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Found 41868 results

  1. S3V3N

    Parachutes As Looted Item

    Ok, so my thread was closed: http://forums.dayzgame.com/index.php?/topic/222064-basejumping/#entry2230712 BUT I'll continue explaining here, why parachutes are a good thing. I like Aubinators suggestions too, so I add them to the list : Repack after use? Yes! Multiple uses (not just for para)? Yes Used as a backpack if emptied instead? Yes! Even if they are not used to basejumping, the parachute has multiple uses and purposes. 1. shelter - with wood and rope you can make a decent 1-man-shelter. Once you can camo paint it it will be virtually invisible. This could replace the much beloved crates from the Origins mod. It would be smaller than a tent and therefore less visible. 2. improvised glider - add a lawnmoyer engine, a propellor/fan, gasoline and a backpack to it and you have a glider that can takeoff virtually anywhere. It's slower than a chopper, but it could be the first airborne vehicle and it would make sense to me to build something like it (rather than a chopper) first. It can give you a tactical advantage or help spot loot. Of course the range would be very limited and it could use 2-stroke oil, instead of petrol as to make it less available and used purposefully. 3. sails - possible addition: craftable raft. Sail up or down the coast, instead of running. I'm sure there will be more islands in the future, so we can certainly use some craftable raft without an engine. 4. Camo - several chutes stitched together could be used as a camoflage cover to conceil vehicles under. And so on. I think there are many uses for a chute, even if nobody seems to see it could be fun to basejump. Breaking your legs isn't a problem in the SA. Morphium/Splint and you are good to go again.
  2. We currently have 2 PVE DayZ mod servers running OverPoch Visit us at www.eswarfare.com Join our TeamSpeak 167.114.118.98:9987 (ts3.eswarfare.com) 167.114.118.98:2302 - Chernarus 167.114.118.98:2312 - NAPF List of mods but not limited to: -AI Missions -Trader Safe Zones -Snap Build Pro -Printable Vehicles -Oil Farming -Self Blood Bag -Lift / Tow -Single Currency -Gem Crafting -Custom Web based Server Launcher (Access at www.eswarfare.com) -Custom Batch File Server Launcher (Download from www.eswarfare.com) and more
  3. I would like to invite all of you to join me on our newest server!! Let me Welcome you to The Drunken Zed! We are a dedicated, helpful, and active admin staff looking for an active player base to build, murder, and steal their way to Dayz glory and immortality. Along with all the mods and changes listed below we have a dedicated TS server and website w/ forum (http://thedrunkenzed.com/forum/index.php) so stop by and say hi. **Dayzlauncher** Mods: *WAI *DZAI *DZMS *Zombie Zapper Zone *Custom Loot *Missions *Nitrous *Tow/Lift *Advanced Trading *Safe Zones *Group Management/Friends - right click a radio *Single currency *Snap Build Pro *Custom Traders to include donator traders w/unique vehicles/guns/gear *Gems/mining nodes *Planned Admin events *And more on the way!!! Dont see a mod you really like here? Talk to an admin and we will see what we can do, we are always looking for ways to improve gameplay and increase out player base.
  4. Sula

    A download for dayz comnmander

    I must say, I use dayz commander and it works well for me on Overwatch servers, though I can't see any vanilla servers anymore. On overwatch we had a 50/50 full server last night, and there are quite a few with 15+ players a lot of the time too. It's a pity because the ingame server list is a mess for me. I haven't found a single server I can access on that list of many, many hundreds. It's disorganised chaos. Such a shame as I love the mod so much. I am only happy when I get to run up a beach with my axe, and search for a can of pepsi and some beans! I play for a few hours most days. The NPG server's a popular one, also The Hospital #2, and I think there's one I've played on called VOLTS, also popular. But as I say those are Overwatch servers. For a vanilla server, the only one I can get into is Musty's EU1 and EU2 but to be honest there's not much to do there, no vehicles or much in the way of food/drink etc anymore. Shame as it was a fantastic server. Our heli disappeared a couple of weeks ago but not been able to find anything since.
  5. BleedoutBill

    High end PC with low FPS

    Unfortunately, Nvidia's recommendations aren't all that. I've found that the best strategy is to max out all of the GPU related settings and minimize the CPU related settings. Even with an i7, it probably makes sense to make some modest adjustments to your draw and shadow distance, in your config file. Then, assuming that you have suitably powerful hardware, you can bump up some of the CPU settings bit, by bit until you find a good compromise. Keep in mind that all servers are not created equal and your fps is linked to server performance. Also, the current 0.54 (experimental) build does not have brilliant fps, perhaps due to all of the vehicles and animal AI that have just been implemented. Prior to 0.54 it was extremely unusual for my i7 / GTX780 to drop below 50fps, even in the big towns. In 0.54, it routinely drops into the twenties.
  6. stielhandgranate

    Manual Bolting

    ArmA 3 isn't complete. Tanks flip upside down when trying to cross over one half meter stone walls, the sights on the Holosight and DMS sights are corrupted unless you apply workarounds, wheeled vehicles wreck when running over a chicken wire fence, lets not forget that running 10 feet tires your character to the point he needs a five minute rest. ArmA 3 was abandoned and they tried to cash out with BS l;ike karts and helicopters.
  7. Make us your destination for some REAL apocalypse fun! Adding some NEW weapons and vehicles to the server this weekend!
  8. Wookieenoob

    item quantities?

    chopper loot and vehicles are really obvious and easy to find if you know the two circles to drive your v3s around
  9. yazar8

    Do backpacks work as containers right now

    Backpacks / ammoboxes / weapons / mags / protector cases / tents are persistent on persistence enabled servers. Anything else is not, weapon attachments, clothing,, melee weapons, boots, consumables, tools. Also vehicles are persistent on persistence enabled servers. ^Anything written above can be put inside a backpack for it to carry over restarts, by but not being persistent I mean they won't stay on the ground. Inside a backpack, it's all good. NOTE: If a server writes "PERSISTENCE ON" or "PERS ON" at its name, this doesn't mean that server is 100% persistent. You must experiment this on your own aswell. Get a taloon backpack, put some stuff inside it. Drop it, come 3-4 hours later, if It's still there then that server is persistent. Keep in mind non-official persistence enabled servers can change their persistence status if the owner of that server decides to so do. It's a double end sword. Although, most servers which write persistence on are persistent servers.
  10. I'll start this gruesome topic. I would like to be able to, in the finished game, in no particular order: Run over zombies with vehicles [not bikes though], killing them if I'm exceeding 70km/h, and crippling them at over 50km/h into crawlers.Remove zombie limbs with sharp edged melee weapons or precise rifle shots, causing them to become crawlers, or armless zombies that only bite.Cause zombies to die over the course of one minute from blood loss.Obviously kill them via shooting to the body. I propose about 6-4 body shots required to kill a zombie with most guns, and one to two head or heartshots for instant death.Decapitate or bludgeon them to death, or stab them from further away with a pitchfork.Shoot zombies with arrows, killing with a head or heart shot but only causing bleeding if hitting in other locations.Punch zombies to death with many hits.Kill zombies with large explosions. We need more explosions, someone get Michael Bay on the phoneSet zombies on fire. Burn their eyes out to stop them from seeing you, or set their bodies on fire to kill them in about twenty seconds [you need to roast them a bit]Push zombies off buildings or cliffs for environmental death damage.Drop heavy objects on zombies to flatten them [the grand piano Kill of the Day from Zombielands, anyone?]I do not think zombies should become unconscious though. What am I missing?
  11. Change Log 1. Missions crates have been beefed up - Big time. ( still working on these.. there is over 10 mission configurations, so this will take time) 2. M1A1 to armed vehicle missions. 3. T70 to armed vehicle missions. 4. The MV-22 missions have been updated to have 1 single really fucked up apache. Bring parts.... and fuel. 5. ALL Skins from Epoch arma2 and Overwatch are now in game. (yes stalker included) . 6. AI in missions will wear stalker skins a lot. Once you loot the skin right click it to wear it.. Then let the magic begin. 7. Snap building pro was updated. 8. Plot pole for life - Added. 9. Vectors have been updated. 10. Rubies will now spawn in most missions (Its random) 11. 100 Meter range Plot Pole. -- PLANNED for very near future.... Eye scan doors and vehicles. Fast trading (advanced trading) Animated aircraft. Server credits PROPRIETARY mission system that will spawn units in cities as a patrol randomly, sometimes they are there, sometimes not, and they will be aligned to your humanity. If you are a hero, they will be a hero until you fire on them.
  12. tamaster92

    Status Report - 3 mar 15

    Personally I hope they let modders do whatever the fuck they want. Just make sure there is always vanilla servers available as well. Some of the features in Standalone and recent DayZMod updates came from the modding community and it will always be where fresh content and mechanics appears. Restricting that will only damage the game and make it so that it's lifespan is significantly shorter. As long as we can mod; - new maps - new weapons - new clothes - new vehicles - new items (food, medicine etc) - spawn parameters - textures - loot tables (eventually) Its fine by me.
  13. Mullraugh

    A more realistic way of looting

    Here's an Idea I've had for a little bit, now that I've been given time to think. I think that there should be a more realistic way to loot things. I will only talk about clothing and weapons, but this should apply to everything in their own context. The current looting system in the game is good, don't get me wrong, DayZ will be equally as awesome whether or not they implement this idea in the future. But here's what I've been thinking. I believe that clothing should only be found in closets, lockers, dressers, cars maybe, shelves, and drawers. Not like it is now, where you find them neatly folded up on the floor like a scene from Left Behind. You should be able to approach a locker or any other container for clothing (and other items) and open it. You should then be able to press TAB, and like the inventory of a tent almost, there will be at least one or two sets of clothing. They could be rotten, decayed maybe, ruined or pristine. They'll be hung up on coat hangers for you to take from, and boots/shoes will be on the bottom of the inventory. You should be able to open a desk drawer or something to find a pistol, which brings me to the next little thing I wanted to add. Pistols and Rifles, I believe, should always spawn with a magazine/clip a few meters away. Military weapons should also spawn locked up in a gun locker, which you will need either a lockpick, or a crowbar/axe/blunt tool to open. No soldier leaves an AK-74 just lying around beside their cot, even if they are potentially lesser trained than Western military's. It's just a universal rule. YES, we can have some SKS' or AK's lying around beside vehicles that crashed on the road, or an overrun roadside checkpoint, or in the Helicopter Crashes like we have now. Feel free to add on to the suggestions, there's a bunch of more things I could add, especially regarding food items and everyday objects, but I figured you guys might want to share your opinions instead of reading a wall of text, giving beans, and leaving. (Since I would like this suggestion to be considered by the developers) Again, it's nothing that will ruin the game if not implemented.
  14. IkaikaKekai

    Train Track Vehicle

    Yes it does. There's been many many topics and suggestions on rail vehicles, from the ridiculous idea of fully automated trains picking up new spawns with NPC conductors protecting the train, down to the humble pump car or 'rail skateboard' I mentioned earlier. This is the said handcar from the above post. Those handholds on the end that make it look like a stretcher are for the crew to use to de/rerail. I use one very similar, I usually stand in the middle when I take visitors out on it so I can work the foot brake without breaking my leg from the pump handles going up and down, also when I'm solo on one so I can easily look in whatever direction I'm going (as well as so I wont pop a wheelie). And you can get some pretty decent speed on it (the faster you go the easier it is to maintain speed). Raced our train once while on a siding to 'show off' for the passengers, matched speed and was almost passing it before I had to hit the brakes. Granted it was against a switcher with a max speed of 15mph that was slowing down to come into the station but still pretty impressive considering I was solo and am out of shape.
  15. PaniXx

    Status Report - 3 mar 15

    i guess because arma II or arma III does not have infecteds... and no, sorry i don't remember the anti-material rifles etc stuff.. i have only started to play DayZ 3 years ago... and at the time i was really not interested what was happening with mods etc.. i just wanted to play the vanilla mod. Anyway, i think mentioning ARMA II is useless. This game is old.. Arma III has already all the things from ARMA III, so it would be quite stupid to recommend anyone to get ARMA II - even from the mod-aspect. But it is just my vopinion though. If you disagree with me, it is fine. Also don't worry, in vanilla-dayz:s there will be not really the issue you are talking about. I would say when the developers have opened the mod-support incl. mod-tools for DayZ:S, there will be surely some mod for these people, which tend to play DayZ with more military-weapons and vehicles... like in a modern BF. i would probably try it too. All i hope is that vanilla-dayZ:s will be great as we wish and that a BattleRoyale-mod or mode will be released for it. If only creating own games would be so easy...
  16. AnarchyBrownies

    Status Report - 3 mar 15

    I always found it weird that people were completely drawn in by the cut throat and frustrating nature of the game... only to gravitate towards huge amounts of weapons and vehicles to make the deathmatch easier. That game already exists a million times over.
  17. I'm curious, why has so much of SA's focus been on planting down as many enterable houses, buildings, and apartment complexes as possible? The end result of this has been a drastic reduction in player interaction in comparison to the vanilla mod. While the mod certainly had too few enterable buildings which definitely justified some map additions, the last year of SA development has drastically increased the size of the map via buildings. Sure, Chernarus still has the same area in sq km, but by adding so many buildings the map has been virtually increased in size drastically. Even if they increase player count to 100 there's still so many nooks and crannies that players can be in that there will never be the amount of interaction that we saw across the map in the mod. On top of this, looting just seems tedious rather than exciting. Going room-to-room-to-room in Cherno apartments can take for ever and for the most part you're looking at near carbon copies of each room you look at the entire time. Also, there's the point that many people have already made that there are far fewer remote areas in the woods now for people to hide camps and vehicles once persistence is working. Finally, the addition of so many models and textures just takes more of a toll on server and client FPS. While it's a good thing to make additions here and there, I wonder why it's been decided to add so many enterable spaces. What's the motivation behind this? Why not have only certain places enterable when adding all these new places?
  18. Wili

    Lower Point of View in VS3

    I agree, lowering the height of the player inside vehicles would help. It would be nice to have seat height adjustment for vehicles or some way to move around your head while driving, Sturmovik even let you open the window and move your head out of the window for having a better visibility.
  19. stielhandgranate

    ballistic vest utility - extra plate.

    Yes. I like the idea of dropping the plates and losing protection from rifle rounds while losing weight. Not sure what the plates could be used for until they add customization for vehicles.
  20. Hey, we are still looking for some players to join our server. There is still plenty of space for you to build a base and a lot of vehicles that can be found on the map. It's easy for you to farm a lot of money at the beginning as there are only a few players on the server. We have active and qualified admins who are going to help you, so don't hesitate to ask for help. The server will be restarted every 3 hours (00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00). Scripts: - coins - banking system - snap pro - vector build - AI missions - self bloodbag - group management - trader safezones - AI base on Skalisty Island - auto refuel, re-ammo - tow - lift - spawn select - weapon customization - hemp fields - transfer money - vehicle key locator - plot management/plot4life NEW - door management NEW Addons: - custom loot table - BTRs and LAVs can be bought at hero and bandit trader - custom chernarus map - weekly events - no weight system Hope to see you guys around! Server IP: 212.129.63.191:2302 If the Server is not showing up as online in DayZ Commander try to use 2303 as port number or use the search function!( Or create a custom bat file to connect on our Server)
  21. That base looks awesome. Like it fell out of STALKER shadow of Chernobyl. Did those ugly hangars got deleted in later updates? Few more wrecked vehicles wouldn't hurt.
  22. Sorry for not replying in awhile, busy with studying. Let me just say something that I've previously said. Your personal style of playing is completely and utterly besides the point. If you prefer to play the game a certain way then by all means enjoy that way of playing but do not try tell me your way of playing should be the only way of playing, IF YOU ARE SO GOOD AT BEING STEALTHY THEN IT WOULD NOT MATTER HOW STRONG CONFRONTATIONAL PLAYERS ARE AS THEY WOULD NOT BE ABLE TO CONFRONT YOU, NO? I have clocked in 1000hrs on the standalone already "I know, no lifer! :rolleyes: " my point is, I have experienced most if not all ways of playing. And as someone stated I am very much a social player. My sense of satisfaction is from meeting people, having them try to kill me and fail in glorious fashion or just group up and socialize like human beings and have an authentic believable world to explore. If you can sit there and try give reasons why anything from our own world should not be in this game that is trying to do one thing and one thing only, Give us as much real life items and variables to create our own stories. Then you are just scared out of your mind of change and want to hold all the cards in your hand "your play style". DayZ is trying to mimic the bodies need for hydration and nutrients, Firearms try to mimic the real thing. Vehicles try to mimic the real thing, everything is trying to mimic the real thing. If I said dayz would be better with more content then someone would try argue why it shouldn't be in the game, but why? Sometimes its due to you believing its not possible. But what I can see happening here from the opposition of the vest behaving realistically is just fear of a "as stated before power creep not in favour of your playing style" So I think anyone who is logically thinking can agree. This is not a debate IF the vest should be in the game. It's a matter of, does the development team have the same thought on the matter. I mean they have added the vest to the game, That's the first step. But do they actually know how the vest should perform? Or are they actually aware but have their own idea of how it should perform? It would be wonderful if they could take a moment to let us know what is happening here. Let's not forget the only reason this game is being made is because of our money that we gave to you in return we can use this software "game". I am not trying to sound like a self centred brat but the facts are the facts. There are many development teams now "the most well known would be Cloud Imperium Games that is currently developing star citizen" that have no issue taking time away to clear up where the game is headed and what is being changed without acting like a money craving machine like EA and other such developers that really try their best to hype the hell out of their games and hide any information about the game like it was a conspiracy. Now I'm aware they might not have people hired for this purpose and it can be tedious however to add a vest that is a pretty big deal considering this form of protection has only really worked in one of bohemia interactive's games is a little odd not to explain what is happening with it or what will become of it in my opinion.
  23. Hello there there! Why not come check out this brand new Dayz server? Three other admins and myself have been working hard to get this server up and running, we're all keen active Dayz players and gladly welcome you to join us on our new server! |DazzaDayz|UK|Private Hive| - |Epoch Chernarus 1.0.5.1| - |81.19.216.151:2320| - |32 Slot|Regular Difficulty|Lots of Vehicles| - |UK Based|Restart every 4 hours| Battleye enabled| - |SELFBLOODBAG|AI MISSIONS|GOLD TRADERS| - |HIGH FPS|NO LAG|ACTIVE ADMINS|FRESH MAP| - |DONATOR PERKS|PLOT POLES|BUILD ON ROADS| - |PARACHUTE SPAWN|TOW/LIFT|SNAPBUILD| - |ANTI-HACK|WE LISTEN TO WHAT THE PLAYERS WANT| - |ADMIN RAN BUS SERVICE ALONG THE COAST| - |FRESH SPAWN SANCTUARY ON GREEN MOUNTAIN| - |A DazzaDayz Teamspeak| - Mods to be added to the server soon; - A Plot pole for life - Key Identifier & Vehicle Locator (Find where you parked your vehicle) - Walk Among the dead - & Any mods the players want to have installed can be done on request Not happy with something? Or do you want a place to communicate with your fellow survivors? - Join us on our Teamspeak at: 85.236.100.46:11717 - Full support from Admins when online (24/7 Support coming very soon!) - Up 24 Hours a day, 7 days a week!
  24. At OmegaForceGaming, the PvP is fast and real. The vehicles are powerful, and the bandits are ruthless. We are not your average OverPoch server. We are Militarized. We don't back down from a challenge. We get you geared up and into the fight. And yes, all our vehicles come with ammunition :) IP Address: 192.187.97.124:2302 Public TS : ts3.omegaforcegaming.com Features: Dedicated Server With Speed and Performance Unmatched By Most Other Servers Fully Militarized Server With Nearly Every Vehicle and Weapon Available Intense PVP Battles Select your Spawn Point Spawn in on the ground or HALO Pick your class Loadouts Insane Amounts of Loot (Assault Weapons in Nearly Every Building) Starting Gear (Includes a 10oz gold) Exclusive Map Edits (NOT FOUND ON ANY OTHER SERVER) 2 Custom-Made Racetracks For Events Trade Rubies and Topaz to Obtain Powerful Vehicles All Armed Vehicles Spawn With Ammo Walking Zombies AI Missions with Insane Loot Drops Group Management System Choose Spawn Class Choose Spawn Location ALL Vehicles SAVE on Restart Frequent, Admin-Hosted Server Events Indestructable Bases Indestructable Locked Vehicles Tow and Lift on Every Vehicle Safe Zones At Major Trader Cities except hero/bandit One-Step Building Snap Building Pro Build Vecktors Change View Distance Deploy Bike Self-Bloodbag Drink From Fresh Water Sources Boobytrap Bodies with Hand Grenades Take Clothes Bury Bodies to Gain 500 Humanity Protected By The Latest Infistar Anti-Hack Engine And Lots More Donator perks available WWW.OmegaForceGaming.com
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