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Dayz's Flawed Foundations: Movement and Gunplay

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1 hour ago, DayzDayzFanboy said:

Well it seems inertia is now in. 

Indeed.Tried it already and to be honest, if they fix the bugs that occur because of it, it's going to be a very good change for the gameplay.

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5 hours ago, DefectiveWater said:

Indeed.Tried it already and to be honest, if they fix the bugs that occur because of it, it's going to be a very good change for the gameplay.

I literally only had half an hour to play around on it and it was night time so I couldn't fully see the effect. Hopefully they'll get it running nicely though for stable. There appears to be some issues with collision detection currently. 

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On 10/1/2022 at 6:34 PM, DayzDayzFanboy said:

I literally only had half an hour to play around on it and it was night time so I couldn't fully see the effect. Hopefully they'll get it running nicely though for stable. There appears to be some issues with collision detection currently. 

ive seen! not if only we could get some sort of animation creation system to overhaul the movement and running animations to be more lively! I find the full running animation completely uninspiring

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Personally, I find the animations to be very inspiring. I don’t believe the animations need a complete overhaul. Maybe some simple additions, if possible. 

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9 hours ago, lakevu said:

ive seen! not if only we could get some sort of animation creation system to overhaul the movement and running animations to be more lively! I find the full running animation completely uninspiring

I kinda know what you mean. I rarely play on 3pp servers but whenever I have, I hate the way my character looks when he's sprinting. Jogging is fine. Don't know what it is, just looks derpy unless he's sprinting with a rifle in his hands. The generic animating used for crafting is pretty dumb too, but I don't mind it. It's almost iconic now, lol. 

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7 hours ago, DayzDayzFanboy said:

I kinda know what you mean. I rarely play on 3pp servers but whenever I have, I hate the way my character looks when he's sprinting. Jogging is fine. Don't know what it is, just looks derpy unless he's sprinting with a rifle in his hands. The generic animating used for crafting is pretty dumb too, but I don't mind it. It's almost iconic now, lol. 

true. i think one of my favorite animations from back in the day was from arma 2. where when you turbo sprinted, your guy would swing his arms all over the place, side to side. like he was really booking it. like it felt like there was some life in it. aswell as alot of the animations from arma 2. like the swagger of the just the standard walk animation. now the animations just seem to be striving to be "simple" and souless. like theres really no life to them.

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Everything is good in this game. There is no better one. Even the car, even with all the flaws, has the best steering wheel scheme. Character movement is excellent. However, each player can wish the best for himself.

Just imagine what version 2.0 will be like!

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I still don't get why people aren't bothered more by the "hold breath" function which eliminates sway. It makes kneeling and going prone absolute pointless. It ruins gunfights (mid range and long range) by instant super accurate shots. I still think that the gunfight fun would profit from reducing the sway to 50% (instead of the actual 100%) while holding the "hold breath" function. Perhaps you would finally need that third magazine...

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On 12/18/2022 at 4:28 AM, Officer Failure said:

I still don't get why people aren't bothered more by the "hold breath" function which eliminates sway. It makes kneeling and going prone absolute pointless. It ruins gunfights (mid range and long range) by instant super accurate shots. I still think that the gunfight fun would profit from reducing the sway to 50% (instead of the actual 100%) while holding the "hold breath" function. Perhaps you would finally need that third magazine...

I absolutely agree.

 

it’s always infuriated me that you can go from running around full speed to just hold your breathe for a quick second to get 100% accuracy. It’s honestly retarded and just shows another example of the flawed watered down mechanics of this game.

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On 1/19/2023 at 4:40 AM, DayzDayzFanboy said:

Tumbleweed

Tumble tumble tumble

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I wonder what kind of answer you can be expecting when everybody has a different idea of what their particular problem is with the game mechanics?

Plus every one of your points has been addressed in some form or another since you made them...

 

1.) Leaning speed has lead to people rapidly spamming the Q and E buttons to bob and weave their head while spraying people down.

2.) Going prone from the standing position takes a mere split second all while allowing you to hipfire your weapon on the way down.

3.) While rolling you are allowed to not only shoot but aim with hipfire mid roll.

4.) The Speed of walking and sprinting have been constrained to two speeds with nothing in between. With walking being arguably slow and sprinting being pretty fast.

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9 hours ago, lemmac said:

I wonder what kind of answer you can be expecting when everybody has a different idea of what their particular problem is with the game mechanics?

Plus every one of your points has been addressed in some form or another since you made them...

 

1.) Leaning speed has lead to people rapidly spamming the Q and E buttons to bob and weave their head while spraying people down.

2.) Going prone from the standing position takes a mere split second all while allowing you to hipfire your weapon on the way down.

3.) While rolling you are allowed to not only shoot but aim with hipfire mid roll.

4.) The Speed of walking and sprinting have been constrained to two speeds with nothing in between. With walking being arguably slow and sprinting being pretty fast.

yeah man. the answer i am expecting has to fall in line with dayz's identity. i know everyone likes to think that dayz can be "whatever you want it to be" but this is untrue. dayz does have an identity of what it is and what it isn't. so any answer i am expecting would have to be congruent with the identity of where it began. arma 2. with its mechanics and how it functioned as a game. slow, military simulation mechanics. not the fast adrenaline junkie call of duty stuff we have right now.

I will say i am happy to see some of the changes they made. such as not leaning while sprinting and the inertia system is a huge step in the right direction. but it is not nearly enough that needs to be done to bring dayz back to where it belongs. So I have been thinking about making an edit to this post and add a new section to have my ideas of what needs to happen mechanically. because at the time I was just identifying the problems but i hadnt really put any time into thinking about solutions or what the "ideal" mechanics would look like. but since then i have put alot of thought into this and do have some solutions.

My solutions
- have a delay between A & D and S & D inputs for movement. right now you can spam left right left right and that literally makes no sense. stand up in your room and try has fast as you can to move left right left right. you will see there is a delay before changing directions
- slow down both going prone from standing and crouch from standing animations. look at arma 2 or even .62 for examples of speed.
- diving to the ground should lock you in position to the direction you went down in. currently you can do a 180 while in the dive (standing to prone) motion.
- add a turn speed limiter. currently you can spin as fast as your mouse can move. this is nonsense. you should only be able to do 180's and turn at a certain pace. not snap your neck going back.
- slow down the wall climb animation. currently i think its crazy fast and just doesnt make sense.           
- force walk animation when on flights of stairs. Currently people can literally sprint up a flight of stairs like it’s a ramp. If you look back at every interaction of the game before this one. (Arma 2, .62 for examples). They all forced you to walk when on stairs which I think is appropriate to happen.

this is just a taste of the types of changes i would like made. not even touching gunplay. but i believe in high confidence that if you focus on the movement mechanics of the game first then it will have a trickle down effect into the rest of the game and the gunplay changes will become self evident because it simply wont feel right the way they are. simply because they would be so incongruent to eachother that it could not be ignored.

if you think this post has weight and you do see the problems dayz is having these regards. please. share it with others and let this get traction so the devs have a higher chance of seeing it. thats about the most we can hope to do.

 

Edited by lakevu
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They need to make two versions of the game. PC and Console, they have different features yet they are the same game just PC has mechanics that controllers would find too difficult to use.

Edited by blueshorts44
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3 hours ago, blueshorts44 said:

They need to make two versions of the game. PC and Console, they have different features yet they are the same game just PC has mechanics that controllers would find too difficult to use.

I absolutely agree.

it has come to my attention that consoles are now rivaling pc's in hardware. so muscle is not the problem anymore.

the fact of reality is that controller is the new bottle neck not the hardware. it doesnt matter what you do the controller only has so many buttoms compared to the hundreds of combinations a keyboard cna make with combo's of keys.

the controller servers as a two inch opening to a 3 foot water pipe. it simply can not take all the potential it can.

the only way to remedy this is two different versions of the game. there is no way around it.

unless you make people buy a keyboard to play on console. which 80% of people dont do because thats not why they bought a console. to not use a keyboard.

you are simply correct

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On 2/12/2023 at 12:27 PM, blueshorts44 said:

They need to make two versions of the game. PC and Console, they have different features yet they are the same game just PC has mechanics that controllers would find too difficult to use.

You WANT them to split the game in two and divide their development time?!?   We're still waiting 4 years to get bows back.

 

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