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Found 41868 results

  1. d.walker43

    Do we want vehicles?

    Well, I agree with you and I don't. I think heli's and airplanes may be a bit much, but I think cars and such will be good. Remember that there will be many different playstyles. Some people will still stay on foot and hunt and live off the land. Why? because they will remain quiet, and stealthy and not be seen by other players. Some will use vehicles, and set up large base camps and go on raiding parties. Why? because they enjoy looting others and using brute force to overwhelm their opponent. I could go on about this. There are many different playstyles, each one offering distinct pro's and con's. Vehicles will simply add more ways to play the game. Also, all of the fun-running and such wont be gone. Remember that in a post-apocalyptic world, vehicles would be hard to maintain. Constantly needing gas, parts, etc. would be a hassle. I'm sure many people would just spend 20 minutes running instead of 20 minutes gathering parts to then spend 5 minutes driving. Everything we know and love now will always be there. Sorry my post is so long, but now im done. I hope you understand what im trying to say. Thanks for reading.
  2. Caboose187 (DayZ)

    Do we want vehicles?

    It's been mentioned time and time again that this game will not be like GTA or Epoch with an abundance of cars readily available to you. Vehicles are going to be few and far between plus will need maintenance and fuel.
  3. Your comment "Less is no more, MORE is more" sounds like a refugee from a cheap fortune cookie and begs the question, "More of What?" Do you maintain that any addition to a game is good because it is MORE? How absurd! If DayZ isn't right for you then perhaps you should shove off and find a canned linear save the world game that doesn't require any thought to navigate. I second Caboose187's motion! Is Caboose187 correct when he alluded to your possible need of a ridged set of canned missions, tasks, and quests to hold your hand through a game? Sorry charlie those kind of games are BORING...... they are the PAST. Some people like games that are not dumb, comfortable, predictable,and shallow no matter how visually stunning they might be or how many freebies the players get handed to them. Dumb is Dumb! Shame on you for wanting to make DayZ LESS than it is and can be. Honestly I'm surprised that the notion of imagination went over your head by such a large degree sport because connecting with a players imagination is the key to immersion and a primary goal of game designers. http://www.edge-online.com/features/how-player-interaction-makes-dayz-a-fascinating-social-experiment/ Absurd comment of the day, "With no vehicles to fix or helicopters as endgame, combined with broken controls and broken zombies....The game feels freaking empty." 1) The Zombies are not broken IMHO they are simply not perfect (yet). Do you deny that strides have been made as a result of NavMesh for path finding? SO you claim that the addition of Hoppers, increased aggression, persistence and re-spawning have not added a new dimension to the game? 2) I have no serious problems with the controls Empty??? Use your imagination if you have one sport and gather some allies together and clear out a nest of Jerks in Electro or Berezino on a crowded server. You'll need some AK or M4 men, snipers, a medic and a Leader..now you have a mission..get hot. And by the way what makes you think that the average Joe in the game could master the flight controls of a realistic virtual Helicopter? And tell me how is the mere possession of a damn helicopter an endgame event? How would that go? You get the chopper up and running, you've learned to fly it, located parts for it, you've repaired it, serviced it, fully fueled it and then you fly off to never never land outside the quarantine zone to live happily ever after? Or will you get shot down by the UN and burn to death because you didn't have the right code loaded into the IFF system when you tried to penetrate their restricted airspace? :lol: .
  4. I think you guys are being dicks to people for pointing out there is nothing to do in the game right now. It is true. With no vehicles to fix or helicopters as endgame, combined with broken controls and broken zombies..... The game feels freaking empty. Anyone who won't admit this is completely full of it or just enjoys being rude to anyone who questions current Dayz SA. Im really astounded by the fanboyism.
  5. Survivor_Ted

    Vehicles.

    Could've sworn I heard somehwere that scooters or ATV's were going to be the first vehicles.
  6. Hello! Hows everyone doing? I hope your all well, so today guys I have been tasked with recruitment. I am here to attempt to convince you, the people, to come and check out this new Dayz Overpoch server. This server has plenty of room for everyone if it runs out of space we will just double the size! This server has dedicated members working round the clock to meet whatever the server and players as a whole require. The server is expected to have 20 registered members within the next couple days. The server just underwent the first and only wipe (unless certain conditions are met in which case their may be a rollback, backups are made every 15-30 mins so don't worry about major setbacks.) A lot of money is spent to make sure that players always have the ability to play on the server, which is why we have gone out of our way to make the dedicated server run at its best. We are also constructing a forum of our own for members to interact with members and other staff. The faster you join the greater your chances of securing a great spot to build your clans base. The server restarts about every 4 hours with a Day/Night cycle, and the potential return of the helicopter crash sites complete with working animations. This server has made the decision to allow Some Armored Vehicles to be implemented into the server an example being the BTR-60. All we ask is that you drop in say hi, see if everything's to your liking and if it is, bring your friends along for the adventures you will undergo! The servers TS is 192.99.100.30 The servers IP is 192.99.100.30:2302 Swift Servers Forum: http://swift-servers.net :beans: Make sure to tell them Dusky sent you! :beans:
  7. IkaikaKekai

    Vehicles.

    Yeah, I got no power over that, though in a way it's still something of a suggestion, and most of the time a suggestion on here turns into a discussion. From my understanding vehicles will be much harder to repair than they were in the mod (I mean tracking down spark plugs, harder). An unpowered bicycle will be the simplest thing they can add to get the foothold on vehicles, you'll have the frame (vehicle itself), and tires, possibly addons as well (baskets, sadlebags, headlamp) but that can be added on another patch. After they get the bike working (more or less) smoothly they'll add mopeds, scooters, motorcycles ect to get the more complex repairs and fuel mechanics in. Then they'll work on 4 wheeled vehicles and their physics/mechanics (part damage and the like) and so on.
  8. IkaikaKekai

    Vehicles.

    Baby steps. Rather than just working on the vehicle (bike) they now have to add in a means of fixing and fueling the vehicle as well. This way they get the basic physics for vehicles done more quickly, then they can work on the repair aspect. When that's done they can add in the refueling aspect. After that they'll add a car and it's physics, so on and so on till we finally get helicopters.
  9. Looted the new island last night for the first time. Got lit UP when crossing the little island between the two bridges. There was no one else on the server so evidently there are some AI keeping tabs on who's coming and going off the new island. Lost my truck and ended up stealing a little raft to finally make my way home. I found a awesome gun boat, with .50 cal mounted on teh front and a Gunship heli that Im going back for tonight. Jump and and let's go loot some mega backpacks from the alien zombie camp in the dead forest and then make our way to some rad new vehicles. Oh yeah, and I now have woodland, urban, and snow cammo guille suits!
  10. Evil Minion

    When does the cars come?

    Very likely in fact. Because there are no "hidden world leaders" who planned the whole thing. The apocalypse would hit suddenly and without former warning leaving barely enough time for the "elite" to safe themselves (and probably not even this). So there wouldn't be enough time to secure any belongings let alone greater amounts of valueable resources. This basically leaves a lot of fuel scattered in a world ruled by zombies. Now you would still need to find and secure it (DayZ probably isn't set that far after the apocalypse so there should be usable reserves) - not easy but possible given you are resourceful enough to prevail. Surely nothing for a single freshspawn on the coast but for a highly geared cooperating group of skilled survivors. However, like any bigger goal the implementation would need to see the basics first - most of which most players won't associate with vehicles and cars at all.
  11. Combatshades (DayZ)

    OLDSCHOOL DAYZ SERVER 1.7.2.6!

    I have a DayZ 1.7.2.6 server to try and relive the good old days of dayz. But it doesn't work that well without players. At the moment we have a player base of about 4-6 on occasions but we want more to try and get the full experience. The server is vanilla but we will be having events to give players a chance to get some loot. So i hope to see some more people on there soon. IP: 94.23.200.92:2422 VERSION: 1.7.2.6 ARMA 2 VERSION: 125548 (latest) There are plenty of Vehicles and around 5 heli crashes every restart (which is every 6 hours). Thanks, CombatShades.
  12. Evil Minion

    endgame zone

    No - the "endgame zone" should be the same as the normal world (thats needs to be more challenging on its own). Endgame objectives should be of the kind "takes a lot of effort and/or tools" passively requiring you to be geared and /or work in cooperation with other players. Something like finding and transporting parts of vehicles, finding tools to repair vehicles using said parts, actually repairing the vehicle without getting shot while doing so, finding and setting up fuel supply for your vehicle and then maintaining and defending it. However, basebuilding and player cooperation might turn some areas into temporal (nothing is forever, your base should be able to be destroyed and your hoarded loot should be able to be stolen) "endgame zones" where you would need high level equipment, cooperation etc. to do something about it. In fact base building and base destruction would be a pretty good endgame mechanics as well. Anyways there are other reasons to keep playing than "progress": You might go out to fight or hunt down other players or help them in their own progress by giving them equipment, trading or even protecting them. You might try to set up and enforce rules in cooperation with others (e.g. playing "Berezino Police Apartment") or other roleplay-related things. Or you might switch around your items, exploring the effects and the things you can or cannot do.
  13. Hey All. Time for an update on the server and my latest server video too :-) Spent far too long editing and tweaking this video, but it became a work of passion so I hope you all enjoy. A Huge Thank You to anyone who takes the time to watch :-) and leave a like/comment or subscribe for more videos ;-) https://www.youtube.com/watch?v=nKWfqb5p8Ug A server advert showcasing the new Epoch Napf Server myself and ScouseJesus have set up. this is an open invitation to all to come join us on the server. Everybody is Welcome :-) So why should you be interested in playing dayz mod again. To see what make our server different check out the list of installed features Recent Additions/Changes All new Players now receive Two Free Lockboxes onlyDZMS added (DayZ Mission System)Base JumpingVisible Friend MarkersLoot Trucks Added to A.I Island21 Day Maintenance Cycle (maintainable every 3 days) DayZ Epoch Napf (new map)EMS Epoch Mission System Self BloodBagBlood Regen Vehicle TowingAuto Refuel Animated Crashes Take Clothes 60 Meter Plot Pole RadiusBuild SnappingIndestructible BasesFree Building MaintenanceAGN SafeZone CommanderNo Fog 2km View Distance400+ VehiclesScar Weapons at Hero & Bandit TradersCustom Vehicles added to all TradersAll New Players Receive two free Lockboxes It is no longer Just about surviving..It is about Prospering and rebuilding society! Whole New Play styles have evolved. The Builder - build to your hearts content with increased plot pole radius and zero charge maintenance (all you need do is click "maintain" a month) The Mission Runner - sick of scavenging and turning to banditry for your kicks? The Epoch Mission System ensures you have targets with valuable weapons to keep your trigger finger occupied. Grand Theft Auto - with 400+ vehicles on the map and the ability to lift and tow, one emergemt form of game play is the Vehicle Hunter, trading the most valuable vehicles in at traders for Phat LootZ Crash Site Hunter - See an Aircraft in the sky you don't recognize? shoot it down and it will form a crash site spawning Military Loot. Add this Server IP and Port to your DayZ Commander Favorites NOW! 178.33.226.75:2372 or filter for DRGN in the main server browser. Hope to see you all in game
  14. Element47

    My god. That mod.

    leading zombie trains through a village is nothing new, ladders breaking your legs are nothing new, vehicles exploding because you hit sth arent new.. video disappointed. only good thing was the green potion logo.
  15. Katana67

    Chernarus is starting to look empty

    Agreed. But this (the issue of encouraging players to use more of the map and be mobile) is a very apparent problem with a very subtle series of solutions. 1. Loot Placement - Currently, there is too much decent loot near to where folks are spawning. Which kills any incentive to move inland in the first place. - They need to tier the loot bias, eventually, to favor inland locations. Especially with food loot, I cannot stress this enough. If I can find cans of pristine sardines and bottles of water, readily, on the coast... no amount of fun-as-hell hunting mechanics or survival mechanics will add any consequence to just lingering in the cities to PvP. Let me be clear, I love PvP, but only inasmuch as it results in a consequence to those involved which is more than just "You died and I lived." - Also, dynamic loot allotment would work wonders as well. Giving lease to smaller towns in having useful loot. - Moreover, there is too little of a gap between common loot and "high-end" loot. There is no distinct "high-end" yet, and most people can do well with a Mosin or SKS, which are to be found readily along the coast. So there's little incentive, even for those who only PvP, to get truly advantageous gear because there really isn't any to be found outside of the coast. 2. Fixed Map Resources - At least in the mod, the fact that gasoline was in infinite supply discouraged mobility. If there's a gas station by the coast, or in a fixed location, one never needs to adapt once that resource is expended. - If resources were dynamically allotted, then people would be encouraged/forced to search for things like clean water and gasoline to supply themselves and their vehicles respectively 3. Broadening Spawns - I can appreciate that we're spawning in the northeast to test the east-west axis of newly-added cities. But eventually, this will have to change. - With the string of high-value locations along the western border of the map, players will need to be correspondingly spawning along the entirety of the eastern shore (i.e. from Svetlo to Skalisty). 4. Vehicles, Persistent Storage, Horticulture, and Construction - Vehicles are a no-brainer in terms of mobility. They allow you to get to more places, quicker. But, they also tie into the "Fixed Map Resources" bit above in that they create a demand for a resource (i.e. gasoline). Likewise, they also create a demand for other resources (i.e. repair parts and perhaps modification elements). - Persistent storage/horticulture/construction, somewhat counter-intuitively, encourages mobility as well. It gives value to otherwise un-used locations, in being attractive for setting up camp. There's a false assumption that things like persistent storage creates a "settling down" effect wherein players get nice and cozy in their camps and never venture out. - Persistent storage/horticulture/construction also, like vehicles, create a demand for resources (i.e. construction materials, tents, loot to put in those tents, clean water, farming supplies, etc.) Likewise they allow the players an element of freedom in being able to populate Chernarus as they see fit, or as they deem advantageous. Which can make places like the un-used forests all the more useful. 5. Threatening Zombies - Making zombies more powerful, numerous, and threatening is not a one-stop-shop solution to encouraging mobility. However, it does (in keeping with the edict in my first bit) give consequence (not punishment, for fuck's sake) to things like firing a weapon. To this end, it would help in discouraging (not stopping) wanton PvP in areas which would be high-population areas for zombies, like in cities.
  16. falcon1439

    When does the cars come?

    To people saying vehicles don't mean much, I think it's like having a car in real life. Cars will be good because it's something you've earned and it's yours to do whatever you want with. When cars are in, I'll fuck about with them no end, no doubt ending in multiple fiery deaths and unfortunate road 'accidents'
  17. Etherimp

    When does the cars come?

    I agree... The speed increase from mod -> standalone is noticeable when you swap back and forth. I'd say it's around 1.5x faster to travel in SA than in the mod (on foot).. When vehicles are in, hopefully the run speed gets nerfed a bit. Also, the mod had stuff blocking roads... there's none of that in SA currently, but I'm assuming once vehicles get added back in they will throw the junk back on the roads to make transport more difficult. I think Heli's (if they will be in) are still a ways off. Also, vehicles, while fast, attract attention and cost a lot of time/resources to procure, and only a few groups per server may even have access to them.. Good luck driving from Balota to NWAF without having your tires shot out on a full server. Even better luck procuring a vehicle, keeping it in running condition, and hiding it for more than 24 hours on a relatively populated server.
  18. DayZ SiNZ Overpoch server is now the first and only server to have it's own News Agency. Gathering news from all over Chernarus, from all sides. Zombies, AI and Survivors, they all need a voice. Stay tuned for our daily news reports, in depth analasis, and interviews from they key clans. https://www.facebook.com/dayzsins Come and have a look and come and play the best Overpoch server in the Northern Hemisphere. Join in on our admin hosted events,win briefs to exchange at our custom traders for jewels to be able to purchase our custom vehicles at banit an hero traders. Weekly challenges inc: Running the AI island solo for Large reward. Keep up to date with the server an new features on our facebook page. Custom Scripts include: DZMS/WAI Mission systems/custom configs. Overpoch Trader. Custom traders. Deploy Bike/Anything.Custom Config. Snap Building PRO. Custom AI Island. Custom Map. Animated Heli/Jet Crashes. DZAI/custom config/roam/ambush/patrol/paradrops. Abandoned Airbase. Cave systems. Take Clothes. Self BloodBag. Tow/Lift. Refuel/Rearm/Repair. Trader Safe Zones. Custom LootTable/Custom config. Custom loadout. Suicide. No Plot Pole. Indestructable lumber/cinder. 1 Step Building. No Weight Limit. Chernarus Server IP 178.33.226.75:2673 If using DayZ Commander it may show up as 2673 so just search for SiNZ and you will find us. TS IP: 212.187.247.41:9103 Facebook Page: Dayz SiNZ 24/7 Admins/Help. Admins: Talismans|Elysium|super6one|noah. Parameters: -mod=@DayzOverwatch;@DayZ_Epoch; Thanks guys an hope to see you soon.
  19. HIHBGaming

    When does the cars come?

    Hicks stated in one of his recent streams that the first vehicle will NOT be a bicycle. Maybe an ATV or Scooter perhaps? Regardless of what it is, vehicles will not be instant transport across the map as some think they'll be.
  20. hans landa

    When does the cars come?

    Dayz need vehicles.Gathering parts to fix them will be new mission,and we really need something to do beside gearing. Helicopters, planes and armoured vehicles are too much in my opinion, but civilian cars and some army trucks are ok.
  21. GunnyITA

    When does the cars come?

    Will be the nicest troll if after months we are waiting for them, they gonna add vehicles, but ruined and non functioning like others already existing in game....and then: "Yes, we added new vehicles"! xD
  22. stinkenheim

    When does the cars come?

    Terror1, you really don't need vehicles at the moment. It doesn't take very long to get around the map on foot. I'm hoping they don't put helicopters and such in. Off topic I'm good with bikes, motorcycles, cars and some trucks but don't want anything else if I'm honest.
  23. I really don't get why these people think "cars and boats" will make all that difference. If they added them what would keep you from getting the feeling that there is "nothing drawing you into the game" then? Why would cars and boats make such a big difference to you? I am really curious. Because this is being thrown around a lot by former mod players as being, well the end game to use a tired old cliché. But why? As soon as vehicles are in, and as soon as you have tried assembling them and driving them around for a bit, what is stopping you from getting bored? I really don't get this. In my view this is like askiing for a new hat, or a new gun, and saying this is really all the game needs to be perfect. This is not what makes the game interesting. What makes the game interesting is whether you can still get that feeling of exploration when meeting new players. You may have experienced that feeling back in 2012, and never since. I guess if that is the case, "cars and boats" are not going to make you relive it. You have grown calluses and become old and world weary regarding this game. There is really not much to be done about that. Cars and boats will eventually be in the game. But when they fail to satisfy your gaming experience, please take into consideration your previous condition, and that it may not be a problem to other players. Other mod players who managed to get a kick out of meeting other players in the game even after all this time, as well as new players, who have yet to even experience the sense of repetition you might feel, when playing this game. This problem of old mod players being burned out on the game seems to be a recurring one, at least it seems so from many many posts on these forums and elsewhere. But you have to realise that this is your personal subjective problem, dependent on your approach and your experience with this game. And that this is far from necessarily the same with most of the other players playing this game.
  24. I think tents/ persistence + vehicles will solve what you are taking about. Doing something meaningfull as a group - Vehicles are great for that, you can all split up and look for the parts, and its a great reward if you succeed. Carving out a community - Tens will facilitate that a bit, add barricading and you can make a nice place to call home. With a group that can grow fast, but as is the nature of the game it can all be lost in an instant. We even getting horticulture to add to that now. Trading - That's already in, I like that its not all packaged....like enter trade mode and no one can shoot or something. Adding items only increases the trading options. Services - Say you fix a car, or heli then you can offer transport. Its risky as hell but again I like that ist realistic, at any time you could be backstabbed. That helps towards the tension and fear. I want all the same things in game, I just think that the current plan will deliver it all :)
  25. krow

    In-game Currency

    With the possibility of people/clans/gangs Taking over and holding persistent towns and setting up Trade shops. What do people think would make the best currency? Ammunition is the first thing that comes to mind. I'm guessing we'll need a rational benchmark for costing things. Bullets = Bucks.? I think constant trade haggles will just end in bloodshed.. If everyone knows the approx. set price for say a fresh apple, there is wiggle room to barter but without the contention (theoretically). I'm guessing most valuable will be: Vehicles (when introduced)WeaponsAmmo (clips, ammo boxes, etc)Attachments (Scopes, suppressors etc..)Misc items (binoculars, compass etc..)Medical supplies.ClothingFood (variations on Fresh and canned)Well access (water)I hope this happens, I think it'd be cool to walk into a trading Post town, knowing you have several scopes trained on you, as you walk into town arms up... head to the Trader to get some needed medical supplies or buy that scope you can't find. Just putting it out there..
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