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Damnyourdeadman

Anyone Remember World Containers?

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One of the features i was most hyped about,was world containers.

 

This feature was supposedly planned for implementation in the end of Q2-2014 according to the old DayZ roadmap.

 

It was a WIP but was long forgotten without a trace for some reason.

However checking upon the new 2015 roadmap there is no mention of them anywhere.

So...i kinda wonder,are they planned for sometime in the future,or was their implementation proved not feasible?

 

 

Edit:Minor grammar and title changes.

Edited by Damnyourdeadman
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They already exist with persistence to a degree-

 

But if you want to hide things in refrigerators or shelves that would be neat, I imagine as cars and other vehicles get fleshed out it will be implemented.

 

basically if you can find a box that is a world container with persistence now

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Come on it was something dean mentioned he "really wanted to be in the game"...

 

grain of salt Folks...

 

id be suprised if they manage to implement it...as with many of his ideas as soon as they touched the ground they found out its technicaly not feasable.

 

Still id like to see it implemented.

Edited by {Core}BlackLabel
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I haven't heard any word about it in a while, either. As Duenan mentioned, persistence kind of negates the need for such things now though. World containers in the form that they had planned would simply be highly-specific points of loot spawn within a larger loot spawn. Would it be nice? I guess... but is it worth the effort?

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i still dream of people hauling fridges into the woods to put them next to their tents... because reasons

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I haven't heard any word about it in a while, either. As Duenan mentioned, persistence kind of negates the need for such things now though. World containers in the form that they had planned would simply be highly-specific points of loot spawn within a larger loot spawn. Would it be nice? I guess... but is it worth the effort?

 

Well yeah,it would be nice actually looting a coat from a wardrobe or an orange from a fridge rather picking everything from the floor. (as a primitive form)

 

It would be double nice,if you decide to set up house and that wardrobe was persistent,allowing you personal storage after server restart. (as a more advanced form)

 

Undoubtedly world containers is a great feature,and would enhance gameplay a lot.

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This is definitely still coming and definitely not impossible (IMO)... A lot of things have been going on yes , but this whole world container thing is bigger than just making it happen ... It's tied into not only more server work so the servers have gotta be really stable to support them and everything else running, but also something to do with persistence/loot respawning as it is ..

So in my opinion they are just waiting to get persistence ,vehicle , and more server/ client side stability, as this Is one of the key features of any survival game (smaller games like 7 days to die have this and it's fun to search drawers and such , but loot should also be present on the graphs like dayz is now ) . Besides dayz devs are all about attention to detail , they wouldn't make this apocalyptic world and just leave out world containers I mean, certain elements of barricading will become useless (in my opinion) if that's the case because everyone would rather make their own house with a tent in it rather than board up an old house with cabinets and a fridge in it !

Basically , unless one of the devs simply state that it's not ever going to be in the game , then I'm going to assume it's gonna show up eventually as this was one of those "small things" like persistence that really make a huge difference in gameplay .

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This is a big thing that I'd like to see in the future. Way better than just finding things from the floor. Fridge can have food, kitchen cabins can have knives etc, wardrobes can have clothes and so on. Just like in Project Zomboid.

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Honestly I still don"t get why they are not going the Fallout/Elder scrolls games way This would make things more logical, interesting and especially it would help a lot with server performance since there would be no need to spawn all these items in to the gameworld anymore. Like in for example Fallout3 we could have items lying around on the floor or on shelves etc but also have a great amount stored in loot containers, which technicallyare not really difficult to create ( look at how apple trees etc work)  We could have fridges, ovens, wardrobes, cupboards, desks, rubbish skips...lockers, crates, cardboxes...suitcases, mailboxes etc etc etc Probably 50 % of all loot items inside buildings could or better should spawn in loot containers..

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Honestly I still don"t get why they are not going the Fallout/Elder scrolls games way This would make things more logical, interesting and especially it would help a lot with server performance since there would be no need to spawn all these items in to the gameworld anymore. Like in for example Fallout3 we could have items lying around on the floor or on shelves etc but also have a great amount stored in loot containers, which technicallyare not really difficult to create ( look at how apple trees etc work)  We could have fridges, ovens, wardrobes, cupboards, desks, rubbish skips...lockers, crates, cardboxes...suitcases, mailboxes etc etc etc Probably 50 % of all loot items inside buildings could or better should spawn in loot containers..

Ugh, cuz this isn't Fallout or Elder Scrolls? Also, because it's harder on a online type of game of this sort?

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Ugh, cuz this isn't Fallout or Elder Scrolls? Also, because it's harder on a online type of game of this sort?

Wel I imagine it's easier to spawn things inside something because you don't have to worry about if the loot is floating on the air or if it's clipping through something.

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Well, I imagine it's easier to spawn things inside something because you don't have to worry about if the loot is floating on the air or if it's clipping through something.

True, but what would be the fun in that?

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I suspect the fact that we don't have world containers yet has something to do with the way the game handles inventories. Eugen once talked about zombies on reddit and said this interesting thing:

 

 

Server performance is mostly affected by invetory performance (item managment) and sensors. They scale really horribly and were not prepared for this amount of interactions. This is however being worked on for better part of the year. Its a BIG change and needs time.

 

So I can imagine having a lot of world containers ( and thus inventories ) on the map would simply kill server performance at this point in development.

Edited by ChainReactor
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Ugh, cuz this isn't Fallout or Elder Scrolls? Also, because it's harder on a online type of game of this sort?

exactly, when I first started playing online games I thought they were just as easy to develope/configure as single player games , until I finally started playing MMOs back in the day ... You know like Everquest online for the ps2 and shit ... And wow did I finally realize that online games are always a freaking mess and extremely hard to balance correctly .

That being said though it's not impossible and things like this have happened before in dayz sa, do you guys remember when we didn't have binoculars ? I did and I was a very sad Kush until they mysteriously popped up in the dev tracker and then subsequently , experimental branch . So for those that don't know , this "fallout style" loot system (with loot on the floor and loot in containers) was talked about a lot by the developers and community early on in the first 6 months . The idea did fall off the map a bit but that's no reason to believe it was scrapped as it was one of the biggest features talked about in the beginning so some word would be issued of it's scrapping in my opinion .

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exactly, when I first started playing online games I thought they were just as easy to develope/configure as single player games , until I finally started playing MMOs back in the day ... You know like Everquest online for the ps2 and shit ... And wow did I finally realize that online games are always a freaking mess and extremely hard to balance correctly .

That being said though it's not impossible and things like this have happened before in dayz sa, do you guys remember when we didn't have binoculars ? I did and I was a very sad Kush until they mysteriously popped up in the dev tracker and then subsequently , experimental branch . So for those that don't know , this "fallout style" loot system (with loot on the floor and loot in containers) was talked about a lot by the developers and community early on in the first 6 months . The idea did fall off the map a bit but that's no reason to believe it was scrapped as it was one of the biggest features talked about in the beginning so some word would be issued of it's scrapping in my opinion .

I remember when we had a huge crosshair on our screen, tactical vests and Balota spawns. xD Also, yes, it's not impossible, but indeed a greater challenge. However, I still don't like that idea of Fallout/Elder Scrolls type loot containers.

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True, but what would be the fun in that?

 

Well,we can have the majority spawn inside containers and some on the ground,top of shelves or under beds/sofas.

I don't see how that's a bad thing in regards to realism or gameplay value.

Also the majority of loot can be arranged by their designated containers.

 

Eg: Instead of programming lootspawns to buildings:

Blue Cabin spawn-Orange-kiwi-aplle-etc

 

We can have the configuered to containers instead:

Fridge Container spawn-orange-kiwi-apple-etc

 

It's something to organize loot spawns very effectively and possibly remove some strain from the server.

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I'de really like to see this implemented, being able to open fridges, cupboards, closets, wardrobes and store things in them or have things already inside that spawned there.

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Well,we can have the majority spawn inside containers and some on the ground,top of shelves or under beds/sofas.

I don't see how that's a bad thing in regards to realism or gameplay value.

Also the majority of loot can be arranged by their designated containers.

 

Eg: Instead of programming lootspawns to buildings:

Blue Cabin spawn-Orange-kiwi-aplle-etc

 

We can have the configuered to containers instead:

Fridge Container spawn-orange-kiwi-apple-etc

 

It's something to organize loot spawns very effectively and possibly remove some strain from the server.

Are you saying the loot spawns inside the fridge and is loose or "exactly" like Fallout/Elder Scrolls, where it's just the names of the items?

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Are you saying the loot spawns inside the fridge and is loose or "exactly" like Fallout/Elder Scrolls, where it's just the names of the items?

Oh! That's what they meant by that?

Then,i agree with you,i wouldn't want a system like that.

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Maybe they could just use tent tech and make some new models(though im sure iv seen pics of some models) And then randomly spawn loot inside them.

 

Id kind of like it the way cars spawn loot now, so you open the fridge door, then there are loot items on the shelfs inside.... or open a draw and folded cloths item inside...or open the wardrobe door and its vertical as if its hanging up.......talk about immersive :)

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Oh! That's what they meant by that?

Then,i agree with you,i wouldn't want a system like that.

xD Yea. 

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xD Yea.

That's actually not what I was referring to , I only referenced fallout .. That being said fallout had a Loot system in which loot was visible on the ground AND in containers , I'm not talking about the visual aspect of what the inside of the container would look like lol! Obviously we all want a nice realistic visual of what's inside the container like what we have now in dayz when we loot a body! :)

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That's actually not what I was referring to , I only referenced fallout .. That being said fallout had a Loot system in which loot was visible on the ground AND in containers , I'm not talking about the visual aspect of what the inside of the container would look like lol! Obviously we all want a nice realistic visual of what's inside the container like what we have now in dayz when we loot a body! :)

Well, I guess I will guide myself out then.  :P

Edited by DJ SGTHornet

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Maybe they could just use tent tech and make some new models(though im sure iv seen pics of some models) And then randomly spawn loot inside them.

 

Id kind of like it the way cars spawn loot now, so you open the fridge door, then there are loot items on the shelfs inside.... or open a draw and folded cloths item inside...or open the wardrobe door and its vertical as if its hanging up.......talk about immersive :)

 

The question is thought,how are they going to implement it.

I see 2 ways this can be possible.

 

1- Have the loot spawning on every container server calculates everything,no need for a player trigger,persistance is achived if a player "claims" the container,all the unclaimed containers reset and have their loot randomized again upon server restart.

 

2-Interaction with the container triggers a percentage chance for X item to spawn.Already interacted containers reset at X amount of time,persistance is made possible only if a player "claims" the container.

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I belive that the idea is that those containers cannot be moved. Like a fridge or box where you could find (or even hide) things...like in Resident Evil or some other game. I'd love to see that happening :)

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