robbyj 77 Posted August 5, 2017 (edited) Twitch Clip I would like to extend my deepest thanks to everyone listed on this page for continuing to give the community nothing but the finest gaming experience. Even after three whole years, one can never anticipate what DayZ_x64.exe will throw at them! Second Twitch Clip for Context Edited August 5, 2017 by robbyj Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted August 5, 2017 2 hours ago, robbyj said: Twitch Clip I would like to extend my deepest thanks to everyone listed on this page for continuing to give the community nothing but the finest gaming experience. Even after three whole years, one can never anticipate what DayZ_x64.exe will throw at them! Second Twitch Clip for Context I understand. 1 Share this post Link to post Share on other sites
robbyj 77 Posted August 5, 2017 2 hours ago, green_mtn_grandbob said: I understand. Thank you for your condolences. Share this post Link to post Share on other sites
WOLFGEIST 122 Posted August 5, 2017 (edited) If you followed the dev blogs even casually, you'd know the implementation of the old physics with the new physics systems leads to zombies pushing you through walls. You say this as although development were a linear process (1+1 = 2, 2+1 = 3 etc.). It's not, bottom line. For the sake of imagination and immersion, I could say that letting a zombie get that close to you was your responsibility to address. Sure, zombies shouldn't be able to push us over fences as far as what the current mechanics call for, but the bottom line is you were up in a high place and let a zombie get within touching distance of you. Take responsibility ;) Edited August 5, 2017 by WOLFGEIST 7 Share this post Link to post Share on other sites
IMT 3190 Posted August 5, 2017 7 hours ago, WOLFGEIST said: If you followed the dev blogs even casually, you'd know the implementation of the old physics with the new physics systems leads to zombies pushing you through walls. You say this as although development were a linear process (1+1 = 2, 2+1 = 3 etc.). It's not, bottom line. For the sake of imagination and immersion, I could say that letting a zombie get that close to you was your responsibility to address. Sure, zombies shouldn't be able to push us over fences as far as what the current mechanics call for, but the bottom line is you were up in a high place and let a zombie get within touching distance of you. Take responsibility ;) Can you taste his salty tears? Hmmm. Using third person to deliberately ambush a person at Stary tents on top of an high place with only 1 fast exit and gets pushed off. The post and those 2 video's made my day. Seems like he got what he deserved. 1 Share this post Link to post Share on other sites
green_mtn_grandbob 594 Posted August 5, 2017 He clicked on, "I understand" Share this post Link to post Share on other sites
robbyj 77 Posted August 5, 2017 12 hours ago, WOLFGEIST said: If you followed the dev blogs even casually, you'd know the implementation of the old physics with the new physics systems leads to zombies pushing you through walls. You say this as although development were a linear process (1+1 = 2, 2+1 = 3 etc.). It's not, bottom line. For the sake of imagination and immersion, I could say that letting a zombie get that close to you was your responsibility to address. Sure, zombies shouldn't be able to push us over fences as far as what the current mechanics call for, but the bottom line is you were up in a high place and let a zombie get within touching distance of you. Take responsibility ;) My post was sarcastic. Relax guy. No one should have to "casually read the developer blogs" to understand the game is still under construction. Quote WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME 5 hours ago, IMT said: Can you taste his salty tears? Hmmm. Using third person to deliberately ambush a person at Stary tents on top of an high place with only 1 fast exit and gets pushed off. The post and those 2 video's made my day. Seems like he got what he deserved. I was playing on a server with third person enabled. It's safe to say the other players on the server were using third person as well. Share this post Link to post Share on other sites
mithrawndo 166 Posted August 6, 2017 That's a feature: It only happens when you 3PP wall peek... 1 Share this post Link to post Share on other sites
robbyj 77 Posted August 6, 2017 11 hours ago, mithrawndo said: That's a feature: It only happens when you 3PP wall peek... What's wrong with "3PP Wall peek" on a server with third person view enabled? Share this post Link to post Share on other sites
mithrawndo 166 Posted August 11, 2017 (edited) On 06/08/2017 at 8:31 PM, robbyj said: What's wrong with "3PP Wall peek" on a server with third person view enabled? You said it yourself: Quote My post was sarcastic. Relax guy In my opinion, there's nothing wrong with exploiting 3PP as long as it's on a level playing field for all players. The debate on whether the playing field is really level when we compare what you see lying prone on a roof and overwatching versus what someone on the ground sees aside, I personally would have no problem with any amount of "cheating" as long as any advantage one player has is freely available to all others, and that all players are aware that there is the *potential* for them to be at a disadvantage. Edited August 11, 2017 by mithrawndo Grammar etc Share this post Link to post Share on other sites