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Found 41868 results

  1. Geckofrog7

    Cars- Dropping/hidden guns

    The mod featured inventory space in vehicles; I'm sure the SA will be the same. And I'd guess they will add loot to working vehicles as well.
  2. Karmaterror

    Amount of vehicles / working vehicles

    Well no car even these days charges via solar power.....they need a lot more energy and have to be plugged into a power source. Then you are back to fuelling a genny to provide electricity for the car. It wont be a clan only item....once they fix it it is ready to go on the map somewhere. So its not about it being hard to fix its about tactics. A lone wolf is much better camp hunting to find that clan camp with 8 cars and both bikes....all fixed and ready to use. Clans would be much more effective hunting the spawns. Making it easy to fix it helps solo player, from a fixing a car found at a spawn point of view ....but also helps the clans to amass stupid sized fleets of cars. In the mod one group could have every single car avalible.....but that's never set in stone....alls it takes is one lucky person to stumble across there camp and its all gone....and that one lucky player can cherry pick. This leads to clan wars over the vehicles, something that would be a none issue with an abundance of cars....it destroys the value of having one. As for fuel, im ok with fuelling stations not running out. Its a gameplay thing, theres always a risk in stopping to fuel up....bandits can camp the stations easily. Fuelling a heli alone was the worst...ya looking at 20-30 mins with 3 20L jerrys. So you broadcast to everyone within 1000m that you are heading for fuel, then have to be exposed running back and forth with the cans. The only tweak I think they need with fuel is to make aviation fuelnly at airfields...upping the risk of operating a heli. Then just have the normal gas stations do car fuel :)
  3. Some time after 2009. Possibly present day or very near future. The Arma 2 campaign takes place in 2009, which forms part of the DayZ backstory. There are old vehicles because Chernarus is a post-Soviet backwater.
  4. UltimateGentleman

    Amount of vehicles / working vehicles

    But that's pointlessly difficult though it shouldn't outright be that hard to get or run every car, realistically there'd be tens or even hundreds of working ones that might need a bit of gas and be a bit rusty but they'd work. Out of the 10 vehicles there should be like 3 or 4 that require one thing be it fuel, new tire or whatever it shouldn't be difficult for just one person cars aren't that hard to look after only when something goes wrong does it get complicated but day to day function, no problem. The main issue I see is fuel, how much is there in Chernaus? Is every station full? Half full? Empty? Can they all run out? I realize it doesn't quite fit in with the landscape but it would be cool if cars were sustainable in a realistic way like electric ones with solar panels to charge them up. Otherwise how do they maintain the fuel levels? If it was a persistent thing that would run out well what do you need cars for other than to mess around in? And if it didn't run out, well that's just stupid. Is there any realistic way we could make fuel besides solar cells? Because getting it will be almost impossible, clans will just live at stations and vehicles will be a clan only item which is lame.
  5. srgntpepper

    customizable cars!

    So in the road map, Dean said he wanted to give the player the option to customize their vehicles, he started talking about batteries and shit, but what popped up in my head was this and Now obviously, acheiving exactly that is not likely at all, but I hope we have quite a few options besides literally just finding parts to make the car run. and this is a suggestion, if anyone is questioning the place this thread should be
  6. Karmaterror

    Standalone to mod? Sell it to me.

    Mod Rocks....id say buy it. Pros for mod Vehicles Decent zombie numbers Most things work well Tonnes of other maps to keep you entertained when bored of Chernarus Cons Much more open to hacking (can be stpped by joining a whitelist server) Mods of mods of mods....be sure to find a true vanilla server if you want something like the SA Glitches that will probs never go away....NEVER DRIVE AN ATV OVER ANY BRIDGE LOL I still go to the mod atm, SA just isn't a ZOMBIE game yet. The survival elements already surpass the mods system....but the mods system still works well. Id recommend vanilla dayz, the other mods seem too over the top. The vehicles are a big selling point, fully repairable with a range of parts that can also be individually damaged. One other thing to remember is that although you would be buying for dayz.....Arma 2 is one hell of a game. The editor will let you create pretty much anything you can dream up. Road race from cherno to NWA with ya friends....no probs. Meatgrinder 200 vs 200 in Eloctro with tanks and jets.....you got it. I think BI realised the potential of the editor with what was done during the A2 years, hence why A3 promotes things other than mill missions. To sum up, a big thumbs up for the mod even though SA is catching up quick, and in some places already overtaking :D
  7. BeanZOnDayz

    Forsaken Gaming DayZ Epoch Server

    Welcome to forsaken gaming, A friendly community that's into dayz, We have a team speak 3 voice server and an epoch server , We have lots of scripts including 1000 vehicles AI missions/Military Vehicles/Group management/Deploy bike/Take clothes/Safe zone+Added Trader/No weight limit/Self blood bag/Increased loot tables Amazing friendly and active admins that help no matter what the situation and fair play admins !We Do events! some events we do Include (Death match,Last man standing,Races,Capture the flag,Safe Hunt,Dogfights and much more) For a chance to win High quality loot and vehicles, We give new comers and clans Starter packs,These include : 3 x wood wall 1 x wood wall w/door 1 x safe 1 x workbench 2 x coke 2 x pasta 1 x uaz w/key Come and play with us on our server : 178.33.135.115:2702 Or Join our team speak 3 server : 94.23.29.158:10041
  8. Karmaterror

    Amount of vehicles / working vehicles

    My point was that that sounds like a lot of effort....but in reality when its practiced its no effort at all. If they just had 1 thing to repair clans would have monopoly on the vehicles. The heli (for me) should be damn hard even for a 4 man group to get going. Don't forget a lot of vehicles would be damaged/destroyed in the panic rioting/looting in the early times of the outbreak. 10ish cars per server, hard to fix and maintain seems like the way forward to me. If they are too abundant/easy to fix then there is no accomplishment in finding....repairing....and reaping the rewards of it. No fear of taking it out of base during peak server pop times, no wanting to log in all the time just to make sure its still there. Also no knowing if you loose it its gonna be a major setback. If they everywhere its just meh...il find anther batt and go pick one out from the next town. Another thing I hope is that one person cant carry all the parts to get a heli going. It was possible in the mod.....all be it a bit of a leaky heli lol. Maybe even go that way for cars aswell. Things like pushbikes the motorbike ect are more of a lone wolf goal, but if you aint got a clan your chances of getting a car are, not bad...but not great. A heli....forget it if you are lone wolf....only way would be to steal a functioning one from a camp :)
  9. Maybe the amount of Vehicles shouln`t be limited. There are no 100% Prestine Vehicles with Gasoline on the map, and all you have to do is repair your car. The amount of effort you need to invest is up to the Dev Team but hopefully they will find a good compromiss between GTA and Walking Simulator. I would leave this game forever if they just let 10 Cars randomly spawn on the map.... and you are not able to get an 11th working even if you have the parts to.
  10. I highly oppose anything that punishes traveling on foot until we have the most basic of vehicles in.
  11. ld-airgrafix

    Dayz Epoch

    I wasnt going to answer this until i tried it for myself, but yes it is ahead in content. It has actually changed my view on vehicles and such, i actually want vehicles in SA now
  12. First of all thanks for checking out my thread, I hope you will give me a chance to provide an enjoyable player environment. What to expect The server is running Overpoch(Chernarus) (Now with AI missions, Plot For Life / Snap Build Pro), you do not spawn with anything other than the usual flashlight a single bandage and starter backpack. I have no plans of spawning people with guns or currency as that will ruin the entire reason for playing. Currently no bases exist due to the fact it is a brand new servermeaning all vehicles are sitting around ripe for the picking making a start fairly easy.Rules (I think the rules are pretty standard) 1. No spamming side chat (I don't mind if it's used but keep it clean and don't spam) 2. No racial insults / name calling 3. Try not to shoot on sight unless you are both equally armed/matched 4. No camping trade areasOther information The server restarts every 8 hours and you can tell the next restart time by the debug monitor and bottom right of the screen.Patches/versions: epoch 1.0.5.1/ overwatch 0.2.5/ arma2 125548Difficulty: MERCENARY!Map: ChernarusServer location: United States, Chicagoip: 216.231.140.72:2402
  13. My thoughts are that if there were only a handful of cars, like ten, I would either never get a chance to get in a car. They would all be squirreled away by more active players and groups. Or I would get killed if I tried to drive it on a medium pop server. Probably even a low pop server. I think some form of transportation should definitely be easier to come by. Plus the whole idea of 'just x amount of cars' is a little bit odd, in that if there were ten vehicle types, there would only be one of each. Not that I know if there's going to be ten types or not. I would think it more logical that vehicle's are ranked according to their usefulness. Large transports, Humvee's, fast trucks, things like those would be at the top, meaning they would be very rare. Whereas bicycles, mopeds, gas-guzzlers, fragile or badly damaged sedans, slow cars and the like would be at the bottom making them more common and accessible. I don't think its such a bad thing if you could play for an hour and have a bicycle you can use, that doesn't detract any from finding a jeep and fixing it up and driving off. I would also mention that it would be interesting if all the vehicles had varying states of decay. Higher tiered ones more likely to be damaged (less hitpoints, need to be repaired) as well as more likely to have missing or damaged parts. Making them more of a chore to get into working order (that's not even to mention finding all the required tools and sticking them in a toolbox). That would in a sense make them "Rarer" because it takes more work to actually get them going, making them all the more of a joy to ride when you finally do. I got a few other ideas worth mentioning for vehicles, like gas tank leaks (which are probably already planned) and different levels of storage, but this probably isn't the thread for that.
  14. We have a new dedicated Overpoch Origins Server on the Taviana Map. It’s a Root Server, so it’s very fast and you have a lot of FPS. We are still looking for players who wants to join our nice server. You will find the server if you look for “GR”, in the commander or over the ip: 109.74.240.166:2450 The server is marked red, but he is still there More Infos how it works: http://www.gamingrepublic.co.uk/index.php?/topic/1389-how-to-join-gr-overpoch-origins/ If you have questions or problems, feel free to visit our homepage or teamspeak Teamspeak 3 : ts.gamingrepublic.co.uk -or- 109.74.240.166 Homepage: www.gamingrepublic.co.uk Whats included in this mod. The Map The Large Taviana version of Origins 1.7.9 Vehicles Normal, Overwatch and Origins Weapons All Normal and Overwatch Buildings Epoch and Origin House/Strongholds Bandit lvl 1: -3500 Bandit lvl 2: -5000 Bandit lvl 3 : -15000 Hero lvl 1: 3500 Hero lvl 2: 5000 Hero lvl 3: 15000 Bandit/Hero house must be built in order: Lvl 1 house must be built before a Lvl 2 house Lvl 2 house must be built before a Lvl 3 house Lvl 1 house must be built before a Small Garage Lvl 3 house must be built before a Large Garage You can only build ONE of each building No more. Custom Traders and Loot Traders revamped a bit. Now a BlackMarket/Origin Traders to Sell/Buy goods Added Mods • Missions - WAI and EMS AI Scripts. One AI script does the missions and one does Sector B (Hard Sector • DayZ Group Management • Logistics Script - New and Improved • Tasers Added • Arrest / Detain / Search - Investigation Menu • Snap Building Pro • Building Vectors • Right Click - Suicide/SelfBB/Deploy Bike/View Distance • Recover Skins from Dead Bodies - No more Take Skin • Action Menu - More Options • No Zombies Near Plotpoles • Junk Yard - Any Vehicle 200ms of a Safezone will get moved to the Junk Yard and Opened. • Spawn Select • Smoke, Havest and Sell Weed • No more Debug Menu - Custom GUI • Tear Gas - Smoke Grenades Hurt • Plotpole for Life • A Few more too long to list
  15. Really nice server ! Loot are so quick to spawn, and there is no bases yet, so im free to pick my base location, oh and all them vehicles, that is insane :P yeasterday i found 1 armored suv, m2 humvee and a black hawk :D
  16. You have a well written post, and I agree with some of your points, however others are a little tenuous in terms of something to complain about. I think this really depends on what games you have played before. The idea of pressing the same key for different actions depending on the context seems bizarre to me, but then I am not really a console gamer. I think if you play any game, expecting it to be the same as another game, which is a different genre, and made by a different developer, you're always going to be disappointed. The game has poor controls and UI, terrible optimisation, average graphics, a bucket load of bugs and non-working features, and little to no actual content. However with all those problems, it is somehow a really fun and additive game to play. If a game can be this fun with so little, then it has huge potential to be a really great game. I've spent 50 bucks on fully released games that have been far less enjoyable. I don't want to mention other games, but I have a whole box full of games that are supposed to be great that I've only ever played once for less than two hours. DayZ however has so many hours invested in it, that I hope my girlfriend never see's my steam account as I'd certainly get a lecture about what I'm doing with my life :P For me, I really hope they work on getting the backend stuff fixed rather than more content. I know vehicles and more guns would be great, but optimising the game to run smoothly, and allowing bigger player counts on the servers would be better. I guess however there is a different skill set between those creating the in-game artwork and features and those that are able to work on the optimisation of the game.
  17. claws4life

    Status Report - Week of 20 Oct 14

    Vehicles already designed and already being programmed for experimental?? I smell the tons of abandoned stable servers soon :D
  18. LucidHills

    More "Dynamic" Helicopter crash's

    This is unnecessary. When vehicles are implemented there will be players flying the rare functioning helicopter around that you can follow and shoot down.
  19. 198.154.117.5:5801 1.0.5.1 Missions, Traders, Snap Build and Towing all working out great. Fresh new server! Overpoch so guns out the arse! Server Rules: •No blocking in bases •No camping traders or spawns •Don’t ask for teleports, spawned items or repairs •No voice in sidechat •No building in military areas or air fields •No bases within 1000m of traders •No crying about pvp •Vehicles left at traders will be deleted •No agitating Admins •Dick behavior will not be tolerated •No pooping in the refrigerator Rules out of the way come and have fun. Build a base, do some missions, team up or kill each other!
  20. star-lord252

    Amount of vehicles / working vehicles

    Like the vehicles idea but have all of you noticed that all the vehicles in dayz standalone are wrecked up and broken. They should have the pristine and badly damaged way of grouping. And the vehicle spawns should be random like helicopter crash sites.
  21. nokyookami

    Claymores/IED's/Mines

    Per your previous Posts I understand about Claymores, ^_^ I Was Talking about IED's and Trip Mines More at this point and Yeah I Know you Dont Lose anything if Someone Kills you right off the Bat Save for 69 Seconds Respawn Timer But Still they Could Make Spawning Near Towns/Area's of Good Spawn Not Possible with Mines Regardless I Guess there has to be some way to Remedy it and if People want Mines as a Majority i WIll Still Play the Game but my Vote remains a -1 on tripmines/plantable explosives unless they add other Military Loot in as well to Help Even it rather than Catering one play Style while denying another Campers/Snipers/Spawn Killers are Placated to in whats added a Little To Much While ignoring Other possible Aspects if all we Get are Sniper Rifles and Tripmines to Watch their Backs its Like the Most annoying Parts of BF or COD As Someone Who Hates Playing Sniper and Being Sniped it is Just Less and less Fun And Harder and Harder to Survive the More they Cater to that Crowd only <_< already took Me over a Month of Legitimately Playing Before i Found an AKM anymore with all the rarity and Server Hoppers Getting Prime pick Yet Snipers are Getting it easier and Easier with LRS and Mosins practically Spawning in every other Garage now in the Apocolypse with no Weapons Laws and abandon Military Vehicles/Weapons literally everywhere you cant tell me Survivors would Pass on AR's and repairing Armored Vehicles Purely Because it is "to military" expecialy with Hordes of Zombies that are Faster than you and Can Ruin Kevlar in a Single Smack <_< Anyway I am Still all For adding things :thumbsup: But Don't placate to only the Crown of KOS Sniper Favored Greifing Tools Add things that Cater to other crowds who dont do that Play style what i want is to Simulate the Zombie Apocalypse with every tool at our disposal, Have the Weapons and Gear to play your own way ^_^ Not Be Grieved by the Anti-humanity KOS'ers (or if it is even called KOS if its a Landmine) <_< because i am not a Sniper or KoS'er and they dont want to add For anything else
  22. Weyland Yutani (DayZ)

    [Street Lights] Power Grid Maintenance

    Once we get a toolbox for vehicles (assuming) this tool box could be used to maintain and power up specific power grids to turn on street lights in that specific area for night play. As it stands, DayZ is missing something very big which is playing at night. Street, house, and tower lights in the mod made night play very attractive. It wasn't all that bright either. If you were in the city you had light to loot by. On the road, you could see a light up ahead to light your way. It was very subtle. I realize in the mods case you have to give up a bit of legitimacy as to how could lights ever work under apocalyptic conditions. But it looked great and playing at night is super important for game play in DayZ. A long while back in 3PP (SA) there was like one street light on in every town, I have no idea why they didn't do more. The longer they wait to get people into night play, the harder it will be. To keep a feel of legitimacy, I think it would be great to be able to work on a power grid and power up lights on zones related to that grid.
  23. JPWiser

    Time to ditch the Torch/Flashlight

    Well you're making some big assumptions on the lore of how your survivor came to be on the shores of chernarus. The way the cars look I'd say no, people haven't driven most vehicles in months, based on the timing of things. I'd assume most vehicles have been sitting idol for months at least. So yeah once you've collected all those parts and have a charged vehicle like I said you're good to go, but not at all beforehand. Every vehicle your going to find is going to be in pieces and not drivable, so I'd say it's safe to assume dead batteries come with that package.
  24. You explained it perfectly! 10 Vehicles? 8 will be hidden anywhere and the fun is gone. Bohemia has to find a nice basic routine of "How long do I need to get a car". As a fresh spawn you should not be able to just "jump" into a car and drive. You need to invest effort and a little bit of time (Lets say 30min?) To find parts, to find a car, and a little bit more for the gasoline! Just like you said, you want to have fun! Thats the reason i stoped playing DayZ... too much walking simulator!
  25. So in a zombie apocalypse you're going to ignore all vehicles and just run around on foot? Nope and chances are, you'll going to pull out a butt load of batteries and other spare parts to store wherever you set up base. Most new, modern cars will run for years without having anything done to them so as long as you keep using them, you'll have power for you phone for years to come.
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