r4z0r49 4761 Posted October 14, 2015 The issue is my system at home has had a full rebuild and the p drive has been lost until i can find the time to baby sit the hole p drive build again i'm unable to build anything. I'f i get time this weekend (if i'm not called into work) ill hook my old hdd up and retrieve the server details and build the p drive on that. 1 Share this post Link to post Share on other sites
LukeThero 7 Posted October 14, 2015 The issue is my system at home has had a full rebuild and the p drive has been lost until i can find the time to baby sit the hole p drive build again i'm unable to build anything.I'f i get time this weekend (if i'm not called into work) ill hook my old hdd up and retrieve the server details and build the p drive on that.Great, thanks for looking into it, hope you get it done fast and do not have to look too long. Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted October 25, 2015 I know it might be a while for 1.8.7, but what about a minor patch for 1.8.6.1? The loss of backpacks when putting on skins is the most requested fix. I was looking into the code and if I read it correctly, is this all in player_switchModel.sqf? If I read it correctly, it looks like the file changed completely for 1.8.6 and then in github I believe it was reverted back. This file is in the client, so I don't want to have to patch the mission. Do I have this right? I guess I'm asking for 1.8.6.2 which would be a client-only patch. Share this post Link to post Share on other sites
r4z0r49 4761 Posted October 31, 2015 Everything should be up and running on my side again. Test server is up and running with files on github. Share this post Link to post Share on other sites
LukeThero 7 Posted November 1, 2015 Everything should be up and running on my side again. Test server is up and running with files on github. Nice, looking forward to the new patch! Share this post Link to post Share on other sites
LukeThero 7 Posted November 3, 2015 In the 1.8.7 changelog it says fixed zombie AI and movement, does that refer to their inability to hit anything 50% of the time? Share this post Link to post Share on other sites
vinyljunkie 165 Posted November 3, 2015 In the 1.8.7 changelog it says fixed zombie AI and movement, does that refer to their inability to hit anything 50% of the time? Yes. Share this post Link to post Share on other sites
skigoggles 0 Posted December 19, 2015 Recently had some players say that MedBoxes are disappearing when they get near to them. Has anyone heard about this? Could this be related to the Bohemai A2/A2:OA Patch 18.12.2015?? : https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ I've certainly noticed the issue with weapons and scoping/zeroing.... Share this post Link to post Share on other sites
kichilron 8550 Posted December 19, 2015 Recently had some players say that MedBoxes are disappearing when they get near to them. Has anyone heard about this? Could this be related to the Bohemai A2/A2:OA Patch 18.12.2015?? : https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ I've certainly noticed the issue with weapons and scoping/zeroing.... Are you running an antihack? Share this post Link to post Share on other sites
RomanZ (DayZ) 24 Posted December 19, 2015 (edited) Recently had some players say that MedBoxes are disappearing when they get near to them. Has anyone heard about this? Could this be related to the Bohemai A2/A2:OA Patch 18.12.2015?? : https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ I can confirm this. Happened to me three times since the update. Edited December 19, 2015 by RomanZ Share this post Link to post Share on other sites
RomanZ (DayZ) 24 Posted December 27, 2015 (edited) Has anyone else noticed excessive weapon/head sway when using binoculars or when zoomed in with a scope? It seems to have come with the latest Arma 2 patch and I find it utterly annoying. My dude can't seem to be able to hold still for more than a few seconds... Edited December 27, 2015 by RomanZ Share this post Link to post Share on other sites
r4z0r49 4761 Posted December 28, 2015 I can confirm this. Happened to me three times since the update. We know about this one thanks. Share this post Link to post Share on other sites
Dayzo 182 Posted January 1, 2016 Can anyone remind me what tents and stashes do by default after death?They disappear after X amount of hours, don't they? Or is it X amount of server restarts?In the server config, can that time be extended? If a server keeps the default behaviour, can anyone explain a way to keep somepersistent gear, so you don't have to start completely from scratch every time you die?Otherwise, what's the point in collecting any more gear than what you can carry? Thanks. Share this post Link to post Share on other sites
vinyljunkie 165 Posted January 1, 2016 If the server you play on run vanilla dayz mod, tents and stashes stay as long as they contain something. However to be able to upgrade a tent or a stash you cant do it after you have died. Its only the char that built the stash or pitched the tent that can upgrade them. Hope this helps. Share this post Link to post Share on other sites
VonSpo 0 Posted January 4, 2016 hi, i am having some issues installing the server. i used to run a dayz server and a epoch server a few years back so i thought i new how to install one. i even edited the hivext.dll for currency for epoch. so not particularly a newbie. but i am have issues with getting the server to run. (maybe i am a little rusty!) i have installed all the files copied arma2 into the arma2oa folder etc. the server seams to start, but the hive info does'nt seam to stream in the console. when i connect i get kicked with a player has no id error. the database actually looks a lot different to what i used to see, before it was 1 file (query) to run on the sql server but now there are many. do they need to be run in any particular order? does anything need to be configured within the database files themselves? it seams like the hivext.dll is not running? thanks Share this post Link to post Share on other sites
skigoggles 0 Posted January 6, 2016 All of the SQL files just need to be run. Is there anything in the RPT file or console that shows the ID? In my case the ID was NULL or ERROR or a number that I knew was not a STEADMID(I think they start with 76....). It started after the recent arma2oa.exe patch release. The solution was to run arma2 and possibly steam on the client as ADMIN. There was a recent post on reddit which discussed this too. Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 10, 2016 Quick status no info on a release date, No word from our release source yet. Soon as we know something so will you. Base building, due to a good amount of issues still around we are going to pull the ability to build new bases from stable until we can get some more testing in and remove a few more of the exploits and issues. Achievements will also be removed from stable so we can work on new achievement goals and bring in a new UI for players to see what achievements they have. Soon as we get more info on a release ill update. 3 Share this post Link to post Share on other sites
RomanZ (DayZ) 24 Posted January 12, 2016 I've noticed an unexpected behavior with self blood transfusions, which I believe is a bug. If you have in your main inventory a transfusion kit, a bag with whole blood you previously filled, and a regular blood bag (say, O-), and then select "Use Blood Bag" on the whole blood bag, the regular blood bag is used instead, restoring much less than 4k blood. You're left with the whole blood bag in your inventory. If, on the other hand, you have only a regular blood bag and a transfusion kit (no whole blood bag), there is no option to give yourself a transfusion (which I believe is the intended behavior). Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 14, 2016 Ok quick update. It seems Eugen is out of work due to illness hence the delay in release. Hicks is currently going over the patch notes and trying to work something out for a release day. 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 19, 2016 Ok release day. I have a small build issue on my side but wont have time now till the weekend to fix. I'll have the files pushed to David(bis dev) by the weekend ready for Monday release. Thanks 3 Share this post Link to post Share on other sites