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388 ExcellentAbout NagsterTheGangster
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Rank
[POSC]
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Website URL
https://www.philosophyofsurvivalcrew.guildlaunch.com
Profile Information
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Gender
Male
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Location
Canada
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Interests
I very much enjoy video games..
And Gangsta Rap, gangsta rap is pretty cool too.
And mugcakes, those things are fuckin' amazing.
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Bio
Gamer all my life really.. I appreciate a well made game and like to feel i'm open minded towards different play styles as well as different game types.
Recent Profile Visitors
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blazinone started following NagsterTheGangster
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NagsterTheGangster started following blazinone
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Nice update. However, for the record, as I cannot comment on the Dev Tracker forum; I dont believe double posting counts as updating us. Would really like to see some fresh info in the devtracker instead of copy/pastes.
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anyone wondering why firefights are shit
NagsterTheGangster replied to bloobarry's topic in General Discussion
Prolly trolling serverside messages? -
Status Report - Week of 24 Nov 14
NagsterTheGangster replied to SMoss's topic in News & Announcements
Good update but I seem to be a little confused. Is the V3S in game yet? -
How do I not panic/shake when I get in a gunfight?
NagsterTheGangster replied to cheeseburger8's topic in New Player Discussion
Heres how you win gunfights. 1.Shoot Straight, or 2. Shoot often -
Experimental Branch: 0.51 Discussion
NagsterTheGangster replied to SmashT's topic in PC Experimental Updates
Is it just me or where the hell can I find some brief, point form notes on the current EXP status? -
I miss the global text chat channel that was in the MOD
NagsterTheGangster replied to bluesydave's topic in General Discussion
Would be cool if the amount of static on the voip for walkie talkies was directly related to the distance they were from you.. (eg. Tracking someone down using the static on their channel when they talk, or get two other friends and triangulate) But it DOES get lonely out there....thats for sure -
Taping your gear down to prevent noise
NagsterTheGangster replied to harteman's topic in Suggestions
+1, used to do this in my teen years -
Status Report - Week of 22 Sept 14
NagsterTheGangster replied to SMoss's topic in News & Announcements
If you guys are doin the one handed gun thing, you should think about startin up on using a machete for the left hand (left click) and gun for right click (to aim, then left click to shoot) when both are in your hands simulatniously. -
Before this shit gets yarded ima make a small point... Would it not be more beneficial to have the people STOP playing after the purchase of the game? They have already payed their money and there are no addons or microtransactions so they WONT make any more money off you then the initial purchase. So if you continue to play, then you are using their resources to play, therefor making them less money. (right?)
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
NagsterTheGangster replied to SmashT's topic in General Discussion
These things will be much more fun when the time comes for zeds to break down doors instead of walking through them. -
Fuck kill stats, fix the hitboxes! lmao
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So I did a little research and the general consensus around here is that people would NOT like cities to be lit up a night in 3rd person servers due to the immersion breaking part of it.... However, I thought of something: -Buy a night server -Take newspawn with minimal items to a city (maybe with a few friends) -Load the fuck up with flares and chemlights, etc. -Go into all the buildings and drop the light sources -Enjoy! After the fact you'll be immersed in a fully lit city of trippy colors! Just would need an admin to run around every 60 min or so and drop more light sources. Have the courier have a flare out at all time to avoid being shot and make it a server rule not to carry flares in the city being lit..So those who kill the admin will be kicked knowing the rules were set in place. I'm gunna do it one day.... Itll be dope. Im tellin ya. Opinions?
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whelp, looks like the glitchiest patch yet :S
NagsterTheGangster replied to hellzbro's topic in General Discussion
I personally found it more difficult. i had gotten used to the shitty old way lol -
whelp, looks like the glitchiest patch yet :S
NagsterTheGangster replied to hellzbro's topic in General Discussion
In OP's defense, ive had a pretty bad experience with this patch....Losing characters, more "deadly" glitches id say.... And did they change the melee system at all? It doesnt seem any better than before like they said? -
Exactly what the title says. I think items should become "Broken" and unable to be used, but still able to be fixed. Something that is ruined obviously shouldnt be able to be fixed as the term itself basically means broken past the point of repair. So whatcha think? To me it would make the game a lot better and you would have a lot more people grabbing items that are clogging spawn points if they are able to repair them instead of leaving the ruined items on the ground. (Ruined items would still exist but be slightly less common as the broken condition comes before ruined. (Also, this is more of a plan for the future sort of thing, id rather see vehicles or better animal AI before this)