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Baty Alquawen

Gamescom 2017

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Hello guys,

Anyone here planning a trip to Gamescom? I want to meet you all!

If you haven't seen the program in the latest Status Report, here is it:

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DayZ and Arma III part of our booth will be accessible for adults 18+ only.If you are not 18 yet, ou can come visit us at the community meet-up in front of our booth, talk with the devs and get some gifts. Community meet-up will take place on 25th August at 13:00 CEST, so don’t hesitate to come, we will be happy to see you. We have a really nice gifts for everyone :).

If you have any question about Gamescom - here I am.

Zyriun, Sqeezorz, ☣BioHaze☣ and 4 others gave beans to this

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Posted (edited)

Would love to but my employers are evil and force me actually show up!!! The horror I know!.

Will try to catch the stream at least :)

Edited by Gobbokirk
Baty Alquawen and ColdAtrophy gave beans to this

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150.381.464

Early Shift in this week... no chance to change... sniff... 

Just Caused gave beans to this

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Just started an ad interim job, the event is too soon for me (and the employer), perhaps when 0.63 hits and something is being done by you guys in W-Europe I might be able to visit your booth.

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    • By Baty Alquawen
      Good morning Survivors!
      We did a little fix today for ghillie wrap color when it is in shade.
      Don't forget to check the latest Status Report, It is awesome, trust me!
      https://dayz.com/blog/status-report-8-august-2017
      A hug for you:

       
      Have a nice day!
    • By Baty Alquawen

      Hello survivors! Where the last couple of Status Reports felt a bit dry and lacking on exciting content, we're doing our best to improve our track record this week! Starting off with Brian, and his excitement which clearly shows that we've had a good couple of rough, but good weeks, through Eugen, who's offering a closer look at the contents of the upcoming Gamescom DEMO, and then over to Peter, who details the changes made to melee and firearms behaviour in 0.63, it's a joyride of teasing new and exciting content. Adam continues by sharing his bits on new decals updates, our Brand Manager Martin assures everyone that the Gamescom news will make its way to everybody, and Baty invites you to Gamescom AND to our upcoming community event next week that goes together with a pre-gamescom developer live stream.
      Oh hey, and there's also GIFs showing some new stuff (because yes - it is a long read again). Ready? Go!
      Contents This Week
      Dev Update/Brian Dev Update/Eugen Dev Update/Peter Dev Update/Adam Dev Update/Martin Community Spotlight  
      Dev Update/Brian
      Greetings Survivors,
      As we approach Gamescom I can't help but reflect back on all the work, stress, and dedication that has preceded where we are now. Back in the end of 2013 when we were trying to prepare a build for Steam, we couldn't have imagined the opportunities all the time that has been spent on technology, and the foundation of the project would afford us. Looking at the Early Access release of one of my personal favourite pure survival titles, The Long Dark I can't help but remember what that experience was like when it first hit Steam, compared to how amazing it is now.
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      - Melee combat (programming wise)
      - Particles (programming wise)
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      Designers
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      Audio
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      Dev Update/Peter
      As you may know from previous Status Reports, we scratched old firearms and melee implementations and started from the ground up to allow us fulfil our vision of having more control over firearms and melee fights, resulting in much better, authentic user experience. Both ranged and close combat have crucial role in DayZ, may it be in PvE or PvP encounters. Over the last few weeks, there was quite a lot of progress made in both combats, and now as things starts to look well enough, it's a good time to talk about them and showcase them.
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      Last but not least, we also introduced some changes to controls of the new character. What really stands out is changing of stances which is using one key now instead of three previously. With programmers and animators, we are discussing missing moves of new character, like leaning, jumping or climbing, as we would like to push on these and make them more interesting for gameplay.
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      As always, please remember that all pictures show work-in-progress content.
      - Adam Franců / Senior Map Designer
       
      Dev Update/Martin
      As we started outlining our Gamescom DEMO over the last two Status Reports, I've noticed a raising concern in the community about us presenting a build of the game on a gaming convention rather than delivering it directly to the core players on our Experimental and Stable Steam branches. As our community of existing players is what we truly care about the most, I'd like to address these concerns and add further context to Eugen's text above.
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      While those GIFs may look like a lot of fun, the reality is that any bug like that always breaks the gameplay, not to mention the recorded clip or screenshot. Count in some nasty crashes, network issues or general server degradation we still need to resolve, and you have a good reason for our Status Reports rarely including any relevant visual content at all. 
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      Community Spotlight
      Hello guys,
      We have two weeks till Gamescom and in our office, as in many other gamedev offices around the world, we're preparing for the game show, and we are starting to panic a bit. There is still so much to be done! I spent the last two weeks working on videos, which should be done before Gamescom, but as Martin wrote above, the game is still not in an ideal shape. Therefore, we tried to make the best of the actual unstable version to be able to show you some of the new features which you will be able to experience at Gamescom. I will not try to hide that it is very challenging to capture scenes without any errors and bugs, be we are close to finish and the video should be ready for Gamescom.
      In any case, Gamescom is near and the mood in the Dev Team can be best described as:

      But enough of silly things. Let’s take a look at what is waiting for us in the next couple of weeks.
      Next Thursday 17th August at 17:30 CEST (GMT+1) you can look forward to a stream from our Bohemia Interactive office. We would like to share more information about what you can expect in our booth at Gamescom, we will tell you more about a demo we are preparing and also about a community meet-up which will be organized at Gamescom.  We will talk in more detail about BETA and answer some questions.  And this time, we will have moderators and better sound, so it will surely be better than last time! But the stream will not be only about DayZ. We will talk more about other BI projects, like Mini DAYZ, Ylands and Arma 3. Do not miss this stream; you can learn a lot of new information there!
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      It will be held between 23rd and 26th August at Cologne in Germany. As I said in previous Status Report, we will be there, specifically in hall 10.1., booth A010. Beside DayZ team, we will also have Ylands and Arma teams there. You will be able to play the Gamescom DEMO about which the devs were already talking above.
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      For those of you that cannot make it to this year’s Gamescom, let me assure you again: we are preparing reports, videos and photos. Don’t forget to follow our social media channels!
       
      Finally, we will have a look at some of your creations.
      First, I would like to present you a member of Spanish community who is playing on role-play server DayZRP and is sharing his adventures on his YouTube channel. His last video is "La masacre" and as the title suggests, it is about a massacre in Lopatino’s church. There are English subtitles for those who do not understand Spanish. I really like the story and what I like even more is the amazing comic that accompanies the video.


      Other parts of the comic can be found on his Twitter channel. 
      And now for the mentioned video:

       
      Further on, I was pleasantly surprised by a community member paulmosin, who is sending his ideas of a real world survivor to our Twitter. 
      We love him!
       




       
      On Reddit, I discovered a post by user SpectreRobin. It is a DayZ picture, painted on 3 canvases, which is inspired by a well-known screenshot. It was drawn by his friend, who is a very talented artist. It reminds me of paintings in our office (which I would very much like to take home) and we can be only jealous that he has such a nice decoration on his walls.

      Thank you very much for all your content that you share with us on our official social networks, we really appreciate it. We will have to move the next status report to 29th August, because it would be right in the Gamescom week and we will not be able to prepare it while at the convention. But as I wrote above, we will be definitely sharing the photos, experiences and impressions with you the whole week. So make sure to follow us and we are looking forward to seeing you on the stream, and at Gamescom!
      Header image by RageBruh.‏ 
      - Baty / Community Manager
       
    • By Baty Alquawen
      Hello guys,
      Ghillie changes again! We fixed ghillie wrap color when it is in shade.
      Check it if you like it :).
      Have a nice Monday!