Fraggle (DayZ) 15720 Posted October 14, 2012 The real bad thing IMHO about Arma "2.5" engine usagePutting on a corner the "graphics quality" concern seeing also Arma 2 still looks really good and realistic, I have two "new" question for you(?):- will Dayz standalone have the same (bad IMHO) multicore CPU support as Arma 2/Dayz mod, so will it support just 4 cores\threads or is this a thing that can and will be addressed for the final release (e.g. Full support for esacores+ CPUs)?- will Dayz standalone suffer the same bad clipping problem as Arma 2/Dayz mod, so zombies through objects\walls\floors\doors\stairs or is this another thing that can and will be addressed in the standalone release? I think this one in particular is a real game-breaking issue.Thanks for your attention and answers.Regards.Pretty much any reply in regards to your question would be pure speculation so I guess patience is key. Share this post Link to post Share on other sites
hawc 63 Posted October 14, 2012 I apologise if it has been answered before but will standalone use the take-on flight model? I just tried demo version and it's very difficult to fly, well nor so much as it is to land lol.I do like the interactive cockpit and start-up procedure. Share this post Link to post Share on other sites
dallas 5195 Posted October 14, 2012 I can't speak much about the standalone, but may explain why the zombies were a bit random in their behavior.OPF/ArmA's earlier versions were mostly simulating largescale infantery scenerios or spec ops missions, where most buildings were closed off static objects. There were only very few open buildings in OFP/ArmA, the number increased slightly in ArmA2, but it wasn't really untill Arrowhead's Afghanistan themed scenery, we saw a radical change, when Takistan's majority of buildings where enterable, with several entrances, stairways and ladders. Since the AI opponents were all infantery and since even in ArmA2, buildings where more something to hide behind, rather than hide inside, I think the AI path finding inside buildings was improved from Chernarus to Takistan, where urban operation became almost the main focus.ArmA's AI opponents are meant to simulate infamtery and not zombies. While Rocket was able to force them into zombie like behaviour with injected scripts, it meant their path finding must have been a real challenge. Instead of reacting like riflemen, dropping to the ground and laying down fire, they'd switch into sprinting and had to hunt players in and out of buildings.The standalone will feature a improved map, with new buildings and new zombies.Instead of soldiers, who zig-zag to evade enemy fire, going prone to steady their aim and become smaller targets, use cover, flank or retreat when outnumbered, the standalone's zombie models will be designed as zombies, they'll "think" as zombies and can be designed to move like zombies. They'll be designed to hunt players and instead of using buildings as vantage points or firing positions, they'll treat buildings as hunting ground.With a redesign of Chernarus-plus' buildings, hopefully we'll see buildings that will feature the new philosophy from Arrowhead and Limnos. Where buildings where mostly static objects on ArmA2's Chernarus, on Arrowhead's Takistan, they were designed with advanced urban operations in mind. Better and more accurate AI path finding was implimented in and around Takistan's new buildings, because urban combat became something that happened inside the buildings, where in Chernarus urban combat was something that mostly happened around buildings. 6 Share this post Link to post Share on other sites
punisherita 4 Posted October 14, 2012 Pretty much any reply in regards to your question would be pure speculation so I guess patience is key.Not if the reply comes from Rocket or any of the Bohemia guys :-). 1 Share this post Link to post Share on other sites
setlec 0 Posted October 14, 2012 Thread unlocked. I don't want to see anyone posting anything like;"I paid for Arma 2 for nothing, what a waste. Give me DayZ for free!"You bought a game for a free mod, that was the decision you made. By the time the standalone is released, you will have 2 games (Arma 2, DayZ) for less than the price of Skyrim.People who fail to heed this warning will receive one.Couldn't agree more, my thoughts are i paid for a freemod now i can surely see my money spend for the development of a standalone game.thank you! Share this post Link to post Share on other sites
Zexis 127 Posted October 15, 2012 Getting real excited now. This has the potential to be a genre-defining title. Share this post Link to post Share on other sites
Mossad_Wafa 1 Posted October 15, 2012 Gonna be the same as now. Fucking cheaters. Share this post Link to post Share on other sites
RyanK (DayZ) 40 Posted October 15, 2012 get over it, baby Share this post Link to post Share on other sites
Papanowel (DayZ) 34 Posted October 15, 2012 OH yes,it will also keep 1000ds of players like me away with that price!The stand-alon will be much cheaper, don't be afraid. Share this post Link to post Share on other sites
opiemonster3 0 Posted October 15, 2012 This is going to be absolutely awsome,cant wait and hopefully they have a much better anti-hack system because the amount of hack boxes and hackers on arma2 dayz mod is bloody crazy Share this post Link to post Share on other sites
HellSnake 26 Posted October 15, 2012 I will post this here just in case anybody hasn't seen this. A tumblr post with some screenshots from the standalone. Unaltered, unedited, uncropped, and taken with the game at medium settings. Honest screenshots, not like that other game which name I refuse to say :Phttp://dayzdev.tumblr.com/post/33639244299/interior-work-in-progress-screenshots-taken-fromAnd the forums post by Matt Lighfoot:http://dayzmod.com/forum/index.php?/topic/100284-dayz-standalone-building-interiors/ Share this post Link to post Share on other sites
Cvm 13 Posted October 15, 2012 I will post this here just in case anybody hasn't seen this. A tumblr post with some screenshots from the standalone. Unaltered, unedited, uncropped, and taken with the game at medium settings. Honest screenshots, not like that other game which name I refuse to say :Phttp://dayzdev.tumbl...hots-taken-fromAnd the forums post by Matt Lighfoot:http://dayzmod.com/f...ding-interiors/Nice Share this post Link to post Share on other sites
Highspiral 82 Posted October 16, 2012 I'm going to miss that nice soft patch of grass in the corner of the living room. *sniff* 1 Share this post Link to post Share on other sites
griffinz 2816 Posted October 17, 2012 I just want to clarify the reason why the current Arma is so easy to "hack":The arma client is very trusting of the user. It actually *intentionally* allows user-scripts to be executed. This is where some of the best Arma mods come from...one of the best being the ACRE mod, which allows a whole radio-comms system to take place on the battlefield with geographical interference, multi-channel radios, radio frequencies, and integration of TeamSpeak 3.Without this ability to use client-side scripts in servers, this mod couldn't be possible, and this is why the DayZ *mod* will always be open to it...Arma and it's milsim gamers rely on this structure.The DayZ standalone can take this away, and not interfere with Arma's target audience/users. 6 Share this post Link to post Share on other sites
djshauny1 222 Posted October 17, 2012 Looking foward to itHopefully its on steam too :) Share this post Link to post Share on other sites
lukeman3000 5 Posted October 17, 2012 A illiteracy continues to rampage through the forumsJust because someone isn't aware that it's a combination of both engines doesn't mean you have to be a dick about it. Share this post Link to post Share on other sites
slonlo 43 Posted October 17, 2012 (edited) Just because someone isn't aware that it's a combination of both engines doesn't mean you have to be a dick about it.Of course it does... this is the internetz. Though the irony is hilarious. Edited October 17, 2012 by slonlo Share this post Link to post Share on other sites
fabiovtec 0 Posted October 17, 2012 waiting to buy... warz is very "shitty" for me Share this post Link to post Share on other sites
fabiovtec 0 Posted October 17, 2012 waiting to buy... warz is very "shitty" for me Share this post Link to post Share on other sites
jason_h44@hotmail.com 313 Posted October 17, 2012 I just want to clarify the reason why the current Arma is so easy to "hack":The arma client is very trusting of the user. It actually *intentionally* allows user-scripts to be executed. This is where some of the best Arma mods come from...one of the best being the ACRE mod, which allows a whole radio-comms system to take place on the battlefield with geographical interference, multi-channel radios, radio frequencies, and integration of TeamSpeak 3.Without this ability to use client-side scripts in servers, this mod couldn't be possible, and this is why the DayZ *mod* will always be open to it...Arma and it's milsim gamers rely on this structure.The DayZ standalone can take this away, and not interfere with Arma's target audience/users.Arma engine is open to modding/scripts which we know and there are some holes were clients can embed there on scripts temporarily ala - hacks!I believe Dayz is commonly modded on scripts also? not primarily code change in the engine as a mod/mod creator would not have direct access to the Engine Code and Parts (correct me if im wrong... :) Making Scripts the way to mod certain aspects and clients able to inject the only scripts/hacks into the mod through existing cracks in the code...With Standalone Rocket and the Guys will have full access to the code which means a more thorough clean through of said loop holes for script kiddies thus eliminating 99% of the hackers attemps, aswell as anti-hack software we should be good to go...chillax buddies we will be laughing all the way to Cherno (till a legit bandit kills us)Peace out - Falcon 1 Share this post Link to post Share on other sites
sirdaecon 1 Posted October 17, 2012 Hope that the companion dogs are implemented upon alpha launch. Share this post Link to post Share on other sites
Arlaky 3 Posted October 17, 2012 Dear Dean Hall, are a Spanish couple and we love your game. We want to tell you that you have revolutionized the concept of zombie survival in a PC game.So you should not be discouraged. We confident that DayZ Standalone will far exceed the plagiarism you are hurting.A great idea is much stronger than any multinational.Keep it up. Not because we play bad copies Warz suck.A hug from Spain.Manolo and Clara. 3 Share this post Link to post Share on other sites
JESUSARIUS REX (DayZ) 163 Posted October 17, 2012 Seriously, can't wait. The screenshots amazed me and my friends. Looks purty :) Share this post Link to post Share on other sites
sirdaecon 1 Posted October 17, 2012 Yeah hopefully they release it on Halloween time =) Share this post Link to post Share on other sites