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Found 41868 results

  1. Whyherro123

    DayZ Atmosphere

    "You should be able to push vehicles wicked easy because when you break the physics system, the vehicles do Russian gymnastics" Is basically what you said. Go ahead, try to push that V3S up the hill. How much do you think it weighs? We should be able to push the sedan, and that is about it.
  2. Whyherro123

    DayZ Atmosphere

    That is an issue with the in-engine physics, not how the physics (and vehicles) are "actually supposed to be"
  3. Buakaw

    DayZ Atmosphere

    pushing a vehicle should be an option with how easy vehicles flip and do 180s. also STFU you are probably far more casual than me and will always be.
  4. Buakaw

    DayZ Atmosphere

    Honestly I am fine with whatever is happening.. I just have my own gripes with the game like complete lack of realism in some cases. And some of these are real immersion breakers imo. -the unlimited inertia-less 22km/h sprinting -not being able to shoot out of vehicles (at least Brian admitted this sucks and he actually wants to push to be able to do that) -the complete lack of stances.. why can't I get on my toes to peak over high objects or rest my gun on this ledge that I am peaking over after a sprint? Why can't we climb the simplest objects? -garages void of car loot and what not.. having to look for tires and car equipment for AGES in an abandoned game world is frustrating, repetative and doesn't make sense whatsoever especially given the socio-economical background of place we found ourselves in -the movement and animations in general.. switching stances after a sprint for example is so delayed and clumsy, it takes about 3 seconds or so.. completely unrealistic, goofy and infuriating. could probably go on ages about the animations but yeah, they will get fixed. I dearly hope they will. -the inventory system - why can a car only hold such a small amount of items? IRL I could stuff the trunk of my (small) car with 5-10 rifles easily and still have more than enough room for plenty of small stuff/ clothes. -several other limitations of the engine which I forgot but always come back to you and are annyoing and immersion breaking -not being able to flip back vehicles -fuel leaking and any other un-counterable game mechanic (ye ye drive better, it rarely happens but when it does it's super annoying) sorry for crying but yeah. there are some other major points I unfortunately forgot right now.
  5. emuthreat

    DayZ Atmosphere

    If you have driven any of the vehicles currently in SA, that experience should temper your expectations for bicycles. I'm not saying it won't happen, but I expect a lot of hilarious and frustrating things to happen with them for at least a few months. If bicycle crashes cause any damage, there's a good chance that ignoring them would be the safest route.
  6. Buakaw

    [Opinion] The Value of Base Building?

    They don't give the wrong immersion.. it's just that they are completely different games in completely different engines while we are talking survial realism hardcore in a simulation orientated engine. Like I said, I feel the biggest questionmark regarding base building is actual player-/loot-/base safety. Because, you know, safety is ever so contradicting with the game concept and what makes it so outstanding. But then again, who wants to build a camp if it's gonna be torn to shreds once you go offline? Camp raiding will go way out of proportion once more vehicles enter chernarus. Makes me really wonder whether something like Locks should be implemented. Maybe they should and there should be a really lengthy expensive process in which you can break them. One major gripe I have with the game is realism tho.. the base concepts shown so far all have easily avoidable (as in: climb-able) walls. Would suck if you wouldn't be able to just climb those. Stuff like that is really immersion killing imo. Also I would love to be able to stand on my toes when for example in the old barracks showers to look out the high window. Hope that kinda stuff will be possible eventually.
  7. Buakaw

    DayZ Atmosphere

    I haven't played DayZero but it looks fantastic - except for the recoil of the guns, it seems like none of them have any. But I really love everything else about it - movement, vehicles, items. Heard there are 60 bicycles per server. Looks like there is always (inter)action. Really hoping SA will be somewhat like that one day.
  8. eno

    Where is 0.60?

    Well... I think about vehicles. We keep hearing that the renderer isn't ready for exp... It isn't ready for stable... it isn't ready to show anything other than basically rain. Vehicles were, apparently, ready... broken but evidently ready enough to release into the wild and they're the absolutely most fucked up thing I've ever seen in any game. So if they want to keep .60 in the garage for a little longer so that it's "moar ready" that's fine by me.
  9. 2 days is nothing considering all of the time and effort needed to get large-scale testing of vehicles and storage persistence facilitated. If they put in base persistence with the 7-day rule, and don't leave it up for at least 7 days, I just won't know what to think about that. The result of the last experimental cycle was that we still continued trying to cause vehicle bugs for about a month into stable. I think that the first 'stable' iteration of .60 needs at least a week of solid uptime to allow for the proper concentrations of persistent items that would start causing problems. I know a number of people were going for vehicles last time, but I still never saw nearly enough people to believe that the majority weren't just doing the same coastal PvP recycling on the coast. Experimental 60/60 servers weren't full of people testing the new items and mechanics, it was mostly the PvP-centric crowd who got bored with stable and decided to go kill anyone dumb enough to try testing stuff out near the coast. I remember the radio massacres of the first day of .59 exp.; first time I ever got KOS'd in Dubrovka.
  10. [DGN] Johnny

    Setting People on Fire

    Personally, I would like to see fire being more useful in DayZ. I'd love to be able to burn tents down, set vehicles on fire, and burn the contents of barrels with maybe a match and some fuel. It's not as satisfying to have a scorched earth policy when you run across camps, when you can't you know, scorch stuff.
  11. [DGN] Johnny

    svd glitch?

    We've had a few dudes have this issue before. Relogging has fixed it once, and I think the other dude I just kinda kept playing and eventually it reappeared. If you accidentally dropped it, especially in a building, switch to the newui and scan the floor. The New UI is currently the only UI you can recover stuff that has fallen into the floors or collect car tents from rooftops. If it has fallen on the open ground can there can be a delay or graphic glitch, in which you won't see it for a minute or so if at all. In that case relogging normally helps. Hope this helps ^.^ Sadly this isn't purely a double carry issue. I love packing an SMG in my bag, if I'm carrying a primary that can reach out and touch someone. Not being a big fan of moving into a city or tent city to collect and taking a huge tactical hit or dealing with double carry issues like dropping weapons or not being able to climb ladders/drive vehicles. Sawed off shotguns have recently become a favorite though. Four slots of horizontal space and plenty of power to stop someone you walk into in close quarters? Yes please. I'll take some speed loaders too.
  12. [DGN] Johnny

    Why are all vehicles 100% broken?

    I do like that there are limited spawns on vehicles, they can't be transferred servers, and have their current persistence (minus the hard wipes) I think it gives every server that feel of who "owns" the server but considering they can always be taken, prevents them from retaining that title without working for it constantly. Being able to transport people and equipment quickly across terrain without burning water or food is a huge advantage. That said those same people become huge targets between the predicable paths, sound, and value of vehicles, which falls in line with risk vs reward. I feel like the multi-crew vehicles like Military tents are huge poker chips for Clans currently, and although nice for the individual player, isn't really utilized to their full potential in that situation. I can't help think of small towns and water holes controlled by gangs or factions in the post apocalypse world. You might have one or two mad maxes out there, but the majority of that is going to be owned by active communities. More eyes, more hands, more chances to secure those items. Then again more need. That said, I'm excited for bikes. I hope they are balanced well, and are extremely dangerous to ride quickly. Hitting stumps or curbs not being nearly as nonchalant as a four wheel vehicle, very likely causing serious injury or death. I think it would be novel if the motorcycle helmet reduced that risk. Bicycles breaking chains and damaging rims would also be some comedy gold. Just thoughts ^.^ lol
  13. [DGN] Johnny

    Why are all vehicles 100% broken?

    I like the spawn rates currently honestly. The biggest issue we have is finding the right type of vehicles due to existing bugs. That said, I'll clear some stuff up for you. ^.^ -All Vehicles have some bugs, but some are in a much better state once repairs then other vehicles. The V3S for example has a serious torque issue that can prevent you from climbing slight hills, even while on the road. It's not necessarily consistent either, sometimes you can chug straight up a sharp hill in first gear, and other times the smallest incline will send you rolling backwards. You can defeat this bug by zig-zagging up the hill, and we have a few Survivors who've mastered the art, but it definitely takes some skill to drive that truck well atm. ((I have a weird feeling this is due to them wanting to keep the hatchback as the best all terrain vehicle, but roads being mostly cosmetic. So I get this feeling they are tweaking values to keep the V3S from doing the monster climbing the Hatchback can do offroad, but it mutually effects the V3S on road, because the difference is mechanically negligible. Just a theory)) The Bus is probably the easiest vehicle to get stuck, on even the smallest alteration of terrain. Take the size into account and you have this recipe for heartache. I think the best applications I've seen for it is for roadblocks and as a gate for bases on non-public shards. I haven't gotten a chance to play with the sedan recently but have heard it's pretty terrible. I think it's suppose to be the fastest vehicle in the game, not entirely sure if it lives up to that standard or what exactly makes it so terrible. The Hatchback seems to be the only decent Vic atm, but it still has the Stall Bug (which happens the first time you repair it, and when switching back and forth from legacy to new UI). To fix that bug, you need a server restart or a friend to hop into the vic and drive it for a second. The hatchback also has no issues with climbing some serious terrain, its fuel economy is magnificent, and it handles like a dream....if you stay away from 4th gear. 4th gear is too quick for the geometry of the vehicle, and the slightest turns are your enemy. 2nd and 3rd gear is advised off road, as there are what I call "IED" potholes, that have a chance to damage your tire. If you take any tire damage, your maneuverability will become less a science and more an art of managing chaos. -Vehicles do spawn with parts. The only parts that don't spawn are the doors and hoods. However each part is a chance to spawn with the body. You can easily get a vic with nothing, or a vic with a plug, one tire, and a battery default. That said, the hardest thing to find is the plugs, the most time consuming seems to the tires, and the battery is a bit of both. I'v just gotten habit of picking up plugs when I run across them and throwing them into a rainy day barrel. The bright side, in my experience, is that once you have the plug and battery installed, even it gets ruined the vehicle will still work. So yeah, it's always nice when a bug is in your favor. The downside is there are a plethera of learning lessons that will quickly lose you vehicles to server restarts, traveling without the proper equipment like tire repair kits and lug wrenches, or hitting random bullshit like stumps or fences, which can easly turn a night of helicopter farming into ..vehicle recovery. The funny thing is, that's pretty damn realistic. Haha, confirmed. Lost a V3S that way.
  14. S3V3N

    Why are all vehicles 100% broken?

    Weeeell - lots of vehicles just get driven to the edge of the map or stashed somewhere in a tent. I put mine in a tent, too; the stupid thing btw is that the car has a bigger visibility distance than the tents. Vehicles are kind of a rarity. Easy to get running though, once you have some practice on what to pick up. I also found out the hard way that a few arrows to the aircooler (front grill) will make the 4x4 blow up. Trees chopped down that fall on a car can kill it, too. Saw that in a vid. So yeah, I think the number of cars is too low and has the effect of them becoming a rarity and getting stashed away, Yet, I look at motorcycles and bikes being introduced, soon. I think more traffic on the map is good and means more encounters, perhaps more friendly ones, too. I'm not concerned about not enough cars, but I do think more mobility is a good thing. And in the future cars and weapons will be alike in the way they spawn with different "attachments". So they won't be completely broken then. Should be quite interesting.
  15. emuthreat

    Why are all vehicles 100% broken?

    Bullshit! I have owned around two-dozen different vehicles on my home server since stable hit. Whenever one starts driving very poorly, or is stuck beyond recovery, I just pull off the tires and battery, dump a shitload of bullets into it until the chassis looks destroyed, and go grab another working vehicle that I own, and look for the respawn after a restart. It's really not that big of a deal if you put in the time. Now, if you like hopping around Elektro on whichever server has the most people on it at the time, OF COURSE you aren't going to have much access to vehicles. They are persistent, and stay on a server, so you have to get invested. My first solo hatchback assembly took me three hours of searching Elektro for parts, and tediously running the tires up to Pusta. After using that to scout for sedans, It took me only about an hour to loot a few towns, and drive the wheels to the new car. Now that I have a half-dozen or so working vehicles on my server, I do what I want, when I want. Flipped a sedan heli-hunting? No problem, I'll just run a few minutes and grab the next nearest parked car that I can remember, and come back for the sedan after a restart. Get the idea? You actually have to invest significant amounts of time for the luxury of traveling quickly; and if you suck at driving, the cost of constantly repairing the vehicles outweighs the benefits. Git GUUD.
  16. I might, begrudgingly be forced to swithc back to the ole UI to get that 1/2 second advantage on spamming join. (Yes, I, just as everyone else, will spam join when all of my friends are in a full server) On .59 experimental, they were pushing patches way too fast for us to really duplicate any of the bad things that happened when multiple vehicles got together. Very resource-intensive additions were almost impossible to test for bugs, because as soon as we had a couple vehicles working, a new patch and persistence wipe made us start all over again. I'm not even sure if they know about the problems with a certain class of items. The ones that are persistent, but not used directly for storage. Hoping a .60 exp patch stays live long enough for us to cause some significant problems in a place where they are actually looking.
  17. emuthreat

    CLEanup

    That was mentioned, but not necessarily "described" in the Sept 15 status report. The specific terminology used was: Items have a 30 minute lifetime which can be refreshed by picking up the item, or directly interacting with it. Base Objects (Tents, Ammo Canisters, Protector Cases, Barrels, Vehicles) have a 45 day lifetime. This will eventually move to 7 days once systems are in place for intuitive lifetime refresh Backpacks (not including the improvised and crafted types) have a lifetime of 4 hours Crafted backpacks have a lifetime of 1 hour Don't worry, I'm sure I will find plenty of problems with the new Intuitive Lifetime Refresh system, once that is implemented. For instance, will a single barrel or tent count as a camp, or will it just despawn as soon as you walk far enough away from it? Are these types of things going to be specifically communicated in the relevant status report, or are they going to focus more on promotional materials (gameplay from the previous patch) as the latest trend has been? Personally, I would prefer the Status Reports to contain useful information for testing/playing each new game version, rather than more videos of streamers; that I could easily find in 5 other places should I decide that I wanted to look for that type of thing.
  18. Whyherro123

    Why are all vehicles 100% broken?

    Vehicles aren't supposed to be easy to get. There was a quote from Brian Hicks on Reddit (granted, from over a year ago), that stated he wanted around 10 vehicles on the map, 20 tops
  19. So finding a car/truck/bus is already very rare. Why, on top of this, every single one of them spawns without any parts at all? I could imagine that most of them lack some pieces, as batteries or some wheels, spark plugs, etc.. but it's almost as if you were forced to mount the vehicle from the chassis, just ridiculous. I've not played the mod that much, but I remember that you could fix vehicles easier than in SA. What do you guys think about this?
  20. igor-vk

    Where is 0.60?

    Every update comes after series of experimental patches and updates, I know that. I play every experimental since .3something. I just hope that not entire team is working on render and UI and that they made foundations for new weapons and vehicles (Škoda van can use same wheels and other parts, and behave somilar like sedan). Saiga probably has same animations like AK.....
  21. S3V3N

    Where is 0.60?

    That would be awesome, but they pretty much announced only the UI and Renderer: http://www.dayztv.com/news/2016/02/dayz-0-60-update-features-items-list/ While I hope for more, I'm thinking we'll see lots of smaller updates after this. They seem to give VOIP a priority and bring out the radio station next. I'm not really convinced that should even be a priority on the list and wish all the work would go into vehicles, building and AI. Non-essential stuff can be given attention to later.
  22. [DGN] Johnny

    Vehicle Flipping

    Switching back and forth with the UI can also bug out vehicles. Going from Legacy to New around a fully working vehicle has given the stall bug on three occasions. To fix it you either need a server reset, or someone else to get into your vehicle and drive it for a second or two.
  23. S3V3N

    Where is 0.60?

    As much as I'm looking forward to 0.60, I can understand why Hicks is careful with the hype. Sure, the game should look and run better, but we're not getting a better game. The lag with vehicles (meeting) will still be the same, the dumb infected will still remain untouched and maybe there won't even be rain/weather. 0.60 is a very important update, but moreso in hindsight and with regards to all the things that can be fixed thanks to it. It seems Dayz devs are in a 3 month development cycle. That's about the pace for big updates. It's not quite enough at this point. I wish they hadn't announced their beta. At least with this important update they can take the time to make sure it swings. I'm still hoping for a release in February, and I wouldn't mind it being out of the Wednesday maintenance schedule. I would prefer this release for stable and experimental likewise. As I don't think the experimental servers can take the brunt of people who will want to play this update. And it's pretty much the start of the endgame. From here on out Dayz will never be the same. Talk about raising expectations ;)
  24. pilgrim*

    Where are the weapon areas

    well, that's what has changed in the last 2 years - the high weapons spawn IS what you call "medium at best" also "high" "medium" and "low" does not exactly mean how many weapons spawn how fast. If you went in the air tower and found 5 shotguns would that be a high spawn ? You mean you are looking for places where it is easy to pick up a bunch of military weapons, ammo, mags.. The obvious places are still the obvious places. You are sitting on 50 posts about this you only have to read a few of them. BUT Every place that has that stuff has NEW problems around it that are not the same as they were 2 years ago.. you have to read the forums and watch the vids and PLAY and work it out for yourself. This is the fun of DayZ. If you want an easy starter, go to any Police Station and meet everyone else who is looking for machine guns and automatic pistols (about 85% of players all doing the same thing); If you have no weapons when you visit a Police Station, take something to hit people with. (heh). The tent cities have zombies - not many but fairly mean. Also you can STEALTH zombies now (ok? new problems = new techniques ?) Also the boots of police cars and also heli crash sites (didn't have those 2 years ago). but don't expect it to be easy. Also the high value (ie military) weapons are not the same weapons as they were 2 years ago. Ammo is scarcer than it was, for sure. You will notice. And you may have to go a long way to find a fire axe. You can also go fishing if you want to. there is no easy answer to your question, different people play different ways and there is more variety than there used to be - some PVP players complain about this - only way to do it is to go in there and play it and get a FEELING for what happens these dayz. Take a walk, find a sack and make a backpack, get food and check out a barracks - ya know ? Also there are whole new cites in the North of the map, also Prison Island, also a bunch of new spawn locations so you will 90% certain not have any idea where you are when you log in. also vehicles, etc etc.. AND there are a lot of server-exploit kick-servers on the public hive so you probably have to find a server that does not kick to play on, and if it is running daylight it might probably be pretty full. go for it. Enjoy.
  25. pilgrim*

    Vehicle Flipping

    DayZ has a proud history of deadly vehicles going right back to the start of the Mod. WOW !! Many years ago the first time I rode a pushbike into 6 inches of seawater it kind of violently exploded and killed me. you should be proud to be part of the DayZ terrifying vehicle experience. Also, FYI the stripper married me because I am dynamite in the bedroom. xx p
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