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Food water consumption

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I feel that food am water consumption  on Xbox should  be closer to real life 1 to 1 1/2 day before death without water and food 3 to 5 days   game time of course so would like to see day night cycle and should also be able to walk about 10 to 15 k in a 12 hour priod

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I think the amount of food we have to eat is a bit high. water is no problem as long as you can dring forever. just use the pumps.

 

but I definetly prefer the higher need couse it forces us to search for food-sources.

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From 1 to  1.5 game-days between eating would mean players could collect 2 cans in a pocket and then loot weapons & FPS battle-royal non-stop for about a week of in-game time,  without bothering about 'survival' - they'd be certain to find another can in 24 hours of game time, just by chance, right? ...  To balance this, food would have to be really scarce, or taken out  almost altogether, to force players to grow their own or hunt or really search full time for hours, to survive
Suppose as soon as you spawn, you have 24 hours in-game time to find food?   - Either you won't find any (because it's very scarce) and 95% of players will throw a fit  because they always keep starving every time they respawn... OR food is easy to find in 24 hours in-game, so everyone just puts a couple of cans in their pack and then spends all their time in the FPS loot & battle game and doesn't bother with  "survival" stuff. Because what else is there to do in a survival game, if survival is taken care of in 10 mins every 24-48 hours? - ? So then DayZ becomes just another loot-and-fight, & from time to time you find a power-up lying around. 

If you want to eat just once in every game-day, or every 2 days - then make ALL weapons and ammo VERY VERY scarce, so that it would take you one or two full days = 48 hours searching to find just maybe 5 rounds or 1 mag.  Then you'd have the old balance back, of looking for fighting loot and also surviving at the same time - in equilibrium with each other. .

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apart from the needs being exaggerated for game play there could be another reason.

although humans can go without water for a longer time, once dehydrated, you get problems... which would have to be simulated. You not gonna be running around, maybe a slow waddle when very dehydrated, Problems regulating temperature and processing foods, vision problems,black outs... whole mess of things. so guess they kept it simple

Edited by soods
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We spawn in on the edge of thirsty, and nearly starving.

I know from personal experience that I lose a lot of strength and mental capacity if I'm even a little hungry.

Add any form of exercise to this and the results can be drastic.

Generally people eat every 3-5 hours and basically should be drinking water all the time, especially when active.

Take into consideration that our characters are constantly exerting themselves and I think it does make more sense to have things the way they are.

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9 hours ago, soods said:

apart from the needs being exaggerated for game play there could be another reason.

although humans can go without water for a longer time, one dehydrated, you get problems... which would have to be simulated. You not gonna be running around, maybe a slow waddle when very dehydrated, Problems regulating temperature and processing foods, vision problems,black outs... whole mess of things. so guess they kept it simple

yeah.. that's right soods. There's <realism> and <<realism>>  .. (what SEEMS to make the game "realistic" is what counts) ..  no one sane REALLY IRL wants to get a leg broken and gut-shot and bleed out for half a day without help, then get eaten alive by wolves.. right?  And we don't have "feelies" in the game so how do you max-immerse a player in THAT terrible situation? (NOT with lots of status markers, blood pressure, adrenaline, pain, oxygenation..for sure..)

The original idea - the whole point - of Dean Hall's DayZ Mod .. as far as I remember his interviews and comments .. was to show players that SURVIVING was difficult, dangerous and a full time job.. he said he wanted them to WORRY about staying alive ALL the time (to really FEEL it)  - He'd seen plenty of mil sims and "stranded alone on an island" type things, but never seen a game where  players would be stressed (even when there was no set THREAT to overcome in particular)  just stressed by the constant all-day problem of staying alive and not screwing up, This was his idea of giving a realistic "feeling" to survival - make the player feel STRESSED,  made them AWARE they were always "in danger" and HAD TO worry and be nervous, even when nothing "special" was happening at all.  .. As I remember - he said that was his aim because he hadn't ever seen that in any other sim. The idea is you are a survivor so you are in a difficult situation ALL the time, and you feel it all the time. That was the POINT of his game.

So that was the basic theme - hey, in DayZ Mod, if you crawled into a bush and then turned round you could break a leg.. (easy! you would damn probably break a leg)  - that was definitely "unrealistic" but things like that sure made you CAREFUL a LOT. 
Much stuff has changed since then, plenty of things changed with the Standalone, and a few good things from the Mod were left out (like boiling water in an empty can, for instance ..like zombies gradually randomly moving in towards your position (as if they could smell you around somewhere) .. if you stayed in a building sooner or later one would wander upstairs to see what was happening.. then one or two..  or you crawled across roads, and between buildings with them not seeing you if you lay still as they walked past (close) .. - but if you spoke aloud they heard you and came at you ,  and chasing  they ran fast and had totally crazy tracking (like you might expect from a no-brain zomb).. There were more of them and they moved around a LOT MORE while nothing was happening. .. all kinds of stuff..
But  the SA was supposed to be it's own game, not just the DZ Mod made into a Stand Alone.. So various game stuff was dropped, stuff was changed from the start, and new game stuff added & etc etc ..

STILL the base of the game has always been that you are a survivor and that surviving is DIFFICULT, it takes time and planning and thought, and NO stupid moves.. and then on top of that there has always been the military side of the game.. natch.. (and the ways folk play that hasn't changed much since day 1 of day zero)

         *

The Banner Header of the DayZ Blog used to include an update on player life expectancy (we lost that when they "standardized" the site) ..but..

... It SAID:

                                                             Mp9hJBb.png

 

.. TRUE (lol), I swear ..
xxP
 

Edited by pilgrim*
~
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5 hours ago, pilgrim* said:

yeah.. that's right soods. There's <realism> and <<realism>>  .. (what SEEMS to make the game "realistic" is what counts) ..  no one sane REALLY IRL wants to get a leg broken and gut-shot and bleed out for half a day without help, then get eaten alive by wolves.. right?  And we don't have "feelies" in the game so how do you max-immerse a player in THAT terrible situation? (NOT with lots of status markers, blood pressure, adrenaline, pain, oxygenation..for sure..)

The original idea - the whole point - of Dean Hall's DayZ Mod .. as far as I remember his interviews and comments .. was to show players that SURVIVING was difficult, dangerous and a full time job.. he said he wanted them to WORRY about staying alive ALL the time (to really FEEL it)  - He'd seen plenty of mil sims and "stranded alone on an island" type things, but never seen a game where  players would be stressed (even when there was no set THREAT to overcome in particular)  just stressed by the constant all-day problem of staying alive and not screwing up, This was his idea of giving a realistic "feeling" to survival - make the player feel STRESSED,  made them AWARE they were always "in danger" and HAD TO worry and be nervous, even when nothing "special" was happening at all.  .. As I remember - he said that was his aim because he hadn't ever seen that in any other sim. The idea is you are a survivor so you are in a difficult situation ALL the time, and you feel it all the time. That was the POINT of his game.

So that was the basic theme - hey, in DayZ Mod, if you crawled into a bush and then turned round you could break a leg.. (easy! you would damn probably break a leg)  - that was definitely "unrealistic" but things like that sure made you CAREFUL a LOT. 
Much stuff has changed since then, plenty of things changed with the Standalone, and a few good things from the Mod were left out (like boiling water in an empty can, for instance ..like zombies gradually randomly moving in towards your position (as if they could smell you around somewhere) .. if you stayed in a building sooner or later one would wander upstairs to see what was happening.. then one or two..  or you crawled across roads, and between buildings with them not seeing you if you lay still as they walked past (close) .. - but if you spoke aloud they heard you and came at you ,  and chasing  they ran fast and had totally crazy tracking (like you might expect from a no-brain zomb).. There were more of them and they moved around a LOT MORE while nothing was happening. .. all kinds of stuff..
But  the SA was supposed to be it's own game, not just the DZ Mod made into a Stand Alone.. So various game stuff was dropped, stuff was changed from the start, and new game stuff added & etc etc ..

STILL the base of the game has always been that you are a survivor and that surviving is DIFFICULT, it takes time and planning and thought, and NO stupid moves.. and then on top of that there has always been the military side of the game.. natch.. (and the ways folk play that hasn't changed much since day 1 of day zero)

         *

The Banner Header of the DayZ Blog used to include an update on player life expectancy (we lost that when they "standardized" the site) ..but..

... It SAID:

                                                             Mp9hJBb.png

 

.. TRUE (lol), I swear ..
xxP
 

aaaand look at steam charts >.<

modding will change 70% of what is currently in the game and the population will rise again, dayz flourished ONLY because it was community developed with dozens of spinoff mods all under the "dayz umbrella", dayz mod originally popularized it but it NEVER was the reason it STAYED popular, that was down to mods like epoch origins breaking point and more all adding their own unique spin on the gamemode giving players a choice for what kind of dayz they wanted to play, dayz standalone took away that choice and the community suffered and ended up imploding

 

nobody wants to struggle to eat food every 20 minutes, that is not difficult that is a chore and that is UNFUN

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1 hour ago, crazy mike said:

the reason it STAYED popular, that was down to mods like epoch origins breaking point and more all adding their own unique spin on the gamemode giving players a choice for what kind of dayz they wanted to play, dayz standalone took away that choice and the community suffered and ended up imploding

You mean by dumbing down the game, handing out weapons like candy and completely removing the survival aspect.  DayZ standalone is based off of DayZ mod the original survival version of this game and not any of the other ones.  

 

There's a reason why simple games are popular.  Because they are simple.  Jump in, kill some people, jump out.  Blizzard didn't get millions more people to play WoW by making it harder.  They got millions more by giving easier access to the dungeons and raiding.  AKA dumbing the game down

Edited by Guy Smiley
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8 minutes ago, Guy Smiley said:

You mean by dumbing down the game, handing out weapons like candy and completely removing the survival aspect.  DayZ standalone is based off of DayZ mod the original survival version of this game and not any of the other ones.  

incorrect, removing tedium doesnt remove difficulty, original dayz mod was not tedious, dayz standalone is. by sticking to their guns and making the game as survivalistic as possible in whoever-the-fucks eyes, they have aliented a massive majority who originally enjoyed the mod and its spin off mods aswell as shoved a stick in the bum of anybody who still had hope for the game, the issue lies with the fact that they did not allow modding and actively shut it down whenever someone tried to make a mod, that is ass backwards coming from the mod. 

it is FINE that dayz standalone is ONLY "vanilla dayz mod", the problem is that there was never any deviation from that, by the time standalone came out, vanilla dayz mod was no longer what the majority played, they tried new mods and found their home there on those servers, OR they found vanilla dayz mod servers which specifically catered to what they wanted, some more hardcore, some easier, but there was always a CHOICE in what you played. standalone had no choice, thus it progressively started to fail and look where we are now, clinging to a single update to save the game, but that update doesnt actually DO anything that will make players stay, only the chance at modding will and the return of player choice in style of gamemode

 

and yes, i know just how massive the 0.63 update is in terms of what is being done

Edited by crazy mike

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1 minute ago, crazy mike said:

incorrect, removing tedium doesnt remove difficulty, original dayz mod was not tedious, dayz standalone is. by sticking to their guns and making the game as survivalistic as possible in whoever-the-fucks eyes, they have aliented a massive majority who originally enjoyed the mod and its spin off mods aswell as shoved a stick in the bum of anybody who still had hope for the game, the issue lies with the fact that they did not allow modding and actively shut it down whenever someone tried to make a mod, that is ass backwards coming from the mod. 

it is FINE that dayz standalone is ONLY "vanilla dayz mod", the problem is that there was never any deviation from that, by the time standalone came out, vanilla dayz mod was no longer what the majority played, they tried new mods and found their home there on those servers, OR they found vanilla dayz mod servers which specifically catered to what they wanted, some more hardcore, some easier, but there was always a CHOICE in what you played. standalone had no choice, thus it progressively started to fail and look where we are now, clinging to a single update to save the game, but that update doesnt actually DO anything that will make players stay, only the chance at modding will and the return of player choice in style of gamemode

Again, to what I said.  the reason the other games were popular is because they were simpler.  Easier.  Quick weapons, quick pvp, rinse and repeat.  Enough people already bitch and moan about having to survive in the standalone so this is definitely not the game for them but someone will create their pvp fuckfest mod.

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7 minutes ago, Guy Smiley said:

Again, to what I said.  the reason the other games were popular is because they were simpler.  Easier.  Quick weapons, quick pvp, rinse and repeat.  Enough people already bitch and moan about having to survive in the standalone so this is definitely not the game for them but someone will create their pvp fuckfest mod.

then why was origins as popular as the "other ones" when it was far more difficult then vanilla with more grinding aswell as many other more challenging features added?

also i hope you realize im not just talking about the mods that changed what dayz was, im also talking about maps, do you really think EVERYONE loves chernarus? there are plenty of people who did everything they could do play something other then chernarus, and there were no shortages of maps dayz was brought onto

 

the population issue and the complaints start and end with the lack of modding, and boy do i feel bad for the xbox players lol, no hope whatsoever

Edited by crazy mike

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1 minute ago, crazy mike said:

then why was origins as popular as the "other ones" when it was far more difficult then vanilla with more grinding aswell as many other more challenging features added?

also i hope you realize im not just talking about the mods that changed what dayz was, im also talking about maps, do you really think EVERYONE loves chernarus? there are plenty of people who did everything they could do play something other then chernarus, and there were no shortages of maps dayz was brought onto

Except it wasn't as popular.  If you go by the handful of full servers, sure it looked popular.  As for maps, it's been confirmed that Namalsk is coming so that will be a nice change and other people will make maps.  Just so you know, I'm very much aware that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles.  I'm just telling you that people will go with the path of least resistance

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14 minutes ago, Guy Smiley said:

Except it wasn't as popular.  If you go by the handful of full servers, sure it looked popular.  As for maps, it's been confirmed that Namalsk is coming so that will be a nice change and other people will make maps.  Just so you know, I'm very much aware that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles.  I'm just telling you that people will go with the path of least resistance

now your just being ignorant lol, "are that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles"

this is a salt response through and through

 

vanilla dayz mod will still be popular because server owners will fix the food and drink consumption rates and people like the OP will play on their server, no mods needed :D another issue i just thought of, rockets original vision was to make a game that showcased the struggle that he went through surviving in the wilderness alone with minimal supplies, that was the original concept. dayz is currently that, its a pain in the ass its extremely easy to meet a bad end and theres aimless wandering with no hope in sight, in that regard dayz is very accurate to rockets original vision, but that does not make for a game with longevity in mind, dayz standalone was built upon that idea, there is NO endgame to surviving, the endgame is that you are not dead, that is boring as shit, endgame in dayz meant tons of things for players, going hunting for helicopters, grinding up their humanity to get the hero skin unlock, or grinding down humanity to get the german desert bandit skin, things like this which were someones everything arent in standalone, you could do this in vanilla dayz mod, but you cant do this in standalone? those 3 things were a HUGE part of "now that ive survived, what next?" endgame for vanilla dayz mod. 

 

the helicopter and skins are only an extremely small part of why standalone today is such a chore to play, why dont you see that at all....

 

https://gyazo.com/e4297b4a2781c82c3d940b35c4754e6f

https://gyazo.com/cc2fc38d63f9940babb79884da4c44d8

why couldnt i have been doing this years ago when there was still interest in dayz? this same process is identical in arma 3 and even arma 2, albiet with an older program that exported the same content, also i am using arma2oa binarize to pack the map and get it into dayz right now, dayz is not so "brand spanking new" as many people are lead on, so much of it is the same as arma 2 and 3 its pretty annoying we were downright shunned for trying to add unique and new content that people WANTED to a game idea that was originally moddable

the reasons we were giving make sense but are ultimately self defeating as the very modders the devs were trying to "protect" from fixing their mod occasionally from updates are the ones who will actually add longevity to the game

Edited by crazy mike

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2 minutes ago, crazy mike said:

now your just being ignorant lol, "are that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles"

this is a salt response through and through

 

vanilla dayz mod will still be popular because server owners will fix the food and drink consumption rates and people like the OP will play on their server, no mods needed :D another issue i just thought of, rockets original vision was to make a game that showcased the struggle that he went through surviving in the wilderness alone with minimal supplies, that was the original concept. dayz is currently that, its a pain in the ass its extremely easy to meet a bad end and theres aimless wandering with no hope in sight, in that regard dayz is very accurate to rockets original vision, but that does not make for a game with longevity in mind, dayz standalone was built upon that idea, there is NO endgame to surviving, the endgame is that you are not dead, that is boring as shit, endgame in dayz meant tons of things for players, going hunting for helicopters, grinding up their humanity to get the hero skin unlock, or grinding down humanity to get the german desert bandit skin, things like this which were someones everything arent in standalone, you could do this in vanilla dayz mod, but you cant do this in standalone? those 3 things were a HUGE part of "now that ive survived, what next?" endgame for vanilla dayz mod. 

 

the helicopter and skins are only an extremely small part of why standalone today is such a chore to play, why dont you see that at all....

Bro, Rocket was designing a survival game.  Not a skin hunting game or helicopter chasing game.  Those were all side things to do but his original vision was and still is, survival.  Hell, in the standalone, you will be able to hunt, look for helicopters, fix and rebuild vehicles, farm, live off the land, be a cannibal so I'm not sure what you are trying to get at?  At the end of the day, the goal is to stay alive.  Period.  Nothing less, nothing more. How you want to do that is up to you

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2 minutes ago, Guy Smiley said:

Bro, Rocket was designing a survival game.  Not a skin hunting game or helicopter chasing game.  Those were all side things to do but his original vision was and still is, survival.  Hell, in the standalone, you will be able to hunt, look for helicopters, fix and rebuild vehicles, farm, live off the land, be a cannibal so I'm not sure what you are trying to get at?  At the end of the day, the goal is to stay alive.  Period.  Nothing less, nothing more. How you want to do that is up to you

helicopter hunting and getting a unique look we what made dayz so entertaining to people, dayz standalone has removed all the entertaining features that people played the game for, i didnt fucking play dayz mod to eat beans all day and be content with that, i played dayz mod to thrive in a tense open world that always tried to kill me and did fun and crazy shit while i was at it, ask anybody who doesnt play dayz anymore why they quit, like all the answers will be the same

 

dayz is a bland chore to play in its current state, annoying features and poor balance are ruining the opinions of dozens of people every day, just look in the xbox forum or discord channel and EVERYONE is crying about stuff that doesnt need to be so tedious and unfun

 

difficult survival is fun

eating food every 20 minutes and instantly being reminded your still hungry after a backpack of food is unfun, exaggerated but accurate

Edited by crazy mike

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1 minute ago, crazy mike said:

helicopter hunting and getting a unique look we what made dayz so entertaining to people, dayz standalone has removed all the entertaining features that people played the game for, i didnt fucking play dayz mod to eat beans all day and be content with that, i played dayz mod to thrive in a tense open world that always tried to kill me and did fun and crazy shit while i was at it, ask anybody who doesnt play dayz anymore why they quit, like all the answers will be the same

You are aware that they are still working on the game and it's not finished, right?  Did you also skip past 

 

3 minutes ago, Guy Smiley said:

you will be able to hunt, look for helicopters, fix and rebuild vehicles, farm, live off the land, be a cannibal so I'm not sure what you are trying to get at?  At the end of the day, the goal is to stay alive.  Period.  Nothing less, nothing more. How you want to do that is up to you

this part in my post??

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4 minutes ago, Guy Smiley said:

You are aware that they are still working on the game and it's not finished, right?  Did you also skip past 

 

this part in my post??

helicopters have been in since day 1 OMEGALUL

 

here is a scenario that would not make the game easier but would reduce the tediousness of playing

 

>decrease the amount of food spawning considerably ingame

>increase the time it takes to go from full hunger to starvation

>have someone in the office fucking test the spawns to make sure its still as "balanced" as it was before, it is possible

 

bam done, you no longer need to spam food every 20 minutes, but you still are being challenged to survive by having a rare resource you need to find to keep yourself alive without being nagging every minute you play being a nuisance 

 

i can go on for hours on what to change that a majority of people would sit and nod and accept, atleast more people then will want to keep the status quo that you want

Edited by crazy mike

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20 minutes ago, crazy mike said:

helicopters have been in since day 1 OMEGALUL

 

here is a scenario that would not make the game easier but would reduce the tediousness of playing

 

>decrease the amount of food spawning considerably ingame

>increase the time it takes to go from full hunger to starvation

>have someone in the office fucking test the spawns to make sure its still as "balanced" as it was before, it is possible

 

bam done, you no longer need to spam food every 20 minutes, but you still are being challenged to survive by having a rare resource you need to find to keep yourself alive without being nagging every minute you play being a nuisance 

 

i can go on for hours on what to change that a majority of people would sit and nod and accept, atleast more people then will want to keep the status quo that you want

Want to avoid having to spam food every 20 mins?  Stop running everywhere

 

Bam, done

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1 minute ago, Guy Smiley said:

Want to avoid having to spam food every 20 mins?  Stop running everywhere

 

Bam, done

i cant run because i have an mp5 in my backpack that is apparently 20kg and kills my players back and carry weight xD

Edited by crazy mike

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9 hours ago, crazy mike said:

aaaand look at steam charts
...//..
modding will change 70% of what is currently in the game and the population will rise again, dayz flourished ONLY because it was community developed with dozens of spinoff mods all under the "dayz umbrella", dayz mod originally popularized it but it NEVER was the reason it STAYED popular
..//
nobody wants to struggle to eat food every 20 minutes, that is not difficult that is a chore and that is UNFUN

What can I say  = well, I can say ... <duh??>

Sorry dude, I never played a mod of the Hall DayZ Mod except to take a look at it..  I always stuck with the Hall Mod - the "real" DayZ Mod (until hacking made it unplayable) .. The other mods were simpler, more repetitive, easier = (more "fun" as you call it =)  but less INTERESTING... they usually had one point in their favor - a kind of interest for that MODDER, and the rest was simplified (no insult intended, modders)  - They were overall like playing Grand Theft Auto for kicks <hey - you can run over old ladies, lol,  .. soooo  cool ! lol, do it again > .

[note: "good mod" is technical talk between modders about the work they put in, and how they did it - If one modder says to another "good mod" they probably do NOT mean - "easy to play"]

In fact - to put it on the LINE  - Most Mods were WORSE mods than the Hall 'DayZ Mod' (Hall was a modder, OK?)  - they were good for the modders themselves to make (because making a mod is their kick, right?) , but generally not interesting to play and only a few made it to  popularity.. Sure, they soaked off the casual easy-fun "what-do-I-care" players who wanted to play for LAFFS,  but most mods of the Mod had their own built in weaknesses, they simplified Halls idea and concentrated on ONE aspect that interested the modder, and they were more AVERAGE games than the original. All the mods that made it to "fame" moved AWAY from survival into easier combat. Dump "survival" from the survival game, add more FPS, and make even the FPS EASIER than the original ArmA that Hall modded. 

In the same way, there are plenty of games "easier" than ArmA that are "roughly about the same, somewhere in the same genre" (So play them. But they are not QUITE the same.. they are easier, the kicks the points and the wins are dumbed down, and the difficulty and effort and player-technicality is simplified ) and there are plenty of games easier than MS Flight Simulator  that are "roughly about the same, somewhere in the same genre" (So play them. But they are not QUITE the same.. they are easier, the kicks the points and the wins are dumbed down, and the difficulty and effort and player-technicality is simplified ) - Add in some easy (lowbrow) fun exciting elements to make sure you get an audience.. take out some thought and planning.  Put it out on a plate like a microwave dinner. That"s a win on the fast turnover market, but SOME folk will find it pretty boring after 10 mins.. they'll only try it once or twice.

The result is a bunch of casual players who are there for laughs - like one big endless Grand Theft Auto =  It's just fun, man and you can do crazy stuff and you don't have to think. Just all easy-to-play LAFFS.  So of course GTA has players..it was built by experts and targeted and designed for the after-school teenage player  - and there are millions of them. They hit THAT market right between the eyes.

- but now, CHECK the REAL age range of game players today (go find the stats). Plenty of players are looking for a game that is NOT another blockbuster. And why?  Because they DONT WANT to be in that "same-same"  game  - Because  they want a game that IS NOT an easy-to-play popular game that gets you your kicks in 10 minutes.; and then gets you your kicks in 10 minutes AGAIN.. They DON'T want that.. 

Do you think they should be penalized for NOT being average standard mass-market players ? - If you think so, then you missed out on the whole history of gaming from A-Z (and for some reason I don't think you care a lot) - many players now decide in 30 seconds if a game is  .. er .. "fun", and unless their friends and the mass advertising say "stick with it" then they just buy another one, like switching channels..  <shit there"s no auto-run key, that's sooo boring, I'd better dump this game, what else is new?>

Crazy Mike : Find games that don't have any "chores" in them. 
wow, there are games you don't even have to open a can ! :

If sales states are what YOU follow in your choice of games, then go play Pokémon

If military FPS are what YOU want, with quick kicks & without boring hassle, then go play Counter-Strike

 

xxP

 

Edited by pilgrim*
~
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14 hours ago, pilgrim* said:

What can I say  = well, I can say ... <duh??>

Sorry dude, I never played a mod of the Hall DayZ Mod except to take a look at it..  I always stuck with the Hall Mod - the "real" DayZ Mod (until hacking made it unplayable) .. The other mods were simpler, more repetitive, easier = (more "fun" as you call it =)  but less INTERESTING... they usually had one point in their favor - a kind of interest for that MODDER, and the rest was simplified (no insult intended, modders)  - They were overall like playing Grand Theft Auto for kicks <hey - you can run over old ladies, lol,  .. soooo  cool ! lol, do it again > .

[note: "good mod" is technical talk between modders about the work they put in, and how they did it - If one modder says to another "good mod" they probably do NOT mean - "easy to play"]

In fact - to put it on the LINE  - Most Mods were WORSE mods than the Hall 'DayZ Mod' (Hall was a modder, OK?)  - they were good for the modders themselves to make (because making a mod is their kick, right?) , but generally not interesting to play and only a few made it to  popularity.. Sure, they soaked off the casual easy-fun "what-do-I-care" players who wanted to play for LAFFS,  but most mods of the Mod had their own built in weaknesses, they simplified Halls idea and concentrated on ONE aspect that interested the modder, and they were more AVERAGE games than the original. All the mods that made it to "fame" moved AWAY from survival into easier combat. Dump "survival" from the survival game, add more FPS, and make even the FPS EASIER than the original ArmA that Hall modded. 

In the same way, there are plenty of games "easier" than ArmA that are "roughly about the same, somewhere in the same genre" (So play them. But they are not QUITE the same.. they are easier, the kicks the points and the wins are dumbed down, and the difficulty and effort and player-technicality is simplified ) and there are plenty of games easier than MS Flight Simulator  that are "roughly about the same, somewhere in the same genre" (So play them. But they are not QUITE the same.. they are easier, the kicks the points and the wins are dumbed down, and the difficulty and effort and player-technicality is simplified ) - Add in some easy (lowbrow) fun exciting elements to make sure you get an audience.. take out some thought and planning.  Put it out on a plate like a microwave dinner. That"s a win on the fast turnover market, but SOME folk will find it pretty boring after 10 mins.. they'll only try it once or twice.

The result is a bunch of casual players who are there for laughs - like one big endless Grand Theft Auto =  It's just fun, man and you can do crazy stuff and you don't have to think. Just all easy-to-play LAFFS.  So of course GTA has players..it was built by experts and targeted and designed for the after-school teenage player  - and there are millions of them. They hit THAT market right between the eyes.

- but now, CHECK the REAL age range of game players today (go find the stats). Plenty of players are looking for a game that is NOT another blockbuster. And why?  Because they DONT WANT to be in that "same-same"  game  - Because  they want a game that IS NOT an easy-to-play popular game that gets you your kicks in 10 minutes.; and then gets you your kicks in 10 minutes AGAIN.. They DON'T want that.. 

Do you think they should be penalized for NOT being average standard mass-market players ? - If you think so, then you missed out on the whole history of gaming from A-Z (and for some reason I don't think you care a lot) - many players now decide in 30 seconds if a game is  .. er .. "fun", and unless their friends and the mass advertising say "stick with it" then they just buy another one, like switching channels..  <shit there"s no auto-run key, that's sooo boring, I'd better dump this game, what else is new?>

Crazy Mike : Find games that don't have any "chores" in them. 
wow, there are games you don't even have to open a can ! :

If sales states are what YOU follow in your choice of games, then go play Pokémon

If military FPS are what YOU want, with quick kicks & without boring hassle, then go play Counter-Strike

 

xxP

 

tedium != hardcore

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On 9/2/2018 at 5:07 AM, crazy mike said:

..//..
.i can go on for hours on what to change that a majority of people would sit and nod and accept, atleast more people then will want to keep the status quo that you want
..//..

 

On 9/2/2018 at 5:01 AM, crazy mike said:

,,//..
dayz is a bland chore to play in its current state, annoying features and poor balance are ruining the opinions of dozens of people every day, just look in the xbox forum or discord channel and EVERYONE is crying about stuff that doesnt need to be so tedious and unfun
..//..

 

14 hours ago, crazy mike said:

tedium ! ..//..

You don't have to quote a whole text,  mike, you can just quote the lines that interest you, or that you want to particularly comment
or you can use " ..//.. "   to indicate elisions, like this ..
    ..//.. <duh> ..//..
This way you make it easier for us players who have a tiny short attention span,
no point quoting 30 lines, just to say in 1 line that you don't understand my point and the discussion is boring you
OK mate ?.

 

Edited by pilgrim*

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5 hours ago, pilgrim* said:

 

 

You don't have to quote a whole text,  mike, you can just quote the lines that interest you, or that you want to particularly comment
or you can use " ..//.. "   to indicate elisions, like this ..
    ..//.. <duh> ..//..
This way you make it easier for us players who have a tiny short attention span,
no point quoting 30 lines, just to say in 1 line that you don't understand and the discussion is boring you
OK mate ?.

 

I think you might be confused.  He's stating that the game doesn't allow him to go from point A to point B fast enough without having to stop to eat and/or drink.  Basically he doesn't want survival in a survival game and must demand the devs make this more like pubg

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On 9/3/2018 at 9:00 AM, Guy Smiley said:

I think you might be confused.  He's stating that the game doesn't allow him to go from point A to point B fast enough without having to stop to eat and/or drink.  Basically he doesn't want survival in a survival game and must demand the devs make this more like pubg

you can make food last longer and be more rare and its still just as much survival as the other method...? have an open mind and not be a white knight xd

 

chugging an abundant amount of colas just because your meter goes down too quickly is not survival, survival is a challenge, dayz survival stops being a challenge after hour one, get off the coast and food/drink is plentyful, turning it into a eat drink 10 minutes later eat drink again simulator

consumables are more rare, more junk loot to pad the loot out, slower hunger and thirst degradation = done

Edited by crazy mike

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@crazy mikeYeah but these "20 minutes" between meals is still a longer period since the time passing in the game is accelerated multiple times. That's why it's so tedious in the first place. And then it should and will get re-balanced somewhat. The fact is that your energy level is used up more with just sprinting around. Because that's what people did to go around the map in search for loot, also add some crazy snaking path to it, and you're a harder target for a potential ambushing player. This is just their way of experimenting to make the game-flow different and slower to other shooter games. Doesn't mean it will stay exactly this way.

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