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This game and trust go good together

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Why can't I trust anyone. My group was fully geared, we found fresh spawns and wanted to help they were loyal and nice we took then on are team speak and everything. After we all got off one day, the next day when we were at northwest airfield they shot and killed all three of us. This is why I kill on sight, I don't like that so I want to know how I can always have the upper hand on new people we find on the coast

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Hard to trust people when they are shooting at the very sight of you innit? I know the feeling well. 

 

As for what to do, Never allow the people you do trust to draw a weapon or even have one in there hands, if it helps the situation you should lower or put away yours too. Then a trust begins to develop as you communicate, I should imagine you can tell by the way someone is speaking to you if they are safe to trust (or not) anyway. Fully analyse the situation and always be on your guard.. one thing I would say though, never trust the dudes with fully kitted out characters, they should not be taken lightly, if possible hide and try to talk them into friendship, imo they are as scared of encounters as anyone as they don't want to lose all there shit.

 

or

 

Welcome to the Bandits! KoS is a good tactic to survive too.. minus the meeting of new friends :)

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Oh yea I remember when I was a friendly player many moons ago. Now I KOS and have no remorse about it. All to often I have been shot in the back, knocked out and ambushed by so call friendly players. Now with a little over 400 hours in, if the people are not in my clan, I don't take any chances gear or no gear I blow yer azz away lol. My clan guys are the only ones I protect that's just how it is. There are games that are role-playing i.e. being friendly, I don't see DayZ as one of those games. DayZ IMO is pretty much a strait up PVP game with a hint of survival and role-playing added and I don't really see the game play changing any in the near future unless the DEVs create a reason not to kill the next guy you meet. Yep unless the dynamics of the game change the need for self preservation will always exist.

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I find quite a few guys who want to help and move along.

 

But yeah, the people that befriend you, talk, laugh, walk, seem cool, then turn on you later.... that's weird stuff, like something outside of gaming, disturbing sort of person.

Trust factor is great in a game (win some lose some), but when you're building up over days to set someone up for a kill? hrmmm dunno about that... weirdos.

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I find quite a few guys who want to help and move along.

 

But yeah, the people that befriend you, talk, laugh, walk, seem cool, then turn on you later.... that's weird stuff, like something outside of gaming, disturbing sort of person.

Trust factor is great in a game (win some lose some), but when you're building up over days to set someone up for a kill? hrmmm dunno about that... weirdos.

To me ( and I am far from a psychologist, mind you), that definitely says something about them. Most people would either be friendly, or try to kill you right off the bat. But the guys who make friends, chat, help each other out, then brutally murder each other once they get bored? I dunno, seems like a lack of empathy or something.

 

Again, not a psychologist. 

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I play alone, so I'm at an automatic disadvantage, that disadvantage makes me cautious of contact and if I am caught in that position I am going to end up firing first. 

I'm not a ****. I wouldn't KoS a new spawn, and I will try and avoid shooting if the person is not carrying/holding a weapon, but in life or death quick decisions sometimes harsh actions are taken.

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KoS is a choice.

 

Are you basically playing DayZ just for a firefight? = KoS

 

Are you playing for a unique enormous random survival horror experience? = Communicate before firing.

 

I survive longer because bullets are not directed at me as often.

 

If you KoS you go down the line of encounters until you die and repeat the process.

 

If you do not KoS you may get KoS'd of course or have a range of experiences from friendly>KoS.

 

People are historically programmed by FPS games.

 

If you put a gun in their hand in a game, they just shoot everything that moves.

 

This is obvious in DayZ and creates a unique challenge for those of us who would rather not KoS/have been playing FPS games since Doom/GoldenEye.

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I am only nice to hackers. It is the only way to survive in those situations. Otherwise, KoS everything that moves.

Including deer. Fuck deer.

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To me ( and I am far from a psychologist, mind you), that definitely says something about them. Most people would either be friendly, or try to kill you right off the bat. But the guys who make friends, chat, help each other out, then brutally murder each other once they get bored? I dunno, seems like a lack of empathy or something.

 

Again, not a psychologist. 

 

 

It is peculiar, but again, me and my friends kill each other for fun :D Has caused some hilarious situations, and once a 4 man standoff. All in all, were cool the next day, and continue on.

 

As for interactions, I personally warn the person that if they pull out their gun, ill shoot them (normally I'm obeyed :D) I never allow anyone to follow me, and if I travel with someone for a short while, i'll normally have a buddy I trust with a rifle following from the treeline.

 

Death is apart of the game, learn from your mistakes

 

 

As for KOS, I don't hate people who KOS, its kinda fun capturing, and torturing them, especially if said player is a twelvie :D But on a personal level I am against it, to me interactions are what make DayZ fun, and if your smart, you can have some great fun with people...As frankie says, to be Killed On Sight, you must be IN sight, just think about that for a minute.

Edited by Tumbleweed707

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It is peculiar, but again, me and my friends kill each other for fun :D Has caused some hilarious situations, and once a 4 man standoff. All in all, were cool the next day, and continue on.

 

As for interactions, I personally warn the person that if they pull out their gun, ill shoot them (normally I'm obeyed :D) I never allow anyone to follow me, and if I travel with someone for a short while, i'll normally have a buddy I trust with a rifle following from the treeline.

 

Death is apart of the game, learn from your mistakes

 

 

As for KOS, I don't hate people who KOS, its kinda fun capturing, and torturing them, especially if said player is a twelvie :D But on a personal level I am against it, to me interactions are what make DayZ fun, and if your smart, you can have some great fun with people...As frankie says, to be Killed On Sight, you must be IN sight, just think about that for a minute.

They are your friends, and you know each other aren't going to be bothered much by it.

 

Doing it to random people you meet in-game, however, is a rather different story. Just my opinion.

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I have came across some twelve year olds, xD but still I am a full out passive person. But I've learned that y'all try and kill me that thing will get ugly. I will take some of this advise but I am again I say passive person. I will kill if nessesary! Thank y'all for your opinion

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I find quite a few guys who want to help and move along.

 

But yeah, the people that befriend you, talk, laugh, walk, seem cool, then turn on you later.... that's weird stuff, like something outside of gaming, disturbing sort of person.

Trust factor is great in a game (win some lose some), but when you're building up over days to set someone up for a kill? hrmmm dunno about that... weirdos.

I have a guy like that in my clan.  He works wonders.  While he is there sweet-talking your group, helping you out, building campfires and playing bullshit songs over in-game comms, he is also directing the nearest sharpshooter to his location so we can brutally murder you and remind you what game it is you are playing.  It is great listening to him go to work.

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Why can't I trust anyone. My group was fully geared, we found fresh spawns and wanted to help they were loyal and nice we took then on are team speak and everything. After we all got off one day, the next day when we were at northwest airfield they shot and killed all three of us. This is why I kill on sight, I don't like that so I want to know how I can always have the upper hand on new people we find on the coast

Quit meeting people at the coast. Thats where all the lazy desperate people start.

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The quick and friendly encounters are fun.  Bambi's who won't follow directions to leave afterwards are a problem that need putting down.  Bambi's are not meant to be pets, they must move on after the initial encounter.

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If there is more that one of you I have one word.....OVERWATCH :)

 

This is the one most basic way to have the upper hand, you leave one (or 2) of your group in the treesand then one goes and meets, the one or two that meet don't mention the other member  of your group and he reacts to any untoward behaviour.

 

After the meet and greet is out of the way (and this relies on persistence and camps to be more fleshed out) the levels of trust begin. First you play together for a few nights. Then if yyou still trustthem reveal a campsite.....this should not be your main campsite! make it a small one with some medium tier gear in it. If after a week of so they have proved they will share, contribute, and are trustworthy reveal your main camp with top tier loot.  

 

Theres always the chance you will get backstabbed and tbh while out and about there isn't a great deal you can do beyond observation/reaction speed to protect yourself from a backstab. And with the game in this stage its a lot more bitter IMO, when camping and basebuilding come it you will be a lot more protected againt it, with a lot more tools to out the backstabbers. But that's the fun of dayz....and where the tension comes from. I could do all my little checks, spend a month developing a player.....only to have them destroy my camp and take my vehicles. And I wouldn't have it any other way :D

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One of the reasons I perfer experimental is that the attitude is so different. To start out with, everyone is struggling. Players with full kit, automatic weapons, loads of ammo and food are a rare sight indeed. With luck you make it off the coast, find some food, an axe and a gun with a few rounds of ammo to go with it. Then you are sitting pretty indeed.

 

Never been helped more often or helped so many other as I do on experimental. I'd rather have a kitchen knife and matches so I can skin a animal and cook it than have an M4 instead. We have even resorted to taking a truck and running over the cows to get food because we had no weapon to shoot with. Resoursefulness pays off big time! Being nice doesn't always work and you do get killed now and then but in general I feel it works out

 

 

The difference is that the experimental servers have occupancy of about 85% in the course of 24 hours. There are less of them so people crowd onto whatever is available. The coast gets depleted with a couple of hour of all the look respawning. Thank goodness for Red Berries, Wells and Apples.

 

So nice to play a real survival game instead of some strange version of Battlefield III with zombies.

Edited by FishGuts4Lunch

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I have a guy like that in my clan.  He works wonders.  While he is there sweet-talking your group, helping you out, building campfires and playing bullshit songs over in-game comms, he is also directing the nearest sharpshooter to his location so we can brutally murder you and remind you what game it is you are playing.  It is great listening to him go to work.

I actually don't really mind that sort of role play, as long as it is during a game session interaction. I know that as long as my new 'buddy' is with me, anything can happen.

If we log off alive, very cool. If he turns at the end of session, well darn it.. DayZ.

 

But to come on the next day, like to actually attempt to schedule a meetup to play again. Or to meet again in game by chance several days later, resume the 'friendship' and then commit the backstab.

 

That is a little bit overkill, it's just trying way too hard. I know it's fine for some folks, but personally I don't get along with that kind of person in or out of game.

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I find quite a few guys who want to help and move along.

 

But yeah, the people that befriend you, talk, laugh, walk, seem cool, then turn on you later.... that's weird stuff, like something outside of gaming, disturbing sort of person.

Trust factor is great in a game (win some lose some), but when you're building up over days to set someone up for a kill? hrmmm dunno about that... weirdos.

Laughing away to myself here at work haha - brilliant!

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If you put a gun in their hand in a game, they just shoot everything that moves.

The issue I feel is that there is no negative towards killing someone. In real life it's obviously a soul destroying process (ask any soldier), but in game it's a click and the person is gone and their goods (which may or may not be damaged) are yours.

I appreciate that there is a question of how much the game should influence the environment the players exist within, but should it allow complete lawlessness and hope the community comes together to protect it's citizens (or offer bounties for notorious killers), or does it try and apply some sort of negative system to those who kill (can't think of any particular "natural" method other than to introduce a shaky hand as a result of the mental stress).

Clearly a hero/bandit gauge doesn't work because while in principle it's fine, in theory not every kill is unmerited.

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It's not about trust. Even when helping people, always expect the knife in your back. Trust is the enemy. 

 

Chat up people, hold them at gunpoint, possibly give them some food or a weapon, clothes, directions, and bugger of. Teaming up with them is VERY likely to get you killed.

Only team up with friends you didn't meet in DayZ.

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