Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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2314 ExcellentAbout Maxgor
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I'm a Rattlehead!
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Maxgor changed their profile photo
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"Understanding Realism in Computer Games through Phenomenology" (DayZ discussion).
Maxgor replied to scriptfactory's topic in General Discussion
That's good to know they are trying to fix it somewhat, I haven't been keeping up with the standalone for a long time now, so I don't know what exactly they've done, just going off my previous ARMA/DayZ mod experience. It's mostly the controls that have kept me from truly being invested in ARMA. Hopefully by release the standalone will be much better to play. -
"Understanding Realism in Computer Games through Phenomenology" (DayZ discussion).
Maxgor replied to scriptfactory's topic in General Discussion
I can see the points being made about how technically third person can be considered more immersive since you have a way to kinda actual realize yourself within the games world better than just the usual first person camera view, but I still feel like first person adds to the realism better. Interesting to think about. Realism for me involves the first person view if it has a proper FOV and animations. I don't think DayZ has changed too much with its movement in particular, somewhat if I remember, but I always felt that ARMA lacked realism due it's clunky canned animations. You press button to prone, you go through the prone animation. You climb over something, you press the button and active "fence hop animation" like a robot. As not realistic or sim Battlefield is, I feel more realism from something like that just based on the ease of movement. Overall movement is just way better. It would be interesting to take that and then introduce more realistic weapon handling and other mechanics to such a smooth movement system. That to me feels like the best of both worlds. -
Maxgor started following Steak and Potatoes
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Steak and Potatoes started following Maxgor
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Well back to the main point, I personally haven't played DayZ much at all in a long while, still haven't bought DayZ Standalone and won't till most likely Beta, but I find the community here pretty good for pretty much everything that isn't DayZ lol It's not gigantic so it's just a mess of constant random topics, but it's not too tiny that you feel like you only see one or two active people. If you feel you gotta nothing else here, it's probably for the best, I mean, why continue to do something you don't like? lol
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It's an ALPHA. It's not meant to be a fun game to play.
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Rocket standing down from Dayz by end of year
Maxgor replied to Hetstaine's topic in General Discussion
My guess is that Dean figured he gets the news out now that he'll be leaving during the Beta, rather than during the Beta release, where his leaving overshadows everything. This way people will be prepared by then and it won't be such a big deal it happened. Get the whining and complaining out now and therefore the transition goes smoother when it needs to happen. -
Rocket standing down from Dayz by end of year
Maxgor replied to Hetstaine's topic in General Discussion
Can't help it, I hate trolls XD -
Rocket standing down from Dayz by end of year
Maxgor replied to Hetstaine's topic in General Discussion
Oh please...He's not leaving tomorrow, he's spending the next 10 months (Or longer by his own words), to finish up the game through Beta, where the Beta is mostly just cleaning up the game by release. -
Rocket standing down from Dayz by end of year
Maxgor replied to Hetstaine's topic in General Discussion
I'm actually rather excited to see him having free reign to make a DayZ like game how he wants and probably on a better engine too, perhaps something that doesn't require as much work to get basic stuff working smoothly lol I'm still gonna wait to buy the standalone in its Beta as that'll be a better time to buy it and will keep me entertained till Dean gets his game released. -
Rocket standing down from Dayz by end of year
Maxgor replied to Hetstaine's topic in General Discussion
He's got 10 months to get the basics down and then I don't see a reason the team can't finish up through what will be the beta and then release. Sounds like after working so long on this and living away from home, I'm honestly not surprised he wants to, especially since he can make his own studio. Just look at Irrational Games recently. Levine shutdown his big studio so he could then focus on smaller projects. I'm sure people would call that crazy after having just released Bioshock Infinite, but it makes sense that he would want to try and scale back abit. What would you do in this situation if you had the opportunity for complete freedom as head of your own studio in your home country? He said he'll stay as long as he is needed to finish, but I imagine at this point, the ideas are all set up and ready to go, it just needs development time. He isn't abandoning the project as some are making it seem. It's obvious the game won't just shutdown and be unfinished after he leaves otherwise BIS will be in big shit. Sure, they made the money, but they aren't a huge studio like EA that can take a huge PR disaster like that and keep moving because they have tons of properties. BIS is a niche gaming studio that relies on the hardcore fans to buy their games. -
Maxgor started following ChimpyGlassman (DayZ)
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ChimpyGlassman (DayZ) started following Maxgor
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I use to just go friendly with people if I'm able to, but I try and be wary. If you just KOS everyone, your doing yourself a real disservice to your experience by avoiding interaction. I started out the mod rather KOS, but then I realized that is boring as hell, so I started to try and force myself into interactions and I had some far better times then in the game. If you are with a group of friends, maybe I could see being a tad more KOS, but going solo in the game gets boring and I'd rather have the chance of interaction than no interaction at all.
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Maxgor started following ninjacalypse
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ninjacalypse started following Maxgor
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Charging people money to help you "make" a game....
Maxgor replied to jBrick's topic in General Discussion
It isn't justified when Dean has said countless times that the alpha will be very broken and buggy and to not play it if your were expecting a playable game. It warns you multiple times on its page what the state of the game is. Your excitement doesn't trump any of that at all. You're fine to have a first impression that "this is broken and buggy", but again, that's what has been said multiple times by the developer himself and warns you twice on Steam before even buying the game. I'm obviously very excited to play the standalone, I have since it was announced, but I didn't buy the game right now, cause I knew it was gonna be in a completely terrible state right now (Really, probably just launch issues alone outside of the Alpha status could be going wrong as it tends to be with online only games) and it warned me that it was going to be like that, so I'm choosing to not play it till it gets to at least beta. -
You're basically pre-ordering the game at a cheaper price, you won't have to pay anything more when it fully releases.
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Actually disregard what I said above, kinda was thinking about it totally wrong lol
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Character control is awful just like arma 2 movement
Maxgor replied to heisenberg ww's topic in General Discussion
I never expected this to change really. It's still essentially running on an older engine that is basically ARMA2. It does look like they added in the vault movement, which I think is great, but it's ARMA, it's always gonna be kinda clunky. Through the development, perhaps we'll see some smaller changes added in, perhaps borrowing stuff from what they did in ARMA3 if possible. This is still Alpha, everything is subject to change. -
*EDIT* DERP, wasn't really thinking right about what I said, kinda went the wrong direction with it.