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macesboy1171

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About macesboy1171

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  1. I like the way you think sir. But honestly loot was fair in Dayz Mod. As for my last comment you quoted, the reason that was a problem in the mod was because it was a MOD. Part of the reason the SA was made and there was an idea for the SA. As for all your other quotes I like
  2. Dude KOSing is what makes the game Great. It makes you question should I talk to that guy in the Firestation, should I kill, him, or let him pass. Should I risk helping this guy out, let him die, or kill him myself? That seeing another player getting your heart racing is why I play DayZ. If your that type of guy who skips through berezino or the airfield whistling thinking your not gonna get splattered on the floor then DayZ is definitely not for you.
  3. What I said came off kind of wrong as I was tired as fuck that night. Im saying that DayZ is a survival game where the core of it is; you guessed it survival, as well as player interaction. This could mean helping a fresh spawn out or being surrounded on the berezino Police station for 2 hours by a clan you picked a fight with (real shit). So yeah sorry my argument sounds stupid as fuck, but I was tired and completely agree with you. Heaven knows I don't sit out in the forest surviving. Im usually the one fucking people up and getting fucked up.
  4. No offense but that is seriously wrong. The objective of the game as it states in the description is to survive. But this provides a pretty vague description meaning you decide what you do or need to do to survive. Pvp was not the point of dayz and never will be. It's just a major element that goes along with surviving. If you think dayz is a pvp game then you need to go back to Action Shooters. I understand killing other players, but who the hell actually thinks the point of DayZ is pvp? I applaud anyone who can survive dayz for 3 to 4 days. If you can kill a bunch of people all it means is you can survive for an hour and eventually die. When you can pvp for hours and not die then you will be congratulated.
  5. OOOOK im going to correct this right now as a lot of this is misleading. DayZ is like you describe it a survival game where your objective is to survive. When people die most of the time that is because they took a risk. There are many risks in the game. Most people who die constantly are the people who just got the game and go into the world thinking they can be careful in a city or airfield and get away unscathed. As a veteran I can play DayZ and survive for days at a time. Dayz also has the biggest learning curve of any other game. It takes a huge amount of time to be as good as the other players who have been with the game longer. People who also come into the game also need to know that DayZ and Arma have a fiercely dedicated fan base, whom have played countless hours and have been here since the mod and know what they're doing really well. As for the people who have the well I'm gonna die anyways mindset, that is how you ruin the game for yourself. When you die a lot of the time you died deciding to take a risk. This game is fiercely pvp and people don't take chances. So running into Berezino or an airfield thinking that people won't be there is how you die. I always keep in mind that chances are Berezino is filled with people, NE Airfield will have someone looting it, and that all the snipers will be set up all around these hot spots. I still die but I die and keep going. As for why People server hop you are completely wrong in explaining that. When people server hopped in the mod, they did do that to get geared fast and it was annoying. But to understand server hopping you have to understand how loot spawning works. When you go to an area on the mod; say the NE airfield and loot the whole place, after you leave loot respawns after a while and if another play comes to that location say 10-15 minutes later (maybe less) loot will respawns. This balances the game. Now the reason everyone server hops on standalone is because if the fact they haven't implemented a loot respawn system yet. Meaning if you come back later the same loot you didn't pick up or dropped will still be there. The only way loot respawns in SA is if the server restarts which most servers to help this issue have shortened restarts to 30 minutes to an hour or two. This is why many people server hop. So they can pick up gear without walking across Chernarus. Hopping is still a bad thing, but people have a reason for doing it. As for you blaming the hive and the game for ghosting and hopping that is really ignorant. Every time you open DayZ a message comes up telling you it is early access. This means your playing on a game that is being developed. They're making the game while your playing it. As it very clear to everyone it's not complete. This means servers, game play, the map, bugs everywhere, and more. The hive is a very basic system at the moment and even when it is done it doesn't need anything to punish players for server hopping and ghosting. Because when devs trying do stuff like that, the innocent players ALWAYS get caught in the middle. This sounds very confusing and it is. But these are facts. And all my statements are backed up with 300+ hours on dayz mod and standalone combined. Side note: sorry for the long essay, with all the grammar errors as there is always a grammar nazi on the forums. I wrote this at 4 on the morning and on a phone. That means small keyboard and auto correct
  6. I like how you wrote this post, stating facts instead of bitching about it. But I do think there was one thing you didn't think about when you wrote this: the fact that it is early access and they're working on it. Yes ghosting and server hopping is really annoying but security placements will be placed to help stop it. As for Killing on Sight. The community started that and it has been there since the birth of the mod. Although it has gotten worse in SA, but that is due to the fact bandits have gone from traditional KOS bad guy to holding people up, yelling friendly and then turning on the player, and "torture". People don't trust people especially when in a high risk zone (Airfields and Cities) because they've worked so hard for their gear. Even fresh spawns run up to geared players and knock them out and take their gear and then killing them. That's been DayZ for a while ever since it went mainstream. And for everyone who complains that Early Access is not an excuse for all the problems, DayZ was released for public early access play as soon as it was actually functional to play in. They are building the game basically in front of your eyes. When making the game, the developers and Dean in particular don't look at what the players are currently complaining about like ghosting and server hopping. They're looking at the game as a whole. If they didn't do that then DayZ would never be done or would crumble. So everyone needs to keep this in mind when playing DayZ. That this game is being built right in front of you and they're more worried about the game as a whole rather than certain problems. I think we're lucky to being playing it as early as we got to. They took a huge risk doing that.
  7. macesboy1171

    Ella's standalone guide

    I know right! I look at the post and it is very well written for such a long guide and all the author gets is hate.
  8. macesboy1171

    Ella's standalone guide

    Dude if you have ever played DayZ then you know that even bambis call themselves bambis. I really don't think they give a fuck.
  9. macesboy1171

    Ella's standalone guide

    1
  10. macesboy1171

    Ella's standalone guide

    Do you have time to write a long ass book??? Write it, revise it, edit it? If you do that is pretty sad. But I think most people wouldn't have time to write that guide, let alone make sure everything is fucking correct. Go about your day instead of bitching about the fact she didn't have time to correct it.
  11. macesboy1171

    Experimental Branch: 0.47 Discussion

    I know the feeling. Eventually they're gonna fix the inventory completely, and just about all the bugs in it. That means duplicating, items not cooperating, and the touchiness of picking up loot. I think some of the inventory issues will be solved when 64-bit servers come out. A bunch of the problems are server-related.
  12. macesboy1171

    What Do You Think About The Long Spawning Time ?

    Its not there for ghosting and combat logging. And when people like me switch to different servers, and get 99 second timers, its really annoying. On top of that you get a please wait, which takes another 30-99 seconds, and also spawns your character in. Which means if you spawn and someone sees you, they can shoot you, and you can't do shit. To me that's almost as bad as combat logging. No one deserves that.
  13. macesboy1171

    What Do You Think About The Long Spawning Time ?

    Oh is it? I didn't realize that. Kind of stupid on my part. But yeah, still I don't like the timers. Although, I'm pretty sure eventually they're gonna get removed. They're not even there for ghosting or combat logging. Thanks.
  14. macesboy1171

    What Do You Think About The Long Spawning Time ?

    I was trying to figure out why that was so.
  15. macesboy1171

    What Do You Think About The Long Spawning Time ?

    This thread is full of the usual asshole you find on threads like these. Honestly I don't tend to hop servers, but I switch servers a good bit. Like for instance joining a friends, finding one more interesting, etc. And I still get the wait timer. I'll play in one for an 30 min. to an hour and still get one. So even though his name is Sir fucking Trolle, don't bitch about server hopping and ghosting. But honestly these fucking timers are ridiculous. I get 100 seconds each time for joining a server at any time. They need to be at the most 30 seconds. This honestly isn't even an effective way of handling hoppers and ghosters. I have gotten into a gunfight with a guy, when the server reset, and I tried joining back in, but got a 90 second wait timer when the guy had little to no wait, and shot me before I could even get off the black screen.
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