SirEpicTickles 19 Posted April 26, 2016 I've been playing DayZ Mod and SA since they came out and there was this thing called "humanity" that rewarded you with a hero skin or a bandit skin depending on your actions in the mod. Now I know that DayZ SA is based more on reality and wants to keep things as close to that as possible, but we must face it: it's impossible to simulate reality 100%. What I think it would be a good idea to have a stat like the ones mentioned that would not impact how you look or anything, but would be somehow accessible to anybody to check. This way people could establish groups of "heroes" or "bandits" and not accept other players with too low of the corresponding stat. The big impact that this would have on the game is that people would stop playing this CallOfDutyZ that the game has become and think twice before shooting everything that moves. What do you fellas think? 1 Share this post Link to post Share on other sites
ebrim 998 Posted April 26, 2016 I understand and even empathize a bit with the reasoning behind such an idea but I also think that it comes with costs that are too great. Specifically, it alters all interactions one has with other player characters such that some are "safe" and others are not. This I think is a departure too far from the essential "freedom" premise of the game. If I see someone heavily armed with a skull bandana and I'm unsure about escaping I'll probably shoot them because c'mon, it's a skull, obviously a baddie. Similarly if I see someone who isn't obviously heavily armed and I feel confident I'll be more likely to approach them peacefully. It's an imperfect system to be sure but that's a feature and not a bug. Share this post Link to post Share on other sites
SirEpicTickles 19 Posted April 26, 2016 Interactions? Currently the only interactions in most situations are the shots exchange. I play almost on a daily basis on private servers and out of 10 prople, 7 will shoot on sight if they have a gun. And I understand them perfectly in the current environment. 1 Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted April 26, 2016 20 minutes ago, SirEpicTickles said: Interactions? Currently the only interactions in most situations are the shots exchange. I play almost on a daily basis on private servers and out of 10 prople, 7 will shoot on sight if they have a gun. And I understand them perfectly in the current environment. Currently other players are the only real difficulty in DayZ. I could see the mentality changing if the rest of the environment was more dangerous and cooperation was actually helpful, outside of having more numbers to overpower other players. Share this post Link to post Share on other sites
Irish. 4886 Posted April 26, 2016 Beards will show age.. (they mentioned looking into some way for females to show it too) ..and they have been confirmed. Blood on your hands if you've killed other players, has been confirmed as well.. Thats pretty much all we need, and I wouldnt put it past them to add other things as well. 2 Share this post Link to post Share on other sites
BCBasher 2465 Posted April 26, 2016 7 minutes ago, lrishjake said: *snip* (they mentioned looking into some way for females to show it too) *snip* My ex wife was a big hockey fan and could grow a pretty bushy playoff beard granted you could only see it if she was wearing shorts or a swimsuit. 6 Share this post Link to post Share on other sites
Irish. 4886 Posted April 26, 2016 4 minutes ago, BCBasher said: -snip- big hockey bush -snip- I love hockey.. 1 Share this post Link to post Share on other sites
BCBasher 2465 Posted April 26, 2016 3 minutes ago, lrishjake said: I love hockey.. I'm Canadian eh but never learned to play nor got into the 'ockey. 2 Share this post Link to post Share on other sites
Irish. 4886 Posted April 26, 2016 (edited) 6 minutes ago, BCBasher said: I'm Canadian eh but never learned to play nor got into the 'ockey. How can you not love a sport that randomly breaks out into this, and it's a normal occurrence? Its like dayz... high pop, public server.. downtown Elektro. Edited April 26, 2016 by lrishjake 2 Share this post Link to post Share on other sites
BCBasher 2465 Posted April 26, 2016 3 minutes ago, lrishjake said: How can you not love a sport that randomly breaks out into this, and it's a normal occurrence? Its like dayz... high pop, public server.. downtown Elektro. Probably because I'm scrawny, uncoordinated, and hate physical activity that doesn't come with a pay check. My new wife loves that I don't like sports and would rather watch her sing Karaoke at the pub than the "big game". I do stare blankly at the TVs sometimes but I have no idea what's going on it's just a great way to avoid tedious awkward small talk while I'm busy getting hammered. 2 Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 26, 2016 ? - shouldn't they be running around in circles really fast while they punch each other out? 2 Share this post Link to post Share on other sites
Irish. 4886 Posted April 26, 2016 2 minutes ago, pilgrim* said: ? - shouldn't they be running around in circles really fast while they punch each other out? Its got really low fps.. so you cant tell that is what is actually happening. :P 1 Share this post Link to post Share on other sites
Judged_Guitly 80 Posted April 26, 2016 I never understood the mechanics of that feature. If I ran up and killed a guy I would be labeled as a bandit but If I kill a guy who was trying to knock me out, how would I be marked? What if I shoot someone who is trying to kill someone else or run across someone who killed me earlier. Can I exact revenge without penalty? How about just good old fashion robbery where no one dies? Theres also the question of switching sides. If someone starts off with noble intentions but finds the session to be non-entertaining, what would be the method to changing your appearance? Switching from hero to bandit seems pretty straight forward but how would it work going the other way? If there was a road-map to changing sides, how easily could it be exploited? I like the idea of distinct factions but there's way too many gray areas one could fall into and be “forced labeled” due to a gaming algorithm. I always became agitated with other games where if you made a decision in one town you became infamous across the entire territory. Chernarus is a non powered world with a collapsed infrastructure. How can the citizens of one area instantly know my moral disposition from an action that occurred somewhere else? I think RP servers and eventually the Modding community can do a better job at policing crime and punishment. Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 26, 2016 (edited) 40 minutes ago, lrishjake said: Its got really low fps.. so you cant tell that is what is actually happening. 11 minutes ago, Judged_Guitly said: I never understood the mechanics of that feature. It's not complicated - if you kill them with the hockey stick you get a 3 or 5 minute penalty, depending if it was face to face or you sneaked up from behind (killing from behind is safer and gives you a better chance of surving so it's less moral) Edited April 26, 2016 by pilgrim* 1 Share this post Link to post Share on other sites
Judged_Guitly 80 Posted April 26, 2016 Yes but are you forced to wear a goalie mask? 1 Share this post Link to post Share on other sites
Rags! 1966 Posted April 26, 2016 You should never be able to tell whether or not somebody is good or evil based on their appearance. Welcome to humanity. 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 26, 2016 44 minutes ago, Rags! said: You should never be able to tell whether or not somebody is good or evil based on their appearance. or their actions 1 Share this post Link to post Share on other sites
pilgrim* 3514 Posted April 26, 2016 (edited) On 26/04/2016 at 6:39 PM, Judged_Guitly said: Yes but are you forced to wear a goalie mask? not sure - but there is a rule that you're not allowed to wander around picking up your teeth unless the ref thinks they're a danger to other players Edited April 28, 2016 by pilgrim* Share this post Link to post Share on other sites
SirEpicTickles 19 Posted April 27, 2016 16 hours ago, Rags! said: You should never be able to tell whether or not somebody is good or evil based on their appearance. Welcome to humanity. It's still a game and always will be one. In the mod, humanity was the only thing not turning dayz into codZ like it is now. Share this post Link to post Share on other sites
GuyRandomMan 54 Posted April 27, 2016 30 minutes ago, SirEpicTickles said: It's still a game and always will be one. In the mod, humanity was the only thing not turning dayz into codZ like it is now. I would like too see this but maybe when we get more zombies, That would give people a reason to team up. 1 Share this post Link to post Share on other sites
[DGN] Johnny 115 Posted April 27, 2016 17 hours ago, Rags! said: You should never be able to tell whether or not somebody is good or evil based on their appearance. Welcome to humanity. Well said. 1 Share this post Link to post Share on other sites
ebrim 998 Posted April 27, 2016 (edited) 6 hours ago, SirEpicTickles said: It's still a game and always will be one. In the mod, humanity was the only thing not turning dayz into codZ like it is now. Maybe my experience is colored heavily by spending such a large percentage of my time in exp but most of my meetings with people in DayZ have been positive (nobody died). I understand intellectually that codz exists for some people but I have personally yet to really feel that way. Most shooting on sight I've been involved with have been in areas where one enters expecting kos to happen (military bases, etc.). But I consider those areas to be fair game. One doesn't need military equipment to fight zeds so one can infer the intentions of most people who traffic those areas (they're not friendly). Edited April 27, 2016 by ebrim Share this post Link to post Share on other sites
bfisher 561 Posted May 2, 2016 The bandit / hero / normal / ghillie suit skin system, in conjunction with the actual equipment being carried worked fine in the Mod as it gave you a rough estimate about the person you encountered. Did they just spawn in? Did they just kill a bunch of people? Are they a sniper? Have they survived long enough to get a sick load-out of silenced assault weapons? It's not a perfect crystal ball into their character, but it does give you some context. I wouldn't mind a similar system in the SA, but I think it has to be natural and organic. Like maybe killing people gives the character "harder" facial features (ie. thousand yard stare). Facial hair shows how long they've been alive. New spawns look like clean-shaven dipshits you want to punch in the face. And that would actually serve a purpose to having bandanas and balaclavas. Personally, I kind of feel like you can already read a lot into a players' character by how they move, what clothes they wear and what equipment they choose to carry. Share this post Link to post Share on other sites