😉
  7. Riddick_2K

    The Awesome Vehicle Thread

    And while we are (still, unfortunately) on the subject, I report a text that I wrote some updates ago (1.10) and that, unfortunately, not much has changed. ==================================================================== Just for the record. I'm not a programmer, so I don't know what or who to blame for car defects, but I've seen one thing many times. I have my personal server (the one downloadable from Steam) started to better understand the game and now I enjoy it a lot anyway without struggling with various marauders and assassins: just pure survival as if I were the last survivor. Well, obviously I have a decent base (built by passing the scripts from "DayZ Community Offline Mode" masonry with H2O and gasoline) and adapting the server files to what I believe is "more realism" (what the game allows me, of course). I haven't tried any MODs yet, but I already have some pending. Obviously I have been using the cars since the first time I found one (a Skoda). Now I have 2 Skoda, 2 Niva, 1 Golf and 1 Olga. Having made this long introduction (necessary to frame my experience a little. The hours of play you can get from my profile, but ± 40% on official servers & ± 60% on my private server) I use the cars exclusively on my private server, on the public ones I consider it too high a risk to simply become a target for the a**hole on duty ... and I don't want to work for others and die too easily. And I get to the point (finally :-D) The private server is maintained by the same PC I play with, so PING is very low (it should be nearly zero, but I don't think it is). The machine is an FX8300 @ 8x4200MHz, 20GB 1600 cl11, a GTX1060 6GB and S.O., drivers, programs and game are on one SSD; nothing exceptional, I defend myself with FPS oscillating between 30/40 & 75 (of the monitor). With DayZ & DayZ Server (plus some PC management software, temperatures and fans) no core is ever used over 80/85% and the RAM is never occupied over about 70/80% Here, with this PC, with no other player ... ONLY ME in the game ... the cars are always thrilling. Generally they work (with their classic flaws, they don't go uphill, wheels often slip, gears too long, engine too weak, speed indication unrealistic, etc ...) but the worst is stoppages and wince in certain situations, especially when from a "deserted" area (uninhabited coastal road), you enter a city ... always a few blocks of variable time. When I return to the base, with various tents, I always have to brake and stop first or risk a disaster ... and, then, advance very very slowly, especially between the tents (now I also have a gate and stop anyway). Sometimes I have seen cars shake when stationary ... 2 times the GOLF has literally disappeared, physically still present, because if I approached I found a "physical block", even if I did not see anything and I could not even see the inventory. Only when the server was restarted did the GOLF reappear as I had parked it (luckily). A couple of times the car stopped completely for a few seconds and then I found myself: 1st time on a wall (2 wheels and radiator broken), 2nd time on a pole (always 2 wheels and the radiator broken plus damaged battery). For these last defects, however, there were "signs": even the infected were blocked. The first time not always, the second practically every time. As soon as they saw me, the usual "scene" began, but when they had to shoot towards me they were stuck in the "pissed" position. I could easily reach them and beat them up. Very rarely they unlocked and reacted. Then I rebooted and things settled down. But the "micro blocks" remain a bit random everywhere. More accentuated where there are more things around. In fact, given also the poor and unreal performances of the cars, I never use the 4th or 5th ... already very rarely the 3rd. I never go beyond 70/80 Km / H, I am always afraid of the lightning disaster, and only after I have verified, with a stretch of road, that the server has no particular defects or problems of blocks or other. I have never seen a car fly, maybe this is really a problem due to the net-code or the ping of the players, but I can assure you that it is NOT ONLY for the net-code or the ping of the players that the vehicles are bad... even alone in a server on the same PC these cars are literally "thrilling" ... you never know if you will arrive with the healthy car or you will have to leave it broken somewhere and return on foot considering that it went well for you, seen that you are not dead. I think it is the game that has something wrong with it, and that maybe the net-code or the ping of the players makes it work much worse ... but it's NOT JUST that, it already works very badly anyway. I'm sorry to have made it long, but I wanted to write it for a while and I took the opportunity... and it was also necessary to explain the conditions in which I had my experiences that I have told. P.S. I hope you will be able to understand what I meant despite the Google translations ==================================================================== Lately I am no longer so assiduous, I have other problems of mine... and the personal server I use little, but not much has changed... only the infected, I have seen, it is more difficult to see them blocked. For the rest, cars always behave (more or less) in the same way. I want to underline: DO NOT think that the problems are ONLY due to the "net code". This WORSE the defects, but even when you have the server and the client in the SAME PC, the vehicles go bad anyway and are always at risk of freeze and unexpected accident. I just have never seen them fly: this, until now, is the only difference I have noticed between my personal server and the YouTube videos of the Official vanilla servers P.S. For a while have also one M3S
  8. Riddick_2K

    DayZ Wipe Announcement 1.13

    OK. This is yet another demonstration that these programmers are NOT able to make this game work decently and must necessarily resort to the "Wipe". It's as if Microsoft, when you have a problem with your PC, tells you to "format everything" and reinstall it again, too bad that there are also your personal files inside that you don't want to lose 😞 And for those who rejoice without understanding why others complain: Gentlemen ... the game should NOT be: I am born, I take clothes, I take weapons and I go to kill the first one I see ... I succeed and I go to kill the 2nd ... like this until I die. This is stupid ... This do it much better the classic FPS (Battlefield, COD, etc ...) This is DayZ ... it should be "survival in a virus-wrecked world"! The game SHOULD be: I am born, I find better clothes, I find weapons to DEFEND ME, I look for a good place, I make a base, I find a car to carry lumber and barrels, I arrange my base better, I defend (if necessary) my base, I continue to improve the base, I find a second car or I improve the first ... and so ON ENDLESS! THIS IS SURVIVE! THIS should be DayZ! If you delete everything every 3/4 months, it's like DESTROYING THE GAME every 3/4 months! What the fuck is the point? Definitely NOT a sense of play, because, on the contrary, it GOES AGAINST the true sense of "survival in a world destroyed by the virus". This is only because the programmers are NOT able to better manage the game and "hope" that by deleting everything every 3/4 months the defects of the game will ease a little ... and they DON'T CARE about ruining the game for players who want to experience this game as a "Survival Game"! Anyway, most of them are just "Pew, pew, pew". These players should "migrate" to the modded server, and these programmers should seriously make this "survival game" work for years and years, WITHOUT ANY WIPE! Their only luck is that, at the moment, there are no better alternatives ... but as soon as I find one, it will be my first choice to permanently abandon this broken and damn badly managed game. And he also charges very dearly, even despite the balances, for what he gives (giving bugs and lots of bullshit made on purpose ... the ones that "burn" more) P.S. The threat of the "cyclic wipe" really makes the desire to "exert oneself" go away just to build a character ... you know that whatever you get, you will be canceled "ex officio" by programmers because they can't do anything else... sad... really sad... 😕 PP.S. It comes to me also the doubt that they do it on purpose to discourage the construction of bases and, consequently, also the use of vehicles ... which is notorious they have not been able to fix in many years. With "Cyclic Wipes" they make the construction of bases and the consequent use of vehicles useless ... and, thus, there will be fewer people who will complain about "too fragile bases" (who makes them), "too strong bases" (those who want to raid them) and vehicles that don't work (for those who use them to build / manage a base). A pretty clever
  9. Hello survivors! We kicked off the summer by entering into the experimental phase with Update 1.13. As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting wipes of both character and server persistence files (bases, vehicles, etc.). Read the full article here.
  10. ForsakenLandsOfLivonia | PvE | +PVPzones | MatureGamers | Traders+Helis+Vehicles+Events IP: 213.166.86.9 Slots: 60 Map: Livonia/Enoch Looking for a server Look no further if you're looking for a fun, great supporting community, scavenging from house to shed looking for gear, food, water. Sick of running into Toxic players? We offer 24/7 admins to prevent toxic players, cheating and duping. We pride ourselves in having a great supportive and growing community with always someone to interact with, trade with or even end up in a war with! Offering Custom Areas & Traders, Helis, Modded Vehicle, Airdrops, BBP, Hunting, EVENTS, + More Check out our discord. I look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu
  11. THEGordonFreeman

    The Awesome Vehicle Thread

    Highlights from 2019. Still relevant to how vehicles work now as nothing has changed....
  12. Guest

    The Awesome Vehicle Thread

    More videos...? What's the point? BI ain't blind, surely they know and don't really care. The very first post has a movie and it's more than enough of a proof. Personally, i have about 300 hours purely behind wheels in "dayz" - especially with olga, gunter and sarka. I know that those things aren't vehicles but rather some sort of rpcs that hate servers overall and unstable ping. Doesn't matter if its driver's, passengers or people in vicinity. One of the reasons why i have 1k hours on vanilla and about 5k on modded versions. Can't drive without mods because instability will destroy a car and people in it. Now try to play on a really hardcore setting with deathtraps like that. You'll just waste your time trying. So mods are required. But it's not enough. Personally, i choose to drive on low pop servers only. Because the cars are like space shuttles. Dying to other players is one thing but dying to bugs is just a sad experience.
  13. -Gews-

    The Awesome Vehicle Thread

    The vehicles are too often unsafe to drive (!), unsatisfactory to drive, and they take way too much effort to put together. The decision to put vehicle physics server-side was baffling as it clearly doesn't work very well and the problems seem unable to ever be fixed. Hackers exploiting them? Not sure if tradeoff for vehicle hacking security is worth these never-ending vehicle problems. In ARMA 3 the vehicle physics are client-side and I never have a problem driving my own vehicle. I go 200 km/h through towns with no issues apart from my own frames. Sometimes other people desync a bit, but it's a FAR better solution. Vehicles are so much more stable in that game. Times my vehicle went flying: zero. Control and reliability is great (even on busy servers with 80-90 people). Do this in DayZ? Not likely: Well, maybe on Steamcharts, but I think you forget Ylands is also published in China on WeGame. That's probably the biggest market.
  14. 3 or 4? Sure if you want airplanes for vehicles and all the infected stuck to everything. 1? Yes.
  15. Derleth

    The Awesome Vehicle Thread

    I think this is basically how it is. Rumour has it Arma 4 is still several years off, since Enfusion is allegedly not complete enough for a full Arma game. Meanwhile I only bother about vechicles on my own servers, on others (population & community or offical don't matter) I might steal an assembled car I come across, to get from A to B, but I will not put time into assembly or try to keep them. Not worth the effort, plus I enjoy the freedom of running without bases or vehicles that can become like shackles. Once you have a vehicle others will try to take it - so you need to defend it or hide it when not using it and it becomes a source of stress. Same reason I rarely make bases on other servers. One clear improvement the team have achieved over the last year - this deserves mention - is that it is now safe to park vehicles indoors. The placement of vehicles at server restart has become pretty much safe, which is a huge improvement. These days weird things tend to happen at restart only to vehicles missing a few wheels, although I still take precautions not to park too close to anything with collision...
  16. drgullen

    The Awesome Vehicle Thread

    Here's my take on it and I have absolutely no source to back this up -- this is just my gut feeling. Bohemia hasn't announced what's next, but like many have speculated, I'd bet it's going to be Arma IV. It has been pointed out already that vehicles are a big deal in Arma and if they were planning to run Arma IV on the Enfusion engine, they have to come up with a way to make vehicles work on it. So, my gut tells me it'll be one of two things: Vehicles will never be stable in DayZ. Vehicles will be stable in DayZ once they are stable in the engine to be used in "Arma IV" or whatever their next big army title is. At this point, BI is looking ahead, not at DayZ in the rear-view mirror. It's a small team working on DayZ, but there's probably a large team working on the engine itself to improve it for the reasons I just stated. If that's the case, hopefully at some point, DayZ can get an Enfusion engine update that stabilizes components of the engine and hopefully, the vehicles as well. Fixing the cars specifically for DayZ though I doubt will ever happen.
  17. IP: 68.169.42.3:2302 Discord: Foxhound Discord Platform: PC Region: NA Map: Namalsk Survive the unforgiving land of Namalsk with a return to the roots of DayZ. No major mods have been added to Foxhound, ensuring we preserve the feeling of authentic reward that exploration and survival bring to the table. No infinite stamina, no traders or helis-- only your wits and some quality of life improvements. Join Foxhound Namalsk today and get an early lead in loot and base building locations. This is a NO RAID server-- we understand not every player has the time to devote to DayZ as much as others and therefore, we want to offer an experience without the concern of losing your base overnight. Mods/Settings: - Airdrops - No NPC Traders. - Mortys weapons - Expansion mods and improvements - Map item required to access map via (M) - Inventory move sounds - Snow overhaul - Spurgles Bags - Boats - Vehicles - Custom Map Locations: **Athena-1 Military Outpost** **TF Bering Outpost** **FOB Lubjansk** **Namalsk Military Harbor** **Namalsk Prison** **Seaside Village** **Ice Airfield Base**
  18. THEGordonFreeman

    The Awesome Vehicle Thread

    Arma 2 circa 2013.... Notice how the vehicle is COMPLETELY driveable and doesn't kill everyone in it. That is a rare occurence in DayZ SA. This is a prime example of how well vehicles worked in Arma 2. They were client side. Now they are server side and can't hold a candle. I just noticed Impulz responded here. I'd like to address his response: There is NOTHING incorrect about my assertion that the vehicles are not working. They do not work reliably, that is a factual statement. I am certain this is a complicated matter, a matter that was CAUSED by the decision to make them server-sided under the guise of halting hackers. At least, that is what we were told at the time. On a populated server, you will fly into space REGULARLY. It has happened to me personally 4 days in a row, until I gave up on that server. I'd call that DAILY. I agree taht some don't experience it as much as others but that is to be expected as DayZ is a complicated simulation. Some people don't play on high pop servers, and therefore, don't experience this phenomena as much as those that do. But the problem technically EXISTS on EVERY server. A problem that was caused by the aforementioned decision to make the server the authority. I can't argue with HOW MANY HOURS the devs have worked on the problem since it was implemented, but I damn sure can argue with the results over the last several years and the words you all devs have said about the vehicle issues. Well, what little has been said anyway. I am certain it is frustrating as hell, but with the lack of communication from the devs and the fact that they are STILL broken.... how would you think fans of the game would react? Why would ANYONE think a vehicle launching into space, where you lose hours of progress to a now admitted KNOWN ISSUE by the devs, would be impressive? How on earth can a dev laugh at such misfortune caused by decisions (good or bad can be debated) they and those before them made? Is it funny, in the context of the video, yes. To the player experiencing it, not in the long run. It's highly effing frustrating. After YEARS, why the hell not? Why would anyone find it acceptable to go into Beta for ONE MONTH and not fix a major part of the game. You are essentially saying vehicles are an afterthought. And that is EXACTLY what they feel like, btw. Just something amusing for the Youtube crowd to post funny videos about. That's how many hours I have played this game. I love it. I want to see it be the best in it's genre. With all the "fixes" being brought to the game, why aren't vehicles a bigger priority? I'm sure it's complex and difficult, but over two years of dealing with them in their current state is ENOUGH. Impulz, I'm glad you came here to address the topic, I hope we can continue the discussion.
  19. Parazight

    The Awesome Vehicle Thread

    I don’t even know how to emphasize enough how important cars are to the group I run with. Sure, others may say that vehicles are not as important to most of community, but those people are just speculating. They actually have no data whatsoever regarding what everybody wants. I know that many of the people that *I* run with bought dayz because it is an extension of Arma, which cars were a very important part of. Cars were definitely part of the high concept model that was pitched pre-production. It’s extremely disappointing to see the company (that’s responsible for taking my money and failing to deliver) repeatedly post non-answers to very direct questions. You regularly allocate time to find improvements? What does that even mean? This point doesn’t actually say anything other than “no one is actually held accountable”. We had to jump a hurdle to address this issue (make a new thread) but it’s just more of the same non answers. Typically, design has to establish a plan to appease its publisher, but I suppose that doesn’t apply when the two are the same entity. So again, zero accountability. Can someone explain to me why the people responsible for optimizing the code decided to implement anti-cheat measures instead of just making the game work? Why does BI make inferior code to fight cheaters, and when it happens anyway, they say ‘talk to BattleEye!’ What I would like is to be able to set up a server so that my personal friends from around the country can get together and drive around Chernarus! It’s a beautiful sandbox. We don’t need hacker protection. We need an optimized game, which we thought we were going to get. Please give us a VBS3, except updated with the Enfusion engine. Except without this anti-cheat bullshit that doesn’t help at all. We don’t need it. We have whitelisted servers. We have community admins. We have BattleEye. Please do not use this thread as a reference in the future as to how you’ve addressed the problem. We are way past 1.0 and “we are aware of the issues” is worthless to reasonable consumers. lol@sanity checks.
  20. ImpulZ

    The Awesome Vehicle Thread

    And just to highlight that we are aware of the topic, the description of the status given above is basically correct. Since the re-implementation of vehicles there have been these cases of instability caused by bad physics simulation. Physics and server-side vehicle simulation are quite complicated things, and while over the past 2 years there have been attempts to stabilize the situation, sadly it wasn't completely successful yet. As many players report, it's definitely not a thing of "you will fly into space every day", but it definitely happens in individual cases, and as the video nicely shows, it's something that looks impressive and anyone seeing it will definitely post it on YouTube, once it happens to them. As it understandably in most cases involves the dead of the driver and fellow passengers, it's only a laughing matter at first. Our engine team is aware of the issue and regularly allocates time into investigations on this to find improvements, as you can imagine this kind of a situation is nothing a programmer likes to see as the result of their work either. Due to the proven complexity of this topic and other work within the engine, we are sadly unable to give an ETA as to when this will be fixed. As many other things in the game, vehicle simulation is calculated server-side to prevent hackers from abusing them. Sadly it can result in these instabilities in cases of bad connection, that aren't always clearly reproducible. Another aspect are ground collisions, as we've observed cases where vehicles would show irratic behaviour after having wheels added. That said, we'll provide updates to this topic if anything changes about this status.
  21. THEGordonFreeman

    The Awesome Vehicle Thread

    The title is a bit of sarcasm. Based on the response from Impulz to my and others arguments within the Experimental thread, I have moved the conversation about just how awful vehicles are in their current state here. Console players, feel free to join in as I know you guys are suffering as well. My entire argument is we have been told that vehicles would be fixed and let's hope before the end of the year as it was pointed out by Parazight that support for the game lasts through the end of this year and we have not been told if BI will support it further. Vehicles have been broken for years and little if anything has been done to address the issue. This is fact, nobody should blow up over this statement as a given truth about DayZ. In general, vehicles work OK as long as the pop stays low and their are not a lot of bases in the vehicle vicinity. But vehicles can and will move around even on low pop servers. If two people are in a vehicle and one has a crappy internet connection, in my experience in particular if it is the driver, you can expect to be launched and die eventually. Many community servers are using mods to work around the terrible results from the current vehicle implementation. They use mods like "No Vehicle Damage" or "Car Cover" to keep vehicles from getting destroyed along with their occupants/gear and to remove the vehicle from the simulation so it doesn't move around or disappear until you are ready to use it. The purpose for this thread is for the community to demonstrate just how horrible vehicles are so that new players thinking about buying DayZ can look at what BI calls a finished product and understand just exactly what they will be getting into. So feel free to post videos and tell us your horrible vehicle stories. I would encourage community server admins and hosters to put their two cents in as well. If you've experienced nothing but good things about vehicles, then feel free to tell us. To help gather information, please include what the server pop was, were their bases nearby, did people have crappy internet? As much detail as possible. To start with, here's a video with the current state of DayZ vehicle in 2021.
  22. ZinMas 101

    Bad decissions

    Well, in first place, excuse my poor English skills. I will try my best. 🤗 1. Melee combat system. Is just bad. Is just about spamming clicks and lets see who has the better melee weapon. Btw it looks stupid. 2. Zombies are ridicolous strong, fast... they see or hear you so fast... they stuck you on doors and walls... and they spawn all together. Sometimes the cities are empty of zombies but all of them in the same place. BAD. It made me dont wanna play anymore. Take in consider the idea of quantity over quality. Right now they are few and bad splited, but strong and fast as fuck. 3. Moonlight still not working. 4. Bows still not added, as improvised traps, etc. 5. Vehicles still laging and flying 6. Are faces still counting as head? So if you are wearing a helmet and receive a shot in the face, helmet would save you. 7. Loot spawn system is bad. Loot is very repetitive... you can found 50 hats in same city, then 50 crowbars in the next one, for example. BAD. 8. We still missing some good mechanichs and objects that we missed since new versions. 9. Bones system not working good. 10. Etc Etc Etc... Dont take me wrong, DayZ was my favourite game by far for years, but man... since 0.62 they really took bad decissions.
  23. Please come join our community! We just started hosting our own DayZ server after many years of playing. We are a low pop RP server with a lot of regulars from our Discord community. We are are running mods listed here: https://steamcommunity.com/sharedfiles/filedetails/?id=2488574713. We have active admins as well as support channels in Discord and in-game support/help. Come check us out, more information about the server in our Discord server! https://discord.gg/tq5pDTC Server Info: Known Bugs: Storing vehicles in buildings may cause despawn/base damage/loss of gear in vehicles. When access loot items the action may stop happening, if it does log out and log back in, then try the action again. When vehicle bouncing occurs, get out of the car/truck and re-log back in, should fix the problem. Vehicles are also known to be buggy in DayZ (especiall the Expansion). Due to Bohemia's wonky physics and desync issues, this is just a thing that may get better ove time. When buying from a trader make sure you have open slots to store or items will get lots or deleted when buying if there are no open slots. When holding items in-hand make sure you have spots to store new items or you may drop the item and it will go missing, same with being knocked unconscious. When repairing a car found in the wild, it still may not work, this just happens. If you encounter any weird issues or behaviors, re-logging seems to fix most of it. GPS Info: You must buy a GPS and a battery. Equip GPS on yourself, add battery hold N. Use N to cycle COORDS and MAP, scroll wheel to zoom. Keys Info: Buy a key from the trader and hold in hand. Go to your car and press F to pair. To duplicate, buy another key from trader, hold the key you want to copy in hand and combine the new key. Hold left mouse button to copy key. General Rules: Do ask for Admins for help in the help channel in Discord. Do PvP, it is allowed and encouraged for excitement. Do explore the entire map! Dont beg for items due to DayZ programming failures. Dont pester Admins for trite queries. Dont be a rude ass hole. PvP Rules: Shoot on sight is ok! Online and Offline raiding is ok! No Trader camping, no safezone camping, no new spawn camping! No Trolling or being a dick! No hacking fo any kind! PvE Rules: Groups are allowed (up to 10 in a group). Alliances between groups or other players not in a group with is allowed. Global text chat is also allowed in game. Trader/Banking Rules: ATM's are avaialble in both Traders. ATM's hold up to $1,000,000 max money. Do not block trader with vehicles. Do not drop tons of items at the traders. Prices are NON-NEGOTIABLE! Only ground vehicles are sold, no boats, no heli's. New item requests to traders are allowed through the help channel in the Discord server. Building Rules: Allowed to build in cities, villages, or hunting posts. Not allowed to build on or next to a military or air field POI. DO NOT BLOCK ROADS! Role Play Rules: Please use role play when playing, helps to keep the game exciting and interesting. If you are a friendly player, your role is to help otheres in game, if you decide to be a bandit player, your role is to PvP other players. You can help your fellow bandit, but back stabbing might occur. Please make a profile name in your DayZ launcher so you aren't named 'SURVIVOR'. Groups are urged but not required. Solo game play may be difficult when starting off, choose your game play style very carefully. Spawn/Loot Rules: Loot is high on this server for ammo and guns due to the high Zombie population. No cars or trucks spawn on the map, you must buy them from the trader, they do not spawn on map! Loot items, equipment & vehicles despawn after 1 month. Almost all loot is available for sell or buy at the trader. Some loot is not, and that is for a reason! Vehicle Rules: When buying a vehicle from the trader, it will spawn in locked. You will need to buy the ExpansionCarKey from the trader to unlock the car to add your parts. You will need all doors to lock the car. Cars can not be accessed by anyone who does not own a key. You can buy additional keys to give to friends so they can pair it with the car. Cars can not be sold, including a bare chassis, only parts can be sold.
  24. As long as they fix vehicles, finally implent a good basebuilding, fix "woobly" PvE (zombies feel choppy, they run through you, lag hit you etc.) and a few other quality of life small changes, I'll be happy.
  25. This is a survival and base building server with PvP at military areas only - see #server-rules for details - All vehicles spawn in at least drive-able and stocked with building supplies - Loot has been balanced for survival and base building - There are special items that will spawn in according to the season - There are survivor camps and buried stashes around the map - The admins have a supply depot with building supplies and materials - all you need to do is ask and come by - Base raiding is allowed on Saturdays - refer to the #server-rules for details - Helicopter crashes have been increased and C130 crashes have been added - Wolf and bear activity is increased so watch out in certain areas Join the Discord - https://discord.gg/CjTe6cBZpj
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