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Showing results for 'ghosting'.
Found 2794 results
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Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
The OP actually boils down to something i have to fully agree to: Mechanics against abusive playstyles ( if you want to call hopping and ghosting a playstyle at all ) need to be a high priority on the roadmap. While it's true that every player can play DayZ SA the way he wants, it is counter-productive not to do something about those people who use the game in a way that only means to destroy other players gaming experience. A group of 3 hoppers / ghosters can spoil the fun for many people who just leave for other games eventually if noone takes care about lame gaming. I've experienced this in the late days of my favourite Unreal Tournament mod ( which was in late 2012, so the game did it for 13 years ) - in the end, only the lamers were around because they could win through their exploiting of the game's mechanics. Skilled players simply left and found other games bcs they were tired that laming can beat skill in such an easy manner. At the moment the lamers outnumbered the serious players, it was like "either you lame too, or you'll loose". TL;DR: Dear dev's: Before you add vehicles, tents, a lapdance-scrollwheel-option for female characters, at least give us a sign that abusive gameplay is something you are aware of and put it as high on your list as you deem necessary. -
Three things that completely ruin the DayZ experience...
a_typical_noob replied to Daricles's topic in New Player Discussion
Actually, while you're not 100% incorrect, the term Ghosting refers to a player who sees another player then logs out of that server, hops into another server, moves to a more advantageous location to kill said player, then logs back into the original server to commit said act. What you've described here is just the intended spawn mechanic. I do not see this changing, so if you keep spawning in front of others and getting killed, you might want to try logging out in less populated/high traffic areas. -
Three things that completely ruin the DayZ experience...
ColdAvoral replied to Daricles's topic in New Player Discussion
I agree with most of your points. Server Hopping and Ghosting have been the cause of all but one of my deaths to date and it does feel cheap. I actually watched a guy log in and out twice at the big inland airfield control tower. (The things you can see when you just sit and watch with bino's for ages.) -
Private hives would instantly solve ghosting and server hopping IMO... but apparently there are an overwhelming number of people who don't like this idea.
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Absolutely the most bull I have ever seen in a server. The admins abuse their powers and ban people for no reason. Did not play for a month or two and go to play again and get a message saying ive been banned for server rules. So in order to try to straighten things out I get on teamspeak to talk to them. This is the team speak log: <20:44:59> Trying to resolve hostname Talonite.Typefrag.com <20:44:59> Trying to connect to server on Talonite.Typefrag.com:9785<20:45:00> Welcome to the TypeFrag.com network.<20:45:00> Welcome to Smoking Ash Gaming! DayZ Server IP 162.248.89.229:2302 Respect others, no excessive cursing, NO GHOSTING Warthog, Phantum Ranger, and Mjolnir are Teamspeak Admins. Have fun!<20:45:00> Connected to Server: "Smoking Ash Gaming"<20:45:00> The icon for channel "DayZ" (1789) was not found.<20:45:01> The icon for server group "Guest" was not found.<20:45:01> The icon for server group "Elevated Admin" was not found.<20:45:01> The icon for server group "Pothead" was not found.<20:45:01> The icon for server group "Marine" was not found.<20:45:14> You poked "[sA] PHANTUM RANGER" with message: confusion<20:45:15> "snipes" switched from channel "Lobby (Poke admin for help)" to "Overpoch Bravo"<20:45:15> Channel group "Guest" was assigned to "snipes" by "Smoking Ash Gaming".<20:48:22> You switched from channel "Lobby (Poke admin for help)" to "Overpoch Alpha"<20:48:22> Channel group "Guest" was assigned to "XimmortalkillaX" by "Smoking Ash Gaming".<20:49:32> You were banned permanently from the server by "[sA] PHANTUM RANGER" (JERK)<20:49:32> Disconnected from server
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Vanguard, I know tools to monitor this aren't really available to provide much detail, but you had a hacker on your server last night; ghosting, teleporting the works. Real shame but it's still happening. I think a few people may have video evidence but I'm not sure at this stage. Will keep you posted. Cheers
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So, if my favorite server goes down for maintenance, I have to start over on another server? Let me help you search for this: search ghosting
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This would indeed prevent ghosting, but it would also make it a giant hassle for friends to play on the same server, since they need to log out more then 100m away from each other. Tbh its a bad idea, which comes with far more downsides then upsides.
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I like the idea with the safe zone around players. It makes playing with friends a little bit more complicated as you have to regroup even if you logged out together but thats actually a good thing overall. The radius prevents both intentional and accidental logging in next to an "enemy" as well as instant reinforcements for a group that is camping inside a buildung. For flanking, repositioning etc. its would be enough to also add a significant server switch time (right now its 100 seconds which is way too short) but there is no reason to add this for simple spawning. Still this short timer plus your body staying there for another 30s made ghosting much riskier and probably reduced the number of serverA->serverB->serverA ghosters but it doesn't do much against serverB->serverA ghosting reinforcements.
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That would mean clan members cannot log off and log in at the same time/place anymore. So I don't think many will like this. Besides that, 100m is to less to be effective for flanking measures and will only help for ghosting in buildings. The timer of 250 seconds (or something like that) is more than enough I think? I haven't seen anyone ghosting me as far as I know.
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Well, just think about it. Server Restarts and you were in the middle of Electro or some other high value place. You thought you were alone and try logging in. You can't so you know there's someone nearby, so when you finally can log in you start looking for whoever it was. That in and of itself would be a form of ghosting wouldn't it? *EDIT* or even if you were with your friends and one of them crashes, now the party has to run 100m away and not get lost so their friend can join back in.
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They need to implement longer wait times for when you switch servers and then come back to a server, to prevent ghosting. This is the only real problem I see with server hoping. Additionally, they need to have logout time delay, say 20 seconds or so, to prevent battle logging. We had some fool login on us at NWAF, he was on the firehouse tower and tried to snipe us. As soon as we started shooting, he logged and then we think he came back in and ghosted one of us. I watched him wall glitch from inside the fire station tower to the ladder. Funny though, once he was on the ladder I lit him up and he dropped! ;-) The guy had all kinds of pristine gear, 2 storage containers, a decked out AK47, about 8 or 9 mags, MP5, etc. Oh it was so great killing someone that exploits.
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Yes, another thread about it. Why? Because its very annoying. I know its there to stop people from ghosting but it should only happen if you rejoin the same server in the time interval of lets say 30 minutes. Hate waiting 99 seconds every time a server restarts and I join another one. Besides, most of the time I can't even log in after those 99 seconds because the screen stays black.
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What Do You Think About The Long Spawning Time ?
macesboy1171 replied to Sir Trolle's topic in General Discussion
Its not there for ghosting and combat logging. And when people like me switch to different servers, and get 99 second timers, its really annoying. On top of that you get a please wait, which takes another 30-99 seconds, and also spawns your character in. Which means if you spawn and someone sees you, they can shoot you, and you can't do shit. To me that's almost as bad as combat logging. No one deserves that. -
What Do You Think About The Long Spawning Time ?
macesboy1171 replied to Sir Trolle's topic in General Discussion
Oh is it? I didn't realize that. Kind of stupid on my part. But yeah, still I don't like the timers. Although, I'm pretty sure eventually they're gonna get removed. They're not even there for ghosting or combat logging. Thanks. -
What Do You Think About The Long Spawning Time ?
frosti replied to Sir Trolle's topic in General Discussion
Long spawn time is great, it limits and cripples server hopping and ghosting. Spawning time should be longer. -
What Do You Think About The Long Spawning Time ?
macesboy1171 replied to Sir Trolle's topic in General Discussion
This thread is full of the usual asshole you find on threads like these. Honestly I don't tend to hop servers, but I switch servers a good bit. Like for instance joining a friends, finding one more interesting, etc. And I still get the wait timer. I'll play in one for an 30 min. to an hour and still get one. So even though his name is Sir fucking Trolle, don't bitch about server hopping and ghosting. But honestly these fucking timers are ridiculous. I get 100 seconds each time for joining a server at any time. They need to be at the most 30 seconds. This honestly isn't even an effective way of handling hoppers and ghosters. I have gotten into a gunfight with a guy, when the server reset, and I tried joining back in, but got a 90 second wait timer when the guy had little to no wait, and shot me before I could even get off the black screen. -
I think this is a stupid idea, part of the alpha is building up the loot spawn and getting them correct, and Do you really want everyone running around with grenades.I do not. And a grenade isn't that hard to test, they could test it in their office. I think a good 20-50% of experimental servers should disable friendly fire, so people can test the mechanics of fires, cooking etc. Especially when barricading comes in, your gonna need people to test the ghosting features and stuff Also, i dont think any testing has been done regarding server overload and crashing, which has happened to my group twice and other groups confirmed, when you have 10-20 people in one area or room the server will often crash. So how they can say the server can handle 100 i do not know They need to take friendly fire off experiemental and start doing some serious tests. Gather 40 people in one warehouse or room and all start putting your loot down and picking it up., Then try it with 100 people. Guaranteed crash
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I am massive supporting OP on this and really looking forward to it. Also, for the reason we are apparantly getting- its too early , updates will break the mods etc... well modders are very talented and adjust to new updates very fast. On the stable we are only having one update a month (if that), so I'm quite sure modders could keep up with this 'progress'. So waiting another 6 months+ just seems over the top... looking forward to private servers and modded servers because most of the community Kill on sight and that ruins any potential interaction, co-operation, or fun situations where you don't know if someone was friendly or enemy, now typically 99% of the community will press shoot instead of push to talk. Just having a server on its own private hive means people won't be ghosting into areas fully equipped, they will have to make home on one server and not hop to get gear... So this helps a lot...Also you can block people who are complete pricks or cheating... Finally not everyone wants easy mode.. My dream server would be something like.. an increased zombie threat server , it would be increased zombies (x10) , zombies die from head trauma only (take all damage off their body and limbs, just head damage), 4 hour restarts with day and night (alternating each restart), As for vehicles i know their not avaible yet but just to say i would only like about 10-20 ground vechicles eventually for the server imo- approx 10 bicycles,3 moto's and 7 cars, couple of Urals or trucks, and 2 Heli's for the whole server (one little bird one big Merlin)... So basically,,, would like an increased zombie threat server to encourage more team work and make it harder...And also the bonuses of private hive been No Ghosting/ Hive so people are all a fresh spawn when they join it.. And opportunity to ban people who cheat or abuse .
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Why you don't need to server hop to get geared.. ever.
GunnyITA replied to Irish.'s topic in General Discussion
SERVER HOPPING CAN BE PREVENTED ALONG WITH "GHOSTING" IF SOME MINDS IN THIS FORUM WOULD HAVE AGREED ON ADDING A SOUNDS WHILE LOGGING IN! THAT CAN BE HEARED WITHIN 20-30 METRES ...But people don't understand...so go on this way! -
So I've read around a bit and seen that it could be related to the ghosting system, so we disabled it. And I'm still getting this really frustrating message, shortly after joining a server. This is how it looks when I join in the RCON tool: 09:31:16 | Player #0 DaveAzoicer (IP) connected 09:32:48 | Player #0 DaveAzoicer disconnected It seems like Battleye or whatever it is wont send my GUID? Or something.What can I do to fix this? Do I need to reinstall Battleye? This is how it looks when someone else joins:10:10:40 | Player #1 USER (IP) connected10:10:44 | Player #1 USER - GUID: LOTS OF NUMBERS AND LETTERS (unverified)10:10:45 | Verified GUID (LOTS OF NUMBERS AND LETTERS) of player #1 USER Just tried to join MustyUS server, and my GUID was verified... is it related to 112555 on the server?Which version should we use on the server to avoid this?
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I think we sort of misunderstood the central hive thing..
hombrecz replied to Irish.'s topic in General Discussion
Well yea, 1 char per server fixes: 1. ghosting 2. server hopping for loot It also helsp to build sorts of community, if many of the same folks play on the same server. So yeah, the character persistency isn't that great and it was one of the things I loved on private hives (along with whitelist). -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
I hope they don't implement the "everything is persistent" mechanic. Loot will spawn dynamically which means it should also despawn dynamically. Once loot is spawned it can't just stay persistent in one world forever. Once an item is actually picked up and placed into a persistent container it should still despawn after a specific amount of time if the player account that farmed it doesn't login. I have been saying this from the beginning. If they wanted to fix server hopping and ghosting they just need to make spawn locations saved per server, not per character. Upon login the server needs to detect if the player character is spawning in a valid location. If the spawn location doesn't exist (never visited this server before) or is invalid (inside of another player's base) you are assigned a random spawn location (perhaps within 1 km or whatever). This would also encourage map exploration and encourage players to stick to the same servers so they are more likely spawn in a safe location. Also, fixed spawn locations are in the Rezzed roadmap. How would these be implemented without the player location being saved per server? -
Are people still only at NE and Berizino?
hombrecz replied to ramsfan00's topic in General Discussion
I would not say server hopping is cheating, but it is kinda despicable, if somebody cleans NWA on 10-20 servers in an hour or so. I can only hope that once loot respawning mechanics are implemented, that total number of gear spawned could be lowered, which might make server hopping tad harder? To be honest, only way I know how to prevent server hopping and ghosting for sure, are private hives. -
Are people still only at NE and Berizino?
Jesterarts replied to ramsfan00's topic in General Discussion
Lol. Actually there have been exactly zero countermeasures planned to stop it. There are a few to stop ghosting. But none to stop people changing servers.