Jump to content
Ander (DayZ)

Out of bounds item/vehicles cleanup [2012-07-06]

Recommended Posts

Vehicles that remain unused for a short period of time (<=24h) outside map boundary now respawns inside map boundary at their original chance based spawn points.

Also a quick 24h notice. If you have tents hidden outside of map in the green acres- be sure to pickup your gear now as those tents will now be swept away by the strong winds of those wide plains.

(NON RP reason: no you shouldnt be building bases hidden outside of map boundaries' date=' tents and items outside of map boundary will now be removed on regular basis.)

[/quote']

then in something that will be useful to defend our bases with wire trap removes car tank with toolbox, it jumps barricade harnesses tabem is removed and then we ajdue ves leave us open hands ...:@

Share this post


Link to post
Share on other sites

If you do not have the time to defend them because of work' date=' then you should consider having a smaller camp that does not need that much defending, or none at all.

[/quote']

Yeah, I don't see how we could ever expect someone to guard the camps. "Hey buddy clanmate of mine, you're on guard duty for 4 hours, see you then!"

Think of The Walking Dead, when they all huddle up at their "Base" (The farm), they have someone on guard duty. Now sadly, I can't stay up all day and night due to RL obligations. I'm not going to recruit some European players just for guard duty neither. It's impractical to try to force someone who probably has a full time job to go on Guard duty immediately upon logging into Day Z. So I don't consider that even an option, neither should you(unless you got 100+ players clan who are super active who are on throughout the whole day).

So when there's a big group of people, what you recommend is not making a big camp but instead a bunch of spread out ones all over the place, eh? Whoever the leader is gonna have a headache and a half helping everyone find the camps. Now what you said is true, it's easier to defend smaller camps, but then my point still stands: Better to not have a camp at all. All you need is can be found and kept on your person at all times. Why bother saving anything at all? You going to put your one pair of NVGs in a camping tent that is easily found by a strolling noob who's lost? Power to you, but I'll just keep it on me.

This is the problem I earlier explained. Unless every account/character can have one vehicle and one tent tied to him which spawns as he spawns and despawns with him (probably with a 5-10 Minute delay after he disconnects) it is impossible to have realistic safe camps.

Of course, as explained earlier, anyone can claim your vehicle or raid your tent during that period.

Share this post


Link to post
Share on other sites

This is the thread that just keeps on giving.

Thank you Devs, you've made my morning.

Keep the tears flowing please.

Share this post


Link to post
Share on other sites

Vehicles that remain unused for a short period of time (<=24h) outside map boundary now respawns inside map boundary at their original chance based spawn points.

Also a quick 24h notice. If you have tents hidden outside of map in the green acres- be sure to pickup your gear now as those tents will now be swept away by the strong winds of those wide plains.

(NON RP reason: no you shouldnt be building bases hidden outside of map boundaries' date=' tents and items outside of map boundary will now be removed on regular basis.)

[/quote']

then in something that will be useful to defend our bases with wire trap removes car tank with toolbox, it jumps barricade harnesses tabem is removed and then we ajdue ves leave us open hands ...:@

What de f*ck did I just try to read?

2830449_700b.jpg

Share this post


Link to post
Share on other sites

thanks for this, should mean some more vehicles around for newer players

Share this post


Link to post
Share on other sites

Awesome cant defend your camp 24\7 dont make one .

Got sick of playing on 1 server and never seeing more then a bicycle .

What would of been better is if u guys have done it without warning .

Share this post


Link to post
Share on other sites

Nobody's asking you to share them. You're bitching about the fact you can't hide them miles away from the playfield' date=' thus denying those who don't already have vehicles the opportunity to find your camp and steal yours from you. Meanwhile you're preaching that everybody else should "try harder" and "overcome the odds". That's hypocrisy. Maybe you should try to hide your shit better within the intended play area.

They don't respawn if they're being hoarded out in the wasteland, obviously, and most clans swarm all the vehicle spawn points like locusts every time a server restarts... so yeah, it's not quite so easy for the average player to acquire them. As to your second point, check what I said above. People who don't already have a vehicle aren't going to spend 45 minutes running into the debug plains just so they can be shot in the head by a sniper rifle from 20 miles away if one of your clan mates happens to be online when they stumble across your camp surrounded by leagues of desolate nothingness.

[/quote']

I kind of don't want to respond to you because I'm over it thanks to Syncmaster's points. But as I said to him, those "epic camps" can be found (NO VEGETATION OUT THERE) by any of those who have curious minds. Look at Lunatik's post, any experienced player can easily find tents within the map(disregard his griefing of tents lol). To deter people from raiding your camp, you put it off map so people don't want to spend a long time looking for it out there (Because out there is actually vast, unlike the limited Chernarus map). BTW, overcoming the odds, means ANYTHING THAT IS THROWN YOUR WAY, meaning you have to adapt and figure out a way to outsmart those who use "unfair advantages". Adapting is a skill, and you'll use it often. Instead of being a big ol baby and saying "I QUIT DIZ GAME" because of this change, I'll post my 2 cents, and adapt. Also, for every minute you have to travel off the map, people who own their camps out there have to travel it 20 times more. The price of safety of your camp was not a cheap one.

Whatever game you are playing sounds incredibly boring. Run around going to the most popular spots on the map without a care in the world. Never caring if you die' date=' because oh well, you respawn and grab your gear from camp and start over. Sounds like a death match with a really long, boring spawn timer.

You should try playing DayZ, its a fun game.

[/quote']

I do care if I die, btw. Losing good sets of gear is STILL a big deal even for those with more at camp. I admit, lately it has seem like a big death match, all of Day Z servers. What do you think will change with this change? You think people will spend more time cycling loot/building things? Or will they just kill 3 times as much now, because there's nothing else to do really.

I love Day Z and it's elements, but I do however feel the original idea of Day Z has not been fulfilled. This Zombie Apocalypse Survival mod is currently not about surviving the zombies, but instead surviving the other players.

Would you like to enlighten me what the difference is from your Day Z and my Day Z posted above?

Share this post


Link to post
Share on other sites

If you do not have the time to defend them because of work' date=' then you should consider having a smaller camp that does not need that much defending, or none at all.

[/quote']

Yeah, I don't see how we could ever expect someone to guard the camps. "Hey buddy clanmate of mine, you're on guard duty for 4 hours, see you then!"

Think of The Walking Dead, when they all huddle up at their "Base" (The farm), they have someone on guard duty. Now sadly, I can't stay up all day and night due to RL obligations. I'm not going to recruit some European players just for guard duty neither. It's impractical to try to force someone who probably has a full time job to go on Guard duty immediately upon logging into Day Z. So I don't consider that even an option, neither should you(unless you got 100+ players clan who are super active who are on throughout the whole day).

So when there's a big group of people, what you recommend is not making a big camp but instead a bunch of spread out ones all over the place, eh? Whoever the leader is gonna have a headache and a half helping everyone find the camps. Now what you said is true, it's easier to defend smaller camps, but then my point still stands: Better to not have a camp at all. All you need is can be found and kept on your person at all times. Why bother saving anything at all? You going to put your one pair of NVGs in a camping tent that is easily found by a strolling noob who's lost? Power to you, but I'll just keep it on me.

To your last part of the post.

When I die I die, because I am a lonewolf I can't just go to a place and rearm and be just as fit as before my death. I keep the important stuff on me, and leave my tents with my spare crap. mix of food and ammo, and the spare weapon I have no room for.

And I say again, there isn't suppost to be safe camps. If you want a camp, you have to take the risk of it getting stumbled upon while your away, and getting utterly crushed just for the shitgiggles.

If not the alternative should be not having a camp, not going +10 miles off the game itself to keep it safe.

Yes it is not funny to loose it all, but the game is permadeath, upon death, you are suppost to start over. In a perfect world, even finding new people to play with, not going back to your mates that restock you with your old gear.

I can barerly be assed to set up tents, I have my weapons on me, and food and drink i find walking around or wacking off people. When I die, I do not just want to be thrown back into that. Would kill the game for me if perma death was put out, might aswell give you a spawn menu at let you pick any weapon and 1 car as it is now with people going offmap to restock

Share this post


Link to post
Share on other sites

Guess now it's not about hiding camps it's defending them. If you don't have the muscle to defend your camp imo you have no business having one in the first place.

Yes groups may have to get larger and cover all timezones. Player groups in other persistant games manage 24 hour defence very well indeed. But only the strong ones survive. The week get kicked out.

With limited people on a server at one time this will be a challenge. Not saying it will be easy but no one can defend having a map play area in game and then that map has no boundary. Removing items from a sandbox which is in effect what happens is not good.

Things are gonna get interesting.

Adapt or die... It's the Apocalypse.

Cover all 24h?........ this is a game' date=' not some 24h shift job down at the docks.

[/quote']

Share this post


Link to post
Share on other sites

In a perfect world' date=' even finding new people to play with, not going back to your mates that restock you with your old gear.

I can barerly be assed to set up tents, I have my weapons on me, and food and drink i find walking around or wacking off people. When I die, I do not just want to be thrown back into that. Would kill the game for me if perma death was put out, might aswell give you a spawn menu at let you pick any weapon and 1 car as it is now with people going offmap to restock

[/quote']

So when you do make friends with people, survive for a long time and want to continue playing with them despite a bogus "Bug" death of getting hit by a door - you mean to tell me, you wouldn't keep in contact with them? I know you said "in a perfect world", but this a video game that has to have video game elements. To get a group of friends/clanmates together and play together consistently is something that is fun to do in video games. Take that away and being in a clan is useless. Although it is a VERY INTERESTING idea (with no real way to enforce it) and might make Day Z into something else all together.

I see your points about perma death etc though, and I agree that starting over is part of the fun. But the more you play, the more experienced you become, the less starting over really means to you. When I FIRST started playing, I was scared shitless and I felt overwhelmed with how awesome Day Z was. Two months later, I know all the ins and outs, where to find loot, how to deal with players and protect myself, etc. What now? That fear of zombies is no longer there. Can you stop evolution? You can maybe prolong it but at some point, I'd imagine you'll master the mechanics/strategies of the mod. Any ideas what an advanced player should do to keep his fire lit?

Share this post


Link to post
Share on other sites

Acebane and the other hoarders...

You know, if you ke the military gear and hate looking for it, and you like working in squads... There's this cool game that's almost like Dayz. And you don't have to log in to drink soda or eat beans or avoid non-threatening zombies.

What you really want to be playing is Arma II. You should go do that.

You can team up. No zombies (since they mean no threat to you). All the vehicles and weapons you could want without all that boring duplicating... I mean server hopping... I mean amazing luck that everyone has a super rare weapon, full kit and NVGs.

Too many people want to play Arma but hang around here and circumvent the spirit of the game to play Arma with zombies.

Maybe the real Arma players are too skilled for you, so you'd prefer popping noobs in Stary Sobor so you can feel like Carlos Hathcock or whatever his name is.

  • Like 1

Share this post


Link to post
Share on other sites
those "epic camps" can be found (NO VEGETATION OUT THERE) by any of those who have curious minds. Look at Lunatik's post' date=' any experienced player can easily find tents within the map(disregard his griefing of tents lol). To deter people from raiding your camp, you put it off map so people don't want to spend a long time looking for it out there (Because out there is actually vast, unlike the limited Chernarus map).[/quote']As long as you can get out there, then... yeah fair point.

However, I'm happy playing on the 225km^2 map that has interesting features, and would rather not even have the endless wilderness acknowledged as an intended part of the game. I'm curious, and like to find good camp locations. As is, there's plenty of great places to hide tents inside chernarus, which aren't immediately apparent (which stops curious tent-hunters finding them).

Which map do you think most people would want to spend their time playing on: A near-infinite map where 1% is actually interesting, or a limited-but-huge map where 100% is interesting?

Seeing as most people want to play on a map that actually has features, then either:

1) These people are just scrubs that need to learn to play the game in the most optimal way, and should start off-mapping themselves.

or

2) off-mappers are exploiting the spirit of the game.

IMHO, UN zombie-quarantine helicopters should fire on you if you leave Chernarus, to explain why we can't "win" the game by simply leaving the conflict ;)

You can maybe prolong it but at some point' date=' I'd imagine you'll master the mechanics/strategies of the mod. Any ideas what an advanced player should do to keep his fire lit?

[/quote']Do something constructive, like trying to create trading posts inside the map, or enforcing the rule of civilisation by escorting noobs into cherno and only fighting the people who attack you first? There's so much potential yet to be realised in this mod, like you say, and a lot of that potential COULD ALREADY be realised, if only there were players out there willing to expand their role-playing beyond the "scared coward with a long range rifle" character. Doesn't role-playing that same persona get boring too? This is a storytelling game, try experiencing a story of the "brave hero" instead some time.

N.B. The popular choices of the "murderous bandit" and the "scared survivor" are indeed important characters to be played IMO, but it's the masterful players that should lead the way for the rest of us by exploring new types of characters. This includes any style of role-play from the "selfless medic" to the "slave trader".

Share this post


Link to post
Share on other sites

You can maybe prolong it but at some point' date=' I'd imagine you'll master the mechanics/strategies of the mod. Any ideas what an advanced player should do to keep his fire lit?

[/quote']

Kill other players... dunno... only thing that keeps this mod interesting for me. But that much interesting that I didn't play the last 5 days :P

Share this post


Link to post
Share on other sites

Quit using vehicles about a week ago due to the volume of people who magically discover camps when you park vehicles in there. I had a few camps, one with and one without. The one with never lasted more than a few hours before being infested with Ghille wearing M1A4 SD wielding warpers, the one without has been un-found for 2 week. Make of that what you will but I know what my deductions lead me to believe.

Share this post


Link to post
Share on other sites

Quit using vehicles about a week ago due to the volume of people who magically discover camps when you park vehicles in there. I had a few camps' date=' one with and one without. The one with never lasted more than a few hours before being infested with Ghille wearing M1A4 SD wielding warpers, the one without has been un-found for 2 week. Make of that what you will but I know what my deductions lead me to believe.

[/quote']

Never park your car near your tents.

And I also stopped using cars because they will only get stolen in 15 minutes by some hackz0rz or right out disappear after a server restart.

Lost 4 vehicles during the last two weeks due to server restarts and gave up on it.

Share this post


Link to post
Share on other sites

Acebane and the other hoarders...

You know' date=' if you ke the military gear and hate looking for it, and you like working in squads... There's this cool game that's almost like Dayz. And you don't have to log in to drink soda or eat beans or avoid non-threatening zombies.

What you really want to be playing is Arma II. You should go do that.

You can team up. No zombies (since they mean no threat to you). All the vehicles and weapons you could want without all that boring duplicating... I mean server hopping... I mean amazing luck that everyone has a super rare weapon, full kit and NVGs.

Too many people want to play Arma but hang around here and circumvent the spirit of the game to play Arma with zombies.

Maybe the real Arma players are too skilled for you, so you'd prefer popping noobs in Stary Sobor so you can feel like Carlos Hathcock or whatever his name is.

[/quote']

Thanks for your input, but some of the players like me for example, have played ARMA 2 several times prior to Day Z. Played the poopy outa ACE Mod, played tactically, played Death Matches, played just about everything in ARMA 2 (Check my youtube channel for some proof, look at TVT Moments).

I like Day Z because I'm MORE afraid to die than in usual ARMA 2, because I know I'll have to regather everything I've earned in my current character's life. Anyone can deal with zombies effectively atm via running into houses and picking them one by one (have to be wise/stealthy/stingy with ammo). To claim zombies are hard, just means you've not mastered how to deal with them just yet. Which is fine, all players will learn at their own pace. I'm just stating that for more experienced players, there's no much to do at the "end game" besides go and kill players pretty much.

Share this post


Link to post
Share on other sites

Acebane and the other hoarders...

You know' date=' if you ke the military gear and hate looking for it, and you like working in squads... There's this cool game that's almost like Dayz. And you don't have to log in to drink soda or eat beans or avoid non-threatening zombies.

What you really want to be playing is Arma II. You should go do that.

You can team up. No zombies (since they mean no threat to you). All the vehicles and weapons you could want without all that boring duplicating... I mean server hopping... I mean amazing luck that everyone has a super rare weapon, full kit and NVGs.

Too many people want to play Arma but hang around here and circumvent the spirit of the game to play Arma with zombies.

Maybe the real Arma players are too skilled for you, so you'd prefer popping noobs in Stary Sobor so you can feel like Carlos Hathcock or whatever his name is.

[/quote']

Thanks for your input, but some of the players like me for example, have played ARMA 2 several times prior to Day Z. Played the poopy outa ACE Mod, played tactically, played Death Matches, played just about everything in ARMA 2 (Check my youtube channel for some proof, look at TVT Moments).

I like Day Z because I'm MORE afraid to die than in usual ARMA 2, because I know I'll have to regather everything I've earned in my current character's life. Anyone can deal with zombies effectively atm via running into houses and picking them one by one (have to be wise/stealthy/stingy with ammo). To claim zombies are hard, just means you've not mastered how to deal with them just yet. Which is fine, all players will learn at their own pace. I'm just stating that for more experienced players, there's no much to do at the "end game" besides go and kill players pretty much.

ACE2 and PR > DayZ IMHO.

Rocket just seems to have no real master plan laid out how to make all this work with the engine limitations. Pretty weird considering he is mainly a game designer. If he were a coder okay...

ACE2 and PR did. Their concepts work fine with the engine, yet DayZ doesn't as since the constant decline or non movement since 1.3 or so I am starting to lose faith ;)

Share this post


Link to post
Share on other sites

Although my camp is not out of the map (I like the woods) I think camping in the wilderness should be allowed. This increases the playable area, and who has a base far had a hard time to bring all things there. Yesterday me and two friends made ​​an excursion to the "plains" in order to find some camp. That was fun. Calculate the time to go and to return to some point, the necessary food and drink, etc. .. it was fun. Allow camps "off the map" makes me want to explore it. Besides being somewhat democratic, anyone can do it.

Share this post


Link to post
Share on other sites

Do something constructive' date=' like trying to create trading posts inside the map, or enforcing the rule of civilisation by escorting noobs into cherno and only fighting the people who attack you first? There's so much potential yet to be realised in this mod, like you say, and a lot of that potential COULD ALREADY be realised, if only there were players out there willing to expand their role-playing beyond the "scared coward with a long range rifle" character. Doesn't role-playing that same persona get boring too? This is a storytelling game, try experiencing a story of the "brave hero" instead some time.

N.B. The popular choices of the "murderous bandit" and the "scared survivor" are indeed important characters to be played IMO, but it's the masterful players that should lead the way for the rest of us by exploring new types of characters. This includes any style of role-play from the "selfless medic" to the "slave trader".

[/quote']

I loved your post, Actionman. Maybe role-play is something that is missing from Day Z. Problem is, not everyone has to abide by role-play and in fact, the majority of players (From my last RP community anyways), tend to look down upon role-players(naturally there's more "common" players than role-players).

If you check my Youtube channel and look at videos like "Bandit Acts" where I am technically role-playing a "robber" or my video of Chopper Fun where I pick up random people in Day Z and give them rides, it all seems for nothing when the "common" players are shooting you despite your deeds. Do you keep on with the ambition and determination to change the whole 400k Day Z community's outlook on Day Z? Or do you fall back into what Day Z has become and start shooting back prior to provocation?

I admire your will if you can do it, but I always find myself back at square one after a few hours. I set off trying to rob someone or make the day of someone, I end up killing others in fear of them shooting me on sight.

Share this post


Link to post
Share on other sites

Acebane and the other hoarders...

You know' date=' if you ke the military gear and hate looking for it, and you like working in squads... There's this cool game that's almost like Dayz. And you don't have to log in to drink soda or eat beans or avoid non-threatening zombies.

What you really want to be playing is Arma II. You should go do that.

You can team up. No zombies (since they mean no threat to you). All the vehicles and weapons you could want without all that boring duplicating... I mean server hopping... I mean amazing luck that everyone has a super rare weapon, full kit and NVGs.

Too many people want to play Arma but hang around here and circumvent the spirit of the game to play Arma with zombies.

Maybe the real Arma players are too skilled for you, so you'd prefer popping noobs in Stary Sobor so you can feel like Carlos Hathcock or whatever his name is.

[/quote']

Thanks for your input, but some of the players like me for example, have played ARMA 2 several times prior to Day Z. Played the poopy outa ACE Mod, played tactically, played Death Matches, played just about everything in ARMA 2 (Check my youtube channel for some proof, look at TVT Moments).

I like Day Z because I'm MORE afraid to die than in usual ARMA 2, because I know I'll have to regather everything I've earned in my current character's life. Anyone can deal with zombies effectively atm via running into houses and picking them one by one (have to be wise/stealthy/stingy with ammo). To claim zombies are hard, just means you've not mastered how to deal with them just yet. Which is fine, all players will learn at their own pace. I'm just stating that for more experienced players, there's no much to do at the "end game" besides go and kill players pretty much.

So you feel challenged that you have to run back to your off map camp?

I know that you feel superior and like you are an advanced player. Condescension drips from your posts.

We all bow to your advanced skills. But seriously, all that you've done is teamed up with people to gather things. When you die, you must get more stuff from the pool.

I understand your problem. I don't know why you're playing, either. Maybe having your stuff on map will bring back some challenge, even at your level of skill.

Share this post


Link to post
Share on other sites

In a perfect world' date=' even finding new people to play with, not going back to your mates that restock you with your old gear.

I can barerly be assed to set up tents, I have my weapons on me, and food and drink i find walking around or wacking off people. When I die, I do not just want to be thrown back into that. Would kill the game for me if perma death was put out, might aswell give you a spawn menu at let you pick any weapon and 1 car as it is now with people going offmap to restock

[/quote']

So when you do make friends with people, survive for a long time and want to continue playing with them despite a bogus "Bug" death of getting hit by a door - you mean to tell me, you wouldn't keep in contact with them? I know you said "in a perfect world", but this a video game that has to have video game elements. To get a group of friends/clanmates together and play together consistently is something that is fun to do in video games. Take that away and being in a clan is useless. Although it is a VERY INTERESTING idea (with no real way to enforce it) and might make Day Z into something else all together.

I see your points about perma death etc though, and I agree that starting over is part of the fun. But the more you play, the more experienced you become, the less starting over really means to you. When I FIRST started playing, I was scared shitless and I felt overwhelmed with how awesome Day Z was. Two months later, I know all the ins and outs, where to find loot, how to deal with players and protect myself, etc. What now? That fear of zombies is no longer there. Can you stop evolution? You can maybe prolong it but at some point, I'd imagine you'll master the mechanics/strategies of the mod. Any ideas what an advanced player should do to keep his fire lit?

Don't worry, I didn't really mean for people to actually go and leave their friends upon death ;)

But being in a group that just fully reequips you if you die, just defeats permadeath.

Which is fine, I just do not see the reason for those huge offmap camps just to restock weapons and ammo.

If your whole group gets mowed down, it should be starting over, or going to a camp that is most likely going to be stumpled upon by some random dude, who is in fact lost, and hits the jackpot.

Though I would really like the idéa of it being possible to take over a city and clean it effectively from infected, and maybe having some kind of storage unit as long as the town is cleared.

Or maybe just even make carrying and dropping a backpack that doesn't despawn. I would personally love a backpack I can drop under a tree, that will be there even after a server reset.

Would most likely fill it with those tools that are essential but hard to find (like a knife... can't believe how easy it is to find guns and nades... BUT A KNIFE!? or matches? hate having to go through 3 stores just to find a single box lol, making fire IRL is to easy compared to dayz xD)

Sure someone can go tree to tree to find it... But good fucking luck! xD If someone really finds my backpack in the middle of a forrest with 100'erds of trees, he deserves it

Share this post


Link to post
Share on other sites

So you feel challenged that you have to run back to your off map camp?

I know that you feel superior and like you are an advanced player. Condescension drips from your posts.

We all bow to your advanced skills. But seriously' date=' all that you've done is teamed up with people to gather things. When you die, you must get more stuff from the pool.

I understand your problem. I don't know why you're playing, either. Maybe having your stuff on map will bring back some challenge, even at your level of skill.

[/quote']

The "Challenge" is gathering more loot for my group that way we have something to do. Opposed to "Let's go to NW Airfield to kill some n00bz", I can set an objective for my clan with "We're looking for SD Weapons, boys. Let's get to it".

I'm actually a very humble player, and I don't mean to sound "I R TEH BESTEST U GUIZ R N00BZ". I'm referring to players who have done just about everything they could in Day Z, thus I call them more experienced. I know even less experienced players have valid opinions too, but I'm looking for answers of what other players who have played for 2 months+ use for incentive.

Gathering stuff with people whom I've teamed up with (A clan) is actually fun still. I just want to have purpose to go to those danger zones besides "WE MITE FIND SOME PLAYERZ 2 SH00T AT."

If you're a leader of a clan and you and your guys did countless runs at high danger spots, died here and there and spent HOURS doing that - wouldn't it be hard for you to keep them going when everything we worked for is wiped? I'm looking for something to do for my clan while keeping the spirit of Day Z alive.

Keeping things on map will just accelerate the "Wiping" process of your collections, thus why I decide not to make camps from this point forward. My "level of skill" is just average, but with the mass amount of new players to the ARMA 2 series in general, anyone who has played ARMA 2 before can call themselves experienced, pretty much.

Share this post


Link to post
Share on other sites

So you feel challenged that you have to run back to your off map camp?

I know that you feel superior and like you are an advanced player. Condescension drips from your posts.

We all bow to your advanced skills. But seriously' date=' all that you've done is teamed up with people to gather things. When you die, you must get more stuff from the pool.

I understand your problem. I don't know why you're playing, either. Maybe having your stuff on map will bring back some challenge, even at your level of skill.

[/quote']

The "Challenge" is gathering more loot for my group that way we have something to do. Opposed to "Let's go to NW Airfield to kill some n00bz", I can set an objective for my clan with "We're looking for SD Weapons, boys. Let's get to it".

I'm actually a very humble player, and I don't mean to sound "I R TEH BESTEST U GUIZ R N00BZ". I'm referring to players who have done just about everything they could in Day Z, thus I call them more experienced. I know even less experienced players have valid opinions too, but I'm looking for answers of what other players who have played for 2 months+ use for incentive.

Gathering stuff with people whom I've teamed up with (A clan) is actually fun still. I just want to have purpose to go to those danger zones besides "WE MITE FIND SOME PLAYERZ 2 SH00T AT."

If you're a leader of a clan and you and your guys did countless runs at high danger spots, died here and there and spent HOURS doing that - wouldn't it be hard for you to keep them going when everything we worked for is wiped? I'm looking for something to do for my clan while keeping the spirit of Day Z alive.

Keeping things on map will just accelerate the "Wiping" process of your collections, thus why I decide not to make camps from this point forward. My "level of skill" is just average, but with the mass amount of new players to the ARMA 2 series in general, anyone who has played ARMA 2 before can call themselves experienced, pretty much.

That's all good stuff.

Sounds like your next challenge was how to make camp and stay in bounds as they are now defined... And you're folding. But that's cool. I understand that sometimes things get too hard, even for the advanced players.

I haven't been playing for 2+ months yet, so I can't give you any answers. Maybe start a thread in the general section to solicit opinions?

Share this post


Link to post
Share on other sites

That's all good stuff.

Sounds like your next challenge was how to make camp and stay in bounds as they are now defined... And you're folding. But that's cool. I understand that sometimes things get too hard' date=' even for the advanced players.

I haven't been playing for 2+ months yet, so I can't give you any answers. Maybe start a thread in the general section to solicit opinions?

[/quote']

I've placed tents several times within the map's limits. It's been raided each time and to be quite honest, I'm out of spots on map. So instead of trying a previous spots of mine, I figured just don't make a camp. There's nothing difficult about placing a camp inside the map borders, just FYI. No matter how good you hide it, there's always a chance of it getting raided so it's just a gamble. Nothing skill related at all.

I'll pass on the making a thread about it on General Forums. What has been discussed here has given me some insight and ideas of how to deal with my "dilemma". It'll be far-fetched and basically impossible, but it's something to do.

P.S. Your condescending tone was amusing lol.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×