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Found 41868 results

  1. AlphaDogMeat .

    [Clarification] DayZ Server Monetization

    So you tell me how pre-buying a custom loadout of gear, food, weapons, ammo and vehicles doesn't disadvantage the non-paying plebs spawning in with a match and a wet lettuce leaf?
  2. Bororm

    Guessing .60!

    I don't think that necessarily applies. None of those 3 things really affect putting in the foundations for this system. It's like how they got vehicles in before those, how they got complex weapons in early and all these things. The basic mechanics for base building should have been implemented very early, because they're going to have an enormous impact on everything else. It's arguably the most complex system that's going to be in the game. Waiting to get even the foundation of that in last, when their policy on everything else was the opposite, just doesn't really make sense. It's basically the opposite of what you're saying, this is going to cause them more problems.
  3. You will notice that the "zombies" in DayZ are not dead people who have reanimated. They are in fact Infected. There is no mysterious meteor or radiation that has reanimated them like in older zombie movies but instead they are Infected like in "28 Days Later" and "Quarantine". Why is that? If you ask around you will find out that those movies are the most likely basis of a "zombie apocalypse" style occurrence. It is still Science Fiction but the science part is solid. A radically mutated or engineered virus can cause irritability and aggression and be spread through various vectors. This is the type of "zombie" we have in DayZ a plausible "zombie". That is why it doesn't require headshots to kill them and they don't have axes sticking out of their backs or missing limbs. These are, for all practical purposes as "authentic" of a zombie as we can envision. Science can explain how they might occur. So when you use arguments like, "Zombies aren't real so we shouldn't worry about reality in the game." It sounds ridiculous. The game is all about, "What IF zombies are real. How can we be authentic to THAT experience." That is why the characters can't fly. That is why they are going to be putting in an endurance system and weight. That is why (once vehicles are expanded) we will no longer be able to sprint across the map without rest in less than an hour. That is why we don't have lasers, gauss/coil guns, and such. The want an authentic survival experience. That doesn't mean REAL it means an approximation of real. Just like when you watch something like Daredevil on Netflix. You don't want the show to be "real" because the poor blind attorney would end up broken or dead after the first crime he tried to stop. However, you still want it to be "authentic". You want the character to seem like he fits into the setting he is in and you want to believe that his miraculous "sense" that lets him know where things are works and is based off some realistic principle and that it is authentic. Let me quote something from the Benihanna page. According to you that means he shipped a Japanese farmhouse to America and built a restaurant around it. The word authentic means it posses a real quality to it. It approaches realism. See, that is the second definition. Origin supported by unquestionable evidence. That means this simulation game is based on probable science. The zombies, not being real things, are based off of a realistic background/origin so that they make sense in the game world and are AUTHENTIC. 3PP doesn't make sense in such a setting. It gives you advantages you would not have if you were dropped into said situation where zombies are as realistic as possible. It is literally "magic" in a game that strives to explain things... even zombies.
  4. sneakydudes

    New vehicles - discusion

    Found a bus for the first time at tent city, I looked up inside the tent, left all the zombies in tact so it seemed nobody was there.... I just thought someone drove it there. Probably did as the spawn was above tent city. Not north but right in the middle by the vehicles. I don't believe that's a normal spawn area. It may have been driven there, and server restarted prior. Either way was cool, didn't even bother to check it out. As it was most likely a trap.
  5. I want to introduce you to our Dayz Overpoch PVE Servers. warnings first: if you like the overpoch easy loot stuff, then this server is probably not for you ;) this server is more survival orientated. also check out our forum lastrefugium.enjin.com first is our napf (epoch1.0.5.1, overwatch0.25) server: our takistan (epoch1.0.5.1, overwatch0.25) server: our taviana (epoch1.0.5.1, origins1.8.3, namalsk0.75, overwatch0.25) server: here is a guide on how to join this server: http://lastrefugium.enjin.com/forum/m/36310884/viewthread/25831929-new-server-tlr-taviana-epoch-origins-overwatch-how-to-join-deeng we have a new server now: this server uses overwatch0.25, namalsk0.75, origins1.8.3, epoch1.0.5.1 and chernobylzone0.40 as the map. here is a guide on how to join this server: http://lastrefugium.enjin.com/chernobyl some mods we have on the server (lots more, but cant list them all): AI patrols (on foot, in cars and helis) AI is skilled! so beware. harder zeds. dr. ivan (harder damage and harder to kill zed) on all 4 servers! wild dog groups (hostile) ranger class (can make gardenplots, set beartraps, has his own traders etc.) hero, bandit & ranger level system group management lots of custom map additions customized missions (hero, bandit, neutral, convoi & delivery missions) special missions (for the experienced players, with good loot, random mission picked each restart) secret special mission in a hidden cave with special loot, has to be found trough hints random and customized supply events (supply crates with markers, heli crashes, city crashes, camps in the woods, custom veins and ammocrates) admin events (hidden cache, pvp events in randomly generated mazes, rally track) fast building, vector building, snap pro (sandbags etc. are only removable by their owners) findable and deployable mg backpacks surveillance cams/ CCTV virtual garage elevators no single currency bullshit auction house config traders with fast trading and trade from backpack crafting with gems masterkey, claim vehicles (with hotwirekit),, locate your vehicles deploy bike, evac heli lift, tow, load in service stations (only buildable, and for rearming your vehicles only) paint vehicles take clothes self bloodbg weed as medicine, can also be smoked, sold at black market drink from wells and ponds earplugs take a second weapon on your back (also saved in the database) anomalies smelt ore in lockbox lots of standard epoch scripts are changed: gathering meat from animals is harder veins and ammocrates have different outputs tools have a chance to break when used (like on bury or eat body) custom eating and drinking system (one can doesnt restore everything) custom fishing script unload crates script has been tweaked also some influence from dayz mod: playerjournal and craftingmenu when pressing insert button loot has been lowered, no overpoch bullshit loottable has been altered heavily dayz style playergui dayz style achievements system origins specific mods: smelt ore in furnace redesign lots of vehicles (origins textures) upgrade origins vehicles (incl. 182 suv and 183 military offroad) weapon upgrades on most weapons (also origins and overwatch weapon), but still wip, as I add new weapons all the time wepon upgrades are now real attachments (added from origins 183) all origins buildings are buildable and working (building depends on your humanity and the correct blueprint) (incl. new 183 buildables like the monuments) also new sheds like crane, mixer, furnace, tents etc. origins clothings (all!) working sleepingbag we also have a forum (lastrefugium.enjin.com), where you can leave feedback etc. we would like to see some new players who enjoy the experience of dayz and epoch, again: if you like the overpoch easy loot stuff, then this server is probably not for you ;)
  6. emuthreat

    New vehicles - discusion

    Vehicles are indeed persistent, Brooks and I stashed a bus in a barn, and came back to get it the next day. I'll go check on a sedan parked in the woods later tonight. They should be as persistent as the V3S was way back in .58. ^_^
  7. Hey guys, new PvE overpoch server owner here.. I have a growing population on my server hosted by Survival Servers but I'm currently only running off the addons and scripts they could put in, which they charge for.. I have alot I want to add, but when I ask them about it they tell me if it's not on their list, they cant do it.. I paid for self bloodbag and a month later theyre still having problems getting that to work... anyways, I was here to ask if someone would help me get this baby up and going the way I'd like, I have a list of addons i'd like to see on the server since I have no clue how to both edit my mission files and put them back on the server, and SS is no help in giving me a walkthrough, I am willing to pay for both assistance in getting it all set up or having it done for me.. heres what i have, and what i want in the future CURRENT ADDONS Tow/lift Snap Building Safezones Walking Zeds Coins Advanced Traders WAI DZMS WHAT I WANT ADDED Banking Change View Distance option on scroll wheel NO armed/armored vehicles as random spawns, only moto bikes and UAZs Change Bandit Trader to Hero trader (since it's a PvE server) Make it where dead AI drop coins for the "check wallet option" Custom BEC messages 1 step trading Add a few vehicles to the hero trader list, and a few weapons Vector Building Alchemy Building using gems Turn off road debris PVP area on skalisty Island (red circle on map) And insert custom loot spots I have made in the editor
  8. sneakydudes

    New vehicles - discusion

    Since i don't know, and don't have the answers. if Are the new vehicles in .59 persistent if we gather all the resources up to fix one and drive it off the map. does it belong to you the next time you spawn in after 4 hr refreshes, or 12 hr server restarts ? then will they become persistent down the road if a group finds vehicles and puts them into their compound inside a car tent? if not then whats the use of vehicles with so much effort in finding items for that vehicle? End vehicle hunting. ??
  9. Dawn Patrol DayZ - Hosted in Canada, public 50 Slots, 3 hour restarts. http://www.dawnpatroldayz.com We also host CTG Chernarus Militarized Epoch Server We have: * Day/Night Cycle (3 hours) * Good FPS * Fast Logins * Custom map edits * Custom Scripting * Player Menu with various functions and options * Militarized Overpoch Servers (BTR, BRDM, LAV etc) * Thermal weapons from mission loot (rare - Overpoch only) * Coin System (Overpoch Servers) * Advanced Trading (completely works) * Enhanced Spawn Selection * Vehicle Lifting and Towing * Server Events/Location Spawning * Increased Loot Spawns * Increased Zombie Spawns * WAI Mission System - customized * Plot Pole Management System * Eyescan Door Management with Plot pole friends included * Perma Groups and Group Management * Earplugs * Crash Loot * Map Auto-Centering * Weapon Information Display with right click on weapon * Base Maintenance of 14 days * Locating Locked Vehicles with right click on GPS * Vehicle Key Changer * Self Blood Bag * Deploy Bike/Jetski/Mozzie from Toolbox Coming Soon: Custom skin selection aside from regular skins Elevators
  10. trev186

    Trading Post

    i have spare vehicles i can give up... as for currency no...what is rare is usually good to hold on to my not set in stone... Right now if u want one of my trucks find me some of the following: Black M65 Jacket Pistol Suppressors Blaze Snaploaders Netting CR527 Mags also I would need multiple or some sort of combination to give up a truck though
  11. Itrade

    Trading Post

    Is it possible to buy vehicles here and if so, what tends to be the cost of a vehicle? Also, is there a commodity in DayZ which is used as a general currency, like how buds were used in TF2?
  12. PolishedGuy

    My 0.59 Vehicle Adventure

    About type of players. Depends on situation and place I am doing different things. Sometimes I like to try friendly approach and talk to someone, but obviously if I am on the NWA or any other military base kos is normal for me. I hate retards who wants to kill even if you are a freshspawn. This guy at start really surprised me. He could kill me and take my car, but he gave it to me back. Vehicles make everything more fun that's for sure. It's always nice to take someone and ask what's his plan and where he wants to go. People on experimental are usually more friendly, I also hope it will be similar once 0.59 hits stable, but that obviously depends on the server. Thanks for productive response S3V3N. It was really nice to read. Good advices. I used AAE for map animations, intro and outro text. The rest I am doing in sony vegas. Cheers and thanks for watching.
  13. S3V3N

    My 0.59 Vehicle Adventure

    "I offered him a ride..." reply: "Nah, I can't trust people.!" That's one type of DayZ gamer. Maybe we should start collecting the different DayZ personalities we've met, in another thread :) I was quite surprised you survived that, too. What a sweet ride the Lada is - and who hasn't turned it upside down or put on two wheels ^^? Videos like this might encourage people to play more friendly, since it can be a win-win for everyone. It's also a lot more creative than just shooting everything. If it happens, like at the end and around a police station, it comes naturally. Still funny, how Runningmanz can't stand still even without a weapon in your hands. It's imprinted behaviour now. Funny is - I was watching Runningmanz stream, while this happened and just heard the whole thing from his side. I still can't believe how well you got around with that car. Of course the "killme,killme" guy had to show up, too ^^ That's another type of DayZ gamer. This one was funnier than the usual ones, but I still find it annoying they can't kill themselves and leave me alone. --- About your video. The mix was good, the font was good to read and nice size. The only thing I didn't like was the spacing at the beginning; you changed the tracking on it, which made the spaces between letters too large. Fonts are made to look best in their custom tracking, so it's usually recommended to leave it this way. I could have done with less music.It's nice to highlight certain scenes to add to the atmosphere, but you could fade out again. That piano ballad was a bit much for me. Your mapflights are too fast and barely visible. Either make them slower or use a really well-visible color to show the routes. Also might wanna turn gamma back down for the mapflights. This is criticising on a very high level, as I think you've done a wonderful job, overall! --- This is what DayZ is about. It could almost be an educational video ^^ I always thought, vehicles would bring a change and more cooperation between people. Generally, most people on the experimental servers seem to agree with that kind of gameplay, let's hope on stable it can become the same. I have some RL friends, who never played the mod and don't do anything else in Dayz, except run to military, get guns, go somewhere - play deathmatch. That can be fun sometimes, but why the hell would you get a game like DayZ for that? It's all about the journey for me and there are no better journeys than those you don't have to go alone. P.S.: I've done some editing with After Effects in the past. What did you use for your video editing? You could also PM me. I don't have After Effects any more, so I would like to find an affordable replacement.
  14. You know you can turn head-bobbing off, right? That's what gets most people sick in 1st person. I like to have it on just a little bit. If the server isn't laggy and frames are good, there are no motion sickness problems for me. Personally, I like to switch between the views. I play 3rd person in wide open field and woods,but first person in cities. I don't like shooting at people in third person and the time it takes to transition between the views can be the time to get you killed. I'll definitely be playing both - third and first person. What often gets overlooked is that this way, you can play two different characters and develop them completely differently. I switched between views in Arma too and found it much easier to drive in third person (since military vehicles often have a very restricted field of view from the inside). I don't really see the need to do that in DayZ and actually prefer the interior view in cars. It takes a while to accept 1st person, but when I get used to it, I often prefer it over third person. Can't really explain why. It just feels right to me.
  15. Whyherro123

    Duck in cars

    The doors and body panels of the V3S, as well as the new vehicles, are pretty much going to be made from sheet steel. They most emphatically aren't bullet-proof, just like in "western" vehicles. The engine-block and frame of the cab "might" be made from thicker, stronger steel, but you can't really hide behind them.
  16. I actually keep confusing "infected" with "zombies" - well in a way zombies are infected, however not like the Dayz ones. So the idea of Infected Personality is quite good. It would make them actively seeking nearby sources of food or water, much like the NPCs in other (good) games go about their day and do their work. I like it! Some ideas puzzle me, because they are already in the game. You can go to any house that has a fireplace with a fire-kit in your hand and place it there! You can cook on a stick in front of it, too. I was looking for some uber-suggestions thread in my posting history, but gave up after going back nearly thirty pages. I found some other links to suggestions, you may find interesting by themselves though: https://forums.dayzgame.com/index.php?/topic/228652-coastal-clam-digging/ https://forums.dayzgame.com/index.php?/topic/168414-more-russian-vehicles/ https://forums.dayzgame.com/index.php?/topic/221795-honeycombs-food-and-beeswax/?hl=honey If I ever find the thread I'm looking for, I'll post a link. I think there are many good suggestions from a lot of people, but we must not forget that the devs have their own agenda. And they are behind it as it is. So I doubt, they will put up with features that aren't in the Alpha's Development Document, yet. We might see a lot of these refined ideas enter during Beta stage, though. I think as soon as all the systems are stable and the game runs like it should, there will be reason to deal with making it more interesting. That's when we have to remember our ideas from now, so I appreciate a thread that sums things up in a nice way and fosters the discussion.
  17. S3V3N

    DayZ SA Modding: A New Map

    It would be cool, if Bohemia would release these assets on the DayZ workshop to be used for modding! It's an awesome looking map and it seems they have either conquered the problem with models popping up (LOD), or they just made it look good for the trailer. Amazingly though even a Bohemia trailer can't run without frame chopping... Also, please remember that ripping content from other games is illegal without prior consent from the creators; the problem with that is they can also revoke their consent. It's what happened with a project of mine (Duke Nukem Reloaded), which was first approved of by Gearbox, but as their release of DNF drew near they canned our fan project. Because it looked too good ^^ I love this place! A lot of other ideas would be great, for example I'd love a downtown city map or a version of "Arlington" (Washington City suburb with the huge army graveyard). However, we already see the frames dropping severely in the comparable small cities we have now. A city map is not a good idea for a first modding experience, but I think we could make a smaller part of a city and block it off to the center, so at least you could loot the outskirts; at least it would look awesome! I'd also like something completely different, like Japan, for example. But that would mean dense city areas again... What I like about Mackinac Island is that there is a nice, but not huge assortment of interesting places there. It would be possible to get a lot of information about the area, probably even a heightmap and sat imagery for the actual mapping process. On top of that, I could imagine survivor camps added to the existing locations and some camping spots in the forest. There could also be a lot of stranded boats or an ocean liner nearby to explore that has a full zombie crew; that would require some character modeling work, perhaps. Also, the survivors would probably wear lighter robes and short pants, etc. since we're not in the depressing rainscape of Chernarus any more. It would be a more colorful apocalypse :P The only thing I don't like about the island is that it has no mountains. Perhaps it would be legit to change that and add at least one peak with, e.g. an observatory to create another point of interest. On the whole, I think a lot could be done to the place with a little bit of tweaking. My choice for a map would be Arkansas or Oregon coast. Especially Oregon coast has this solemn and depressing beauty we know from movies like "the road". The main problem will be creating all those new models needed and getting them to work ingame. I can model and texture, but I'm not gonna learn yet another game engine. I think when the time is right, I'll try to find a group to work with, so I can supply models, but others do the integration. It will be faster to work like that anyway. Looking forward to all the great stuff about to come! I want an america map, too. Even if it would be kinda generic, like in State of Decay it would still be awesome! But then there is a lot of things to think about: new vehicles are among them, but we can probably use some from ArmaII and I've seen modded muscle cars, etc. for it. So, provided we can get the approval of their creators, the first task should be to make a list of assets and find out, how many we can get that are already finished and need minor tweaking to work in Dayz. P.S.: I hav no idea why some of the text turned white. Sorry about that!
  18. S3V3N

    What are the best towns to loot in DayZ?

    I think Cherno is the best town. Though you have to take care not to shoot at ungeared bambis. I've been to Cherno quite often lately, though I hardly ever used to go there, before. I'm looking for cars or buses that spawn in the area a lot. There are a lot of buildings that have a line of sights on the vehicles in Cherno. You can get onto roofs via some scaffoldings. You can even sit in a forest and snipe one of the car spawns or protect your friends rebuilding a car from there. I really like sniper as a support for a group to protect them while doing something else. I don't like getting sniped out of the blue (who does?), but going to Cherno you have to accept that risk and watch the rooftops. Most of the time, people are even at marksman distance, so an SKS will be more than good enough for the job. I find sniping a bit boring. I prefer chasing players I spotted and getting myself either in a position to talk to them or to shoot them.
  19. LucidHills

    Randomly locked doors and car trunks

    It would be interesting if the vehicles required a key to start the engine. Otherwise you would have to spend a semi random amount of time (soft skill?) hot wiring it to get it going. The keys would spawn in or near (in one of the nearby buildings) when the vehicle spawns. While on the topic of locked doors, I think that after a door has been forcibly opened, it shouldn't be able to be closed properly again or at least can't be locked again. It'd be cool if there was a broken door model too. Something like these:
  20. atempleton

    Randomly locked doors and car trunks

    I wouldn't mind it, it indeed makes absolutely no sense that every single door in a country that mind you has just come out of a civil war is not locked. I'd also expand that onto vehicles that you find as well.
  21. BeefBacon

    Duck in cars

    I am triggered. You have triggered me. Yeah ducking in vehicles would be nice. Would also like an Arma 3 style movement system where you can peep over certain obstacles without revealing too much of your body. Pretty much useless in 3pp butchyanno.
  22. Hi, I think big objects as wheels, barrels, tents and big objects in general shouldn't be able to transfer between servers, any of these big objects should fall to the ground when switching servers. With vehicles in place the quicker way to fix a vehicle is serverhopping, and I think that's not the way to go, maybe until serverhopping is fixed or removed that would be a good temporary fix.
  23. blackberrygoo

    New vehicles - discusion

    I've only seen one of the new cars :( and I haven't seen people driving around, only hear a few engines here and there ... I hope to see some more vehicles per map , I really wanna get my hands on one (and if it glitches out like I've heard they do I'll be able to find another relatively soon). Can't wait for helicopters (maybe boats too? ).
  24. mercules

    Anybody els noticed the m249 Para is comming?

    Not once the endurance & weight systems are in game not to mention the foretold character slowdown once more vehicles are around. Humping this around will hopefully be a pain. Well worth it from static positions but not for fast movement.
  25. MrAerospace

    New vehicles - discusion

    When someone says 'hundreds of x' they're not usually referring to an exact number. It wasn't the focus of the idea. It was meant to be an example of how the game could use the CLE Regional control system to spawn a large number of vehicles in a localised area, but only spawn enough parts between them for players to be able to repair one or two vehicles in total. Secondly, there's what? A handful of character models, a number of houses, churches, police stations, 'static' vehicles, fire stations, water pumps...You're arguing a point using a very subjective view of repetition. Not that clever design couldn't mitigate that problem either - vehicles have interchangeable parts. So instead of having say 15 Off-roaders in one area to scavenge parts from, there could be 5 offroaders, 5 sedans and 5 vans, you just have to make the bulky and less interchangeable parts such as tyres and panels more abundant, while using the smaller, highly interchangeable items as the driving factor in the vehicle 'economy'.
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