battlerhd 116 Posted July 22, 2015 (edited) Does anyone else think this is a very pointless feature they added? Every time my gun is pointed up all I see is a little man smiling at me in the middle of the screen and it completely destroys immersion in my opinion. Even though I've never used them in PvP yet I'm assuming when the moving part goes in the middle of the two dashes its roughly where your shot is going to land, making it partly a wired aiming assist feature. The simple dot in the middle was fine, the new brackets are fine but this is just unnecessary. Shooting from the hip shouldn't be accurate it is only necessary when you are up close and personal, I can't understand the thought process behind these decisions. Edited July 22, 2015 by iBattleVet Share this post Link to post Share on other sites
Mookie (original) 799 Posted July 22, 2015 Your shot did not usually (or even ever) land where the dot was... Always my impression that that indicator is there more for interactions like opening doors than aiming accuracy. 3 Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 (edited) The dot was meant to be only temporary if I remember well, now Dayz has a crosshair...I wouldn't mind if the crosshair remains in 3rd person servers, but please remove it in first person servers.A dot is fine for looting purposes but once you raise your weapon for hip firing the crosshair should disappear, I think it should be like arma 3, no crosshair while hip firing.Watching some streamers you can see they rarely use aiming position any more, they just use crosshair as it is really accurate. Edited July 22, 2015 by Wili Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 I love the new crosshair it is great, finally you know where you gonna shoot without Call of Duty iron sighting. Share this post Link to post Share on other sites
gibonez 3633 Posted July 22, 2015 Still in the no crosshair team. No crosshair is needed less is more sometimes. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 22, 2015 (edited) The new crosshair has to go. I was easily pinging zombies from 300, 400 meters with a sightless Longhorn. It's a step backwards from the dot. It would be fine if they froze it in place but this swaying? No. I made a video demonstrating this perfect accuracy... By the way they seem to have different unique crosshairs for bow, pistol, shotgun, rifle, etc, in the works. Doesn't really bother me but I don't get why it's necessary, or how having completely different crosshairs for each class of weapon is in any way logical. I guess it's just standard practice in many other games. I wouldn't mind if the crosshair remains in 3rd person servers, but please remove it in first person servers. A dot is fine for looting purposes but once you raise your weapon for hip firing the crosshair should disappear, I think it should be like arma 3, no crosshair while hip firing. The ARMA 3 crosshair is fine and is there by default even on "Elite" difficulty. The A3 crosshair doesn't allow for precise shooting so there shouldn't be a problem with it. In real life you have much better spatial awareness than you do controlling a flat screen. There's nothing "unrealistic" about giving a reference to center, which is what that is. Once you can use it as an actual sight like the 0.57/0.58 crosshairs, then you have a problem. These DayZ crosshair changes irritate me not only because I don't agree with them but because I don't understand them. What's the point? More accurate hip fire? Or did some game designer think fancy crosshairs would look cool? I thought about it but I can't think of even one decent excuse. Edited July 22, 2015 by Gews 5 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted July 22, 2015 (edited) Seems like it's adaptive or what's it called like in Arma 3 when up close it points at the object if it's on the way but visually like in Arma 2 where there's two "lines" and a "dot" and the dot shows constantly where your gun is actually pointed. So in experimental it's more accurate than ever before. I don't know if the same crosshair is already in stable. A dot is fine for looting purposes but once you raise your weapon for hip firing the crosshair should disappear, I think it should be like arma 3, no crosshair while hip firing.I haven't seen that crosshair is removed when hip firing in Arma 3. That's actually the only time you see that. When you don't have weapon or it's down then there's no crosshair in Arma 3. I say the crosshair is always on my way and it only causes distraction for me. Arma 3 crosshair is kind of perfect because it's mostly useless unless because it never shows where your gun is actually. /Well Gews made a great post :thumbsup: Edited July 22, 2015 by St. Jimmy Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 (edited) The ARMA 3 crosshair is fine and is there by default even on "Elite" difficulty.When you choose elite difficulty the crosshair is off by default, you can enable if you want though.I play on arma 3 first person servers and I didn't play on any server that has crosshair on. I haven't seen that crosshair is removed when hip firing in Arma 3. I think I explained wrong, I meant like arma 3 without crosshair. When you play without crosshair you see where the bullets lands by bullet impacts or smoke on the terrain, and you correct the aim accordingly, just like in real life, there isn't anything telling you where the bullets will land, so you can align it to your target. Edited July 22, 2015 by Wili Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 When you play without crosshair you see where the bullets lands by bullet impacts or smoke on the terrain, and you correct the aim accordingly, just like in real life, there is nothing telling you where the center is. When I play on no crosshair servers I always have a small piece of duct tape sticked on my monitor in a place where the enable crosshair would have been. And I use it as improvised crosshair just like the crosshair would be enabled. It gives me the advantage of accurate hip fire over the suckers who do not have improvisade crosshairs or go in iron sight mode before shooting. Share this post Link to post Share on other sites
-Gews- 7443 Posted July 22, 2015 When you choose elite difficulty the crosshair is off by default, you can enable if you want though.I play on arma 3 first person servers and I didn't play on any server that has crosshair on. Enabled by default in Elite difficulty. Servers can choose to turn it off. Share this post Link to post Share on other sites
Whyherro123 2283 Posted July 22, 2015 When I play on no crosshair servers I always have a small piece of duct tape sticked on my monitor in a place where the enable crosshair would have been. And I use it as improvised crosshair just like the crosshair would be enabled. It gives me the advantage of accurate hip fire over the suckers who do not have improvisade crosshairs or go in iron sight mode before shooting.That ..... sounds an awful lot like cheating, mate. Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 When I play on no crosshair servers I always have a small piece of duct tape sticked on my monitor in a place where the enable crosshair would have been. Then you are cheating :D Anyway, a system where the bullets doesn't hit exactly in the middle of the screen can be used instead, like Red Orchestra has, so the suckers who have a improvisade crosshairs won't have advantage over other players that doesn't do that :P 1 Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 Enabled by default in Elite difficulty. Servers can choose to turn it off. I don't know about that chart, but if you start arma 3 and choose elite difficulty the crosshair will be off by default. Maybe if you are creating a server then elite difficulty will have it on by default. Share this post Link to post Share on other sites
battlerhd 116 Posted July 22, 2015 Still in the no crosshair team. No crosshair is needed less is more sometimes.I don't agree with you all that often but on this I sure do, simple or none at all is the best way. Share this post Link to post Share on other sites
gannon46 788 Posted July 22, 2015 I love the new crosshair it is great, finally you know where you gonna shoot without Call of Duty iron sighting.i think your being sarcastic but you mean shooting a gun as your supposed to by using its sights hip firing should be laughable if i went shooting in RL and someone hip fired my AR i would take it away and they wouldn't go shoot with me anymore its stupid. Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 Well, at least for me, in DayZ, going into iron sight mode is really clunky and annoying, and "hip firing" is solving that problem. Just like 3pp camera is solving lack of peripheral vision. The new swaying "super accurate" crosshair makes the game really fun and smooth for me. Share this post Link to post Share on other sites
Whyherro123 2283 Posted July 22, 2015 (edited) Well, at least for me, in DayZ, going into iron sight mode is really clunky and annoying, and "hip firing" is solving that problem. Just like 3pp camera is solving lack of peripheral vision. The new swaying "super accurate" crosshair makes the game really fun and smooth for me.You do realize that you are supposed to use the iron-sights, right? Get rid of the crosshair, please, and we won't have people running around hip-firing at people. Edited July 22, 2015 by Whyherro123 1 Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 You do realize that you are supposed to use the iron-sights, right? Yes. That's why I put the hip firing between the quotes. What I mean in real life to look down the iron sight is easy and natural while in game, at least for me, it is clunky and annoying, so the "hip firing" kinda like simulates that you do look down the iron sight without making it so clunky. Just like looking around in real life comes easy and natural but in 1pp server it is very tiring and annouing process and 3pp camera kinda makes looking around just as natural and easy as in real life. Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 Get rid of the crosshair, please, and we won't have people running around hip-firing at people. Well to achieve that, firing the gun must have been locked if you are not in iron sight mode. Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 (edited) Well, at least for me, in DayZ, going into iron sight mode is really clunky and annoying, and "hip firing" is solving that problem. You do realize that you are supposed to use the iron-sights, right? Without crosshair you can still use hip fire at close range, with a bit of practice there is no problem with that, but it won't be effective at medium/long range, as it should be imo. Edited July 22, 2015 by Wili Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 Without crosshair you can still use hip fire at close range, with a bit of practice there is no problem with that, but it won't be effective at medium/long range, as it should be imo. But is it possible to simulate that in game? Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 But is it possible to simulate that in game? Yes, without crosshair simulates that, at close range you'll be able to hit someone but It won't be effective at medium/long range. 1 Share this post Link to post Share on other sites
BeefBacon 1185 Posted July 22, 2015 Yeah I wouldn't mind if the crosshair disappeared when raising your weapon. I find it useful for picking items up (say the corner of an item is sticking out from under a bed or something) and it gives a nice point of reference. It should never help with aiming, though. If you want to hip fire then be prepared to miss. Share this post Link to post Share on other sites
Wili 156 Posted July 22, 2015 (edited) There are people who like it and people who doesn't like it, maybe having it enabled in 3rd person servers and remove it from 1rst person server would be an option, or maybe making an standard/hardcore servers would be another option, but for that we'll need four types of servers, 1rst person with and without crosshair, 3rd person with and without crosshair. Edited July 22, 2015 by Wili Share this post Link to post Share on other sites
gibonez 3633 Posted July 22, 2015 In fact I would say that even without crosshairs is not enough. Ideally I would prefer if they forced Free aim + no crosshair just like Red orchestra 2 , Insurgency. For a game like Dayz it would feel really good when aiming + make it a tiny bit more difficult when shooting at range. Share this post Link to post Share on other sites