zombietwiglet 0 Posted June 15, 2012 YESAs long as you make it unable to be targeted through cover otherwise it's another legal wallhack. Share this post Link to post Share on other sites
logan23 118 Posted June 15, 2012 YESThis would work well with the players spawn with no gun. why?Imagine the amount of Humanity you would lose for killing an unarmed/ helpless character! Share this post Link to post Share on other sites
reportinglive 0 Posted June 15, 2012 No.Would give away players location. Share this post Link to post Share on other sites
logan23 118 Posted June 15, 2012 No.Would give away players location.I'm assuming they will put it in so if your behind a rock or tree they can't get a reading. Player has to see you and be close. That's what my impression was of the mechanic. I agree it should not be a metal/player detector. Share this post Link to post Share on other sites
ThatGuyWithNoHands 0 Posted June 15, 2012 NoTwenty words. There's two. Oh fuck there's four! EIGHT! NINE! TEN! Hide and Seek Deathmatch. Mod. Return Bandit Skin. Nineteen. Twenty. Share this post Link to post Share on other sites
stinkyghost 28 Posted June 15, 2012 YESThis would be good as everyone wants to know the difference between a surivor and a bandit! It would also give the position off so more people would want to work together as they would only kill bandits! Share this post Link to post Share on other sites
Deceptor 9 Posted June 15, 2012 YESNow this will give me a choice to shoot them or let them live. Share this post Link to post Share on other sites
blackaciddevil 0 Posted June 15, 2012 YESDo bandits hear other bandits (with kind of equal hum.) heartbeats? A -500 should hear a -5000 but a -4900 don't hear him so well.Would remove a possible "mate, do you hear my heartbeat?". Bandits team up with other bandits. Share this post Link to post Share on other sites
logan23 118 Posted June 15, 2012 YESDo bandits hear other bandits (with kind of equal hum.) heartbeats? A -500 should hear a -5000 but a -4900 don't hear him so well.Would remove a possible "mate' date=' do you hear my heartbeat?". Bandits team up with other bandits.[/quote']I could see thisBandit A " I see a guy there to trick/backstab. Going to go talk to him, do you heart my heart beat?is it loud?"Bandit B "No, can't even hear it (lie)"Bandit A (walks over to player) Hey Lets team up...Stranger Player- Hears loud heart beat (Bang!) Bandit A -dead.Bandit B "I guess i was wrong about the heart beat, must have had the volume low" Share this post Link to post Share on other sites
HamptonHawkeye 0 Posted June 15, 2012 YES If someone is a killer, you can just tell. Whether they are slightly to largely mentally disturbed, or just by looking at body language. There aren't many ways to portray this in a video game and I think this is a good, subtle way. Share this post Link to post Share on other sites
Jia 1 Posted June 15, 2012 NO, unless... ...you introduce a system that triggers a reaction to people with a high humanity score as well. A newly spawned character shouldn't have a high humanity score right from the start; as a counterpart to low humanity, high humanity also needs to be the result of specific actions. A character with a high humanity should have an effect on other players as well, something that marks him/her as "friendly". (Sorry, more than 20 words...) Share this post Link to post Share on other sites
rawmeat3000 0 Posted June 15, 2012 NOI hang around with people who have really low humanity. I don't want to be breathing really hard all the time playing with my friends. Share this post Link to post Share on other sites
punisher_1 3 Posted June 15, 2012 NO, too simple and by the time I get close enough to figure it out I'm dead. Low humanity MUST have a visual indentifier at range. Share this post Link to post Share on other sites
Scurrin 0 Posted June 15, 2012 NOPeople should decide for themselves, not have the game tell them. Share this post Link to post Share on other sites
Askeladd 26 Posted June 15, 2012 YESIf the humanity would get restored after you have died. There is no reason to carry your sins over to a new character. (Sorry if someone talked about this before but didnt have the energy to read threw 62 pages:P) I relate to myself:P when i start a new character i like to change the way a play from time to time. Instead of keeping the inhumanity there could be a bigger penalty to stack the inhumanity higher for each kill.Just my thoughts on the situation:) Share this post Link to post Share on other sites
proxzor 3 Posted June 15, 2012 NO, this sounds wrong. I hate the idea of knowing how the person is and this seems really unrealistic in my eyes. I do think there should be something but a heartbeat noise doesn't really make sense. Share this post Link to post Share on other sites
logan23 118 Posted June 15, 2012 NOPeople should decide for themselves' date=' not have the game tell them.[/quote']How do you decide for your self? You have graphics, text, or VO if they have a mic.None of these would allow you to make a good judgement.You can't even tell who is a female or male in real life, how can you make a judgement on the players intent.I vote YESThis builds Tension, Fear, Uncertanty plus TearsSorry about going over the 20 word limit :( Share this post Link to post Share on other sites
sei 0 Posted June 15, 2012 NOBut if implemented then a visual indication should be added (for the deaf players) AND some gamemechanics for players with HIGH humanity./sEi Share this post Link to post Share on other sites
Lapis 4 Posted June 15, 2012 High Humaity=Loud heartbeat To low Vice versa. Itd be somewhat to tell someones intent by their body language,Facial expressions.(Although not an actual thing in ArmA itll be that little thing we cant see) Share this post Link to post Share on other sites
logan23 118 Posted June 15, 2012 I agree something is needed for players who are deaf or impaired hearing. Share this post Link to post Share on other sites
woosh 0 Posted June 15, 2012 it's a good idea but wont change the general play style of 'killing to protect gear.' Share this post Link to post Share on other sites
spaceistheplace 0 Posted June 16, 2012 YESHaving it fade over time after you meet a person would make it less irritating for friends. More like an initial instinct. Share this post Link to post Share on other sites
Gravelsack 3 Posted June 16, 2012 YES (try it out)I say give it a shot, but persistent identity would work better in the long run. Share this post Link to post Share on other sites
boombar 0 Posted June 16, 2012 YESMaybe longer respawn times for bandits? And lower for fresh survivors. Share this post Link to post Share on other sites