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Showing results for 'Vehicles'.
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For Fun and Friendly Dayz servers check out http://zfhgaming.co.uk/zfhgaming.co.uk/Home.html Arma 2 IP: 81.19.211.144:2702 Arma 3 IP: 62.210.52.174:2302 Spawnable vehicles and custom loadouts available!
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Haven't played in a while, what's the current state of this game?
Noctoras replied to Danp1121's topic in General Discussion
If so (and for me content are not new vehicles and guns), I will say sorry. Don't see it coming, though. Not beyond what's announced. Given the schedule and where we are in time ... -
Hello everyone, our server is looking for beta testers to make sure everything works well before we release the server to the full public. At the current moment in time we have: WAI DZMS, Groups, Random Vehicle Spawns, Tow/Lift, Self Bloodbag and a few other addons. We also have a custom map in development for trader zones, airfields, Chernogorsk as well as a few other spots on the map that are yet to be announced. Additional information: 3rd Person and Crosshairs are ON; Restarts are every 2 hours [Warnings will be implemented]; The server is currently in a REGULAR state, but that will change soon.; The max player count is 30; 24/7 Day; PVP Spawning Vehicles Our Teamspeak Ip is 217.163.10.72:9214 Server IP is: 195.154.17.24:2302 If any bugs are found poke James Hellfire on the TS or write in in side chat and an admin will be on ASAP.
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DayZ Vanilla Chernarus 1.8.6.1 - Redmask - Veteran - UTC-11
Redmask posted a topic in Mod Servers & Private Hives
IP - 75.156.105.137:2302 This is a 100% vanilla DayZ server We have a normal amount of vehicles so that they are still rare but not impossible to find I have made sure that they spawn damaged so that it is still a challenge to get them working. The server has a normal day/night cycle and is set to UTC-11 but we are open to change if players prefer a different time zone I hope to see you on the server! -
It'll come as part of the new animation system. You can see the prototype, I guess, in the DayZ trailer released like 2 years ago, where people are limping away from a fight. Presumably how badly you limp and how you limp will be affected on where you're injured. If you break a rib you'll probably hold your side and and stagger along, and if you get shot in the leg you'll probably limp quite badly. That's speculation of course (the limping stuff is pretty much confirmed, not so much on ow it'll function though) but it's a much better and in-depth system than simple tagging, wouldn't you agree? It's a bit like vehicles. I remember months ago people were whining (not that you're whining) about vehicles not being in the game. "Just add vehicles from Arma 2! I saw mad hax where somebody just imported Arma 2 vehicles and they worked perfectly, DayZ is a scam!" Meanwhile they were working on a system that would add stuff like suspension and individual car parts and interactive doors and shit. Who's calling for basic old shitty Arma 2 cars now? Combat in general does need work. The movement system is stupid. However, I think the devs know this and it'll hopefully be addressed soon. I don't know when their new animation system thing is coming out, but hopefully it'll be soon.
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I'm waiting for the .59 to experience the new vehicles... thats about it. i could care less about the zombies, player interaction and pvp is aways where the money is.
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Good points from Baker and Borom. I stopped playing when zombies were removed. I also played experimental a lot, because there were updates every week. Dayz just sucks without zombies. It's just too easy. I played Arma 3 mod with zombies last night and it was like good old days in dayz mod. Even though zombies were terribly overpowered and we were dieing every 15 minutes. On other hand, dayz is available for more than three years and we are getting a bit bored. Until devs give us something big, like 5 or six new vehicles and base building player numbers will fall. And there are other games and mods out there that learned on dayz mistakes and gave players what they want.
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All I want is the infected back, night being dark (no more gamma slider) ,less food and of course minor bugs like "not being able to loot unless you go out and come back in" and double stone crafted knife fixed. They can work on more vehicles (& heli's) and base building until the new year for all I care if we get the zeds back and true night.
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Day Z as it should be : The Earth Abides
lrp1984 replied to Whyherro123's topic in General Discussion
KOS happens so often because it's the preferred play-style of the majority of the player base of this game. Sure, a lot of people also enjoy the looting aspect, having to search around for stuff, and the survival side to a certain extent. It adds a little more realism to the murder simulator if you need to think about your health and what clothes to wear. You also know that your victim has also had to worry about similar health and clothing issues in his/her long or short life. DayZ is still essentially a looting and murder simulator (with a lot of running in between). If you're not the one murdering other people, then you're playing as the victim. It's what most of us enjoy about the game. You might think that much harsher conditions and less supplies will create more player interaction in the game, and less KOS, you're wrong, it'd kill the game, and you'd be left playing on 5/30 servers, almost never seeing another player, and if you did see another player, 3 out of those 5 people will still kill you on sight for your stuff. I'm not saying I agree with this, but it's just how it is. The developers get a lot more feedback when they add new guns, vehicles, helicopters and clothes than they do when they add new types of plants to grow. How many people do you see wearing the full tanned leather outfit shooting a bow and arrow? How often do you come across someone fishing at a pond? I like those aspects of the game, but they're not bringing in the players. The devs will continue to add more ways to kill people because it's what the masses want, and if they're clever, they'll add more gore to make those kills that bit more satisfying. It's a sad truth, but if they added new ways to torture victims (flaying skin, cutting off limbs, burning people, being able to finely cut someone to scar them etc) then those mechanics would be used far more often than any of the crafting or survival aspects. -
Overpoch Chernaurus|Coins|Bikes|Groups|Mil|FastZ|AI Missions&Patrols|Adv Trading
chaos00174 posted a topic in Mod Servers & Private Hives
CryWolf is a noob and veteran friendly server that began about two weeks ago. We are a friendly but competitive community growing quickly. Plugins and map additions are being added by suggestion of the community. Bugs are fixed quickly. Max Players: 50 Vehicles are scarce but easier to obtain once you make some money. Restarts every 3 hours to prevent lag and such. Public server. Midwest located server. But we have players from all over the world. ZFWG - CRYWOLF IP:198.154.117.6 PORT:3302 TS3 IP: zfwg.enjinvoice.com Any new player within the next hour I will give a gun and a ride wherever they want! -
I have over 2000 hours of dayz played years ago, sadly IRL and other games got in the way and I quit playing. And due to all the hackers I didnt want to return. So I am looking for a whitelist server to avoid any chance of hackers ruining my fun, I got one maybe two IRL friends joining me. We just want a whitelisted server (preferably one with active admins) where me and my friends can roam the map killing bandits and have some good old dayz fun. We normally let "innocent" players live, we never kill fresh spawns unless provoked, and sometimes we like to do some trading, but we are in no way friendly. PS: I dont mind a few vehicles and helicopters etc. but I`d like them to be rare, atleast to the point that it takes more then 5 minutes to find a working vehicle. The same goes for guns and ammo etc. I dont want easymode highspawn dayz. Edit: my and my friends are located in norway and we only play on low ping servers. Meaning below 100ping. We also want to play the arma2 mod and not the standalone on steam
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Day Z as it should be : The Earth Abides
Chaingunfighter replied to Whyherro123's topic in General Discussion
I mean, in order for anything like this to happen you basically have to get rid of 99% of the content in the game, including the map. It's a bit late in development to in essence do everything but the engine from scratch... again. "Yeah guys, sorry, we're taking out all guns, vehicles, and most of the other things too. We feel like at this point drastic change is necessary and the game would obviously be 100 times better if people almost never killed each other and we all play as cavemen." I'd like to add that while it's a very interesting work of fiction, it's not actually a very realistic indication of what would probably happen. The reason why pests are able to thrive is because of our massive civilization - they rely on people. Sure, if society completely collapsed they could go uncontrolled for a time period, but eventually all of the edible things we have are going to go away and the rodent population will decrease significantly. It's proportionate. And even with minuscule populations of people left, you'll still have conflict. Native American tribes that are often incorrectly remembered as being peaceful actually conflicted just as often, if not more than the Europeans who came later, and even shortly before their arrival massive plagues wiped out large populations of the natives. No matter what the resources are people will still compete over them. -
Is DayZ mod still being updated?
chaosduck replied to chaosduck's topic in DayZ Mod General Discussion
Thats great, just wanted to know if the mod was abandoned or not. also I know this probably won't happen but do you guys plan on adding the ability to shoot from vehicles? I saw this in the DayZ Purge mod video and I think its such a cool feature. -
To be honest here mate you're kind of ignoring the obvious. The map isn't big enough for mankind to have evolved purely there either, but it goes unsaid that this is just a small section of the world. Notice the buildings everywhere? The man made wells and wrecked vehicles and infastructure, the schools? I wonder did you see a school for the first time and say "tut tut, as if this is a large enough map to support the human race". I doubt it, because it's obvious :) When i find a cat in my garden i don't instantly think "oh man i never knew my garden was enough territory for this cat to live exclusively".. Instead i prefer the more realistic "oh look there's a cat in my garden". If Chernarus is the kind of land you would find wolves then i'm happy to accept that our small part of the map is not the only part there is, and all the evidence already supports this view. Bring on the wolves.
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I hope some big changes come in the near future so I'll stay optimistic till release, but there's a few things I really want to see when the games ready. I'm sure a lot of these are just my opinions but this is what I'm really hoping for. 1. Fix up the engine, a friend watched my character frozen in place for 12 minutes until it updated and showed where I really was. I also hope it dosent turn out like the arma 3 engine, AI taking 7 shots with weird glitchy animations and bullets constantly hitting targets and not registering as hits. I know there's no aI but something just felt off. Also I really hope the gun sway isn't the same as arma 3 but more like arma 2. 2. Zombies. Of all kinds. Some slow, some even faster than I can run so shooting is the only option. Waves of them blocking out the sun in some random swarms. I want a reason to team up with people and risk getting back stabbed. If the zombies are so difficult maybe it'd be a good enough reason to team up with other survivors. 3. Some more original places to be created. There's that cool big ship but no reason to explore it, and because of the way your character freezes when he falls down stairs everyone I know and myself just derped off the edge and don't go back. I feel this is a massive hole in the game. There's those large quarry doors (I forget where) if they opened that up and made a large area heading underground. You need flashlights to head in there, large amounts of zombies, need some players to team up with and head in. You could put some good loot/crafting items in there. I'd love to see an oil rig far out in the sea with some abandoned chinooks an mil gear, maybe the odd bunker randomly scattered around, could even stumble across a rare doomsday ppreppers bunker with mountains off food and an svd or so. That underground bunker that used to be in to be opened up and made into a huge underground complex. Some more islands with something interesting on them. Hidden caves. Radiation zone maybe. That half sunken ship near that island, maybe you could swim round the side and find a way in. Opening up the regular buildings was a huge step in the right direction but we need some original attractions to give certain towns identities. 4. A way to stop server hopping, or maybe not to stop it but to give a bigger incentive to hit different locations in the same server, if only certain things maybe spawned at different locations instead of all at nwaf, and scatter them to some interesting places like above. These points could change around every server restart or so, I dunno, just a reason to hit up different locations and explore. 5. Spawn points and spawning in. It just feels weird that poof, you just appear on the beach and go spam an apple tree then go to nwaf. What if you spawned absolutely anywhere, in any clothes. Arrived in a boat in fishing gear and really thirsty/ woke up in a wrecked Cessna and need some morphine/ parachuted in as a convict with handcuffs on and left for dead/ woke in hospital/ opened up the door of a bunker because your out off supplies. Something different. I get they don't want everone geared super quick but if there was a way to spread out out the different types of endgame loot that in my opinion would be way better. You would meet people on the road more often instead of 70% of the server camping every possible angle of berezino. And the rest being relatively empty. 6. Polish up all the survival aspects. Also some ways of cooking are just not that viable. Having a tripod and cooking pot and setting all that up to cook fish and it takes absolutely ages to cook food. Then you can just use a stick and save yourself lugging around the extra tripod and cook meat in a matter of seconds. It's pointless. Netting fish traps break super fast for such a rare material. Some actions for things look the same or a bit derpy like spamming water fountains. 7. Body de spawning, maybe it's just me on this one but I really feel it could be extended quite a bit. I've taken out someone and by the time I realised his friend logged the body had despawned. I'm not a fantastic pvp'er but I've had it happen a few times now and it's miserable. 8. The ghille suit to work, maybe with the new renderer coming in there might be changes but even if they made it 100x harder to get the materials but made it actually good. The devs made a really cool looking one just a shame it's not useful. 9.Dynamic spawns. Would love to see the choppers crash and flying around the map. Also a bit more spread out into the east. 10. More junk loot in the mix. 11. Better craftable supressors. Could use oil filters for cars/motorbikes as rifle/pistol supressors. Also the ability to spray paint them. Maybe they could last somewhere in between the bottle and real supressors. Make them hard to find/ could also be used as parts in vehicles. 12. Spray paint tent. Or camo tents. I have high hopes for dayz, and to be honest I'd probably just settle for lots of zeds but I really hope they consider a few of these things. Btw I'd love to know if anyone feels the same about spawning randomly and spreading the loot around or if it's just me on that one. Cheers
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Ruthless Toothless Gaming - Vanilla DayZ 1.8.6.1
RRP47 posted a topic in Mod Servers & Private Hives
IP: 199.101.98.77:2312 Filter for RTG We have opened a Vanilla Dayz server, with minimal scripting to keep the vanilla experience intact. FEATURES: Headshot Zeds Zeds do more damage...they're supposed to be a threat ;) Night Fog House/Street Lights at night Auto Refuel Custom Loot Custom Buildings Ghillies, soldier clothing, bandit/hero skins will keep you warm. Each has a different effect on temperature. Ghillie being top dog. Sector FNG with Military guarding an Mi-17 and lots of loot in the Sector. Skalisty Castle with Bandits guarding 2 special loot stashes, and a Camo Huey. That is the ONLY ai you will encounter (should you choose to attempt it) in this server There are 70 vehicles total in the server. This is the maximum we will implement. This is Vanilla DayZ, not 1000 vehicles Epoch. Server Restarts every 3 hours. Admins of this server are RRP47 and Days. Admins do NOT play in the server. If they are in the server they are performing Admin duties and will have an admin tag in their name. They will perform their duties, and log out. Simple as that. We do NOT play in the server. We watch from outside, need one of us? type "admin" in side chat, and DaRT will notify us. You can also use our Teamspeak to contact us, as we sit in the ADMINS channel. Just give us a poke. Scavenge, slay, and survive. Come join us for some OG Vanilla DayZ, we'd love to have you. As always with our servers, PVP is more than welcome. PVE players are welcome as well, we welcome all breeds of players. Please keep in mind that if you prefer PVE, do not complain if you are killed by another player. We do not run PVE only servers, never have, never will. You want to kill zeds and avoid players? By all means do so. But you are at risk of PVP at all times in our servers. The server locks itself 5 minutes prior to restart, and will remain locked for one minute after restart, after which it will unlock. So fear not if it appears locked immediately after restart, this is intentional. -RRP More information available on our website, ruthlesstoothless.enjin.com -
Armored ground was way more of a balance issue in the mod than helicopters ever were. It was no fun being run over by near invulnerable vehicles. On some servers that's all pvp became, was running people over with armored trucks. Of course, a large issue of that was large vehicles in the mod could run straight over everything, including trees, and an overabundance.
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Tried H1Z1, tried Aftermath, please halp
Herkyl Puuro replied to omera's topic in New Player Discussion
1. How have the updates been the past year? Didn't play much in past few months, but looks like during this time they managed to got rid of some bugs, which could kill your guy for no apparent reason. In couple weeks that I've played now, I've only died if shot by another player, so that's very cool. Looks like they are going to add a bunch of new vehicles in the next update, that can change the game in a big way. 2. How fun is the zombie aspect? Not much fun now, as there are almost none in the game, but what I hear they will return reworked - so I'm expecting them to be more fun than they were previously. I slightly disagree with 31ROY, as zombies were enough a challenge so they could ruin your gear, or even kill you with a single blow at least in update .55, which I played last before returning. 3. What is the best format to play DayZ in? Not sure if I understand what you mean by format, but if you're talking about how to play the game, then you can try to play in different ways in different servers. It's a rich world, there is no single best way to play. For example, you can learn to play very stealthy if you play lone wolf in a popular server. That skill then will benefit your teamplay too. 4. Invite me to your bandit clan cuz I want to force feed people rotten food for their can of beans. Not in a clan, so no can do. As there are no zombies you might want to wait before buying it, like update .59 or .60. But given that the map is big you might also want to have some experience before the zombies return. -
I had mine in 0.55 ... hours played (with apple picking, mind you!), still no gun. finally found a gun, felt like a king on the server (it was a crappy gun, but I had gun + ammo), but was close to starvation in stary. Had lost my mate to starvation already. There was this pond. Zombies were still mute (with hindsight that was cool). Needed to drink or die. drank. Zombie I didnt hear coming hit me from behind. Dead. Now all is dull. Ever since loot tweaking in 0.55 gearing is no issue, survival is none. Only question is whether my screen goes black because someone shoots me or I shoot someone's screen black. In the WORST case I survive for ages .... worst case, since dull becomes super dull. And in 0.59 I get: - VSS Vintorez. Another gun for blacking screens. - Vehicles. Quite cool, but if I get hyper bored in a Lada or in a V3S, well ...
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1. they are getting somewhat slower, much bugfixing - I doubt DayZ is further than comparable games at present. 2. Zombies have been removed from the game for the time being due to performance issues (-> see 1.) 3. ? 4. Force feeding will not work. It is all about KOS (kill on sight) these days. Either your screen goes black saying you are dead or you make someone else's screen go black saying he is dead. Other aspects of the game are negligible and redundant at present. Current updates (refering to point 1.) focus on expanding the gun number from 40 to 42 and add new vehicles so you can get to your shooting hotspot quicker. New content currently is rather few and far between. Welcome to Chernarus.
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Yes, vanilla dayz is still good and more than enough people still playing. I occasionaly play dayz origins which is similar to vanilla except new vehicles, dif map and has base building. It's fairly good and usualy a few high pop servers at a time.
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Tbh Exile has been my affair behind DayZs back. So much of the details in this Mod would be great for DayZ. The ability to Armor vehicles with scrap metal that you place specifically where you want it. Having to place your larger items (bags, tents, axes, storage) in specific areas on the seats or dash. Hell, even the zombie AI is fairing better at this point until we get that new update were all waiting for :p I dunno, I live DayZ but Exile is gonna be my new thing until DayZ is fully finished and kicks Exiles ass. Then I'll wait for DayZ Standalone: Exile :p
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Mkay, first of all I'm one of the most patient people here and been around for a good long time. Before you call people inappreciative and impatient, maybe you should take a look at who it is. Not everyone is the typical OMG Y IS ALPHA poster. Second, I've been with DayZ from the start of the mod. Good and bad, DayZ is still my favorite game despite all the struggles and borderline rage. So do tell, when is it a crime to see a really cool idea (the inventory system from vehicles) and suggest it? I mean this is the suggestion section of the forums after all. And the AI remark is a poke at the game, believe me I'm very well informed with the layout and timeline. Everyone cracks jokes at it, its just common fun. On the Steam forums I inform people of that as much as I can, though good ole Cadderly and Blaze McKnight play a much larger role with that. Yeah, Exile may fall in time. For now it has infected and gives me ideas that I put here (and a few combat sequences gave inspiration for the book I am writing. Such as a Sniper duel in a town overrun with infected) And regardless of what happens to the Exile Mod, that vehicle Gear system is badass. As a side note, Frankie has been advertising it as DayZ Exile. Is this a new, original thing that is allowed whereas the Zombies Mod literally stole DayZ script illegally? Or is this just a title for his videos?
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It's because they are taking the same approach they did to weapons and other systems. They are creating the most complex variants first to test the mechanic/work everything out, then simplifying. It's why they started with the m4 which has the most attachments and moved on, and why they started with the v3s because they said it would have the most variations. I'm not entirely sure that the littlebird in this case is the most complex helicopter/air vehicle they are going to have, but it sounds like they mainly used it because the model already existed. It still makes more sense to work on air vehicles now and add something simple like bikes later.
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Ether way the entire thing is going to scream KOS until otherwise noted. I'm still baffled bicycles are being put on a lower profile for development and were getting the more high end vehicles first.