Jump to content
robophant

New renderer - When will we see it or at least get some kind of timeline?

Recommended Posts

I keep reading a lot about that new renderer and about what it will bring to this game, but there still is no timeline mentioned anywhere.

 

Please, I just need something for holding on.

 

Right now I feel this game will never meet expectations and the rate of (communicated) progress is a joke.

 

People keep saying that there is a huge amount of stuff already finished and waiting for implementation but to be honest, I really doubt it. Seeing how the devs struggle with very basic game mechanics and their various bugs really leads me to believe that this is pretty much all there is at this point.

 

Please, anything... any proof that there really is more stuff than we can see right now?

 

*sigh*

Edited by robophant
  • Like 1

Share this post


Link to post
Share on other sites

Seeing how the devs struggle with very basic game mechanics and their various bugs really leads me to believe that this is pretty much all there is at this point.

 

Without the new completed engine the current game state is the only thing that can be achieved till now. It is basically still a Mod untill they wrap up everything together to the new engine.

Understand that a new engine can take years to code. Even Sony online entertainment, for example is using the planetside engine on H1Z1 for.

The arma code is very complex and different from others. Only a hand full of people in the world are able to do anything productive with this source code.

  • Like 1

Share this post


Link to post
Share on other sites

.59 will see multiple modules of the engine begin to be updated although as I understand it they will continue to run in parity with the existing one for sometime. Its not like they can just switch the old renderer off and the new one on, there will be many things tied to the existing one that need to be sorted before they can remove it.

I also remember Hicks saying something a while ago about how the new renderer was working in house but there were reluctant to release it until it hit certain benchmarks in performance. I would imagine this is because of posts like yours claiming the devs are unfit for their job, I remember there was a lot of hype for the new renderer and someone on the dev team said it was unlikely to achieve much beyond a 10% increase when first implemented and there was so much complaining on the forums.

Things are being worked on, they are being updated/upgraded and they are being replaced. The engine now is not how it will be in the end but they also need lots of the modules integrated and ready to work before you will see all the benefits.

  • Like 3

Share this post


Link to post
Share on other sites

I am not saying they are unfit, I just want something to keep up my hopes. Gimme some info, timeline, upload some fancy stuff to imgur or trello or whatever! Make me believe!

Share this post


Link to post
Share on other sites

I am not saying they are unfit, I just want something to keep up my hopes. Gimme some info, timeline, upload some fancy stuff to imgur or trello or whatever! Make me believe!

Which could make you disappointed in a few months time if those expectations are not met. I suggest you take a break for a few months and come back after to see what progress there has been (or lack there off). I am considering to do the same myself (again) after 0.59 has hit exp.

Share this post


Link to post
Share on other sites

We still barely know anything about the renderer. We don't even know if it will even give noticeably better performance. My hopes is that it comes with global illumination and proper occlusion culling (which is one of the major issues related to performance), but as always i am and you should ready yourself to get disappointed.

Share this post


Link to post
Share on other sites

Which could make you disappointed in a few months time if those expectations are not met. I suggest you take a break for a few months and come back after to see what progress there has been (or lack there off). I am considering to do the same myself (again) after 0.59 has hit exp.

I did that and when I came back everything was basically the same but with tents.

0.59 does not sound very appealing to me either.

 

We still barely know anything about the renderer. We don't even know if it will even give noticeably better performance. My hopes is that it comes with global illumination and proper occlusion culling (which is one of the major issues related to performance), but as always i am and you should ready yourself to get disappointed.

That's my point "We still barely know anything about the renderer"

I'd like to see some images/vids of fog over chernarus or night time.

Edited by robophant

Share this post


Link to post
Share on other sites

I did that and when I came back everything was basically the same but with tents.

0.59 does not sound very appealing to me either.

 

That's my point "We still barely know anything about the renderer"

I'd like to see some images/vids of fog over chernarus or night time.

I expect that at some point there will be an acceleration of features being implemented when we approach beta stage. As many have pointed out in this and other threads it is most likely many features are already being developed or are even finished to some degree but are waiting for the basic functions in the game to be finished, such as the renderer.

Share this post


Link to post
Share on other sites

In the Dev Tracker section of this forum you can find out much information regarding the latest updates and workings. I searched 'renderer' in there and here are some of the more important ones regarding the new renderer.

Notice the last quote- the renderer was due to be included into an internal build of the game not for public release in Q1

 

https://forums.dayzgame.com/index.php?/topic/220397-new-renderer/

 

https://forums.dayzgame.com/index.php?/topic/220788-status-report-17-feb-15/?hl=renderer

 

https://forums.dayzgame.com/index.php?/topic/223247-quarterly-status-report-quarter-1-2015/?hl=renderer

 

https://forums.dayzgame.com/index.php?/topic/224295-dayz-dev-questions-answers-eugen-harton-april-20th/?hl=renderer

 

Q. @fear91FIN: New renderer has an ETA set on late may... Does it mean it's going to be ready for stable or experimental branch of the game at that time?

A. No, in this time frame, we plan to have the new renderer implemented only in our internal version of the game, not publicly available.

Share this post


Link to post
Share on other sites

So we are pretty much stuck with speculations and nothing more than loose numbers that are bound to be changed 2-3 times further up the road, DayZ's development in a nutshell. No hate, just slight displeasure.

Share this post


Link to post
Share on other sites

Development of any major piece of programming will never be a linear project. There will always be setbacks where things don't run smoothly or to plan. The devs gave us their timeline and that was only ever a guide, they have managed to get most features on it in to the current build but the engine updates are massive tasks involving multiple teams so there will be problems.

Don't expect them to tweet with a daily progress report just expect them to update us when they have something important to say. Anything else will leave you disappointed.

  • Like 1

Share this post


Link to post
Share on other sites

 I suggest you take a break for a few months and come back after to see what progress there has been (or lack there off). I am considering to do the same myself .

 

 

I am forced to agree. I just hope there will still be some people willing/wanting to play DayZ in a few months. It is after all a player/player interaction game, and that is where most of the fun is at.

 

Otherwise I do have Fallout 4 to look forward to playing, until this game is in better condition to enjoy. 

Share this post


Link to post
Share on other sites

Development of any major piece of programming will never be a linear project. There will always be setbacks where things don't run smoothly or to plan. The devs gave us their timeline and that was only ever a guide, they have managed to get most features on it in to the current build but the engine updates are massive tasks involving multiple teams so there will be problems.

Don't expect them to tweet with a daily progress report just expect them to update us when they have something important to say. Anything else will leave you disappointed.

I'm a developer myself, not in the coding department but rather within environment art so i know a thing or two about development. It's hard for me to comment about these internal issues since they are mostly related to things i don't know much about. One thing i do know though, is that anyone pretending this development cycle to be normal is wrong and it's clear that they have lacked structure from the beginning hence the constant delays and the fact that we have moved from .28 to .58 in almost two entire years (take a look at the quarterly goals, we are now Q4 and most of what Q1 was supposed to bring isn't here).

 

So please, get off your high horses and stop pretending it's the way it's supposed to be. Once again, no hate, just trowing out some facts whether you love it or hate it (getting ready for a shit storm of disagreements like always). 

 

For now, i shall just have to enjoy the few hours of looting i can have fun with, then play something else :)

Edited by grimsonfart
  • Like 3

Share this post


Link to post
Share on other sites

I'm a developer myself, not in the coding department but rather within environment art so i know a thing or two about development. It's hard for me to comment about these internal issues since they are mostly related to things i don't know much about. One thing i do know though, is that anyone pretending this development cycle to be normal is wrong and it's clear that they have lacked structure from the beginning hence the constant delays and the fact that we have moved from .28 to .58 in almost two entire years (take a look at the quarterly goals, we are now Q4 and most of what Q1 was supposed to bring isn't here).

 

So please, get off your high horses and stop pretending it's the way it's supposed to be. Once again, no hate, just trowing out some facts whether you love it or hate it (getting ready for a shit storm of disagreements like always). 

 

For now, i shall just have to enjoy the few hours of looting i can have fun with, then play something else :)

 

 

Actually go through the road map and you'll see there are the majority of things implemented from Q1.

As for the issues originally watch the interview with Chris Torchia and you'll see that yes there were issues with the team which was mostly based around the quick expansion and confusion over individuals roles.

I'm an animator so I know how easy it is for things to get delayed in a project, if someone has rigged the model when they need to or they realise that the original model isn't fit for purpose then it delays everything else.

The timeframe isn't too bad to be honest, most triple A games take 3-5 years, DayZ has been going for about 2 with the aim being Beta early next year end of this so that should take it to about 3 years by the end of beta which is quick for a game that is redesigning its engine from scratch (the devs said the renderer is a task which could take 12 months to complete alone), add to that the way that the scope changed when it was released due to popularity and I think you need to realise that whilst things haven't gone smoothly at times they are progressing and the devs are doing quite a good job at keeping us updated about key facts. They don't actually have to do that but they do. They give us access to their own Twitter accounts and Hicks is often in Streams talking about the project so yeah, plenty of information is out there.

One last thing, most of the topics you have started, Grimsonfart, are lamenting and bemoaning the dev cycle. If it's such an issue then step back and wait for Beta when everything will be implemented and the bug fixing will begin en mass because it seems like you are getting really fed up with things.

  • Like 1

Share this post


Link to post
Share on other sites

(take a look at the quarterly goals, we are now Q4 and most of what Q1 was supposed to bring isn't here).

 

I think you misunderstood the roadmap; that timeline was their own internal development goals to be met.  They have likely completed much of the basic parts of those things that they planned on, but are still waiting to be able to implement them on the public builds.  You can read a horse some infomation, but you can't make him understand it.

Share this post


Link to post
Share on other sites

I am forced to agree. I just hope there will still be some people willing/wanting to play DayZ in a few months. It is after all a player/player interaction game, and that is where most of the fun is at.

 

Otherwise I do have Fallout 4 to look forward to playing, until this game is in better condition to enjoy. 

Oh I will most definitely return and I expect the final product to be a game I will want to play. I had a break for 5 months and returned when 0.58 was pushed to experimental and played quite a few hours again. But since I don't play for pvp it does get a bit boring after you geared up and play as a lone wolf and you explored all or most new features.

Share this post


Link to post
Share on other sites

I'm going to have to give you a 5/10 for this troll post.  It's a pretty lazy troll attempt, I gotta be honest.  No effort towards satire at all.  Somehow, it kind of works, but no legitimate questions outside of what any media source could answer.

  • Like 1

Share this post


Link to post
Share on other sites

I'm going to have to give you a 5/10 for this troll post.  It's a pretty lazy troll attempt, I gotta be honest.  No effort towards satire at all.  Somehow, it kind of works, but no legitimate questions outside of what any media source could answer.

 

lol you little pathetic troll kid. just lol.

Share this post


Link to post
Share on other sites

Actually go through the road map and you'll see there are the majority of things implemented from Q1.

As for the issues originally watch the interview with Chris Torchia and you'll see that yes there were issues with the team which was mostly based around the quick expansion and confusion over individuals roles.

I'm an animator so I know how easy it is for things to get delayed in a project, if someone has rigged the model when they need to or they realise that the original model isn't fit for purpose then it delays everything else.

The timeframe isn't too bad to be honest, most triple A games take 3-5 years, DayZ has been going for about 2 with the aim being Beta early next year end of this so that should take it to about 3 years by the end of beta which is quick for a game that is redesigning its engine from scratch (the devs said the renderer is a task which could take 12 months to complete alone), add to that the way that the scope changed when it was released due to popularity and I think you need to realise that whilst things haven't gone smoothly at times they are progressing and the devs are doing quite a good job at keeping us updated about key facts. They don't actually have to do that but they do. They give us access to their own Twitter accounts and Hicks is often in Streams talking about the project so yeah, plenty of information is out there.

One last thing, most of the topics you have started, Grimsonfart, are lamenting and bemoaning the dev cycle. If it's such an issue then step back and wait for Beta when everything will be implemented and the bug fixing will begin en mass because it seems like you are getting really fed up with things.

Yeah, it's sad isn 't it, people still defending this game like there is no tomorrow. I will admit it though, yeah i definitely have a history of disliking the developers on this forums, but you can't just see why can you? Problem here is, this is a niche environment, when someone like me comes around and speaks the truth no one wants to accept it because you are all busy cheering at the smallest forum update. I expected something rather grand out of the standalone, now almost 2 years later after initial release i still don't see it and it's not even CLOSE to being a finished product.

 

You say a AAA game takes 3-5 years, i beg to differ, in today's standard  2-3 years, and that is FROM SCRATCH. DayZ mostly has the SAME map, a lot of the SAME mechanics, SAME graphics. Basically, i think they are spending most of their time figuring out how the damn Bohemia code works since it must be written in some kind of lost African tribe language.

 

Keep drooling at the upcoming features list boys, you better be one patient S.O.B.

 

"troll" out.

  • Like 1

Share this post


Link to post
Share on other sites

I think you misunderstood the roadmap; that timeline was their own internal development goals to be met.  They have likely completed much of the basic parts of those things that they planned on, but are still waiting to be able to implement them on the public builds.  You can read a horse some infomation, but you can't make him understand it.

"This is a list by the quarter of how the DayZ Dev Team plans to update DayZ"

 

You can't teach a human to understand what a horse wrote either.

 

 

 

(i have no idea how to turn this white text off)

Edited by grimsonfart

Share this post


Link to post
Share on other sites

 

 

You say a AAA game takes 3-5 years, i beg to differ, in today's standard  2-3 years, and that is FROM SCRATCH

 

 

Complete and utter bullshit. Games like Call of Duty get yearly releases because it's effectively the same game over and over, with minor changes to the engine and reused assets. When you have an entire development studio dedicated to yearly releases of iterations of the same game then yeah, you might think that games only take a year.

 

Now games developed from scratch? Okay. The Last of Us, 4 years, and that's with Sony backing it. Halo 4, 3 years and Microsoft's flagship title. Fallout 4, around 6 years. Skyrim, 5 years. Half-Life 3, 10^80 years. Have I made my point yet? Don't talk shit.

 

I'm mostly happy with the development speed. I only play every few months to see what's changed. It's usually a lot of small things, but eventually we'll see new animation systems, renderers, shit like that. Those will be the big changes that the devs said at the very beginning would take a long, long time to sort out. At the start the devs were, I think even they have admitted, very poorly organised. That is no longer the case. Without being some sort of expert in game development I can't say if development on the engine is slow or not, but I daresay you from the university of "I've used Valve Hammer Editor and my mate made a Flash game once" can use your expertise to analyse the development of DayZ. Maybe you can even give tips.

 

I don't have a problem with you having a problem with DayZ or its developers. There are some things I'd like to be addressed and to some extent you even have a point. What I do have a problem with, however, is people talking shit. Don't do that. 

Share this post


Link to post
Share on other sites

Complete and utter bullshit. Games like Call of Duty get yearly releases because it's effectively the same game over and over, with minor changes to the engine and reused assets. When you have an entire development studio dedicated to yearly releases of iterations of the same game then yeah, you might think that games only take a year.

 

Now games developed from scratch? Okay. The Last of Us, 4 years, and that's with Sony backing it. Halo 4, 3 years and Microsoft's flagship title. Fallout 4, around 6 years. Skyrim, 5 years. Half-Life 3, 10^80 years. Have I made my point yet? Don't talk shit.

 

I'm mostly happy with the development speed. I only play every few months to see what's changed. It's usually a lot of small things, but eventually we'll see new animation systems, renderers, shit like that. Those will be the big changes that the devs said at the very beginning would take a long, long time to sort out. At the start the devs were, I think even they have admitted, very poorly organised. That is no longer the case. Without being some sort of expert in game development I can't say if development on the engine is slow or not, but I daresay you from the university of "I've used Valve Hammer Editor and my mate made a Flash game once" can use your expertise to analyse the development of DayZ. Maybe you can even give tips.

 

I don't have a problem with you having a problem with DayZ or its developers. There are some things I'd like to be addressed and to some extent you even have a point. What I do have a problem with, however, is people talking shit. Don't do that. 

Since you are only mentioning AAA games from world renowned studios with hundreds upon hundreds of people working on them with a budget as big as the biggest Hollywood blockbusters, yeah it drags the average up. Let me give you a few other approximate numbers; Dying Light (3 years), Crysis 2 (3 years), Civ 5 (3 years) Hitman Absolution (3-4 years), GTA V (4 years). Point is, we are all wrong by posting numbers, it all varies hugely from game to game, from studio to studio etc... So i'm not talking more shit than you are. 

Edited by grimsonfart

Share this post


Link to post
Share on other sites

seems that when a game can make 40 million before its complete and the market for it is saturated with an unfinished game, the motivations to complete it are undermined.

And the excuses why are exquisite.

 

they are doing something, but their rate of progress is laughable.

  • Like 1

Share this post


Link to post
Share on other sites

Dying Light (3 years), Crysis 2 (3 years), Civ 5 (3 years) Hitman Absolution (3-4 years), GTA V (4 years). Point is, we are all wrong by posting numbers, it all varies hugely from game to game, from studio to studio etc... So i'm not talking more shit than you are. 

 

So... at least 3 - 4 years? I sure hope you didn't have trouble finding a development cycle of 2 years good buddy. Sounds like DayZ is right on track.

 

 

Since you are only mentioning AAA games from world renowned studios with hundreds upon hundreds of people working on them 

 

You say a AAA game takes 3-5 years, i beg to differ, today's standard  2-3 years

 

Now why would I compare the development times of AAA games? Gosh darn it, I can't think why I would do a thing like that.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×