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PaniXx

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About PaniXx

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    Helicopter Hunter
  1. PaniXx

    Status Report - 15 Jan 2016

    i don't think we will hear anything about audio till beta will occur. it is more than obvious that the sound-developer/sound-guy is working on DayZ only for a few days or some weeks in a year. He gets hired when he is needed, does his work, pushes it and leaves again. Why? Because most likely he is in a position, where he can do nothing more anymore due to restrictions caused by old modules etc. When all other modules are switched, i expect to see the results of the new audio module including him being hired again. Just think about the information how DayZ-Development went so far through Chris Torchia's presentation some months ago: Sound guy gets hired to do some little work till it is done and he can leave again (meanwhile working for his own company or for other company etc.). Else there is no other rational explanation avabile why we have seen so "much" from him over a year: his activity on this forum last year does increase my suspision. It is logical it would be waste of money for having sit him in his room for 340 days (let's assume he worked about 25 days in 2015 for DayZ) in a year and doing nothing while get paid. So he gets only hired whenever he is needed btw. the development for him can continue.
  2. PaniXx

    Stable Branch - 0.59 Discussion

    it was fixed in the first .59 exp. branch.
  3. PaniXx

    Status Report - 26 Nov 2015

    i have only one question regarding the current state of renderer (Post Processes): - do you already have some progress/improvement regarding the 'light (f.e. from flashlight) going through walls'-issue (which is avaible since the release of the alpha)? Thank you very much, Hicks! Have a nice week! :)
  4. PaniXx

    Status Report - 15 Oct 2015

    Dear Brian, does the dev. team have a function/tool for creating random interiour fittings of buidings? If yes/no, have you considered to create/use/implement it after DayZ will be released as fullgame (after beta state etc)? An example what i mean: Skyrim random dungeon-design, but used for the architecture/static&non-static objects in houses Explanation: Logically Chernaurus + has the same house xx times.. most of them you can find in every city with the exact same interiour fittings/architecture. The tv or couch or radio or bed are always staiying in the same place. The spawns of item inside can be called 'random' (ignoring the fact you had put points where the objects could spawn). Anyway, imagine the incredible feature if most of the houses would be kinda very individual. F.e. green house: Instead every green house having the same static and non-static objects, let a random-place-object be placed randomly. Sure, something like this could be maybe planned for DayZ beyond 1.0 state (after full release). But maybe your team has already kinda a similar tool/function. Thank you very much, sir
  5. PaniXx

    Status Report - 26 Aug 2015

    next week has a very high chance. If not, in two weeks 100% :) i can't wait for party bus!!!
  6. PaniXx

    Exp Update: 0.58 + Hot Fix.

    check the unofficial exp. changelog on reddit and you will see that there are some other gamebreaking bugs in the current exp. branch
  7. PaniXx

    Status Report - 21 Jul 2015

    not this week. with much luck next week, with bad luck in two weeks.
  8. PaniXx

    Status Report - 15 Jul 2015

    May i ask does it mean completelly not interested or just "yeah, most of the loot will spawn like how it is now/or will be envisioned. However, sometimes you can still find some loot in generic containers (f.e. a pipsi in the refrigerator (i have always to think about nuka cola refrigerator)) Thanks for the great status report and your time replying to some comments here etc. Have a nice day, Mr. Hicks! :)
  9. PaniXx

    Status Report - 08 Jul 2015

    i understand your concerns and your point. Well, the one big bug with the zeds led to a way lower server performance as intended, which caused a bigger desync of everything, especially of the players. The zeds are still there, they just don't spawn. The server performance got way better (compared to .55 or .56 to current builds), which made the game also feel less clunky or feeling the desync way less. But yes, it is still there. This is why it is also a priority. They want to fix the desync for players first and then concentrate on another tasks. How to do it? By increasing further the server performance via changing every module of the game and optimizing or bugfixing some issues. But you are right, we did not hear much regarding the zeds in the past weeks. The last statement (don't remember where.. probably twitter from Eugen or DayZ-dev or Hicks) regarding them was that the one ai bug, causing a way lower server performance, is still not fixed. I am pretty sure the devs are not lazy and it is just really hard to fix it. Or they found an another way how to fix it, but it would require some specific pre-changes of something else before. We have to wait and see. So right now, i would say expect some information regarding them in a month. Hicks will talk nearly 45 mins at RTX (15 mins Q&A), so he will surely get some questions regarding the zeds. Let's see and wait. Also i'm pretty sure when they have reached some smaller goals (mentioned in my previous post or the status report from the past three weeks), there will be surely a big update regarding them. On reddit i read Hicks idea or goal for zeds amount at the end of EA is about: 100 players to 3000 zeds.
  10. PaniXx

    Status Report - 08 Jul 2015

    regarding the zeds: time after time ... instead of providing half-fixes, they rather focus on some specific points right now: fixing Ghost bug, improving CLE to the state how they envision it,fixing the persistence issues, changing the player module, which would provide many fixes, and working on the desync of players (right now one of the biggest issues right now). When most of these are done, they can move on and concentrate on integrating new features and probably fixing the zeds. Remember, the reason for removing the respawning of zeds, was the big desync of players. As long as players are more important than zeds, it is less priority trying to fix the desync of zeds.
  11. PaniXx

    Status Report - 30 Jun 2015

    great status report again. These have been improved by factor 100000. Anyway, i would like to question one thing, which was asked on reddit, but was not seen: Are you going to release a second quarterly status report (next week)? I don't want to sound spoiled, but from the logical aspect a second, third and fourth quarterly report will be expected to be published.
  12. PaniXx

    Status Report - 23 Jun 2015

    Because the current audio module needs to be changed to fix an issue like this... did you even read the status report of this week? FFS chodeofwar
  13. PaniXx

    Status Report - 23 Jun 2015

    Hicks wrote on reddit that .58 exp. will be released early next week as long as none major issues will happen.
  14. PaniXx

    Stable Branch - 0.57 Discussion

    SMoss, next time add at least a "thanks community"-line in the end if you just copy&paste what the community has discovered and written down after hours of testing and editing the information... Sure, we are thankful for the devs for their work, but it was not a great move from you.
  15. PaniXx

    Stable Branch - 0.57 Discussion

    http://forums.dayzgame.com/index.php?/topic/226165-changelog-stable-057128177/
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