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Showing results for 'Vehicles'.
Found 41868 results
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Maybe the reason why they haven't added bicycles?
Deathlove replied to Loopest's topic in General Discussion
Have you played the mod? The bicycles are 100%s better than going on foot. In fact i would dare say they were one of the best vehicles overall in the mod. They are quite, have no issue going fast offroad, and require VERY little maintenance compared to allot of the heavier vehicles that require engines and a buttload of other things to make work right. Trust me you find a bike you will cherish it when you do find one. -
Maybe the reason why they haven't added bicycles?
Dagwood replied to Loopest's topic in General Discussion
The people asking for vehicles confuse me. Our characters run faster cross country than bikes ever got us places in the mod. Is a 20 minute run across the map really that bad? But if it would get the kiddies off of the coast I guess it's a good thing. -
Maybe the reason why they haven't added bicycles?
kichilron replied to Loopest's topic in General Discussion
Even though vehicles are bound to specific server one still has to implement the necessary bits, so it gets saved. As far as saving vehicles across servers: how would that work? Someone drives that bicycle and it magically drives itself on the other server? For that simple reason it's impossible to have them globally - you are the only one playing your character, which is why that is possible. This does not apply for vehicles, however. -
Maybe the reason why they haven't added bicycles?
p4triot replied to Loopest's topic in General Discussion
They wont, vehicles are bound to server. -
Maybe the reason why they haven't added bicycles?
hrdrok replied to Loopest's topic in General Discussion
I don't think they intend to have vehicles save across servers. That way people don't hoard vehicles from other servers. -
Maybe the reason why they haven't added bicycles?
Deathlove replied to Loopest's topic in General Discussion
Naw, saving vehicles across all severs would be OP. If ppl really want the vehicles they SHOULD stay dedicated to one server to get the most out of the experience. -
Hi everyone I'm somewhat new to dayz, I've gotten the basics of survival and so on in the wild. However, I've recently found my first working Huey and ATV, today I even found a speed boat (I think they're called Ribs). I've grouped them together, using the ATV as a base for supplies, the chopper for search and rescue of fellow bambi's and the rib for finding equipment. The huge problem I'm facing is refueling all of these. I've got a 20L jerrycan that's full (if it were empty there'd be a red cross through it, much like water canteens). I've tried going up to all 3 and scrolling through the menu that comes up, there's no refuel option! I can refuel the ATV if i find a petrol station, can I also do this for the Huey? How can i refuel the boat too? :S Renz
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modders. soon as modding happens well have the ability to build fortresses like epoch. walling off entire compunds and vehicles... infact the vehicles already work. funny- people with pirated copies can play unofficial builds with working modded in UAZ and infact all the vehicles from the mod. but those of us with legit copies are screwed with "rockets vision". gee thanks. modded private hives were the best thing to happen to the mod and they'll only be 100x better then offical build of the SA too. In the mean time while there is only one rendition of the SA the forum wars between different play styles will continue for sure :P
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Im all for this if they can get it *officially* integrated in a propper manner that doesnt result in delayed flickering/popping/etc. basicly it needs to be fully prolished and perhaps ignore terrain/vegetation for the reasons mentioned earlier with running in the woods. No people need to stop trying to make everyon play the game according to thier own vision. I will rejoice the day modders get free reign and private hives return. then i'll never have to wait for rocket to piroritize features i like, just play a mod that does (Ie clan play focus, Bases, vehicles, etc). my bottom line tho; THERE IS A REASON YOU HAVE HARDCORE MODE, USE IT AND LEAVE EVERYONE ELSE ALONE. removing 3pp is a easy out for devs rather then simply changing camera position.
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The decline of the DayZ mod has been a travesty to watch, like a semi-unwitting collusion to ensure its demise. Popularity and player numbers were always going to wane heavily with the arrival of Standalone, but nowhere near as much as with the concerted neglect that has been apparent. Rocket and/or BIS have perpetrated a seemingly palpable obstruction of any further progress, which has helped to ensure abandonment by both players and server providers. No way have they been or are too busy to simply give 1.8.1 the once-over and the yes or no. According to some server hosting providers, the public hive stopped accepting new server activations a while ago, so providers simply cannot supply any new servers even if they wanted to. Public hive servers that are shut down irreversibly reduce the remaining pool of surviving servers. In turn, most providers have dropped public hive DayZ mod, in part owing to player decline from lack of servers, hive support and mod updates ... round and round in a self-fulfilling prophecy of doom. The only way to get a public hive server is to find a host that still has existing active servers and recycle them ... before they are all killed off. As many have found, Standalone is still very WIP and can be banal entertainment at best in anything more than minimal doses. A loot farming and barbie clothing simulator has finite appeal. We all know it will improve, but want something decent ... and resembling the original (not you, over-modified Epoch) to play in the intervening months / years prior to completion of DayZ. Players have been and are returning to the DayZ mod for vehicles, helicopters, stashes and tents ... just variety in a relatively complete game environment if nothing else. Bored Standalone players have been trying out the mod to find out what the fuss was all about and to get their mitts on vehicles. Unfortunately what they have found is the remnants of the public hive system in festering decay, put there in no small part by the dismissive and short-sighted failure of the BIS developers. Despite getting what has amounted to a rather long free lunch with volunteer development! The DayZ mod could have been a continuing promotional tool in providing alternative entertainment and a cultural springboard for the player base during development of standalone. And a source of even more ArmA2 sales dare I say. Or further experimentation upon a willing pool of lab rats ... like we have been for the last couple of years. Epic fail.
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Best explination/solution ever. In the post-apoclaypse people will factionalize and militarize in groups pure and simple its been seen in ever major societal collapse in history. Some times along racial lines, along religious lines, blood lines, etc but you always end up with factions led by warloards fighting over dwindling resources using those previously stated reasons to justify continues violence in an attempt to hoarde resources. With that said, the idea that "this isn't a military sim" goes out the window. Military equipment will last for some time especially guns and land vehicles like Hummvees, trucks, even APCs. those wont require extensive maitenances while just sitting around. the problem, as you pointed out is the "gamey" slot based system used for the mod. Rater- let players have effectively infinate slots and the limits restricted by max VOLUME in a compartment and total weight of kit. the heavier you are the shorter you can travel before needing to stop and rest, use more watter, and move slower. if we do all that extremely OP weapons can be in as rare spawns- but if you want any kind of defensive capability you'll have to work as a GROUP. let people have thier M107s- and since they can't carry anything else without passing out after 3 mins of jogging let them also convince people to carry thier food, water, medical, and extra ammo while sittring around guarding the sniper who is only carrying his one man shoulder arty.
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That last bit, so much so. If your foced to deal with other players its no so bad. the problem with Epochs' apporach atleas from a true dayZ player's view point is that it means you can basily just cycle a ural full of "rubish loot" sell it to the trader and leave with a Blackhawk packing miniguns. A few things SA could do with it to take advantage of whats been learned without all the draw backs; 1. Get rid of the gold bars concept entirely. its there to make an easily quantifiable currency for the sake of coding the AI traders. P2P trading barter sysetm ONLY. 2. I like thier system for crafting multiple of one into a larger version of the same thing and sysetm for base building using this meathod. However, remove the whole plot pole/ownership mechanics. no one is going to respect your ownership of anything in the apocalypse unless your standing there with a gun. 3. No super-advanced vehicles like blackhawks, Hinds, etc. they wont remain operational for long in the apocalypse and even if a few individuals had the training to maintain thier intricate electronics or turbojet engines, finding the precision engineered parts (often built in various factories hundreds or tousands of miles away) required would be nearly impossible. 4. Vehicles based on more more primitive designs (such as those common in 3rd world countries with simple Internal comubstion engines and early diesel engines) would be somewhat manageable for a civillian with some mechanical background to maintain. aditionally simpler designs allow "back country enginnering" or... fashioning of simpler parts from materials avilable. 5. Any helicopters should be based on early designs for the same reasons above. a civilian worked as an mechanic or perhaps even an aircraft mechanic could concievably maintai simpler helis that are more akin to ultra-lights then modern choppers. (think ver early vietnam era prior to the advent of the huey)
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I dunno about you guys but I really miss deathmatching in Elektro! I feel it was a much better map for brutal PVP. Berezino is nice but i feel the sheer size and open spaces just don't have that same claustrophobic feel that Elektro had which made for those epic heart pounding times. . For me its Berezino = OK, Elektro = EPIC. What is/was your favourite? P.S I understand why they changed the spawns, but lets be honest 90% of players just play deathmatch anyway. Please bring back the Elektro spawns so that we can have those epic times again at least until the things worth playing the game for (persistent storage, bases, vehicles) change the whole dynamic of the game. :-)
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So every vehicle currently in Arma 2. Brilliant. Good job. An assortment of civilian vehicles that you can modify by attaching guns/ armour plates is good enough for me. Hell, throw in a vodnik or a humvee or even a military transport helicopter to keep in line with the story's Arma 2 lineage... but Apaches? Main Battle Tanks? This is the zombie apocalypse, not World War 3.
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The End of the Internet DayZ Epoch on Napf Island Veteran, 3dp:On, Death Messages:Off TS3: ts3.dethsevin.org Forums: http://theend.dethsevin.org/smforum IP: 192.95.33.51:2392 Our IP Address recently changed, please re-add us to your favorites! Interested in a fresh start? The End of the Internet community is a fresh place to get a great start. We have Active Admins, we are vigilant and always open to suggestions. It is our mission to provide you with a safe, fun place to play that promotes fair and balanced play. Our admin staff is a council of players just like you with the ability to cater to your needs. We hope to inspire confidence in our staff because we know you invest time in us and our server. · Indestructible Cinder/Metal and Base Protection · AI Missions and Roaming Helicopters · Adjusted View Distance with View Distance Mod · Plenty of Vehicles Across the Map! · Improved Snap Building and Stage Reduction · Self Blood Bag · Tow/Lift · Auto Refueling/Repair Points [Fuel is Free] · Take Clothes · Halo Jump and Deploy Bikes On Spawn With Customized Spawn Locations · Safe Zones · Weight System Disabled · Global Roaming Zombies and Dogs Disabled · Brute Force Door Protection and much much more! Owner: Death Director of Public Relations and Media: Cpt. Starfish Code Monsters of Immense Knowledge: Ragotag Director of Information Standards and Balance: Corac If you need help at all just hop on Team Speak or post a support ticket on our forum and we will gladly help you out! Feel free to check out our introduction video as well at https://drive.google.com/file/d/0B0ge69meVU63MmhVR1YtOWI3cWM/edit?usp=sharing Ano, Nsane are no longer admins in the community but have contributed an immense amount of time and effort getting us going. We will continue to remember the time they invested in us and wish them the best in whatever ventures they find themselves in the future.
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Thing is, I want tanks, jets, apcs in Standalone. The region was a major warzone a few years before (ARMA II) But I want them as props, not as actual vehicles you can drive. Rows of them at a military base that aren't heaps of scrap metal (all the military vehicles are rust buckets right now; since when do zombies have armor piercing limbs?!)
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Want to Start a Server or Need Help Adding Scripts?? - LOOK NO FURTHER!
Neckdeep replied to prominentalex's topic in Mod Servers & Private Hives
My partner and I just opened up a server and could use help! We are running a Chernarus Epoch We're looking for - Auto-refuel - Street and house lights (unsure whether we have the cycle, but mostly day from what we've figured out) - 3 Hr restarts - Take clothes - Self Bloodbag - Admin tools, Have a basic one atm but if theres anything better out there that would be much appreciated. - Heli lift / towing - Custom loot spawn ( Looking to get rid of all the trash ) -Custom loot spawn part 2. since its epoch we were looking to have random materials spawn around the looting areas etc. - Get rid of Road Debris ESP Friendlys Suicide Bury Body Custom Map Markers BEC Controls Server Restarts AI Missions Cargo Drop Infistar Antihack ( dont know if free) Snow ( on our terms) -Toolbox into bike and repacking -Clear all unowned cars from spawning (theyre just eveywhere and unowned) -Weightless so no passing out or anything of that sort. -Snapping objects - Debug monitor: ( if you have time ) Server name: Punisher Gaming Player name. Blood, kills, zombie kills, bandit kills, murders, bandits alive, heroes alive. Uptime / Time until restart. - Good AntiHack, preffered the best free antihack atm. - Adding premade bases around the map - Lowering prices on vehicles/goods/etc. - Vehicle flip. - Salvage vehicle parts / remove vehicle parts. - Siphon Fuel - Implement Soldier clothing - Last thing is IF POSSIBLE we were looking at Stalker Skins, dont know if its just overwatch or if its viable for epoch as well. Thanks much! My Contact info : Skype: itzkframework Our Raidcall: 8176594 ( Punisher Gaming ) PM is also an alternative -
DayZ Community is what is REALLY destroying the game
akafugitive replied to EraChanZ's topic in General Discussion
I agree with you for the game in its current state. I have high hopes the development team also sees these issues and are working around putting in the right mechanics to increase the difficulty of surviving. I don't think KOS mentality will ever be curbed, and is kind of the beauty of the game. People are free to interact with others the way they want, blind trust in strangers is likely to get you shot. No markings for others intentions leaves you needing to be suspicious and apprehensive of others, increasing the atmosphere. I do however think the game is over run with the death match mentally over survival mentality. A lot of this probably has to do with it being accomplished very easy and without punishment(finding supplies such as food, guns, mags, ammo are incredibly easy). Another issue is once you are geared in a couple hours what else do you do? When finding the firearm you have took 3 days to find you might not want to mess around and loose it. Also base building, vehicles, managing health and illnesses, and having alternate means to find food, allowing for a spawn reduction. As the new mechanics are introduced it will all play a huge role in changing the atmosphere, rewarding survival and keeping the ones that don't want to adapt dead or on the coast punching each other in the face. When I spend weeks moving through the bush and building a team to invade what would otherwise be a suicide mission into the NWAF(because zombie population becomes deadly), successfully accomplishing this difficult task will reward us with superior equipment. After obtaining that equipment, when me and my crew encounter someone with a death match mentality they just won't stand a chance. When ranging shots requires wind, range and deviation calculation they will have a hard time hitting us, on the lucky chance they do: a] my armor will absorb the impact while my crew turn you into swiss cheese, or b] my medic will smoke up the area and get me back up while my crew turns you into swiss cheese. They may get lucky and we will take fatalities, it happens, but overall organized groups(bandit or otherwise) or lone wolf's minding their business in the shadows will rule over all else. -
Would You Support A Gun Shop Loot Location?
Caboose187 (DayZ) replied to Katana67's topic in General Discussion
Oh I agree. As it is, there are players that server watch waiting for the resets so they can make a mad dash for their precious gear because they "know" that it's going to spawn. I don't care if they change the percentage of certain items spawning is locations because it still doesn't change the fact that's where they still spawn. Christ, this will be even worse when vehicles come in. Once people learn of the spawn locations it's just a simple mad dash and voila, you've got control. What I'd like to see is more open world spawning. Random stuff in the woods, that sort of thing. -
How can I record the game with a flying camera?
NagsterTheGangster replied to Odahviing's topic in General Discussion
Noope, unless you go to ARMA 2 mod of it....there might be a way seeing as there are air vehicles and stuff. -
I agree with adding with vehicles. BUT I DON'T WANT ARMED TRUCKS ARMED TANKS ARMED AIRCRAFT / HELICOPTERS THIS WILL RUIN DAYZ :D
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Zombie Horde DayZ Epoch Community! www.zombie-horde.com TS3: ts3.zombie-horde.com Server #1 DayZ Panthera! : 81.19.211.145:2302 Server #2 DayZ Chernarus! : 81.19.216.33:2320 Hello everyone! Welcome to Zombie Horde DayZ Epoch a brand new DayZ Epoch Community! with many features to keep you entertained for hours on end! We offer a lag free server with many mature and active friendly admins that you can rely on if any problems should occur or only if you need to collect your donation gear which you can look at on our website! Our servers have highly trained admins with good experience on keeping server's running smoothly with no lag and that can provide good support whether its a bug in game or you need tech support! we can solve it! We keep up-time as much as we can and have 3 hr restarts , if you think you aren't getting the best performance please contact the admins and we will have a look at the server! Here is a list of features we offer on our server and we are looking to build a big strong community where people can come together and play the game! - CUSTOM WEAPONS - CUSTOM DEBUG MONITOR - EXTRA LOOT SPAWNS - SAFEZONE ANTI STEAL - AI PATROLS (Can Drop Codelocks) - CHAINSAW'S AT WHOLESALER'S! (4 10oz Gold) - CUSTOM TRADERS - REALLY GOOD FPS - NO LAG - MATURE/ACTIVE/FAIR ADMINS - CUSTOM BUILDINGS - 300+ VEHICLES - CLEAR ROADS - HOSTED EUROPE (UK/LONDON) - M107/AS50 (Must Be Donated For) - CUSTOM ANTI-HACK (infiSTAR/BEST ANTI HACK) - SNAPPING FOR BUILDING - EXTRA LOOT (But Fair) - DONATION LOADOUTS - NEW SERVER (1 Day Old) - AI MISSIONS (Quite Challenging Ones Too) - SAFEZONE TRADERS (To stop campers/stealers) - SELF BB - LIFT/TOW VEHICLES - MUCH MORE! - (ALSO TAKING REQUESTS FOR EXTRA FEATURES) - WILL BE LOOKING FOR STAFF We are a brand new community looking for any players out there who would be interested in joining! join our teamspeak 3 for more information or hop on one of our servers and we hope to see you there!
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TOO MANY MILITARY VEHICLES. GOT IT
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Introducing [RGC] Lag free server..... Rejects Gaming Community Server IP: 176.227.219.186:2702 Website: http://rejectgaming.enjin.com Dedicated TeamSpeak: IP: Rejectgaming.enjinvoice.com Every day starts with daytime hours and then after 11:00pm night time till 6am (real-time) - subject to change and what the community feels is relevant With state of the Art server hardware, with unique one off mods that cannot be found elsewhere Server Location; London UK Battleye: Enabled 1. 40 player server (due to be upgraded) 2. some of the exiting stuff we have for example are 3. Single currency (no more worrying about silver, copper etc) 4. Skalisty prison with towns and barracks -Ai mission coming soon 5. New Balotta Airfield revamp 6. Heli Taxi 7. regular events with prizes 8. Spawn selector 9. Free safes for the first 30 days that you get to keep 10. Massive missions with 10-15 Ai and fantastic Loot! 11. Self blood bag 12. Zombie anticamp 13. AS50 sometimes spawn at crash sites. 14. 350 + Vehicles 30+ Aircraft 15. Restarts every 3 hrs. for fresh loot, 16. Huge New City created near Novy lug 17. Anti-hax admin controlled surveillance 18. uniform removal from dead bodies 19. Anti-combat log 20. Kill Messages 21. Repair Stations 22. Map Legend and Icons 23. Auto Refuel & Repair 24. Added Military Camps full of high value military loot. 25. Tag your friends, see them map. 26. Auto Refuel. 27. Friendly understanding, Fair and active admins. 28. Supply Drops. 29. Animated Heli & AN2 Crashes with rare loot finds. 30. Dance Animation 31. SNAP Building with fast speed 32. Destructible bases (cinder & metal are destructible, wood can be destroyed) 33. Extra Vehicles (Bell Heli, M113_MEV_EP1, BTR40_TK_GUE_EP1, M113AMBUL_UN_EP1, Merlin Helicopter) 34. New Traders & Changes to trader camps. 35. Hidden Caves. 36. Side Missions (EMS) with loot. 37. Load objects into vehicles (put an ATV in your Helicopter cargo area) 38. Static wrecks spawn loot. 39. Tow unlocked vehicles. 40. EVAC Chopper (call your helicopter to pick you up). 41. Bridge to Skalisty Islands from Otmel 42. Safezones Rejects Gaming Community Server IP: 176.227.219.186:2702Website: http://rejectgaming.enjin.com Dedicated TeamSpeak: IP: Rejectgaming.enjinvoice.com We are a New Community with fresh land to build on and discover - So come and join us today for your free safe and lag free gaming
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SGN DayZ Epoch 1.0.4.2|MISSIONS|SALVAGE|R3F LOGISTICS|SARGE AI|CUSTOM CRAFTING|AUTO REFUEL|MUCH MORE!|
zipy replied to zipy's topic in Mod Servers & Private Hives
Welcome to the official 8bitGamers Epoch Chernarus Server! We offer over 80 plus mods on our server! We have active admins and everyone here plays legit, even the Admins! Our current Admin Tools are the $40.00 InfiSTAR Admin Tools/Anti-hack! Server IP: 94.173.38.110:2302Teamspeak IP: ts3.8bitgamers.co.ukWebsite: http://www.8bitgamers.co.uk Our Current Mods Include, but are not limited too: - Base Building 1.3- Self Bloodbag-Take clothes- Tent sleep healing- Zombie Bait- Zombie Bomb- Suicide- DZAI- DZMS- No voice in side chat- Burn Tents- Drink Water- Fast Roping- EVAC Chopper- Building Snapping- AI Bus Route- Church heal- Heli Lift- Towing- Vehicle Key Changer- AGN Safezones- Animated Heli Crashes- Auto Refuel- Bury Body- Salvage Parts- Regen Blood- Taunt Zombies- Snow(50% Chance on Restarts)- Anti-Zombie Emitter- Street Lights- House Lights- Tower Lights- Animated C130 crashes- AN2 airdrop care packages- Air Raid- Skywriting- Cant tow/lift locked vehicles- Indestructible bases- Car Airdrops- AS50's & M107's Not convinced? We are run in partner to a very successful gaming community "8bitGamers"We are also currently looking for one Normal Admin, and two low admins. Server IP: 94.173.38.110:2302Teamspeak IP: ts3.8bitgamers.co.ukWebsite: http://www.8bitgamers.co.uk