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Xbox Experimental Update 1.11 (Changelog)

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Experimental Update 1 - 1.11.153686 (Xbox released on 20.01.2021)

Spoiler

ADDED

  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base building contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player's hands with blood
  • An applied splint would disappear if the player's inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization 
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn't empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4x4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped them while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater

CHANGED

  • Updated the Tarp (Fabric) durability, textures and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits

CENTRAL ECONOMY

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries wont spawn with a full charge anymore
  • Fixed: spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

CONSOLES

  • Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
  • Fixed: The info widget in the vicinity does not pop up consistently
  • Fixed: Tent doors were missing collision after their destruction
  • Fixed: Inventory interaction hints were not shown properly on items with quantity sometime

Experimental Update 2 - 1.11.153698 (Xbox Released on 28.01.2021)

Spoiler

FIXED

  • Improved the client performance when holding an item in hands
  • Continued damage from a fireplace or barbed wire after moving away from it
  • Packing a tent while having an item in the hands would not hide the item
  • Resuscitation while having an item in hands caused it to appear in the middle of the action
  • Blurred text on the logout dialog window
  • Camera clipping issues in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain

CHANGED

  • The flare from the signal pistol now falls down slower

Experimental Update 2 - 1.11.153717 (Xbox Released on 04.02.2021)

Spoiler

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS

FIXED

  • Could not attach an item on selected attachment slot in the inventory
  • It was not possible to equip items using micro-management
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometime place objects inside furniture of buildings

KNOWN ISSUES

  • The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly
  • Epinephrine is not working correctly - a fix for this will be deployed shortly

 

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Barbed Wire and Fire now deal damage to infected and animals.

Does that mean a zombie can no longer climb over a double barbed wired fence?

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Version 1.11.153717 (Xbox Released on 04.02.2021)

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS

FIXED

  • Could not attach an item on selected attachment slot in the inventory
  • It was not possible to equip items using micro-management
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometime place objects inside furniture of buildings

Known Issues

  • The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly
  • Epinephrine is not working correctly - a fix for this will be deployed shortly
  • Like 1

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@lynn.zaw I was only able to get to this list via the link from twitter. There isn't a visible subcategory under Console Updates  -> Xbox Experimental Updates  where I would expect to see this.

 

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12 hours ago, lynn.zaw said:

Version 1.11.153717 (Xbox Released on 04.02.2021)

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS

FIXED

  • Could not attach an item on selected attachment slot in the inventory
  • It was not possible to equip items using micro-management
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometime place objects inside furniture of buildings

Known Issues

  • The new 20 round magazine can currently not be used with the VSS - a fix for this will be deployed shortly
  • Epinephrine is not working correctly - a fix for this will be deployed shortly

Is the SVAL a tier 4 spawn or a Heli Crash Site Spawn? loving the bug fixes & new weapon, thanks for the teams hard work. Will try looking on Xbox EXP for the SVAL

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You can’t place gates in front of tents to secure them I.e you can’t make a gate upclose to the front of it and there is a massive gap so people can just boost in and also you can’t build gates or walls at the front of sheds because if the smallest concrete slope can you do something about that thanks 

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2 hours ago, Geo93 said:

You can’t place gates in front of tents to secure them I.e you can’t make a gate upclose to the front of it and there is a massive gap so people can just boost in and also you can’t build gates or walls at the front of sheds because if the smallest concrete slope can you do something about that thanks 

That is intentional you know. And why would you put a gate in front of a tent when anybody with a knife can cut the tent down from the side anyway?

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7 hours ago, TheYetiBum said:

Is the SVAL a tier 4 spawn or a Heli Crash Site Spawn?

Heli crash only (on pc, but I expect that its identical on xbox)

so6Eya3.png

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On 2/5/2021 at 8:14 AM, Derleth said:

That is intentional you know. And why would you put a gate in front of a tent when anybody with a knife can cut the tent down from the side anyway?

You can if base damage is on but some servers have it off and it’s not intentional 

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1 hour ago, Geo93 said:

You can if base damage is on but some servers have it off and it’s not intentional 

You are speaking community servers then. Tents are not intended to be impassable barriers to secure loot, and you are not supposed to be able to build fences so that they clip into existing structures. That some servers allow tents to be used that way does not make it a bug when you can't build a fence in front of the entrance. Vanilla features are intended to be in a certain way.

Yes, server owners can configure (and mod in the PC world) as they wish, but it can and will often clash with how the system is designed.

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U can not drive on a high severe ever give us a bike fuck the cars off dog tag when kill players better gun 

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