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gannon46

so much for the struggle

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If they made loot more abundant and survival easier then maybe there would be only a couple hundred "whiners" gone instead of the presumed thousands, and I'm sure they would attract more new players as well. So... what's the issue? 

Look at the link I posted.  Your answer is in there

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Look at the link I posted.  Your answer is in there

Could you actually link to the quote, or post a screenshot? The images on Gibonez' thread are not available.

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Could you actually link to the quote, or post a screenshot? The images on Gibonez' thread are not available.

hchp8lY.png

wcQJI7s.png

Edited by Caboose187
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Look at the link I posted.  Your answer is in there

 

 Can you quote what was in the images, they're not showing? **edit, thanks Caboose**

 

I don't really care how many left it's not like they quit video games all together, this game wasn't their cup of tea. The bonus is BI already has their money to make the game they set out to I hope. I don't get why this is so hard to understand that there are thousands of video games, why do they all have to fit the mold? I played for 5 hours last night walking/sneaking (average speed 2kmh)  just enjoying the scenery and the few surprises the silent zeds gave me and enjoyed every second of it. I personally find running around finding easy loot and pew-pewing tedious and boring.  

 

I'm a one game at a time player and the last on I was in love with changed so I withdrew my support, simple. This one is a cheap to see if it goes "my way" in comparison I spent over $300 on the collectors edition box set and 9 months of subs and left reasonably quietly when it went B2P+premium to appease the "majority" and console pesants.

Edited by BCBasher

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-snip-

 

No-compromise brutal niche game, eh? Well, on this 0.55 I've seen a lot of people on the forums and Reddit talking about how Bohemia shouldn't cater to the majority, the game is meant to be tough, DayZ is an anti-game, the people who don't like it don't belong here anyways, if you can't hack it in 0.55 then maybe you should try H1Z1, etc. 

 

But when the topic was 1PP vs 3PP then I've seen many of the very same people saying Bohemia shouldn't cater to an "elite" minority of 1PP players, that the great majority of players prefer 3PP, that "you have your own servers", "don't try to force your play style on other people", "let them play how they want", etc. 

 

Seems a bit hypocritical to me!

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I welcome smaller player base with open arms. Not sure why people bring this up in discussions?

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I welcome smaller player base with open arms. Not sure why people bring this up in discussions?

 

Cause they're the majority™ doncha know.

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Surviving off of berries and apples for hours is not brutal it's boring, it's not challenging, anyone can do it with a basic knowledge of the map. There has to be a balance of some loot, so you get a kick out of finding an item you don't yet have but not stacks of loot in every other house.

 

The Z's need to be more prevalent and stronger.

 

There needs to be enough guns and ammo lying around so other players can get armed after some effort. There is nothing better than having the to sh*t d scared out of you when you hear a nearby gunshot. I  Had this today I ran for higher ground and spent 15 minutes scanning a town, looking at what the Z's were doing trying to find the gunman. He had a MP5 by the sounds of it and I had a Blaze. Never did find him but it was  high-intensity and great fun.

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Surviving off of berries and apples for hours is not brutal it's boring, 

It's alpha.  You and all the other goddamn whiners need to get that through your fucking heads.

Edited by Caboose187
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Yes it's alpha. The time to test and give feedback. Well feedback is what we're giving. Grinding away at menial tasks just to stay alive is boring as hell. Searching around building after building only to find chemlights and books is also a real chore. I don't mind weapons and ammo being NW only Items, but give fresh spawns a chance of at least finding some survival gear and get energised/hydrated without having to sit at an apple tree for 30 minutes each life.

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Yes it's alpha. The time to test and give feedback. Well feedback is what we're giving. Grinding away at menial tasks just to stay alive is boring as hell. Searching around building after building only to find chemlights and books is also a real chore. I don't mind weapons and ammo being NW only Items, but give fresh spawns a chance of at least finding some survival gear and get energised/hydrated without having to sit at an apple tree for 30 minutes each life.

Whining is not feedback, crying because you can't get a gun in 5 minutes is not feedback.

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Soon as the cooking system and crafting is fixed no one can whine about not being able to eat. You're feeling too above to forage for food? Then work for it, craft a bow or a fishing rod and get your next meal.

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crying because you can't get a gun in 5 minutes is not feedback.

People keep saying this gets posted.

 

I still have yet to see it, maybe I need to learn to read between the lines and see whats not there and not being said.

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Who are these people that need to pick apples and berries just to stay alive? I can count the instances where I've had to do that on one hand.

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Looks like the message that's being sent is that they will keep the game in ADD mode to retain player numbers in order to maximize the data they receive from us playing. They will keep it this way all the way up till the game is close to being finished where they will then flip the switch and allow those players to leave because they don't need them any more. So basically, having all these twits playing a game they don't even enjoy is a necessary evil for the time being. The only thing I don't get about it, is what kind of data can all the wrong players be providing other than server performance?

 

I can't help but wonder what the devs think when they view the server list, when they see just what servers are populated. If I were them it would disgust me and I would certainly do something about it. It's just one more area where they are sending the wrong message to players. After the game is wrapped and the final release is out, then yes, let them name those servers whatever they want. Throughout development though, BI should maintain control over the naming convention of all servers. You have to understand that if you give people the choice, especially in an online environment, 99% of the people will take the easy way out. How long before servers where you pay to start fully geared start showing up again?

 

I say take control of your game back, guys. Get rid of these fools before it's too late.

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Yes it's alpha. The time to test and give feedback. Well feedback is what we're giving. Grinding away at menial tasks just to stay alive is boring as hell. Searching around building after building only to find chemlights and books is also a real chore. I don't mind weapons and ammo being NW only Items, but give fresh spawns a chance of at least finding some survival gear and get energised/hydrated without having to sit at an apple tree for 30 minutes each life.

 

You can MAKE the only survival gear you really need: make a Stone Knife. With said Stone Knife, cut an Ashwood Branch and make a bow. Use the knife again to cut down some bushes for sticks, then sharpen them. Search through chicken coops for feathers to make arrows. Boom, go hunt animals for food and leather and bone.

 

The only thing you need to "go into town for" is rope and fertilizer, and if I had my way, you would be able to make "survival gear" without using either, AKA make your own rope and tanned leather.

 

Aw, you sat at an apple tree for 30 minutes? Well, that is your own fault! Eat some apples until you aren't hungry and thirsty, then move inland. If you get hungry/thirsty again, stop at another tree and eat until you aren't hungry/thirsty. As you bounce from tree to tree, be on the lookout for canned food.

 

Nobody said you have to sit there until you are "bright green" energized/hydrated/healthy. If that is what you whiners are doing, then you have poor critical thinking skills. Me, I stopped picking apples as soon as I wasn't hungry. Took me 5 minutes and 5 apples.

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It's alpha.  You and all the other goddamn whiners need to get that through your fucking heads.

 

Here's a link that might be helpful in controlling your baby-rage. Hopefully you can find someone to take on the parenting role.

 

http://www.webmd.com/parenting/guide/preventing-temper-tantrums-in-children

 

 

No matter how they jazz it up sunshine, picking berries is never going to be as fun as killing Z's or other players. You also have to understand that this is a game that is driven by money and shifting units. As far as I'm aware Dean whatshisface was a creative consultant and will have little or no control over how it ends up.

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Soon as the cooking system and crafting is fixed no one can whine about not being able to eat. You're feeling too above to forage for food? Then work for it, craft a bow or a fishing rod and get your next meal.

Crafting a fishing rod requires an axe or hatchet, rope, fishing hook and spadelike tool. So four thing you need to find just to be able to start fishing. Then you need a knife to gut the fish, either a cooking pot or pan and fire or portable stove to cook it. Or charcoal tabs so you can eat it raw. 

 

Crafting a bow requires an axe or hatchet, rope and arrows or feathers and sticks. Then finding an animal or bambi to kill and the cooking utensils mentioned above.

 

All of this is fine, as long as the items are readily available or craftable which they aren't on persistant servers unless you find lootgasms. Not having this will leave you looking for canned food or bicking berries and apples. Or killing people and eating them.

As of right now I have had no problem finding food at all. And once you get to a energized, hydrated point, its not much of a problem any more, ever again.

 

The best thing would be if you could craft all of the items above byt ways of a ladder system: Stone knife kan be made by rock, string and rods made by stone knife, spades by strings and stone rock, hammers made by strings and stones, cooking pot made by hammer and any metal object etc.

 

 

As for what type of game this game will be when the finished product comes out and what the playerbase will be like, I always thought it would be like the vanilla mod, but with more features, better graphics and a better game engine. After all its called Dayz standalone, not Dayz II.

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Here's a link that might be helpful in controlling your baby-rage. Hopefully you can find someone to take on the parenting role.

 

http://www.webmd.com/parenting/guide/preventing-temper-tantrums-in-children

 

 

No matter how they jazz it up sunshine, picking berries is never going to be as fun as killing Z's or other players. You also have to understand that this is a game that is driven by money and shifting units. As far as I'm aware Dean whatshisface was a creative consultant and will have little or no control over how it ends up.

-ahem-

 

wcQJI7s.png

 

These are quotes from Brian Hicks, AKA the Lead Developer.

 

Your argument is invalid.

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-ahem-

 

wcQJI7s.png

 

These are quotes from Brian Hicks, AKA the Lead Developer.

 

Your argument is invalid.

 

Yes I'm sure Bohemia's shareholders will totally support that stance when noboby is buying the game or playing it particularly with the competition out there.

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Yes I'm sure Bohemia's shareholders will totally support that stance when noboby is buying the game or playing it particularly with the competition out there.

hchp8lY.png

 

Note the last line.

 

"Not to make the shareholders happy", I am assuming.

 

Again, your point is invalid

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Majority of money comes in through the Military Simulators they sell to goverments and its a small company. Thosw mystical sharehders wont give a damn :)

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hchp8lY.png

 

Note the last line.

 

"Not to make the shareholders happy", I am assuming.

 

Again, your point is invalid

 

He's a developer and I'm guessing does not speak for the shareholders. If this does not make anymore money because it's become boring then Bohemia will pull the plug or bring in people to make it profitable even if the DayZ side of things isn't the companies biggest earner. That's a fact of life, doesn't matter what a developer says.

 

Incidentally my point is that the game should not be some pure crafting-hunting game because apart from a few people, it will be extremely boring. If you read what he said he does not mention removing the zombie/pvp side of things he just wants to make the game harder.

 

Most of us on here, myself included, all want the game harder. A lot of us just don't want a crafting game. DayZ should be big enough to fit all.

 

My greatest fear is the Bear Grylls wannabes, like you, get their way and the zombie/pvp element gets toned down. This will kill the game and that would be a terrible shame.

 

Be careful what you wish for as you might end up with Hick's 10 people playing.

Edited by Jonah_Hobbes

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Lmao, the only way "infected"/PvP levels could get toned down is by removing them.  Dude, just give it up already.  The game is not for you as per Hicks

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Majority of money comes in through the Military Simulators they sell to goverments and its a small company. Thosw mystical sharehders wont give a damn :)

 

Yeah because in this current economic climate companies are happy to support projects that make no money as long as the employees are happy. :)

Edited by Jonah_Hobbes

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