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lvlagic

Realism Vs Enjoyment

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I'm currently playing with house rules to eat nothing that I'm not taking from the environment - so just foraging, horticulture and hunting on a 1pp server with 24x accelerated day/night cycle. If I can manage that then I'm sure anyone can manage to survive under "normal" conditions if they're willing to adapt their strategy.

That is a big if. Changing strategy is really a totally different game. I am not going to lie. For the last 15 months, the only thing that was fun in this game for me(and a lot others) was PVP. Gearing up was just a quick, but easy thing to do before engaging. Now, it is totally different. I'm not going to say it's good or bad, as it's only one patch. But this is the first patch I have seen that had a real impact on game play, and I like the difference. I had put the game down for months, but now I am playing again. The PVE gearing up on a 'used' server is hard. Hell, it takes a lot to move from town to town on just apples, and trust me, I have looted every single building from coast to middle of the map and I might find one can of food over a couple hours of play. The rest is apples. The tricky part is when a Zed attacks you while eating/foraging apples. Damn, they are silent. I am not going to say it's too hard, as I want to see where the developer is taking us. This is the just the 2nd step for our journey, and I don't want to give the team too much love or hate. I will say it's different, and it's got me playing again.

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I'm currently playing with house rules to eat nothing that I'm not taking from the environment - so just foraging, horticulture and hunting on a 1pp server with 24x accelerated day/night cycle. If I can manage that then I'm sure anyone can manage to survive under "normal" conditions if they're willing to adapt their strategy.

 

 

Yeah but that sort of doesn't interest me, although I am foraging.

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I have my server filter set to ping 100 or less. I don't have a lot of choices that way for servers, but all the problems listed in this thread that are caused by server lag, vanish when you get on a low ping server. As for the update, wasn't it boring fighting zombies? Axe, sidestep, swing. Axe, sidestep, swing. Boring. The only time I ever had a chance to shoot my weapon was because a player was shooting at me, otherwise I used the axe to stay quiet. Now I don't want to risk my gear getting damaged and I clear out what zombies I can see from a distance, letting other players know where I am generally from the gunfire. I run out of ammo now and have to switch to pistol and run low on that as well. I never did that till this update, that makes me really careful about where I go and when I risk engagement. I think one of the problems we have now are hoarders. :-)

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I have no idea what servers are you all playing on but I just finished 3 hour session and there seems to be no loot anywhere to be found. I was unable to find melee weapons, no food, no bottles nothing whatsoever bar books, pens, hats, and a damaged hoodie. What gives? Yes I've read the central economy is in works now and we're ought to look at all the less frequented places but even then, though luck and I died of starvation once again. Apple trees and berry bushes are a complete waste of time and I might want to wait till further tweaks 

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All the different complaints about the current patch boil down to one thing and one thing only: LOOT

 

Loot is too rare. Increase the amount of concurrent items on the map from the 1.52% to at least 5% and I bet about half of the playerbase that quit playing because of the current state will come back.

 

 

- Netting, nowhere to be found.

- Gascanisters (for cooking), nowhere to be found.

- Cooking tripods, nowhere to be found.

- Military backpacks (hunting / tortillia), nowhere to be found.

 

Above all, untouched loot doesn't get recycled with makes the game incredlbly boring!

One of the most fun things that kept people going was fresh loot every now and then (after restarts). It's repetative, sure. But it kept people coming back to certain places to find 'new' loot. You never know what you'll find. In the current state where loot is scattered all over the place, it's actually fun to loot every single building you see, because you never know what you'll find. Until you've looted an entire town, then there's no point in coming back.

 

After a week of looting and building several bases with countless tents, I have to say that the game lost its touch... It doesn't feel rewarding anymore to sneak around the zombies and loot buildings, only to see that the exact same loot you left there is still there after a few days.

Edited by liscion
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All the different complaints about the current patch boil down to one thing and one thing only: LOOT

 

Loot is too rare. Increase the amount of concurrent items on the map from the 1.52% to at least 5% and I bet about half of the playerbase that quit playing because of the current state will come back.

 

The question is, are they the type of player for this game in the first place? You say it boils down to loot, I say it boils down more to "game's too hard, make it easier again!".

 

And loot is not too rare. The distribution is screwy, yes, but every map has areas where it is still plentiful. I managed to find a decent melee, a working gun, proper clothing and plenty of food and drink just by scavenging through the outskirts of Novo. And that was just from scavenging stuff. 

 

And finally, this game is not meant to be survivable 100% of the time. There are going to be times where your death is simply unavoidable, barring a miracle. 

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The question is, are they the type of player for this game in the first place? You say it boils down to loot, I say it boils down more to "game's too hard, make it easier again!".

 

And loot is not too rare. The distribution is screwy, yes, but every map has areas where it is still plentiful. I managed to find a decent melee, a working gun, proper clothing and plenty of food and drink just by scavenging through the outskirts of Novo. And that was just from scavenging stuff. 

 

And finally, this game is not meant to be survivable 100% of the time. There are going to be times where your death is simply unavoidable, barring a miracle. 

 

That's not what I meant.

 

I'm not against making the game harder to survive. Not at all. But I do find the game boring because everytime I walk past a certain busstop, I see the same pink cap laying there (for a week now), Same goes for the other buildings. It just doesn't feel rewarding anymore.

 

When you're basebuilding, you're basically stuck in one location, which is perfectly fine. Although after a little while, you'll know exactly what the find in all surrounding villages because the loot that you don't want doesn't get touched and thus stays there forever.

 

We have our own private server where we usually had around 10-20 people playing every day. Right now, it's just 2-3 people. When asked why they left, it's exactly because of this. The game became boring (the fun-factor - looting things - dissapeared).

 

If you look at the server browser, most servers that were previously packed with players are pretty much deserted now. Is that because the game changed its direction, or a (very) poor design choice? If I were to be a game developer and saw 50%-60% of the playerbase leaving because of a design choice, I'd seriously rethink that choice.

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That's not what I meant.

 

I'm not against making the game harder to survive. Not at all. But I do find the game boring because everytime I walk past a certain busstop, I see the same pink cap laying there (for a week now), Same goes for the other buildings. It just doesn't feel rewarding anymore.

 

When you're basebuilding, you're basically stuck in one location, which is perfectly fine. Although after a little while, you'll know exactly what the find in all surrounding villages because the loot that you don't want doesn't get touched and thus stays there forever.

 

We have our own private server where we usually had around 10-20 people playing every day. Right now, it's just 2-3 people. When asked why they left, it's exactly because of this. The game became boring (the fun-factor - looting things - dissapeared).

 

If you look at the server browser, most servers that were previously packed with players are pretty much deserted now. Is that because the game changed its direction, or a (very) poor design choice? If I were to be a game developer and saw 50%-60% of the playerbase leaving because of a design choice, I'd seriously rethink that choice.

 

The servers in my favorite list don't seem to have lost too many players from what I can tell. And I would say that the players you lost left for the wrong reasons. Finding good loot is going to be difficult from now on (or at least, I hope it will be).

 

If I was a developer, I would stick to my vision of the game, and in DayZ's case, it is designed to be a niche game. Why would I give up on what makes this game different from the rest of the zombie games out there? The reason I love DayZ is because it strives to stick to its design, instead of trying desperately to cater to as many fickle gamers as possible.

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I just can't enjoy this game anymore. When the patch came out, i could find everything, even things i haven't found before. Now, for some reason, all i can find are hats and hoodies. Video games are supposed to be fun, realistic yes, but fun. DayZ just lost it for now. I'm just not going to spend the 2-3 hours a day i have getting frustrated for not finding anything useful, and dying out of starvation. "Search for apples and berries", well, 5 apples didn't got me out of green hungry state. Realism has to be to everything right ? 5 apples would get me stuffed. This morning, i've found 4 cows near a city, I, who had just fresh spawned thought to myself "sweet, now that's a good start" but then what.. i couldn't do anything because the whole city didn't have a knife, axe, machete, weapon, just zero. Im getting tired of people saying "OMG you battlefield player, this is not the game for you and you are not looking in the right places" what are the right places then? Bus stops ? Balcony's ? Outdoor bathrooms? Wrecked cars and jeeps ? lol give me a break. For a couple of times now, the airfield was freaking empty, the airstrip the same, military bases were wiped clean. People need to realize that most players and normal workers and don't have 8 to 10 hours to play the game attempting to gear up so they can have some fun (Interacting with other players) If the fun you have in DayZ is farming food etc its not me whos playing the wrong game, you are. You should be playing FarmVille or the Sims. And wtf is wrong with the zombies ? I know in real life i wouldn't sprint near a zombie, i would try everything i could to pass unnoticed. But... if i didn't, I'm pretty sure he wouldn't be running after me faster than Ussain Bolt and punching me harder than Mike Tyson. I get the devs wanted to spread people through out the map and get them out of the coast. But you could just take some loot of the coast and plant it somewhere else inbound, not remove all the loot from every place reasonable, because i just wont pass my 2 hours looking for food and weapons in stupid places. 

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I just can't enjoy this game anymore. When the patch came out, i could find everything, even things i haven't found before. Now, for some reason, all i can find are hats and hoodies. Video games are supposed to be fun, realistic yes, but fun. DayZ just lost it for now. I'm just not going to spend the 2-3 hours a day i have getting frustrated for not finding anything useful, and dying out of starvation. "Search for apples and berries", well, 5 apples didn't got me out of green hungry state. Realism has to be to everything right ? 5 apples would get me stuffed. This morning, i've found 4 cows near a city, I, who had just fresh spawned thought to myself "sweet, now that's a good start" but then what.. i couldn't do anything because the whole city didn't have a knife, axe, machete, weapon, just zero. Im getting tired of people saying "OMG you battlefield player, this is not the game for you and you are not looking in the right places" what are the right places then? Bus stops ? Balcony's ? Outdoor bathrooms? Wrecked cars and jeeps ? lol give me a break. For a couple of times now, the airfield was freaking empty, the airstrip the same, military bases were wiped clean. People need to realize that most players and normal workers and don't have 8 to 10 hours to play the game attempting to gear up so they can have some fun (Interacting with other players) If the fun you have in DayZ is farming food etc its not me whos playing the wrong game, you are. You should be playing FarmVille or the Sims. And wtf is wrong with the zombies ? I know in real life i wouldn't sprint near a zombie, i would try everything i could to pass unnoticed. But... if i didn't, I'm pretty sure he wouldn't be running after me faster than Ussain Bolt and punching me harder than Mike Tyson. I get the devs wanted to spread people through out the map and get them out of the coast. But you could just take some loot of the coast and plant it somewhere else inbound, not remove all the loot from every place reasonable, because i just wont pass my 2 hours looking for food and weapons in stupid places. 

Yeah we need to eat too much food. You can craft a stone knife out of stone to skin animals. Your next struggle would've been finding a cooking pot because you ruin meat if you don't have it, need to wait for the new cooking system. Loot depends on what you're really looking for. Some people are happy to find a sweater and a shovel and some are crying when they can't get M4 in an hour. Btw the more you gear up the likely someone just shoots you for nothing... Get used to those fast zombies, that's what DayZ has been about since the first release of the mod.

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I just can't enjoy this game anymore. When the patch came out, i could find everything, even things i haven't found before. Now, for some reason, all i can find are hats and hoodies. Video games are supposed to be fun, realistic yes, but fun. DayZ just lost it for now. I'm just not going to spend the 2-3 hours a day i have getting frustrated for not finding anything useful, and dying out of starvation. "Search for apples and berries", well, 5 apples didn't got me out of green hungry state. Realism has to be to everything right ? 5 apples would get me stuffed. This morning, i've found 4 cows near a city, I, who had just fresh spawned thought to myself "sweet, now that's a good start" but then what.. i couldn't do anything because the whole city didn't have a knife, axe, machete, weapon, just zero. Im getting tired of people saying "OMG you battlefield player, this is not the game for you and you are not looking in the right places" what are the right places then? Bus stops ? Balcony's ? Outdoor bathrooms? Wrecked cars and jeeps ? lol give me a break. For a couple of times now, the airfield was freaking empty, the airstrip the same, military bases were wiped clean. People need to realize that most players and normal workers and don't have 8 to 10 hours to play the game attempting to gear up so they can have some fun (Interacting with other players) If the fun you have in DayZ is farming food etc its not me whos playing the wrong game, you are. You should be playing FarmVille or the Sims. And wtf is wrong with the zombies ? I know in real life i wouldn't sprint near a zombie, i would try everything i could to pass unnoticed. But... if i didn't, I'm pretty sure he wouldn't be running after me faster than Ussain Bolt and punching me harder than Mike Tyson. I get the devs wanted to spread people through out the map and get them out of the coast. But you could just take some loot of the coast and plant it somewhere else inbound, not remove all the loot from every place reasonable, because i just wont pass my 2 hours looking for food and weapons in stupid places. 

 

So DayZ is not the game for you, and was never aiming to be the game for you. A lot of the problems you mention are greatly exaggerated as well. Zombies are as fast as players (which is hardly Usain Bolt level fast) but they run out of steam quickly, and you can lose them fairly easily after that. I can even punch them to death with my fists in 15 seconds without taking insane damage. Servers are not empty. Loot distribution is screwy, but that will be dealth with in the next updates. I managed to gear up in 20 minutes or so. Working Blaze rifle, fire axe, hunter pants, jungle boots, raincoat, balaclava, sunglasses and a radar cap, along with peaches, rice, a PET bottle, some charcoal tabs, rope, wire, etc. The only thing that seems to be missing from the game is the machbox.

 

And a knife is probably the easiest tool to get right now, even seconds after spawning on the coast. Just find yourself a rocky shore, get a rock, and craft a stone knife, which you can then use to skin carcasses.

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Ask anyone:

 

"do you fancy the world ending today and being thrust into a harsh environment where you will likely starve to death in under an hour, and if you encounter any zombies there will be no despatching them like woody harrelson as they are so glitchy and you get hit 6 times by a zombie that was right in front of you when you swung and missed, oh and 4 hits with an axe doesnt seem to finish them off either"

 

and they will likely say:

 

"f*ck off"

 

Now i am all for realism in a game like this but come on it has to actually be enjoyable! Its not realistic for someone to starve in an hour, a couple of days, but an hour, no.  And whats with the zombies, they glitch all over the place hit you repeatedly, the animation says you hit but they are still slashing away.  I searched for 2 hours and found one tin of sardines, and yes i checked everywhere..  i finally found a bag but couldnt find anything to put in it.  I snagged myself a black firemans jacket, ultra rare, yet it was ruined in 2 nigh on impossible encounters with a zombie. You cant hit something when the hit boxes are not with the animation, and the animation warps all over the shop.

 

I know its alpha, i dont mind it being harder, but if you dont enjoy playing then whats the point.  A zombie apocolyse is not something anyone would choose to do, but people play "games" to enjoy themselves, "simulators" are usually dull and sheet and for the bespectacled tubby freaks that still live with mum.  If theres not much food then fine, but you dont become starving in 40 mins, where is the realism in that? And fix the warping zombies.  Oh and someone mend my frikken firemans jacket, i wanted on of those for 9 months!

 

:end of rant:

 

Definition of "enjoyment" may change from one person to another. This is a game for people who "enjoys" realism and all its perks and disadvantatges. There's limits, ofc. No one is going to ask for 6 month healing period for broken bones. But still casualization of the game is not well recieved.

 

I agree with you on the zombies destroying clothes in 1 hit. Not that it doesn't seem real to me (think of a real fight with people grabbing each others shirts), but its not fun when you cant defense yourself due to the broken engine. However this is a technical problem, and again, not even the most hardcore players are going to defend the melee system as it is now only because it makes it harder. Harder is one thing, broken is another.

 

Starving in 40 minutes, however, seems completely reasonable to me. I dont want a 6 month perdio healing for broken bones but I don't want also to take days for my character to starve.

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So DayZ is not the game for you, and was never aiming to be the game for you. A lot of the problems you mention are greatly exaggerated as well. Zombies are as fast as players (which is hardly Usain Bolt level fast) but they run out of steam quickly, and you can lose them fairly easily after that. I can even punch them to death with my fists in 15 seconds without taking insane damage. Servers are not empty. Loot distribution is screwy, but that will be dealth with in the next updates. I managed to gear up in 20 minutes or so. Working Blaze rifle, fire axe, hunter pants, jungle boots, raincoat, balaclava, sunglasses and a radar cap, along with peaches, rice, a PET bottle, some charcoal tabs, rope, wire, etc. The only thing that seems to be missing from the game is the machbox.

 

And a knife is probably the easiest tool to get right now, even seconds after spawning on the coast. Just find yourself a rocky shore, get a rock, and craft a stone knife, which you can then use to skin carcasses.

Loot needs to be placed correctly. I know the loot is there somewhere, you are being lucky to find it so far, like i was when the patch came out. M4's, AKM with 75 drum, shitload of ammo etc, i just dont find it anymore and i don't even understand why because the loot was there in those places when the patch came out.

I'm not saying the zombies are the problem. In fact they are really easy to deal with. I'm just saying that people justify the lack of loot with the realism and the zombies aren't realistic at all. (But we wouldn't know how they would be in real life too right? Oh well)

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Loot needs to be placed correctly. I know the loot is there somewhere, you are being lucky to find it so far, like i was when the patch came out. M4's, AKM with 75 drum, shitload of ammo etc, i just dont find it anymore and i don't even understand why because the loot was there in those places when the patch came out.

I'm not saying the zombies are the problem. In fact they are really easy to deal with. I'm just saying that people justify the lack of loot with the realism and the zombies aren't realistic at all. (But we wouldn't know how they would be in real life too right? Oh well)

 

Well, like I said, the distribution needs to be fixed, but that will come soon, perhaps even with the next update, or a hot fix, or whatever. The stuff isn't missing, they just need to make it so that they are found where you would expect them again. Point is, people leaving the game over something that is going to be fixed soon while complaining the game is now ruined is just... I wanna say 'dumb' but I will stick with 'a gross overreaction'.

 

And you mention the fact that high tier assault rifles with the trimmings are not easily found anymore like that is a bad thing. It is a good thing. Before, every third person I met was carrying either an assault rifle, a submachine gun, or both, with tons of ammo. Now, I've only seen two people with anything beyond a Mosin or SKS, and they are not carrying backpacks full of rounds. That's the direction the game needs to go.

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@Sacha

 

 

So DayZ is not the game for you, and was never aiming to be the game for you.

 

And you are the one who decides that? Sure...

 

I read a lot of posts from people which are not complaining but criticizing, in more or less reasonable way.

And that is totally ok.

To attack their point of view with thought-terminating cliches, like "you have to eat berries, otherwise you're dumb" is actually 'dumb'.

When the only way to survive the first few hours of the game is to repeat a half-baked mechanic over and over, than this step of design is of course questionable.

If you don't see this than you are...I wanna say a 'fanboy' but I'll stick with 'a bit pedjudiced'.

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@Sacha

 

 

 

And you are the one who decides that? Sure...

 

I read a lot of posts from people which are not complaining but criticizing, in more or less reasonable way.

And that is totally ok.

To attack their point of view with thought-terminating cliches, like "you have to eat berries, otherwise you're dumb" is actually 'dumb'.

When the only way to survive the first few hours of the game is to repeat a half-baked mechanic over and over, than this step of design is of course questionable.

If you don't see this than you are...I wanna say a 'fanboy' but I'll stick with 'a bit pedjudiced'.

Couldn't agree more!

 

This is alpha, and that makes us testers. and we should complain when we find something to be broken or bad for the game, and continue to complain untill either the squeaky wheel gets the grease or the devs outright decide to go the other direction. that's how you get a better product, not by defending it or excusing it, or accepting it, but by tearing it apart at every flaw until that flaw is fixed then tearing it apart for the next one untill that is then fixed.

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@Sacha

 

 

 

And you are the one who decides that? Sure...

 

I read a lot of posts from people which are not complaining but criticizing, in more or less reasonable way.

And that is totally ok.

To attack their point of view with thought-terminating cliches, like "you have to eat berries, otherwise you're dumb" is actually 'dumb'.

When the only way to survive the first few hours of the game is to repeat a half-baked mechanic over and over, than this step of design is of course questionable.

If you don't see this than you are...I wanna say a 'fanboy' but I'll stick with 'a bit pedjudiced'.

 

I've yet to pick an apple or berry to stay alive. And that is not the only way to sustain yourself without picking up cans of food. You can hunt and farm, and all the tools necessary for that are available.

 

And it's not my decision, it's the developers, who are designing the game to be a harsh survival horror experience. Where starvation and disease are as dangerous as zombies and bandits. What many people are reporting as bad for the game is actually just bad for their desired playing style, which is a mostly casually gearing up without too much danger, and then going to war with an arsenal rivaling those of some Third World countries. And just because they aren't raging doesn't make them right. When the developers themselves tell you that the goal of the game is to make you suffer, that should tell you something about the way things need to go.

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Us hardcore players who like this direction should just figure it out that casual cake spoon fed to us is where it's at. 

 

We're wrong, the cod kids, lazy entitled casuals, wage slaves with limited free time, what have you are right.

 

No one wants a hard game and we should just shut up. 

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Us hardcore players who like this direction should just figure it out that casual cake spoon fed to us is where it's at. 

 

We're wrong, the cod kids, lazy entitled casuals, wage slaves with limited free time, what have you are right.

 

No one wants a hard game and we should just shut up. 

 

Moving loot out of normal buildings an into outhouses/car wrecks , breaking cooking, apple trees that have only ONE apple on them at a time, some servers being barren wastelands while others have loot bombs every five steps is the way the game is supposed to go?

 

The fuck?

 

Also "wage slaves", I'm going to assume from this that you fall into the categories of NEET or child.

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And this is what happens when they let people run servers like a loot piñata for over a year.  People got comfortable, assumed that's how the game is going to be and are now throwing tantrums all over this forum.  There's no loot because that's how persistence works.  When it went live there was loot and people gobbled it up but because items do not respawn on restarts anymore people can't handle it.  Loot will respawn over time, that's how persistence works.  Deal with or go find a casual game to play.

Edited by Caboose187
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Moving loot out of normal buildings an into outhouses/car wrecks , breaking cooking, apple trees that have only ONE apple on them at a time, some servers being barren wastelands while others have loot bombs every five steps is the way the game is supposed to go?

 

The fuck?

 

Also "wage slaves", I'm going to assume from this that you fall into the categories of NEET or child.

 

Loot is everywhere and random like it should be, maybe not perfect but getting closer to the way an apocalypse should be especially considering we're the last to survive. Sure some servers are, were completely broken but people are complaining about all of them because it's not a 15 minute process to get to killing other players. How often do you find only one apple tree? Try the one beside it. 

 

Took offence to the wage slave thing? Sorry I'm a technician with a fuck ton of real world experience, I choose my hours around my broken body and want a huge time sink game to distract me from pain and stress my job gives me.

 

There's plenty of other games if you don't want to spend a few hours just getting yourself healthy enough to actually play.

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Sorry I'm a technician with a fuck ton of real world experience, I choose my hours around my broken body and want a huge time sink game to distract me from pain and stress my job gives me.

 

 

 

Your broken body? C'mon.

RdGTA.gif

Edited by NewArk
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Has it ever occurred to you that this game just isn't for you? I don't play Pokemon because it's not for me, not my kind of game. I don't play Starcraft or RTS' in general because they're not my kind of game.

 

This is a niche game that blew up and drew a huge audience of people that just don't really want to be playing what the game is. Why do you think the mod spawned so many different mods of the mod.

Ill tell you why.. It wasn't because of the Dayz the way it is. Its because everyone said they could do it better, or didn't like some methods. I can make a Dayz mod better in Arma. Sorry but you didn't find out the real facts, by asking those Modder's why they wanted to create a Dayz type mod.

 

Arma 3 got squashed already.

 

Some of these Modder's are really good and have the ability to hash out some pretty decent mods. They don't have the time a whole team has to circle jerk around some artwork but they do their best.

 

Others just wanted to try.

 

When SA is done, it will look great, I am sure. But players will still go play other games with different mods, and abilities. I am torn between both (except the current state of Dayz).

 

Some just don't plain care about the games, they like to mod and try to be better. I am not a  Modder by any means but I am learning to script, and update my own server with the mods they provide. Its a butt load of work. (just to figure out what someone else was thinking, no documentations).

 

Now remember BI has squashed anyone trying to make a better mod then dayz, its been already done FYI. (Artwork doesn't play a part)

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