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Experimental Update 1.09 (Changelog)

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Flag pole kit can't be disassembled back.

Also there is no rotate option in the placement mode.

 

Do I need to create ticket in the issue section?

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38 minutes ago, CatKiss said:

Flag pole kit can't be disassembled back.

Also there is no rotate option in the placement mode.

 

Do I need to create ticket in the issue section?

If you have the time yes 🙂

there not reading it here that's for sure

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17 minutes ago, McWendy said:

If you have the time yes 🙂

there not reading it here that's for sure

Yep I do..

My previous issue ticket about ceilings was fixed pretty fast.

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1 minute ago, CatKiss said:

Yep I do..

My previous issue ticket about ceilings was fixed pretty fast.

Tickets yes. Said about here on this forum as a general post. Those hardly get if at all Read. 

 

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11 hours ago, McWendy said:

Tickets yes. Said about here on this forum as a general post. Those hardly get if at all Read. 

 

I barely understand how to navigate the feedback tracker, it should be updated with less clutter, made more accessible to just quickly report a bug. I've used it before but it took me 20mins just to figure it out where to post.

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Please add a bow and a crossbow!!!

The firearms are already full, and there are few primitive things for survival. Design survival and don't make life easier for the players.

We must be afraid of zombies !!!

 

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Hello, in update 1.8 it was written that the shot from the bot's weapon was fixed, as well as the broken AimChange https://feedback.bistudio.com/T149517. there is a test case in this thread where you can see that no damage from a shot from a bot weapon occurred and AimChange does not work https://feedback.bistudio.com/T151736.
please correct this error. thank.

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On 8/18/2020 at 7:49 PM, matty_21ps said:

Mate I'm on console, so we don't get all the "pewpew toys as it is", I play dayz for the PvP because there really isn't anything close to this game on consoles.

BI have another console title that you might also enjoy, Vigor. I have it on Xbox and I believe they just released it on Switch.

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 Those CLE changes are amazing, at least in theory. That change on helicrash spawn alone might fix loads of problems.
 Although i don't think we will see some real benefits to that on test servers, i'm sure we will do so on live servers.
 Well done.

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1 hour ago, Thundermight said:

 Those CLE changes are amazing, at least in theory. That change on helicrash spawn alone might fix loads of problems.
 Although i don't think we will see some real benefits to that on test servers, i'm sure we will do so on live servers.
 Well done.

Mind explaining? I've read through the notes but not sure how it's going to affect the loot economy.

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The bigger towns still have mostly female zombies, as described in ticket https://feedback.bistudio.com/T147052. The "min" value is apparently an absolute percentage of how many of a specific "child" to a zombie type that will spawn. In the "city" infected event there are over 60 different infected, each with a min value of 5. Since it seems the spawn event starts at the top of the list spawning 5% of each child out of the total no of that type allowed, when the total percentage reaches 100 no more zeds of that type will spawn. Since the first male city zeds come at no 31 or so you get no dude zombies in the cities.

If you edit the min values of the children so you get a total of exactly 100 all the different children spawn.

Edited by Derleth

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1 hour ago, ZingZootZephyr said:

Mind explaining? I've read through the notes but not sure how it's going to affect the loot economy.

 Everything is about this "Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)"
 Right now (on persistent servers) you can't find any rare weapon even into helicrash, because they are all "claimed". That fix goes straight to that, so almost every helicrash will have their supposed rare weapons. 
 As it seems a little, it might be far healthy than it sounds.
 You see, right now (in some servers) is almost pointless to go around the map for loot, since most of it (if not all) is already at someone's buried crate or barrrel, so most people stick to the coastal area. You can go easily for a week playing around non-coastal areas and without finding a handful of people, because there is no point going anywere else.
 With this fix we might see people going for them (helicrashes), and since they are most are toward north/west side of the map, we might see more "life" around the map instead only spawn area.

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the dropped items lie for a very long time, when you come to the Tisy you see the loot from the Berezino.

revolver 3 kg 0_o

deagle 2 kg 0_o

 

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12 hours ago, Thundermight said:

 Everything is about this "Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)"
 Right now (on persistent servers) you can't find any rare weapon even into helicrash, because they are all "claimed". That fix goes straight to that, so almost every helicrash will have their supposed rare weapons. 
 As it seems a little, it might be far healthy than it sounds.
 You see, right now (in some servers) is almost pointless to go around the map for loot, since most of it (if not all) is already at someone's buried crate or barrrel, so most people stick to the coastal area. You can go easily for a week playing around non-coastal areas and without finding a handful of people, because there is no point going anywere else.
 With this fix we might see people going for them (helicrashes), and since they are most are toward north/west side of the map, we might see more "life" around the map instead only spawn area.

So rare weapons will be no more rare weapons and we will all have rare weapons now?

I dont be sure I will like it!!!

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the minor but nonetheless very annoying bug that items won't be returned to their previous slots when swapped but placed to the slot where the swapped item belonged, is back in.

pls fix...

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5 hours ago, hegra said:

the dropped items lie for a very long time, when you come to the Tisy you see the loot from the Berezino.

revolver 3 kg 0_o

deagle 2 kg 0_o

 

This is exactly what i was afraid of - serious loot stagnation. I'd really like to know wy the dev team did this? is it just performance or do they have some gameplay meta in mind?

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9 minutes ago, helpthedeadwalk said:

This is exactly what i was afraid of - serious loot stagnation. I'd really like to know wy the dev team did this? is it just performance or do they have some gameplay meta in mind?

I regard it as an attempt to make loot cycling less attractive. I rather like it actually, I find the way you can run a lap around a town and return for a new round of looting downright silly. Good change in my book.

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5 hours ago, hegra said:

revolver 3 kg 0_o

deagle 2 kg 0_o

 

The .357 Desert Eagle weighs around 1,8 kg in real life so that's about right. However, I very very very much doubt there are any .357 revolvers weighing 3 kg... The long barrel Python (the DayZ magnum was based on that I believe) weighs 1,4 kg for example...

Edited by Derleth

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Dear friends, the loot spawn system is in deep stagnation. I loot the Tisy for 3 nights and the best thing I could find is an unloading and a can of food. 

why is the way to the Tisy not rewarded? 

I think that a person who has come such a long way should be guaranteed to be rewarded with weapons such as KAM, KA74, KA101, FAL, VSD, VSS

Two years in a state of "release" and I find SKS on Tisy 😃

please developers pay attention to this. . .

Edited by hegra
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1 hour ago, Derleth said:

I regard it as an attempt to make loot cycling less attractive. I rather like it actually, I find the way you can run a lap around a town and return for a new round of looting downright silly. Good change in my book.

I agree to a point, but the changes are pretty drastic and there is also the recent idle setting which pauses the CEL when there are no players. The more I think about it, I'd want to pause/slow down the CEL when there are more players (assuming its a pure performance change). Anyway: 

 

Item - 1.08, 1.09
ACOGOptic 7200 (2 hours), 86400 (24 hours)
AK101 , 10800 (3 hours), 172800 (48 hours)
AmmoBox_762x39_20Rnd, 10800 (3 hours), 172800 (48 hours) 
MountainBag_Blue 21600, 172800 (48 hours)
TacticalBaconCan 3600 86400 (24 hours)
BDUJacket 7200 (2 hours), 172800 (48 hours)
WoodAxe - 7200 (2 hours), 172800 (48 hours)

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@ImpulZ

Where are all the knives in 1.09?  I get that the CLE loot was incorrect at first (Livonia on Chernarus by mistake) but I for the life of me cannot find any knives anywhere so far on this patch.  The economy just feels really off.  I would hate to be a newcomer to DayZ and have 1.09 be my first experience because for whatever reason, you folks insist on having the Experimental servers be constantly raining.  Without finding a knife (or stones to craft one but they seem too rare as well), you're basically soon dead in the rain.

Can you tell us on Exp 1.09 what the nominal values are for the various knives?  Were those numbers lowered?  Were there spawn locations changed?

Where the heck are they?

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27 minutes ago, drgullen said:

@ImpulZ

Where are all the knives in 1.09?  I get that the CLE loot was incorrect at first (Livonia on Chernarus by mistake) but I for the life of me cannot find any knives anywhere so far on this patch.  The economy just feels really off.  I would hate to be a newcomer to DayZ and have 1.09 be my first experience because for whatever reason, you folks insist on having the Experimental servers be constantly raining.  Without finding a knife (or stones to craft one but they seem too rare as well), you're basically soon dead in the rain.

Can you tell us on Exp 1.09 what the nominal values are for the various knives?  Were those numbers lowered?  Were there spawn locations changed?

Where the heck are they?

I do find the odd machete and Hunting knife now and then. Hunting knifes in deer stands and the machetes in small sheds around villages. But they're to few around.

Please let us find Stones on the beach again 🙂

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37 minutes ago, drgullen said:

@ImpulZ

Where are all the knives in 1.09?  I get that the CLE loot was incorrect at first (Livonia on Chernarus by mistake) but I for the life of me cannot find any knives anywhere so far on this patch.  The economy just feels really off.  I would hate to be a newcomer to DayZ and have 1.09 be my first experience because for whatever reason, you folks insist on having the Experimental servers be constantly raining.  Without finding a knife (or stones to craft one but they seem too rare as well), you're basically soon dead in the rain.

Can you tell us on Exp 1.09 what the nominal values are for the various knives?  Were those numbers lowered?  Were there spawn locations changed?

Where the heck are they?

I’ve gone through the entire types file and there have been no major changes to the amount of knives that spawn, or where. I’ve found several myself during my journey that began in Kamy and is currently paused in Stary Yar. So I’d say you’ve just been very unlucky. 

In addition the spawn of small stones has increased, they’re all over the paths now AND on the beach, train tracks and in some slopes.

(That said I still think small stones should be a search action instead of loot cluttering the map. Better for server performance and less frustrating for players. Running with your nose glued to a train track or dirt track is a bit meh, especially in the dark...in rain.)

Edited by Derleth

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13 hours ago, Roddis said:

So rare weapons will be no more rare weapons and we will all have rare weapons now?

I dont be sure I will like it!!!

 Not really.
 It will still be as rare as helicrashes are, and even if you manage to find one (which is 3 spawns up per server max, i guess) it is not certain that you will find rare weapons, you might find some aks or m4. LAR, SVD and VSS is still rare between helicrash sites.
 What this change does do is so you no longer get locked out of those weapons because someone have them all buried somewhere.
Right now there are a fixed amount of rare weapons per server (don't quite remember the value), so if we suppose that it is 5 for LAR, once it all is on someone's storage, it change from "rare" to "no longer available".

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On 8/23/2020 at 7:55 PM, ike_d said:

BI have another console title that you might also enjoy, Vigor. I have it on Xbox and I believe they just released it on Switch.

I'm on ps4 so I'm just going to wait till sandstorm insurgency comes out next year.

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