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Showing results for 'ghosting'.
Found 2794 results
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What's the current hacking status like in DayZ:SA?
goldbond replied to RadikulRAM's topic in General Discussion
You are completely wrong.. After thinking it was bad programming or something else stupid I did to lose a gun, I only confirmed I wasn't losing it by having some dirt bag that was taunting me and who was also ghosting in and out (was completely invisible when he wanted to be) that had taken my Mosen to determine hacks galore. Most of the time, the gun just disappeared. -
It's a feature the community wanted and the devs answered. It's there for a reason. In what world do we live that people can not wait 99 seconds? It only happens if you rejoin within these 99 seconds. That's 1.5 minutes. How long did it take you to post a thread about this? More than likely more than 1.5 minutes - and you have wasted more time on that than you have waiting to log in. Or - you would waste more time regearing if someone shot you because there is no anti-ghosting measures. It's as simple as that. This feature will not leave.
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Yes, another thread about it. Why? Because its very annoying. I know its there to stop people from ghosting but it should only happen if you rejoin the same server in the time interval of lets say 30 minutes. Hate waiting 99 seconds every time a server restarts and I join another one. Besides, most of the time I can't even log in after those 99 seconds because the screen stays black.
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99 second wait infinity thing, Live performance offered for Solution
frosti replied to mooky32's topic in General Discussion
Timer is there to prevent people ghosting. With server bound character ghosting will be not possible and timer could be removed. -
I agree on this one, I can plan as carefully as a person can to get some completely clear time to play DayZ, but if my girlfriend needs me for something I can't exactly ignore her, life has a way of being complicated. I like that you can log in with no noise now because it means I can log out from a safe place and go do what I need to do, come back and log back in without fear of someone hearing me and popping a cap in my ass. On the other hand, I think it makes ghosting a real problem again, even with logout timers and log in penalties, fire fights and stand off's tend to last quite a while. As for pushers, I think maybe they are just using DayZ to fill a hole that real life can't fill, I know I do. Maybe all some people want to do is run screaming towards a building to kill the person inside.
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We just rented a server today and set it up. In the (BattleEyE) BEC configuration editor, there are options to filter for bad names and bad words... not sure how these function because I have not researched it. Additionally, there does not seem to be any things specific in the rules about impersonating but this would probably fall under harassment if they are being fools. The "Do Not Do's" apply to abusive admins, so just be sure to have screenshots or some video and you will be fine. Oh and I thought you could click P and get a player list. Sorry I am just starting to play again and not familiar with everything. However, we have run into a good amount of players using glitches, exploits, ghosting, etc. and that is why we got our own server :-). Now we can deal with it ourselves.
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EDITED - PETITION: Should a sound be made when we log on and off?
Boxer23 replied to Grimey Rick's topic in General Discussion
As you say there are a lot of sound issues in the game a slight cough - reload or footsteps can be in the building or outside it you have no way of knowing. the sound needs to be related to the log in point in a house it can be the sound of creaking floorboards or tables being bumped in industrial buildings it can be the sound of cans falling or being kicked over or glass being stepped on and out side it can be the sound of cracking sticks and rustling bushes so you do not need to go looking for every slight cough or reload sound. if the player is not paying attention you will still have the chance to sneak up behind him if he is paying attention then you get what you deserve when he kills you it cannot get fairer than that. if you do not like those odds then stop logging out in buildings - ghosting into buildings - or camping in them. and instead of needing to reload your gun when you log in you can cock it to chamber a round that will give you the option to sneak and all of them together might stop some players from logging out in buildings - server hopping in buildings and ghosting -
haow long more i have to please wait...?
Shrub Rocketeer ™ replied to Shrub Rocketeer ™'s topic in New Player Discussion
yas I agree I hate cheaters and I respect whaen they try to stop this but please leave me alone I am just want to play my game with my friend now we are dead because the time system FAILED!!! if I log out and then I try to come back to the same server I am not combat logging or ghosting or cheating I am coming back from the toilet!!!! -
A story from my experiences yesterday. I ran from Ballota to Berezino on a 35+ populated server, and came across nobody - absolutely no one, whilst stopping in each town along the way for at least 5 minutes. The first person who I meet was a hostile fresh spawn just south of Berezino - who was managing to land punches on me whilst sprinting, and seemingly glitching along the way, he was literally disappearing. I spoke to him on chat whilst running, and said 'that's some serious hacking going on' to which he replied 'Yes, I know!, give me your gun and I'll show you how to do it', which I refused. All of a sudden he disappeared, and reappeared with an axe, and landed a couple of blows on me. I managed to shoot him in the leg with my magnum, at which point he began crawling along the floor at sprint pace, and aiming blows at me. I killed him eventually, and during the time it took to bandage myself, he had found me again, super-ghosting his way to me. He boasted that he could be at NWAF in less than 2 minutes. I killed him again, and within 3 minutes he was back at me, where I shot him again, this time he told me to hang tight, because he needed to run to NEAF to get a magazine so that he would kill me. I ran for my life, frightened by this high-pitched shrill voiced hacker, I ran for the hills and begged for a server restart, and today the gods were listening and finally granted me salvation from my tormentor.
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Won't change. The community demanded measures against serverhopping and Ghosting and here it is. Atleast for the time being it will stay like this, until a better solution is found.
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EDITED - PETITION: Should a sound be made when we log on and off?
bauertschi replied to Grimey Rick's topic in General Discussion
Logging is conscious act. Ppl can decide where/when they log out and when they join on a server with a specific player count. Someone that just cleared out an ATC can not choose if someone is logging in behind him. I really don't understand why I would even want to log out in a dangerous area with the logout penalty for your char to vanish. It should be in a player's best interest to move out of such an area before logging out. There was one time where a guy I played with convinced me to log in the little side pocket/garage thingy of the west prison at the neaf. Logging back in resulted in getting shot before I could get my weapon out. Logging is dangerous, always, even in the woods. But how many of you actually died after logging out at a secure location? Is it really such a burden to go to a secure spot that you would choose not to use logging in warning as a help agains ghosting? For me it was always a simple thing and: I don't want my body to hang around for a party, I am obviously one of the few who actually want to survive and don't want to be shot before being able to react on a new server and I would feel like a prick if I got the drop on someone through logging. It also helps immersion in a way, if you want to bring that argument, because this is not Star Trek. As for the second part, if the devs can't check if a player was inside a barricaded building and make an exception in that case, they should go back into dev bootcamp. Freedom of choice, but not intruding on the savety of other chars, like the argument. -
You won't need to server hop for loot when loot actually respawns, unless they really fuck up on the implementation. As for ghosting: http://forums.dayzgame.com/index.php?/topic/198544-rocket-on-ghosting-vs-barricadingbases/
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Seems interesting. Clans barricading a particular building would then focus on the entrance rather than being distracted by suspicious ghosting - a good deal of realism. My question is what level of firepower are we going to need to break that barricade? Fireaxe? Shotgun? RPG? C4? Grenade? To be honest, I only like the first two options. Not all survivors would have the military knowledge to use others.
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I remember mentioning this months ago. The easiest way I could see of enabling player owned structures would be to allow the player to barricade certain structures only. The effects are removed on server restart and once barricaded, that house cannot be spawned into by other players by ghosting. Barricading would simply consist of boarding up windows and doors so it wouldn't be possible to barricade around the perimeter. There would always however be a way for other players to gain entry by destroying the boarding (but not for zombies to do so) but it would take time and require a strong melee weapon (not fists). I'm looking forward to it's eventual implementation.
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EDITED - PETITION: Should a sound be made when we log on and off?
bauertschi replied to Grimey Rick's topic in General Discussion
Certainly more than allowing ppl to spawn in buildings you cleared out and shoot you in the back while you are guarding the only door. I thought this is a general discussion about the future sense and nonsense of some thing to anounce logging in close to your location. As a short term solution, this is debatable for ghosting, but I at least hope that servers won't restart every 4 hours later on. -
EDITED - PETITION: Should a sound be made when we log on and off?
Boxer23 replied to Grimey Rick's topic in General Discussion
If you join a server for the first time in the beginning of the session the server saves the fact that you joined. then leave to go to a new server and if you return to the first server before the first server restarts then your guy makes sounds when you login to stop ghosting. after restart the server deletes the list and starts over -
Barricading a building is supposedly going to fix this. If you're going to camp a building barricade it and this; as suggested by Rocket; will stop the ghosting inside buildings when it's implemented. You're not going to be allowed to login into an area/building that has been barricaded from my understanding.
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Rocket on Ghosting vs Barricading/bases
sloasdaylight replied to Bororm's topic in General Discussion
Barricades are not a magical force field that deny other players access to the barricaded area permanently, they're simply fences/sandbag walls/etc that are secured in some form or fashion by another player/group/clan. They can be torn down, destroyed, presumably they will be able to be climbed over (maybe? hopefully?) to allow other people (or even the original creator, if s/he lost his/her key to a padlock for example) access to what's inside. The only thing that is being talked about here is preventing people from ghosting into a base and jacking everything out of it. That said, barricading barrack or military tent city isn't a bad idea, assuming you can get enough time and material to do so. You'd probably have to do it at night with camp fires, flashlights, flares, and lanterns illuminating your working area, which would of course act like a huge HEY HERE I AM beacon. -
It is generally tough to ghost into that situation though. When stuck up stairs, I am constantly moving, trying to see out the windows. Might cut down on the ghosting!
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We were in the West building and he was prone at the top of the stairs. So I'm not sure if you can get an angle from the control tower, or possibly from the mountain top. Agreed. If you have played BF4 when you are preparing to spawn in on your squad mates you get a warning when your squad is under fire. So why couldn't they implement something that says you cannot spawn in because there is an active firefight in this area, and perhaps give you an option to spawn someplace else. I know it breaks the immersion a bit, but it's better than someone "ghosting" and having an unfair advantage. *Edit* Just saw Bororm's post that Rocket has a possible fix for ghosting http://forums.dayzgame.com/index.php?/topic/198544-rocket-on-ghosting-vs-barricadingbases/
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They should do this with regular ghosting as well. Anytime you log off then back in it should spawn you in a radius of a 1/8th mile.
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IT really is easy to glitch and look at where people are. If it was ghosting, then the sound being added back in would have stopped it.
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"MULTI-TIER DONATOR PERKS: SAFE CAMPS W/ VEHICLES - CUSTOM LOADOUT - RESERVED SLOTS - 100.000 VEHICLES SELFBLOODBAG AUTOREPAIR AUTOREFULE SELFDICKSUCK SPWAN W/ NVG, GPS AND 2xDMR YOLOSWAG420 ::: PAYPAL ACCEPTED :::" - thats not the survival experience i expect from the game. server hopping is done by people who want instant gratification, private hives just throw the loot at such players in massive amounts, either through customization of loot tables or directly through perks. so you dont get rid of the "gief all nao, i dun wanna work for my gear" mentality, you feed it. ghosting is only an issue in a very limited subset of encounters, and can be addressed by other means than isolating the server from the hive and thus removing a core game mechanic completely. i acknowledge the wish for modding, and i see the advantages of being able to run isolated instances of the game. i just think the downsides are not worth it.
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EDITED - PETITION: Should a sound be made when we log on and off?
Grimey Rick replied to Grimey Rick's topic in General Discussion
Meh, you're just splitting hairs at this point. A building is a building. From what Rocket said, we're only going to be able to barricade at first, so we won't be building from scratch (to begin with, anyway). Also, Rocket's post has nothing to do with logging on inside of a neutral building, so it'll have no effect on people ghosting in that (far more common) situation. Really? Then why can I still get inside of the jails walls, ATC walls and underneath almost every other building in the game on the current experimental build? Every time they release a new experimental build that's literally the first thing I do: Run to NEAF -> NWAF -> SWAF and all of the military bases in between trying to get into the walls to see if they've finally fixed a game-breaking exploit. They've "fixed" this issue several times at this point. If they're working on it, they're doing a really bad job. I'm sure that eventually they'll find something that works, but in the meantime, as stated in the OP, a little warning would be nice if/when someone decides to log on inside a wall of a building you're in. This sound doesn't affect those who run to a safe location and log out. One could make the claim that there are no safe locations in DayZ, but that's a bit of a stretch. It's pretty easy to find a spot you know no one will be near the next time you connect. The login/out sound would not affect these people whatsoever. It would only affect those who are being lazy, ghosting, or trying to get a cheap kill by logging out inside of a contested building. This has been stated numerous times now; we're not just talking about ghosting here, tu comprends? Also, I never called you or anyone else a douche... Let it go. (; Every thread on every online forum I've ever seen goes in circles as there are generally people on both sides of a debate. Welcome to the internet. "Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks." -
Yes, I know. Why do you think I said private hives wouldn't be a complete solution on their own? They would however solve the main form of ghosting, server-to-server ghosting, and a lot of other issues with player bases.