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stilton

Please don't duck with the current 'Hardcore' mode.

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Hardcore Mode: Initially we'll only support this on Private Shards, while we see how the mechanics impact gameplay - However the intent is to offer server operators the choice to restrict how long since a players last death they can respawn. Eg: A hardcore server could conceptually restrict players from respawning until 12 hours after their last death. We'll gauge how much impact this has on the design, and decide if it stays restricted to private shards, or we open this up to all public (consumer rented) hive servers.

This is the current patch notes...

Im praying to god, that what is being suggested here is just a 'placeholder name' for a system of Perma-death/respawn timer... and has nothing to do with the seperation of 3rd-person-only servers.

(really should be called, perma death or respawn timer in the news feed surely?)

Because if i have to play this game in 3rd-person-mode to stay competitive with all the people hiding behind walls/bushes/rooftop lips... i'm done :)

Not trying to come across as 'whiney', but i'm just saying...

It's going a bit too far into the realms of arcade-game for me...

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Quack quack...

 

What makes you think this will effect 3rd/1st person or how you "have" to play.

 

Nothing is engraved in Bone at this time anyway.

Don't panic.

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Anyone who knows my posts will know my opinion on 3PP mode so there is probably no need in repeating them.

 

However I will admit that I was elated then utterly disappointed when I first read about hardcore mode only to find it was limited to a death timer.

 

I long for a proper hardcore mode where you only play 1PP, the aiming dot is removed, all broken/fractured legs reduce you to a crawl (unlike the crazy idea you can still run with one), all broken/fractured arms stops you from holding/using a two handed weapon/tool, loot is far more scarce, etc, etc...

 

I mean the death timer is all fine and well, but don't call it hardcore mode, that is a massive cock tease to those of us who actually want a properly dedicated hardcore mode.

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Anyone who knows my posts will know my opinion on 3PP mode so there is probably no need in repeating them.

 

However I will admit that I was elated then utterly disappointed when I first read about hardcore mode only to find it was limited to a death timer.

 

I long for a proper hardcore mode where you only play 1PP, the aiming dot is removed, all broken/fractured legs reduce you to a crawl (unlike the crazy idea you can still run with one), all broken/fractured arms stops you from holding/using a two handed weapon/tool, loot is far more scarce, etc, etc...

 

I mean the death timer is all fine and well, but don't call it hardcore mode, that is a massive cock tease to those of us who actually want a properly dedicated hardcore mode.

 

It's obviously only the first of many options server owners will have.

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up to 12 hours before you can respawn, man thats really something else, I'm not 2 sure about this to be honest 

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so now not only can I die and loose all my hard earned gear, but now I might have to wait up to 12 hours before I can even begin to play again? Screw that. That is a TERRIBLE idea.

So what if I die, wait 12 hours, spawn, and die again soon after to a bambi hunter. Or a hacker. Or a glitch. or whatever. Back to waiting 12 hours again?

I would straight out not play on any server using this.

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I think this is one of the worst ideas to implement at this stage. Simply horrible. Perhaps it would be a nice feature once the cheating population has thinned out and walking to the second floor of a building while lagging doesn't kill you.

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It's obviously only the first of many options server owners will have.

 

You would hope so, although the "obviously" is not necessarily related to their "obviously" being a dedicated hardcore mode for those of us who prefer to play a FPS than Tomb Raider.

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I think this is one of the worst ideas to implement at this stage. Simply horrible. Perhaps it would be a nice feature once the cheating population has thinned out and walking to the second floor of a building while lagging doesn't kill you.

This. I'm not dying to a cheater and having to wait half a day to respawn. Sometimes I wonder if this place is the Funny Farm.

Seriously, hah.

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I'm not dying to a cheater and having to wait half a day to respawn.

 

You still would be able to join other servers.

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The Hardcore mode mentioned in the status report has nothing to do with the camera perspective.

 

I hope not...

 

Quack quack...

Sorry i don't hang around here much, pardon?

..Then i re-read the original topic and noticed the topic title change...  *whoosh is the sound of that going over my head*

 

What makes you think this will effect 3rd/1st person.

 

It's been a while but they used to be in the server list as Normal/Hardcore?  Now it's 1st/3rd person but if you filter for the word 'Hardcore'  you will find mostly 1st-person-only  servers. [ just as proof it's not a personal thing to me, or something from my imagination, people understand hardcore to be synonymous with '1st person only'. ]

 

What could possibly make me think... The fact they're both called 'hardcore' ?   --  That phrase goes back to the days of the mod in terms of server filtering.  Surely as a mod you've played the game a bit and you're aware of this, no?

I do specifically say that i realise it's possibly:

 

"a 'placeholder name' for a system of Perma-death/respawn timer"

 

I was merely concerned they were changing 1st/3rd person and doing something with that. Regardless of my error, it's a bit daft to name some 'new' option/system, the same name as a current/old option, especially if it has nothing to do with it.

It's a little confusing? Perhaps just to me. And even then, i understand that it's probably a reference to the battlenet system where you get 'Hardcore'  mode.

 

Personally though i would have thought it would be better to use the much more standard* term 'Ironman Mode'   but now i'm merely quibbling semantics...  ..Which does seem relevant considering the purpose of this whole post,  was really to get clarification that it is infact that usage of the word 'hardcore'  and nothing to do with 1st/3rd person... I guess it goes to show you people can misunderstand if you use confusing language.    ...the very definition of semantics.

 

*standard in my opinion,  i've seen many games use the term Ironman mode to define perma-death.

 

 

 

So then my question/point would be...  Do you think the name is appropriate? (given it used to mean something else in dayz)

 

And/or Do you think any of these are more appropriate:

  • Hardcore Mode
  • Ironman / Ironman Mode
  • Bestiality Mode
  • ...

 

 

Send your answers on a postcard to Blue Peter name that gamemode challenge,  P.O Box.... lol

Edited by lolpancakes

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Jesus christ the sky is falling! the end is neigh!!

where's your signs?!?

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You still would be able to join other servers.

Yeah, but I only play on one server. That's my point. I donate to a server I very much enjoy. Not a fan of the public hive.

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I'm down with a 12hr respawn timer, hell lets bring it to normal servers. Or make it 24 hours. But not before the hackers are gone and random death bugs are fixed. It would seriously make people think twice before shooting others.

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I'm down with a 12hr respawn timer, hell lets bring it to normal servers. Or make it 24 hours. But not before the hackers are gone and random death bugs are fixed. It would seriously make people think twice before shooting others.

 

I believe it'd have the opposite effect; if you're facing a twelve hour span before you can play again, you're going to shoot everyone and take no risks.

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I believe it'd have the opposite effect; if you're facing a twelve hour span before you can play again, you're going to shoot everyone and take no risks.

 

Exactly.

 

All that would happen is that hoppers, hackers and well equipped bandits would sit around the coast shooting bambis knowing that they can keep the server empty for them to loot all the gear.

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Would make squads a lot more careful. If one squad mate dies, the whole group has to switch servers or continue along without bob. No more running back to your secured body to loot up quickly. It might also lead to a lot more bush camping and avoiding strangers.

But when zombies are somewhat of a threat, I think players would be more inclined to help one another out to survive a run through a town or military base. Diseases would be seriously frightening. Coastal cities would be far less comical than they are now. You'd have ignorant new spawns running the gauntlet of zombies and silent dealers of death stalking them from the shadows. No more pow wows out in the middle of the street.

This isn't the only game I own, so the thought of being locked out of my home server for the rest of the day isn't so terribly awful. Plus, because it seems as though this will be a private hive only feature, you will have access to numerous other servers if you're not ready to throw in the towel.

Remember that the reason dayz can get our heart pumping is because of "permadeath" (no saves, start over from scratch when we die). The way I see it, this feature will just intensify that rush, and simultaneously improve immersion and subsequently player interaction.

If you're worried about not being able to pvp with your buddies all night on the same server, play on servers without this feature implemented. Just remember, some of us get a rush from surviving intense situations, not just from killing others.

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If one squad mate dies, the whole group has to switch servers or continue along without bob. 

 

How many clans have you played with? From experience anyone that can't get into a game (normally a full or locked server) tends to get relentlessly mocked on TS until they quit rage and go play something else.

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maby i'm just overly optamistic being Canadian and all.  ^_^

Edited by Foolee

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I long for a proper hardcore mode where you only play 1PP, the aiming dot is removed, all broken/fractured legs reduce you to a crawl (unlike the crazy idea you can still run with one), all broken/fractured arms stops you from holding/using a two handed weapon/tool, loot is far more scarce, etc, etc...

 

I mean the death timer is all fine and well, but don't call it hardcore mode, that is a massive cock tease to those of us who actually want a properly dedicated hardcore mode.

 

There shouldn't need to be a "proper hardcore mode" once the game is balanced. Why do you want to split the playerbase? why not have those 'hardcore' features forced on everyone?

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You people are being hysterical. If a public server set their respawn at 12 hours, whats to stop you from joining an "instant spawn" public server, generate your character there, then (if you now MUST play on the old server) switch back. This is really just a setting that has impact on private servers in my eyes.

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I really wish they would dump all of the variables and have on standardized game mode in one form that they can then tighten up and focus on.

 

No 3rd person only, no 1st person only, no casual or hardcore no public or private hive.

 

Just one version that has none of the problems that plague any of the versions.

 

A version of the game with 3rd person yet no 3rd person view peeking, a version with no ghosting or server hopping.

A version where death is important and suicide is not desirable.

 

 

 

Having different server options and catering to everyone ends up making every version subpar in the end.

Edited by gibonez
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How many clans have you played with? From experience anyone that can't get into a game (normally a full or locked server) tends to get relentlessly mocked on TS until they quit rage and go play something else.

Then their group becomes less effective while on that server. Suffering 50% casualties during a coastal firefight in the first hour of your session would be more of a setback than it is currently.

I don't play with "clans". I play with a few IRL friends and a couple of guys I've met in game, so I don't know the ins and outs of organized clans. If 5 out of 8 players got locked from te server, my guess is those 5 would either change games or change servers, incentivizing the remaining 3 to either play less aggressively or change servers as well.

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