jakub_bohemia 70 Posted June 30, 2020 UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Spoiler Added: Sporter 22 and its attachments Added: Lighter Added: Frying Pan Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly) Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace Added: Items can now be attached directly to the fireplace Added: Interactive indoor stove Added: SKVSCh Biatlon Arena location to Chernarus Added: Saint Roman ski resort location to Chernarus Added: New car wrecks on Chernarus, spawning vehicle parts Added: Character sounds for running out of breath Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be repaired using tools and materials Added: Ruined containers and tents will drop their contents onto the ground Added: Canopy Tent along with color variants Added: Color variants for the Medium Tent Added: Color variants of the Ballistic Helmet Added: Ability to pull dead bodies out of vehicles FIXED Spoiler Fixed: "Geared" trophy would not be unlocked if one of the required items was only in the hands slot Fixed: A game crash related to base building Fixed: Server errors related to throwing Fixed: Several optimizations when it comes to building collisions Fixed: Several map issues on Chernarus and Livonia Fixed: An exploit to look through walls abusing the compass Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition Fixed: No sound was played when skinning something with the machete Fixed: Bottles and canteens are now spawning with random amounts of water in them Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession Fixed: The windows of the large tent could not be interacted with when the camo net was attached Fixed: Switching to a heavy item while in throwing stance could freeze the character Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed Fixed: Reloading immediately after shooting with the Repeater would sometimes not work Fixed: Starting to shoot during firearm melee could cause extremely rapid firing Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location Fixed: Characters had misplaced items in hand and were stuck in a sitting position after becoming unconscious while entering a vehicle Fixed: It was possible to drive a car with a dead battery Fixed: The player can now remove car attachments while another player is sitting in the vehicle Fixed: It was possible to get out of vehicles too close to walls Fixed: A limping character was unable to enter the shooting gallery in amusement parks Fixed: Swapping light and heavy items while prone could glitch animations Fixed: It was possible to light a fire with an empty matchbox Fixed: Trying to chamber an already loaded weapon could break the weapon Fixed: Rotation of human meat when attached on the long stick Fixed: Switching your item in hands while placing would create false holograms Fixed: Some environmental actions could be triggered regardless of height difference Fixed: The fireplace could be ignited under water Fixed: Igniting kindling would create the resulting fireplace right under the player Fixed: It was possible to destroy the barrel fireplace by using bury ashes action Fixed: Burying ashes was possible on concrete surfaces Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off Fixed: Cooking equipment effects were present even when the fireplace went out Fixed: Damage materials for barrels and fire barrels were not applied properly Fixed: Watchtower top roof did not have collisions Fixed: Items could not be placed on the upper watchtower levels Fixed: The watchtower was not producing the right footstep sounds Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position Fixed: Ruined Barbed Wire could be mounted on a fence Fixed: Traps are now also triggered by animals and infected Fixed: Sun shaft effect was not present over the course of the day Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment Fixed: It was not possible to take an item from the hands of a dead player Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with Fixed: Several synchronization issues related to the inventory, Quick-wheel and slot reservation Fixed: Several character issues when going unconscious while swimming Fixed: Issues with the ladder in the lighthouse Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616) Fixed: The infected would not follow the player on the harbor pier Fixed: Faulty hit registration when hitting multiple components within the same damage zone Fixed: The player was able to open their inventory during the surrender gesture Fixed: Dried zucchini was missing textures Fixed: Several localization issues Fixed: Heavy items could be stacked to float in the air Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time Fixed: Specialized bullets could in certain situations be transformed into standard rounds Fixed: Tactical gloves were positioned at the players feet when held in hands Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui Fixed: Loot on the Olga wrecks' interior seats was inaccessible Fixed: Damage on barrels was not visible from distance Fixed: Attached materials could end up in the wrong watchtower slot Fixed: Incorrect HUD info about your weapon being jammed after re-connect Fixed: Restraining could be used to recharge items held in hands Fixed: It was possible to stack some items over its limit within the players inventory Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire Fixed: A possible server crash Fixed: The character could become too hot when entering certain buildings Fixed: Weight was not properly updated when soaked with water Fixed: Ruined ammo could be loaded into magazines Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing Fixed: Interrupting the "Wash hands" action would complete the action immediately Fixed: It was not possible to sprint under a certain level of stamina Fixed: Pop sound when approaching a vehicle Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck Fixed: It was not possible to jump out of green ADA 4x4s back seats Fixed: Blood bags with known blood type will keep the information when combined with an IV kit Fixed: The one-handed suicide had an improper positioning of the used tool CHANGED Spoiler Changed: The console server browser can now sort by absolute population instead of percentage of slots filled Changed: Hold breath sway pattern behavior Changed: Hold breath stamina consumption is now non-linear Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy) Changed: Fireplaces under exterior roofs will ignore rain and wind factors Changed: The stone oven is immune to rain and wind effects Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached Changed: Fireplace bark slots merged into one bark slot Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it) Changed: Reduced fireplace tripod inventory size and visuals Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes) Changed: Tent windows, walls and windows have their state persistent over server restarts Changed: Barrels and fire barrels have their lid state persistent over server restarts Changed: Splitting 1 large stone produces 3 small stones Changed: Wringing out clothing now dries clothing faster (one level per circle) Changed: Bark requires less size in the inventory Changed: Wooden Crates can now be dismantled Changed: Ruined items can not receive attachments or items into their cargo Changed: Combination of items also calculate health of the final stack Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Changed: Vehicle brake power is now increased over time instead of instantly Changed: It should now be easier to find action-widgets on base building objects Changed: Disabled the crafting of the spear for now Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied) Changed: The in-game menu no longer opens automatically after death in multiplayer Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood Changed: Performance optimization for the Watchtower Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding) Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside) Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Changed: Rain drop sounds are now played on player-made tents Changed: The Land Mine now explodes when destroyed (regardless of the armed state) Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part Changed: Fireplace lights now fade by distance based on the type of a fireplace Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update) Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8 Tweaked: When creating the Stone Oven, the opening now faces the player Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more Tweaked: Reduced the inventory size of lard Tweaked: Reduced the inventory size of small stones Tweaked: It was possible to break down the ash tree like a regular bush Tweaked: Plum and Pear can now be attached to the long stick Tweaked: Increased crafting cost of the Wooden Crate Tweaked: Particles for boiling water are now raising slower and less vertical Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead) Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings) Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier Tweaked: The combination lock will drop when important parts of the gate are destroyed Tweaked: The player swings the carp now when attacking with it Tweaked: Improved texture compression for reduced file size Tweaked: Reduced noise of the MKII Tweaked: Collisions of the Medium Tent (to allow easier entrance and exiting) Tweaked: Some grenades will no longer get deleted immediately when they run out of gas Tweaked: The dismantle action now takes longer and damages tools more Tweaked: Removed the stone mining action from the Hammer Tweaked: Soda cans can no longer be used to wash hands Tweaked: Shortened the lifetime of weapon smoke particle emitters Removed: Attachments slot for books in the fireplace inventory Removed: Fake inventory attachment slot for the spare wheel in the Olga 24 Removed: Stacking of small and large stones outside of the fireplace CENTRAL ECONOMY Chernarus Spoiler Added: Abandoned car parts into the setup (only available on car wrecks) Added: New usage flag "Lunapark" (for item spawns within amusement parks) Changed: Pristine car parts now have zero nominal (only available on spawned cars) Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the lifetime of the underground stash to 14 days Tweaked: Increased the number of spotlights Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Increased the lifetime of the CR-527 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: Metal plates spawn in randomized quantity now Tweaked: Tents now have a container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Reduced number of matchboxes Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased number of barbed wires Tweaked: Increased minimal quantity on .357 ammo piles Tweaked: 9x19 ammo piles are now exclusive to town and village Tweaked: Reduced number of .22, .380, 762x39, 762x54 and 9x19 ammo piles in world Tweaked: Mosin compensator is now available in hunting areas only Tweaked: Reduced chance for the Field Backpack to appear on infected Removed: Rag from medic tools cargo preset Fixed: Wrong category for the Field Mushroom Fixed: Wrong category for pelts Livonia Spoiler Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced lifetime of the underground stash to 14 days Tweaked: The CR-527 is now also in farm and village areas Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: 9x19 ammo piles are now village only Tweaked: Increased the minimum quantity of the 762x39 ammo pile Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the number of matchboxes Tweaked: Metal plates spawn in randomized quantity now Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased the number of barbed wires Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Tents now have container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Increased number of spotlights Removed: Restock value from the Field Mushroom Removed: Rag from medic tools cargo preset Fixed: Missing tag on the 12ga 00 Buckshots Box Fixed: Wrong category for pelts SERVER Spoiler Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation) Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server) Changed: Personal night light is by default deactivated KNOWN ISSUES Spoiler After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly As part of a fix, the stairs on platforms connected to base fences will have switched sides Mini-freezes may occur Version: 1.08.153251 (02.07.2020) GAME FIXED Fixed: Tents could be placed from large height differences Fixed: Loading a bullet could cause the weapon to break Fixed: Holding an item on quickbar while opening the inventory would end up with the widget getting stuck Fixed: It was not possible to stack bark in the fireplace Fixed: Items did not have a proper weight when split in the inventory Fixed: It was possible to refill a ruined radiator in a car Fixed: Dismantling the first floor of the watchtower would set the watchtower to a ruined state Fixed: It was possible to attach 4 pieces of cooking equipment to the fireplace CHANGED Changed: The sceneComplexity value in the profile files is now clamped, preventing users from setting custom values Version: 1.08.153258 (07.07.2020) GAME ADDED Added: The damage state of the Fence / Watchtower parts is now visible in the hud (the dot next to the targets name) FIXED Fixed: Containers with liquid did not have their correct weight after filling Fixed: Performance issues around bigger bases, which could also lead to client crashes CHANGED Tweaked: Lowered intensity of sun shafts KNOWN ISSUES The damaged states will not be displayed on the fences and watchtowers Version: 1.08.153276 (14.07.2020) GAME FIXED Fixed: A possible server crash Fixed: An issue with stacking items into items using swapping Fixed: Micro freezes caused by loading of objects such as tents, cars and base building objects CHANGED Tweaked: Temporarily disabled the sun shaft effect 1 Share this post Link to post Share on other sites
rackinglad27 138 Posted June 30, 2020 1 hour ago, jakub_bohemia said: UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Reveal hidden contents Added: Sporter 22 and its attachments Added: Lighter Added: Frying Pan Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly) Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace Added: Items can now be attached directly to the fireplace Added: Interactive indoor stove Added: SKVSCh Biatlon Arena location to Chernarus Added: Saint Roman ski resort location to Chernarus Added: New car wrecks on Chernarus, spawning vehicle parts Added: Character sounds for running out of breath Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be repaired using tools and materials Added: Ruined containers and tents will drop their contents onto the ground Added: Canopy Tent along with color variants Added: Color variants for the Medium Tent Added: Color variants of the Ballistic Helmet Added: Ability to pull dead bodies out of vehicles FIXED Reveal hidden contents Fixed: "Geared" trophy would not be unlocked if one of the required items was only in the hands slot Fixed: A game crash related to base building Fixed: Server errors related to throwing Fixed: Several optimizations when it comes to building collisions Fixed: Several map issues on Chernarus and Livonia Fixed: An exploit to look through walls abusing the compass Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition Fixed: No sound was played when skinning something with the machete Fixed: Bottles and canteens are now spawning with random amounts of water in them Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession Fixed: The windows of the large tent could not be interacted with when the camo net was attached Fixed: Switching to a heavy item while in throwing stance could freeze the character Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed Fixed: Reloading immediately after shooting with the Repeater would sometimes not work Fixed: Starting to shoot during firearm melee could cause extremely rapid firing Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location Fixed: Characters had misplaced items in hand and were stuck in a sitting position after becoming unconscious while entering a vehicle Fixed: It was possible to drive a car with a dead battery Fixed: The player can now remove car attachments while another player is sitting in the vehicle Fixed: It was possible to get out of vehicles too close to walls Fixed: A limping character was unable to enter the shooting gallery in amusement parks Fixed: Swapping light and heavy items while prone could glitch animations Fixed: It was possible to light a fire with an empty matchbox Fixed: Trying to chamber an already loaded weapon could break the weapon Fixed: Rotation of human meat when attached on the long stick Fixed: Switching your item in hands while placing would create false holograms Fixed: Some environmental actions could be triggered regardless of height difference Fixed: The fireplace could be ignited under water Fixed: Igniting kindling would create the resulting fireplace right under the player Fixed: It was possible to destroy the barrel fireplace by using bury ashes action Fixed: Burying ashes was possible on concrete surfaces Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off Fixed: Cooking equipment effects were present even when the fireplace went out Fixed: Damage materials for barrels and fire barrels were not applied properly Fixed: Watchtower top roof did not have collisions Fixed: Items could not be placed on the upper watchtower levels Fixed: The watchtower was not producing the right footstep sounds Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position Fixed: Ruined Barbed Wire could be mounted on a fence Fixed: Traps are now also triggered by animals and infected Fixed: Sun shaft effect was not present over the course of the day Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment Fixed: It was not possible to take an item from the hands of a dead player Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with Fixed: Several synchronization issues related to the inventory, Quick-wheel and slot reservation Fixed: Several character issues when going unconscious while swimming Fixed: Issues with the ladder in the lighthouse Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616) Fixed: The infected would not follow the player on the harbor pier Fixed: Faulty hit registration when hitting multiple components within the same damage zone Fixed: The player was able to open their inventory during the surrender gesture Fixed: Dried zucchini was missing textures Fixed: Several localization issues Fixed: Heavy items could be stacked to float in the air Fixed: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time Fixed: Specialized bullets could in certain situations be transformed into standard rounds Fixed: Tactical gloves were positioned at the players feet when held in hands Fixed: Character and server names were not cut after a certain length, when displayed in the main menu ui Fixed: Loot on the Olga wrecks' interior seats was inaccessible Fixed: Damage on barrels was not visible from distance Fixed: Attached materials could end up in the wrong watchtower slot Fixed: Incorrect HUD info about your weapon being jammed after re-connect Fixed: Restraining could be used to recharge items held in hands Fixed: It was possible to stack some items over its limit within the players inventory Fixed: Client performance could severely decrease when colliding with a stone oven during certain state of the fire Fixed: A possible server crash Fixed: The character could become too hot when entering certain buildings Fixed: Weight was not properly updated when soaked with water Fixed: Ruined ammo could be loaded into magazines Fixed: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing Fixed: Interrupting the "Wash hands" action would complete the action immediately Fixed: It was not possible to sprint under a certain level of stamina Fixed: Pop sound when approaching a vehicle Fixed: Trying to jump out of the Gunter 2 would result in the character getting stuck Fixed: It was not possible to jump out of green ADA 4x4s back seats Fixed: Blood bags with known blood type will keep the information when combined with an IV kit Fixed: The one-handed suicide had an improper positioning of the used tool CHANGED Reveal hidden contents Changed: The console server browser can now sort by absolute population instead of percentage of slots filled Changed: Hold breath sway pattern behavior Changed: Hold breath stamina consumption is now non-linear Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy) Changed: Fireplaces under exterior roofs will ignore rain and wind factors Changed: The stone oven is immune to rain and wind effects Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached Changed: Fireplace bark slots merged into one bark slot Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it) Changed: Reduced fireplace tripod inventory size and visuals Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes) Changed: Tent windows, walls and windows have their state persistent over server restarts Changed: Barrels and fire barrels have their lid state persistent over server restarts Changed: Splitting 1 large stone produces 3 small stones Changed: Wringing out clothing now dries clothing faster (one level per circle) Changed: Bark requires less size in the inventory Changed: Wooden Crates can now be dismantled Changed: Ruined items can not receive attachments or items into their cargo Changed: Combination of items also calculate health of the final stack Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Changed: Vehicle brake power is now increased over time instead of instantly Changed: It should now be easier to find action-widgets on base building objects Changed: Disabled the crafting of the spear for now Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied) Changed: The in-game menu no longer opens automatically after death in multiplayer Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood Changed: Performance optimization for the Watchtower Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding) Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside) Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Changed: Rain drop sounds are now played on player-made tents Changed: The Land Mine now explodes when destroyed (regardless of the armed state) Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through Changed: Base building dismantle action now returns materials according to the damaged state of the deconstructed part Changed: Fireplace lights now fade by distance based on the type of a fireplace Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update) Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8 Tweaked: When creating the Stone Oven, the opening now faces the player Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more Tweaked: Reduced the inventory size of lard Tweaked: Reduced the inventory size of small stones Tweaked: It was possible to break down the ash tree like a regular bush Tweaked: Plum and Pear can now be attached to the long stick Tweaked: Increased crafting cost of the Wooden Crate Tweaked: Particles for boiling water are now raising slower and less vertical Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead) Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings) Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier Tweaked: The combination lock will drop when important parts of the gate are destroyed Tweaked: The player swings the carp now when attacking with it Tweaked: Improved texture compression for reduced file size Tweaked: Reduced noise of the MKII Tweaked: Collisions of the Medium Tent (to allow easier entrance and exiting) Tweaked: Some grenades will no longer get deleted immediately when they run out of gas Tweaked: The dismantle action now takes longer and damages tools more Tweaked: Removed the stone mining action from the Hammer Tweaked: Soda cans can no longer be used to wash hands Tweaked: Shortened the lifetime of weapon smoke particle emitters Removed: Attachments slot for books in the fireplace inventory Removed: Fake inventory attachment slot for the spare wheel in the Olga 24 Removed: Stacking of small and large stones outside of the fireplace CENTRAL ECONOMY Chernarus Reveal hidden contents Added: Abandoned car parts into the setup (only available on car wrecks) Added: New usage flag "Lunapark" (for item spawns within amusement parks) Changed: Pristine car parts now have zero nominal (only available on spawned cars) Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the lifetime of the underground stash to 14 days Tweaked: Increased the number of spotlights Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Increased the lifetime of the CR-527 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: Metal plates spawn in randomized quantity now Tweaked: Tents now have a container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Reduced number of matchboxes Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased number of barbed wires Tweaked: Increased minimal quantity on .357 ammo piles Tweaked: 9x19 ammo piles are now exclusive to town and village Tweaked: Reduced number of .22, .380, 762x39, 762x54 and 9x19 ammo piles in world Tweaked: Mosin compensator is now available in hunting areas only Tweaked: Reduced chance for the Field Backpack to appear on infected Removed: Rag from medic tools cargo preset Fixed: Wrong category for the Field Mushroom Fixed: Wrong category for pelts Livonia Reveal hidden contents Changed: The Hesco box now has zero nominal and very short lifetime Tweaked: Reduced lifetime of the underground stash to 14 days Tweaked: The CR-527 is now also in farm and village areas Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 and 3 Tweaked: Grenades now have a restock value (slowing down the overall spawn) Tweaked: 9x19 ammo piles are now village only Tweaked: Increased the minimum quantity of the 762x39 ammo pile Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only Tweaked: Reduced the chance to get food from the infected Tweaked: Reduced the number of matchboxes Tweaked: Metal plates spawn in randomized quantity now Tweaked: Matchboxes now spawn with random quantity Tweaked: Increased the number of barbed wires Tweaked: Increased the lifetime of bear traps and landmines to 7 days Tweaked: Tents now have container category and restock value (slowing down the overall spawn) Tweaked: Medical items now spawn with random quantity Tweaked: Reduced number of cooking pots and removed restock value (faster respawning) Tweaked: Increased number of spotlights Removed: Restock value from the Field Mushroom Removed: Rag from medic tools cargo preset Fixed: Missing tag on the 12ga 00 Buckshots Box Fixed: Wrong category for pelts SERVER Reveal hidden contents Added: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation) Added: Parameters necessary for the idle mode (CE will be paused when there is no player on the server) Changed: Personal night light is by default deactivated KNOWN ISSUES Reveal hidden contents After updating your servers to the new version, it is highly recommend to restart the server once more to verify that changes to the base building system get updated properly As part of a fix, the stairs on platforms connected to base fences will have switched sides Mini-freezes may occur thank you squire, im downloading now. 🏴🤟👍 Share this post Link to post Share on other sites
SillyJoe 112 Posted June 30, 2020 @jakub_bohemia Is it recommended to delete and redownload the whole game or just download the patch (PS4 Pro + SSD)? Share this post Link to post Share on other sites
Esmy 27 Posted June 30, 2020 (edited) I can't access gates from the inside or outside. Someone told me to remove the wire. LMFAO, I'm locked out now and you can't dismantle from outside, so how do I dismantle the wire. Oof. Edited June 30, 2020 by Esmy Share this post Link to post Share on other sites
globusmc 2 Posted June 30, 2020 Where do I find the settings disableBaseDamage and disableContainerDamage ? 2 Share this post Link to post Share on other sites
GreeAI GreeAI 2 Posted June 30, 2020 Tell me where to find disableBaseDamage and disableContainerDamage please 2 Share this post Link to post Share on other sites
Crowdolskee 26 Posted June 30, 2020 We don't have the disable/enable feature for the base and container damage. This is needed badly for console private servers. Share this post Link to post Share on other sites
Crowdolskee 26 Posted June 30, 2020 (edited) Any clarification on what the added server hop and traveler points are for? @jakub_bohemia Edited June 30, 2020 by Crowdolskee 1 Share this post Link to post Share on other sites
Siefer3801 0 Posted June 30, 2020 player on official servers had a base in a barn with walls and fence blocking doors on the inside. Used 4 hand grenades 2 axes and 5 clips of ak 74 and didn't do anything to the gate or fence walls. His boxes on the inside broke( I lobbed the grenades over the top of the gate to hit the fence from the inside and threw 2 on the outside of the gate) ZERO damage done to gate still pristine as ever..... Share this post Link to post Share on other sites
SillyJoe 112 Posted June 30, 2020 Desync still as bad as before but you can finally loot the weapon in peoples hands without cutting up the whole body. The new sway system with the hunting scope is great, well done. Water render issues still not fixed and I think the overall performance is as bad as before (I can only speak for the PS4-Pro + SSD). Glow sticks seem to be broken as there is no light source coming from them and the red glowstick does look like the white one. Pretty weird. So far I would rate this Update 4.5/10 as the major problems aren't fixed yet (e.g. Desync and Performance)... 1 Share this post Link to post Share on other sites
Jamie Ratcliff 2 Posted July 1, 2020 Please fix the freezing issues on ps4 community servers. People do not want to wipe the server just for a little update. I have DM's you my server details on twitter as requested Share this post Link to post Share on other sites
matty_21ps 5 Posted July 1, 2020 (edited) One of the most frustrating inventory bugs is still present, every time while I go to inventory I holster my my weapon by pressing triangle and then I am unable to move through my inventory to select any thing I then have to leave the inventory and re enter and every thing works as normal. Extremely frustrating and time consuming. Also it always takes too many button presses to navigate through your inventory using down verses using the up input can you please look into this aswell. One last issue I've noticed today is item desync in hands and inventory is hitting me worse than before the 1.08 patch, I only play on one private server and the admin didn't wipe the sever for the patch so I'm asking if anyone else is experiencing this desync aswell or is a simple fix of wiping the server to update it going to fix the issue?. Edited July 1, 2020 by matty_21ps Forgot some rant. Share this post Link to post Share on other sites
DarkAngel Beats 0 Posted July 1, 2020 15 hours ago, jakub_bohemia said: Server config parameters disableBaseDamage and disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (see our server config documentation) I cant find this setting may I get help Share this post Link to post Share on other sites
matty_21ps 5 Posted July 1, 2020 Ghost bullets are back,desync is just as bad or worse than before and no performance issues have been fixed still get low frames and total freezes leading to blue screens in any sort combat in atc and double barracks areas at nwaf and any built up area. 7gb patch for a rabbit hunting rifle lololol. Share this post Link to post Share on other sites
jakub_bohemia 70 Posted July 1, 2020 19 hours ago, Esmy said: I can't access gates from the inside or outside. Someone told me to remove the wire. LMFAO, I'm locked out now and you can't dismantle from outside, so how do I dismantle the wire. Oof. This issue is solved by a server restart. Share this post Link to post Share on other sites
SillyJoe 112 Posted July 1, 2020 3 hours ago, matty_21ps said: Ghost bullets are back,desync is just as bad or worse than before and no performance issues have been fixed still get low frames and total freezes leading to blue screens in any sort combat in atc and double barracks areas at nwaf and any built up area. 7gb patch for a rabbit hunting rifle lololol. It's a real shame but this is pretty much what I expected... I do play DayZ since the release on consoles and the devs haven't fixed "any" major problem with the game since then. But ofc they have released a paid DLC while the game is and was still in such a bad state. Vaulting was a nice addition to the game and we all appreciate how community servers can be customized these days but as I said "no major problem" has been fixed. Cars are still deathtraps, desync/looting/inventory issues are still the same, server performance is still awfull and maybe even worse since release and the general performance is also a joke. I never agreed that dayz is simply a cash grab and BI is scaming their console customers but it's time to realsize that DayZ on console it nothing more than a cash grab! We also have to keep in mind that Xbox players were even having experimental builds and servers but they still can't get it right. DayZ is a beta game at most, the devs are imho lazy and incompented. This title should have never be released on consoles in the first place... On top we have those silly fanboys which are feeling sorry for the devs when they get critizised for their sloppy work. I can understand that some content creators (to some degree) don't open their mouth as they make decent money while playing, streaming and recording this game but the average players should open up their mouth and let this company know that their work is not ok! Share this post Link to post Share on other sites
Pari Parollo 0 Posted July 1, 2020 @jakub_bohemia base and containers damage for consoles as well please ! 😥😥😥 Is it up to You or Nitrado ....? I understand that it should be on servers GENERAL option on nitrado not .xml ? Share this post Link to post Share on other sites
Crowdolskee 26 Posted July 1, 2020 2 hours ago, Pari Parollo said: @jakub_bohemia base and containers damage for consoles as well please ! 😥😥😥 Is it up to You or Nitrado ....? I understand that it should be on servers GENERAL option on nitrado not .xml ? You are correct. The config is the general settings. It seems that the coordinate between Bohemia and Nitrado didn't happen for the update. 1 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted July 1, 2020 21 hours ago, Crowdolskee said: Any clarification on what the added server hop and traveler points are for? @jakub_bohemia Those are the respawn points used when you change servers. They are packed into another PBO file and are usually left out of this file (They weren't in the original EXP release), so its just a build error. Share this post Link to post Share on other sites
iiHighShoT 0 Posted July 1, 2020 Utter joke, since the update the lag has been just plain stupid for a game in 2020! The desync issue is also a joke I had a guy die to zombies hitting him about 30m away then 5 minutes later I can't open gates or doors so I relog to log back in to zombies slapping the heck out of my unconscious body. RIP THAT SWEET LAR AHA Share this post Link to post Share on other sites
kozlovracing 0 Posted July 1, 2020 (edited) Wrong thread Edited July 2, 2020 by kozlovracing mistake Share this post Link to post Share on other sites
JoeyB123 6 Posted July 2, 2020 Base building seems more awkward. I'm finding in the same places I built before it will let me build the base but only let me build the bottom or top frame/wall in multiple places. Share this post Link to post Share on other sites
Skimshady 68 Posted July 2, 2020 So things still get stuck in tents and barrels, cars are useless died straight away when it decided to take off to mars, also started building a base in a warehouse and you can actually just walk throw the windows so that’s pointless Share this post Link to post Share on other sites
The Road Warrior (DayZ) 38 Posted July 2, 2020 (edited) So by running the numbers and some tests I've concluded the following: A Single unarmed man can Punch through a Metal Wall/Gate in approximately; 1hr 20mins. 3 Unarmed Men can Punch through a Metal Wall/Gate in; 27mins. Whilst this seems rather improbable at first thought, this will quickly become the new meta rather than finding tools or explosives effectively making base building rather unrewarding. It can take hours to build just a single wall depending on finding the right tools and supplies to have it destroyed by someone that is literally unarmed in only an hour is rather upsetting. Alternatively three unarmed guys steam roll your gate in only half hour like termites as you were away from base or logged out for that mere half hour.EDIT: Worst case scenario; a simple AFK Macro or Auto-Clicker to take away your hard work effortlessly. Two ideas to balance: 1: Punching has a small chance to cause bleed, so consistent punching like this is difficult 2: Remove punching as a means of damaging bases. I wasn't sure if this belonged in the feedback track as this isn't a bug just a potential oversight. I also apologise for posting this both here and in the PC Update Thread just hoping for this to be corrected before it becomes the games new meta. Edited July 2, 2020 by The Road Warrior (DayZ) Share this post Link to post Share on other sites
jakub_bohemia 70 Posted July 2, 2020 14 hours ago, Crowdolskee said: You are correct. The config is the general settings. It seems that the coordinate between Bohemia and Nitrado didn't happen for the update. Should be all good now. 1 Share this post Link to post Share on other sites