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Make the infected afraid of fire

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Not you. The guy who wants zeds more dangerous at night time. Because it would blatant ripping it off of DL. 

How is that? Most predators are nocturnal. Does Dying Light have a lock on the reality of the fact that most predatory critters hunt at night by choice? Then there is the fact that zombies / infected seem to operate as well at night as they do in the day while humans without night vision devises are less effective at night. And then there is also the fact that predatory crime is more prevalent at night than during the day.  In point of fact Zombies / Infected are not actually better at night but humans are debilitated by darkness to a significant degree. I think you missed the boat on this one General Zod.  ;)

 

There is a low budget tongue in cheek zombie film called 'Hide and Creep' where the zeds are afraid of the dark (hilarious).

For your viewing pleasure here it is 'Hide and Creep'  

Edited by Xbow
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How is that? Most predators are nocturnal. Does Dying Light have a lock on the reality of the fact that most predatory critters hunt at night by choice? Then there is the fact that zombies / infected seem to operate as well at night as they do in the day while humans without night vision devises are less effective at night. And then there is also the fact that predatory crime is more prevalent at night than during the day.  In point of fact Zombies / Infected are not actually better at night but humans are debilitated by darkness to a significant degree. I think you missed the boat on this one General Zod.  ;)

 

There is a low budget tongue in cheek zombie film called 'Hide and Creep' where the zeds are afraid of the dark (hilarious).

For your viewing pleasure here it is 'Hide and Creep'  

 

Most real-world predators have senses that are "better" than humans, usually smell or hearing. Some even have better night vision. 

 

Humans are diurnal. End of story. Unless the "disease" radically changed something in the infected's eyes, ears, or noses (and, considering how the "zombies" in-game canonically have brain damage as a result of the disease, that is highly unlikely), then the zombies are going to be just as shit as hunting/moving around at night than we are.

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Most real-world predators have senses that are "better" than humans, usually smell or hearing. Some even have better night vision. 

 

Humans are diurnal. End of story. Unless the "disease" radically changed something in the infected's eyes, ears, or noses (and, considering how the "zombies" in-game canonically have brain damage as a result of the disease, that is highly unlikely), then the zombies are going to be just as shit as hunting/moving around at night than we are.

There is no way to determine if what you say is true or false but damage to the zeds higher level reasoning abilities has no direct bearing on their senses. Normal humans are very reliant on eye sight, vision is our dominant sense.  In my mind there is nothing that says that they (zeds) can not have a heightened sense of smell or hearing and then tend towards nocturnal or crepuscular behavior. A dog has crappy vision compared to a human but can still move better in darkness than humans and a dogs dominant senses are smell and hearing.  

 

You suggested that Zeds should be gifted with pack hunting skills like wolves which would require a substantial rewiring of the brain and the instantaneous acquisition of a new set of hunting skills in a new hierarchical social structure. How do you suppose that a virus is going to do all that? Would that also be highly unlikely or even absurd?

 

The only reasonable way to make zombies / infecteds stronger as a group is to 1) increase their numbers ,2) increase their resistance to the immediate effects damage, 3) Increase their endurance, and 4) increase their hitting power. A Banzai charge by a few zeds is easy to turn but a Banzai charge by fifteen zeds coming in from different directions is another story.  

 

but I suppose that none of that shit matters since zombies / infected cannibals are entirely fictional.  Do zombies dream of un dead sheep?

Edited by Xbow

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Actually. . This entire idea could be molded to even say,

 

The Infected are allergic to light. . Meaning, the majority of them stalk inside buildings during the day. . and at night, they go to the roads and roam around in large quantities.

 

Upon further analysis of my idea in conjunction with everyone else's, I really don't find the idea of them wishing to avoid fire and such that crazy..

 

If they've lost their sanity to the point of true animistic instinct, it would be as if a wolf or another creature would avoid fire to not be burnt. . But that doesn't mean it wouldn't flank you. Also, even if it kept them back momentarily, you'd have to continuously change your angle to match their flank. . and considering there may be many more zed in the future, chances are you'll be getting attacked by the back. It has its' draw back.

 

From my post, allowing the virus to have developed light allergies is not exactly a bad idea. In the day time, you'd simply find that the majority of zed would be residing within buildings (Which is a lovely feature of terror from those unsuspecting) and wouldn't limit them from exposing themselves to the sunlight, it might just slow them down and/or lose their radius on how far they can track you. When giving up, they'd angrily run back inside another building and recuperate. 

 

At night time, however, their senses would be a lot more tuned to hunting - as well as the cooler temperatures allowing their no-doubt feverish bodies to sustain a lot more movement. They could sprint faster, hear smaller sounds, and most definitely conglomerate into hunting parties that would search their towns - or go out in the woods for water/prey.

 

In general, day time would be more of their sheltering/recuperating stance - even huddling together within buildings for safety (Again, animistic behavior) - Then as night descends, they'd thrash out and howl loudly to announce themselves, like a rooster crowing, until they're moving very quickly through the towns in wolfpacks.

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For gameplay reasons, I'd prefer the zeds remain enraged humans that do not value their lives or well-being in any form.  That makes them scary-ish in a real world setting and adds some to the immersion.  Having something that will scare them off kind of diminishes their danger.  In the mod we could use the night to our advantage as human eye sight was reduced and we could keep our noise profile down by managing how we moved.  That too adds to gameplay even though most servers keep to daylight (another reason to avoid making zeds afraid of light).

 

Not to derail but I'd rather have them react to tasers and non-lethal weaponry, have the ability to tie them up, or even bleed out from gun shots quicker than players due to their heart racing rage. 

 

Basically, a monster that doesn't care if it dies is scary, a primitive mind that fears fire is way too easy to overcome.  Humans figured out how to use fire against its predators tens of thousands of years ago.  Not so scary.

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In the day time, you'd simply find that the majority of zed would be residing within buildings

I particularly like this feature :thumbsup:  Zombies in buildings would revert to ambush hunters and raise the tension and risk of searching for loot and sustenance.It would also be nice if the Devs lowered the light level in buildings to a spookier ambiance with plenty of shadows to hide the zeds while they wait to launch an attack. 

 

have some beans  :beans:

568565363-interior-of-ruined-building-ti

Edited by Xbow
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I particularly like this feature :thumbsup:  Zombies in buildings would revert to ambush hunters and raise the tension and risk of searching for loot and sustenance.It would also be nice if the Devs lowered the light level in buildings to a spookier ambiance with plenty of shadows to hide the zeds while they wait to launch an attack. 

 

have some beans  :beans:

 

Thanks buddy! I just like the idea of Zed reallyyyy controlling the nightly situations and to prey on the fear of players of feeling safer from zombies. .

 

In the night, you may be more occluded from other players. . But the Zed would be instinctively on the hunt for you.

 

In retrospect, in the day all scanning players could find you even easier in the bright light, whereas Zed would be less harmful.

 

This may infact cause servers to alter their course from (24/7 Daytime) to a full course, which I think is the better route always.

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If the infected are too dumb to live, what the hell does that imply for humanity, seeming as though we somehow managed to be even less intelligent than that?

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Thanks buddy! I just like the idea of Zed reallyyyy controlling the nightly situations and to prey on the fear of players of feeling safer from zombies. .

 

In the night, you may be more occluded from other players. . But the Zed would be instinctively on the hunt for you.

 

In retrospect, in the day all scanning players could find you even easier in the bright light, whereas Zed would be less harmful.

 

This may infact cause servers to alter their course from (24/7 Daytime) to a full course, which I think is the better route always.

While in the USMC (1812) in the desert (29 palms) I often used NVGs to watch coyotes approaching when they got a wiff of some discarded food items and it tickled me to see them sticking to the shadows and cover as they approached. 

Edited by Xbow
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For your viewing pleasure here it is 'Hide and Creep'  

 

saw something similar with an underground military operation and a 3-year-old equivalent inteligent zombie weaponisation training thing... was hilariously bad for it's age.

 

good hit.  can't remember the name though.

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As the dev's may look at this thread, I must vote no. It's a cool twist to it, but personally I feel the infected should just try to gun it for you and try to eat you. That simple. 

 

To Clarify, I feel there should be no real brain function in them at this point to consider themselves afraid of anything. 

 

I will say on the other hand, I like the idea of them being attracted to fire, flashbangs, smoke grenades, flares, glowlights, etc..

Edited by yocheco619

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Basically, a monster that doesn't care if it dies is scary, a primitive mind that fears fire is way too easy to overcome.  Humans figured out how to use fire against its predators tens of thousands of years ago.  Not so scary.

I dont think any of us want a torch or a campfire to serve as a universal  and all powerful talisman of protection against the zombies/infected. But I think sticking a torch in a Zeds face should cause it to take a step back before resuming its attack at least some of the time. In order to survive all creatures require some avoidance response mechanisms. A simple creature like a cockroach has an interesting automatic avoidance response mechanism. Those vile creatures detect the pressure of an object moving towards them the pressure sensitive cells on their thorax trigger rapid running away from the source of the pressure. 

 

But there should be situations where fire attracts zombies and if a human is bloodied by a zed attack this should drive them into a hyper feeding frenzy and increase their speed and hitting power.

 

 

SausageKingofChicago that's a great nick you have there. :thumbsup:   

 

Have some beans  :beans:

Edited by Xbow
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