jayleann 143 Posted April 13, 2015 (edited) I have a rather hypothetical question for you (the community). Right now I am not playing Dayz anymore because I don't enjoy it in this unfinished state. Nonetheless I am thinking about it. I have seen that most games that started recently have payment models that guarantee them a flow of money over a longer distance of time, while Dayz is a "one payment" model. And if I remember correctly the developers said that they are thinking about ways to change that without turning their payment model upside down or disappoint people. After I heard that I forgot about it until someone explained "phasing" to me. Basically phasing seems to be a way where people who are in the same MMO enrivonment experience different things depending on their skill, progress and things like that. And then I thought why I like zombies in gaming, that the most intense feeling to me is always the outbreak. I mean in every movie this is the moment where it is most thrilling to me and in series like walking dead the events consist mainly of different repetitions of this outbreak scenario to give the story a new drive. So I was thinking: What if Bohemia invented a DLC or event-payment model which puts people back to the outbreak? Lets say, you buy the DLC or something like that and you are able to trigger something like a time leap/dream etc. The place is the same, the zombies are the same, but it is a more story driven experience. It allows you to experience live what happend before Chernarus became what it is now. And with phasing you could either include it into the existing game or if that is easier make an independent DLC. Would you buy something like that? Does this idea sound like something you would support? I mean, it is not taking anything away from us. Edited April 13, 2015 by jayleann 4 Share this post Link to post Share on other sites
DURRHUNTER 597 Posted April 13, 2015 It sounds interesting but the DayZ lore has not solid background, its mostly community made and BI has never really stated what happened and cause the outbreak.Would i pay for it? maybe.*grabs popcorn*it sounds interesting though. Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted April 13, 2015 This would be a Singleplayer lineral story-mode kind of thing?Or you mean like Multiplayer with scripted events,npcs and missions? Share this post Link to post Share on other sites
cmeng12@jcu.edu 15 Posted April 13, 2015 As it's Bohemia made, think more along the lines of Arma III DLC's: namely added items / skins / features only accessible to those who have bought the DLC. I can envision DayZ progressing this way. I.E. you can find a littlebird helicopter and can fly in it as a passenger, but can't fly it yourself without the Dayz Helicopters DLC. Same could go for unique items / areas of the map. -C 1 Share this post Link to post Share on other sites
xalienax 621 Posted April 13, 2015 As it's Bohemia made, think more along the lines of Arma III DLC's: namely added items / skins / features only accessible to those who have bought the DLC. I can envision DayZ progressing this way. I.E. you can find a littlebird helicopter and can fly in it as a passenger, but can't fly it yourself without the Dayz Helicopters DLC. Same could go for unique items / areas of the map. -CIf they were to do this BIS would join EA on my 'boycott anything with this logo on the box' list 5 Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted April 13, 2015 As it's Bohemia made, think more along the lines of Arma III DLC's: namely added items / skins / features only accessible to those who have bought the DLC. I can envision DayZ progressing this way. I.E. you can find a littlebird helicopter and can fly in it as a passenger, but can't fly it yourself without the Dayz Helicopters DLC. Same could go for unique items / areas of the map. -C You know what at fist I though bullshit but, you got me thinking about the choppers.... I'd really like to see a paid DLC + flight school graduation program before you can fly choppers in dayz (if they ever come into the game) It would be a great way to stop every person on the server thinking they can just jump in a chopper and fly away... In reality only people who have invested time and money into it would have the skill to be able to fly one. 1 Share this post Link to post Share on other sites
trev186 389 Posted April 13, 2015 Pay to win..... That is all I have to say 4 Share this post Link to post Share on other sites
Mad Scientist 73 Posted April 13, 2015 Pay 2 win (or DLC as stated here) is a big no no for DayZ. Share this post Link to post Share on other sites
Velenon 13 Posted April 13, 2015 Please no advantage giving DLC, "I Win" buttons or in this case DLC. If you leave your chopper out in the open I better be able to steal it, otherwise it destroys the feel of the game. Ok when I steal it I might crash and burn but I should still be able to steal it ;)I hate this protection net you get in some games, oh if you blow up my car youll have to pay for it ....... so, you leave heli in open, you loose it.Also paid for helis means those who buy it can loot the crap out of the server they have it on meaning little old me with my feet cannot find anything worth looting so I quit the game, or I start a new sport called KOS the heli pilots ;) Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted April 14, 2015 The thing with choppers is that not every guy would be able to fly one.. Like if you just came across one you would not be able to fly it unless you had years of training.. So a DLC flight school would kind of replicate this. Maybe not make it a finical hurdle but more of a skill/time thing where it would be prohibitively hard to fly in the game. You would also have to find parts and all that to get the choppers in the air. I just don't think everyone should be able to fly a chopper that easily, like in ARMA3 you just jump in and 1st time off you go! Share this post Link to post Share on other sites
jayleann 143 Posted April 14, 2015 This would be a Singleplayer lineral story-mode kind of thing?Or you mean like Multiplayer with scripted events,npcs and missions? Both is possible I guess. I had a mixture of both in mind but thats not important to me because I have no knowledge about gaming development. I was just curious if people would buy this, not only out of loyalty but because they actually like the idea. I have spent 80 euros for the sims plus extention and 50 euros for an unfinished f2p title and I wonder how long this model can work. Share this post Link to post Share on other sites
emuthreat 2837 Posted April 14, 2015 I like how this post is about the possibility of adding some story value to the game by offering separate instances of Chernarus as DLC. I don't like how quickly it devolved into people advocating for P2W Helicopter Skillz DLC. I'd personally be interested in some backstory involving the numbers station easter egg. My impression of that story was that maybe something fishy was going on under green mountain, and the outbreak started in Zelenogorsk. Soliders were sent out to maintain a perimeter around Zelenogorsk, but it spread too fast; many of the outposts were overrun. Much of the remaining forces in the immediate area made an evacuation attempt, while sending warnings to the other bases, and police.People from the interior villages flocked to the airfield in a panic, hoping to find an escape. The gates were secured, waiting for all critical personell to be accounted for before the evacuation aircraft are cleared to take off. Multiple squads of soliders were tasked with locating and extracting high vale assets from the region, and are challenged with desperate mobs of civilians seeking direction, refuge, and escape. Ships capsize in the main ports, as civilians crowd and overload the vessels; ballast tanks are errantly filled and emptied by laypersons trying to commander the docked vessels.Organized criminals savagely looted-out pharmacys, grocers, and hardware stores, before fleeing in stolen trucks. The chaos of the coastal cities drives waves of civilians to the airfields and railyards, while the infected disperse further from ground zero. As the roving throngs of infected spread out, overrunning nearly a dozen nearby towns, the tension at NWAF comes to a peak. As charlie squad arrives back from Sinistock with Dr. Zamat and his family, they are unable to get within even 50 meters of the north gate. The fomenting crowd of panicking civilians will not disperse, and flash grenades are deployed; as the driver begins pushing through, and--sometimes over--the crowd. A dozen soliders with bayonets manage to clear the area outside gate while, pushing it open just enough for the truck to make it through. The flash grenades could be heard from as far away as the west gate, and desperate survivors were now tearing down sections of unguarded fence, and coming over the walls; they could hear the screams coming from Vybor and Kabiano echoing up the hills like the roar of a far-off football stadium. With only one VIP evac team inside the walls at NW, the evacuation is forced ahead. Of the eight squads dispatched to retrieve priority evacuees, only three still are in contact; and one has been forced to evacuate to Krasnostav on foot, as the roads have become unpassaable. Foxtrot acquired their target in Nadezhdino, but their vehicle was stolen by those fleeing from the southern cities. After a vehicle could be commandeered in Vyshnoye, it was clear that the infection had spread as far as Novy Sobor. After a lengthy off-road detour through Guglovo, the Black Forest, and Altair, the team is coming through a now-overrun Grishino in a heavily damaged civilain vehicle. The choice to begin firing on civilians was not easy, but an overloaded cargo plane will get nobody off the ground. By the time Foxtrot made it through Grishino, the trouble had reached the crumbling south gates; and the crowd at the north gate could no longer be held at bay using armored vehicles. With the perimeter degrading on all sides, incendiary grenades were deployed to cover a general retreat back to the hangars. As Foxtrot approached the East entrance, the only controlled area was a 200 meter strip of tarmac in front of the northern jail. With the last ramaining plane having just been fueled and released for takeoff, the fuel truck driver braces the pedal down and hops out in second gear, leaving the truck barreling south down the runway. Maybe the driver should have used the whole bottle of liquor to set the seats on fire, but it's a dodgy enough plan, and he couldn't stand the idea of being sober if escape were impossible. If that truck doesn't draw enough attention south, the plane has no chance of getting enough velocity to take off. The East gate was a bust, even though it was the last place to really see a crowd; or infected, for that matter. A burnt-out BTR was defending the gate from a now-charred mound of bodies, and more were trickling in between the fences. From there they could just see the taxiing transport plane turning out towards the runway. The driver knew that the two flat tires would likely get them stuck, but he proceeded north along the fence anyways. When they made it to the corner, the concrete wall ahead of them started puking out clouds of dust and then exploded ina blast of rubble. A man in an officers hat climbs out and asks "Foxtrot? Dr. Petrowski?" The doctor climbs out of the backseat and is helped into the vehicle. The man in the officers hat then turns, pulls out a pistol and shoots the remaining suqad, ending that playthrough. 4 Share this post Link to post Share on other sites
xalienax 621 Posted April 14, 2015 The thing with choppers is that not every guy would be able to fly one.. Like if you just came across one you would not be able to fly it unless you had years of training.. So a DLC flight school would kind of replicate this. Maybe not make it a finical hurdle but more of a skill/time thing where it would be prohibitively hard to fly in the game.You would also have to find parts and all that to get the choppers in the air. I just don't think everyone should be able to fly a chopper that easily, like in ARMA3 you just jump in and 1st time off you go!I agree. with the idea of making the aircraft "simulator"-like flying controls. (Think DCS with all realism options ON mode or X-Plane). Only those with some sort of peripherals and a basic understanding of flight would be able to get a few feet in the air without the craft spazzing out and crashing. (Main reason why i choose X-plane over MSFS. no autorudder nonsence and the flight models tend toward more realistic behavior.) 1 Share this post Link to post Share on other sites
Munson_fry (DayZ) 312 Posted April 14, 2015 i would pay for bicycles YOU HEAR ME DEVS !!! take my money for that awsome armored mountainbike upgrade (waves cash arround) the last thing bandits would hear is the "ring ring" of my bicyle bell, and then, SMAK, there where driven over by a maniac in spandex shorts . 1 Share this post Link to post Share on other sites
Velenon 13 Posted April 14, 2015 I don't know how much I would like DLC missions in the game, obviously if it become a completely separate environment or "Phase" then it could be done, but having players on a server all out doing "phased" missions means a full server and you could be the only one wandering around cherno, not much fun if you are looking to make friends :( so a singleplayer event launched from the menu or a specific server that hosts these enviroments that is separate from the standard game? The problem is we are treating this game like a MMO which in truth it is not. MMO's require NPC's and players to feel like the world is inhabited which is the opposite of what DayZ is about, at least in my mind. So separation would be required to host these, story/mission hubs. Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted April 14, 2015 I agree. with the idea of making the aircraft "simulator"-like flying controls. (Think DCS with all realism options ON mode or X-Plane). Only those with some sort of peripherals and a basic understanding of flight would be able to get a few feet in the air without the craft spazzing out and crashing. (Main reason why i choose X-plane over MSFS. no autorudder nonsence and the flight models tend toward more realistic behavior.)Yeah it definitely needs to be like that Share this post Link to post Share on other sites
Grimey Rick 3417 Posted April 14, 2015 World of DayZcraft. 1 Share this post Link to post Share on other sites
OrLoK 16185 Posted April 14, 2015 Hello there *IF* DLC's were created, obviously the Arma way of implementation wouldnt work in a DAYZ setting, so forget that aspect. Regardless, we are off topic lets get back to OP's vision rather than BIS DLC stuff. Rgds LoK Share this post Link to post Share on other sites
ebrim 998 Posted April 14, 2015 I would certainly appreciate some way for DayZ to seek further funding through DLC. Lore is a great way to do this as would different character models and such (beards!). 1 Share this post Link to post Share on other sites
blackberrygoo 1416 Posted April 14, 2015 I like how this post is about the possibility of adding some story value to the game by offering separate instances of Chernarus as DLC.I don't like how quickly it devolved into people advocating for P2W Helicopter Skillz DLC.I'd personally be interested in some backstory involving the numbers station easter egg. My impression of that story was that maybe something fishy was going on under green mountain, and the outbreak started in Zelenogorsk.Soliders were sent out to maintain a perimeter around Zelenogorsk, but it spread too fast; many of the outposts were overrun. Much of the remaining forces in the immediate area made an evacuation attempt, while sending warnings to the other bases, and police.People from the interior villages flocked to the airfield in a panic, hoping to find an escape. The gates were secured, waiting for all critical personell to be accounted for before the evacuation aircraft are cleared to take off.Multiple squads of soliders were tasked with locating and extracting high vale assets from the region, and are challenged with desperate mobs of civilians seeking direction, refuge, and escape. Ships capsize in the main ports, as civilians crowd and overload the vessels; ballast tanks are errantly filled and emptied by laypersons trying to commander the docked vessels.Organized criminals savagely looted-out pharmacys, grocers, and hardware stores, before fleeing in stolen trucks. The chaos of the coastal cities drives waves of civilians to the airfields and railyards, while the infected disperse further from ground zero.As the roving throngs of infected spread out, overrunning nearly a dozen nearby towns, the tension at NWAF comes to a peak. As charlie squad arrives back from Sinistock with Dr. Zamat and his family, they are unable to get within even 50 meters of the north gate. The fomenting crowd of panicking civilians will not disperse, and flash grenades are deployed; as the driver begins pushing through, and--sometimes over--the crowd. A dozen soliders with bayonets manage to clear the area outside gate while, pushing it open just enough for the truck to make it through. The flash grenades could be heard from as far away as the west gate, and desperate survivors were now tearing down sections of unguarded fence, and coming over the walls; they could hear the screams coming from Vybor and Kabiano echoing up the hills like the roar of a far-off football stadium.With only one VIP evac team inside the walls at NW, the evacuation is forced ahead. Of the eight squads dispatched to retrieve priority evacuees, only three still are in contact; and one has been forced to evacuate to Krasnostav on foot, as the roads have become unpassaable. Foxtrot acquired their target in Nadezhdino, but their vehicle was stolen by those fleeing from the southern cities. After a vehicle could be commandeered in Vyshnoye, it was clear that the infection had spread as far as Novy Sobor. After a lengthy off-road detour through Guglovo, the Black Forest, and Altair, the team is coming through a now-overrun Grishino in a heavily damaged civilain vehicle. The choice to begin firing on civilians was not easy, but an overloaded cargo plane will get nobody off the ground. By the time Foxtrot made it through Grishino, the trouble had reached the crumbling south gates; and the crowd at the north gate could no longer be held at bay using armored vehicles. With the perimeter degrading on all sides, incendiary grenades were deployed to cover a general retreat back to the hangars. As Foxtrot approached the East entrance, the only controlled area was a 200 meter strip of tarmac in front of the northern jail. With the last ramaining plane having just been fueled and released for takeoff, the fuel truck driver braces the pedal down and hops out in second gear, leaving the truck barreling south down the runway. Maybe the driver should have used the whole bottle of liquor to set the seats on fire, but it's a dodgy enough plan, and he couldn't stand the idea of being sober if escape were impossible. If that truck doesn't draw enough attention south, the plane has no chance of getting enough velocity to take off. The East gate was a bust, even though it was the last place to really see a crowd; or infected, for that matter. A burnt-out BTR was defending the gate from a now-charred mound of bodies, and more were trickling in between the fences. From there they could just see the taxiing transport plane turning out towards the runway. The driver knew that the two flat tires would likely get them stuck, but he proceeded north along the fence anyways. When they made it to the corner, the concrete wall ahead of them started puking out clouds of dust and then exploded ina blast of rubble. A man in an officers hat climbs out and asks "Foxtrot? Dr. Petrowski?" The doctor climbs out of the backseat and is helped into the vehicle. The man in the officers hat then turns, pulls out a pistol and shoots the remaining suqad, ending that playthrough.Yes. Everything about this, yes . We need a backstory for the putbreak when we get closer to 1.0 , I think back story's really bring people in , it doesn't have to be something super specific just something nice and scary like the story above ! Plus beans ! Share this post Link to post Share on other sites
irl-calibre 744 Posted April 14, 2015 (edited) yup in complete agreement, society breaking because of the event is much more interesting than being completely broken long after the event - which my gut instinct tells me the Devs are going for, which makes me a little sad, but we shall have to wait and see.. Edited April 14, 2015 by Calibre Share this post Link to post Share on other sites
sachad 1016 Posted April 14, 2015 I don't need lore. DayZ is about making your own story. Raging psychopaths have slaughtered and driven away all but a few remaining survivors who now have to struggle to stay alive, and I am one of them. That's all I need to know. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted April 14, 2015 I don't need lore. DayZ is about making your own story. Raging psychopaths have slaughtered and driven away all but a few remaining survivors who now have to struggle to stay alive, and I am one of them. That's all I need to know.Pretty much this. This is DayZ, this is your story. Not, this is DayZ, this is what we tell you the story is. This whole thread is ridiculous. Payment for giving characters advantages, wtf. Share this post Link to post Share on other sites
IgnobleBasterd 161 Posted April 14, 2015 No god damned DLC. The whole concept has corrupted the gaming industry. Share this post Link to post Share on other sites