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vince478

Will the Beta version cost anything?

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So I've been thinking...I bought the Alpha version of dayz.Been playing Dayz for 3-4 weeks now of course I experienced a lot of bugs.Now this is me thinking in my head:Right this the Alpha version that I paid for 20£ now at first I thought it was a ridiculous price but the thing came to me DO YOU HAVE TO PAY FOR THE BETA VERSION EVEN IF YOU BOUGHT THE ALPHA VERSION!??? This I fear because if I'd have to pay extra for the BETA then it was a good waste of money and I wouldn't understand life anymore It would've been better if they told me (you as well of course)before dayz standalone was released.I mean you guys had the same question right?This I fear

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No, you bought the whole game, don't worry :) You just paid ahead of time to help test it out

 

Edit: And I'm fairly certain this has been addressed by Dean on multiple accounts, although I'm not certain if it's on the steam page (Which if not, it absolutely should be)

Edited by Stryker7x

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You're fine. You're already bought in for both beta and full release. It's the same model bohemia used for arma 3.

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I just cant figure out why people INSIST on thinking that in some part of this world that a game has even sold an alpha and made you buy the beta and then the real game.

 

And FYI the game was pretty cheap considering how good of a game it is.

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I just cant figure out why people INSIST on thinking that in some part of this world that a game has even sold an alpha and made you buy the beta and then the real game.

Probably because selling DLCs has become a common method of revenue generation, so people are skeptical. And with good reason. Hell, it's not much of a stretch to assume that big companies will do and say anything to make more money.

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Probably because selling DLCs has become a common method of revenue generation, so people are skeptical. And with good reason. Hell, it's not much of a stretch to assume that big companies will do and say anything to make more money.

 

 

Alpha -> Beta -> Release =/= DLCs

 

I don't really understand what would make people think otherwise. Also, BIS is hardly a big company.

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Alpha -> Beta -> Release =/= DLCs

 

I don't really understand what would make people think otherwise. Also, BIS is hardly a big company.

Yeah, I was talking to my kids about this earlier. A friend of theirs chimed in, saying it's better to be skeptical about corporate promises, etc., citing Makerbot's 180 on openness, and how Early Access probably means a ton of DLC. Simple conflation I guess. She's never played DayZ so I schooled her a bit, may have even talked her into buying while it's still Alpha.

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Alpha -> Beta -> Release =/= DLCs

Honestly, its worse...

I know that many get their panties in a bunch over day one DLCs and pre-orders, but overall most of those are token items, that don't effect their experience what so ever and usually are supplemented within weeks with far better Mods, also down the road those who are patient are going to end up getting more for less cost.

As for early access, despite initial lower cost and being seen as the prelude to gaming Renaissance :rolleyes: by some "hardcore" gamers who want to feel like they are part of the process. Early access is the worse thing that can a happen from the consumer stand point. It is basically a long term investment, without any guaranty for quality or that end product will be anything like what you thought sale pitch made it to be. With many people ending up trying(working as free testers) the game, ruining their first experience with sub par, bug riddled, unfinished game. Even if they come back to it in two years time when its finished (and still excited about the concept and there are no better games) they aren't going to enjoy it as they already wasted their first. So basically you pay less but you get much less..

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Honestly, its worse...

I know that many get their panties in a bunch over day one DLCs and pre-orders, but overall most of those are token items, that don't effect their experience what so ever and usually are supplemented within weeks with far better Mods, also down the road those who are patient are going to end up getting more for less cost.

As for early access, despite initial lower cost and being seen as the prelude to gaming Renaissance :rolleyes: by some "hardcore" gamers who want to feel like they are part of the process. Early access is the worse thing that can a happen from the consumer stand point. It is basically a long term investment, without any guaranty for quality or that end product will be anything like what you thought sale pitch made it to be. With many people ending up trying(working as free testers) the game, ruining their first experience with sub par, bug riddled, unfinished game. Even if they come back to it in two years time when its finished (and still excited about the concept and there are no better games) they aren't going to enjoy it as they already wasted their first. So basically you pay less but you get much less..

My buddy just make that argument. I guess the difference lies in expectations, at least for me it does. I don't just want the finished product, I want to experience its evolution over the development cycle, so even though I don't like the bugs and what I consider Call of DayZ gameplay that goes on, I accept it as part of the process. If that makes sense.

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working as free testers

 

I wish people would stop saying that. While early access players provide some metrics in development they do not equal actual paid QA testers. They don't even come close.

 

What you said is your opinion of early access. I don't agree with it personally. Either way, nobody is holding a gun to your head making you buy early access games. If you don't like the concept, simply don't buy the games. One thing I'd like to say that if a company goes back on their word and delivers something less than was promised in EA, they pretty much sign their death warrant. Something very similar happened with WarZ or Infestation or whatnot. The company is pretty much done now and that is something which relatively established companies like BIS cannot afford.

 

Either way, we moved a bit off topic with this, so let's stop this here.

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My buddy just make that argument. I guess the difference lies in expectations, at least for me it does.

I can do better than that, the process is sometimes necessary. It provide the developers job security, a promotion and community building tool and early cash influx. In turn give the community updates on development, some metrics in terms of feedback and bug testing, and in some cases (kicksters) we get certain trinkets.

However, overall with exception of really "hardcore" player, for 99% of consumers this process is not an improvement, on the contrary. Also for me personally, it is a major annoyance, since all the kickster/early-access my favorite magazine is spammed with endless projects, begging for my money. If its not ready I don't want to read about it, bottom line I am gamer not an investor. Show me the MONEY GAME!

 

I wish people would stop saying that. While early access players provide some metrics in development they do not equal actual paid QA testers. They don't even come close.

I didn't suggest that they are used as full QA testers. However, they are subject to extreme conditions that impact their experience to test your mechanics, and due to the nature of WIP they encounter many bugs that impact their gameplay, and will be meat by angry hardcores if they do anything but orderly submit a bug report ;)

 

What you said is your opinion of early access. I don't agree with it personally. Either way, nobody is holding a gun to your head making you buy early access games. If you don't like the concept, simply don't buy the games.

I agree that its a matter of choice, but consider the effect of placing a candy\soda machine in room full of bored people, even if it has big warning stickers that its not good for them..

Also you are wrong, I LOVE the concept. While I think its not good for people involved, the end result is great for me.. Just like with DLCs, I usually wait and get the FINISHED(after release fixes included) complete game i.e. more for less. (early adopters are always suckers for their fancies)

Edited by Mor

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His question is valid. We all bought the game via steam. If you try to buy the game via its website, there are two versions. The first is the normal one which gives early access. I think we all have this one. The other is the supporter version and what's confusing about this version is the statement, that it gives access to the final product.

 

I see now, that they removed the passage. But in the end, who cares?

Edited by umberfive

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What is the pricing model?

 

The game will get more expensive as it moves through its development, starting out fairly cheap and rising in price as its matures and more features get added. When you buy it once, you will have access to the whole DayZ Game. No decision or information exists about DLC or anything like that, but we can confirm that DayZ will not feature in-game purchases.

 

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I don't understand why people are starting to talk about DLC all ready at this point in development. The game are still at least 2-3 years from being finish. I actually fear the game never will come out of alpha. The development is painfully slow for this game. Its almost a year since they released the early access version on steam, and look how little progress there is done.

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I don't understand why people are starting to talk about DLC all ready at this point in development. The game are still at least 2-3 years from being finish. I actually fear the game never will come out of alpha. The development is painfully slow for this game. Its almost a year since they released the early access version on steam, and look how little progress there is done.

 

I see a fairly decent progress so far. Are you aware that most of the work being done so far was on engine level which is barely visible ingame ?

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I see a fairly decent progress so far. Are you aware that most of the work being done so far was on engine level which is barely visible ingame ?

 

I also see progress, of course, but i would not call it "fairly decent" due to the fact its almost a year since the game came out on early access. Zombies still glitch through walls, there is still a big problem regarding server performance and the game is generally is full of major bug. The game do not have many functions yet other then running and shooting. And on top of that standalone is still a hackers paradise.

 

I know they are working on a new engine, and i know that can take a long time. I don't know however if they have implemented some of the new engine to the game yet, but i honestly think the progress is far from as quick as it should have been. They have most likely made more then 50 million dollars so far, and for that reason i really think that they should hire enough people to make sure that the game engine development is running fast alongside item and game mechanics development.

 

With more simple words i would say that we should have a mayor update to the game every 3-4 weeks and they should be able to get rid of a bug without creating five more bugs. They have just made to much cash to not have a decent development.

 

There are other games out there who started their development later then standalone, and all ready have come further in the process to become a finish game. So there is no excuse.

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Okay, will try to adress some of your points.

 

I also see progress, of course, but i would not call it "fairly decent" due to the fact its almost a year since the game came out on early access. Zombies still glitch through walls, there is still a big problem regarding server performance and the game is generally is full of major bug.

 

Thats a coincidence. Zombies are controlled by the server, so server performance has a huge impact on how the zombies behave. This is an ongoing work in progress, and it's no small task. To be clear, it's actually one of the biggest ones. If you are interested what stuff is needed to make a Zombie ingame, continue reading this.

 

 

I know they are working on a new engine, and i know that can take a long time. I don't know however if they have implemented some of the new engine to the game yet, but i honestly think the progress is far from as quick as it should have been.

 

They are replacing engine modules bit by bit, so yeah, parts of the new engine are already in. Many things that has been scripted ( the melee system i.e. ) went to hardcoded engine modules. Current WIP's that I am aware of are the new renderer and the player controller. Also the sound system is about to be rewritten from scratch.

 

 

They have most likely made more then 50 million dollars so far, and for that reason i really think that they should hire enough people to make sure that the game engine development is running fast alongside item and game mechanics development

 

The team grew from 10 to 50 since last December. Still, money doesn't develop a game, and stacking up a team this much needs time because every new guy needs time to get involved with the project before he starts to be productive. So hiring another 50 employees would most likely slow the entire process down.

 

 

With more simple words i would say that we should have a mayor update to the game every 3-4 weeks ...

 

That's what they are going for just right now: 3 Experimental updates ( one each week ) that lead to one stable update by the end of the month.

 

 

 and they should be able to get rid of a bug without creating five more bugs.

 

Unfortunately, thats what an alpha is for. You throw in all the features and fix it once it's complete. Might sound silly to someone who has no idea about software development, but it's actually the quickest way to do this.

 

 

So there is no excuse.

 

There are no excuses, there are reasons. We are still less than one year into a projected 3 year development process. And now that a good chunk of foundation work is being done, you will see that the development will seem to pick up pace, because you will see more actual changes ingame. Stable 0.50 will bring basic barricading, first implemention of horticulture, refined weather effects, map updates and many new items.

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That's what they are going for just right now: 3 Experimental updates ( one each week ) that lead to one stable update by the end of the month.

 

 

 

No its not.

 

Its been seven weeks since 0,49 was released. Thats almost twice the amount of time then it should have been. And thats why i'm saying the development is painfully slow.

 

Remember standalone also started the development before they released it on early access. So the development started for over a year ago. Maybe one and a half year ago. So if this is a 3 year development process, they really need to pick up the pace.

 

But if we get basic barricading with 0,50 i have to admit i'm gonna get happy. Been waiting for this one. And please give me a vehicle soon. At least i bicycle would have been nice. I have seen the short video from Eugen, so i guess its not far away:) 

 

Its starting to be a good game, and i do enjoy it. But i really hoped they would implement new things faster. Especially when other games seems to catch up and even overtake DayZ standalone.

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No its not.

 

0.50 stable was going to be release last week but a serious bug was found in testing (a crash to desktop I believe) so it was postponed. Sooo.. what they are going for and what circumstance dictates are two entirely different things. Also, Its not a race - I'm sure the developers care a lot more about the integrity of their game (and by extension, themselves) than beating others to some arbitrary "release".

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I just cant figure out why people INSIST on thinking that in some part of this world that a game has even sold an alpha and made you buy the beta and then the real game.

 

And FYI the game was pretty cheap considering how good of a game i

 

 

What is the pricing model?
 
The game will get more expensive as it moves through its development, starting out fairly cheap and rising in price as its matures and more features get added. When you buy it once, you will have access to the whole DayZ Game. No decision or information exists about DLC or anything like that, but we can confirm that DayZ will not feature in-game purchases.
 

 

Dude 20 pounds for this is.It's a Dayz like robbrey as we say in Britain. (means like each day you lose a lot of money ;) )

 

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0.50 stable was going to be release last week but a serious bug was found in testing (a crash to desktop I believe) so it was postponed. Sooo.. what they are going for and what circumstance dictates are two entirely different things. Also, Its not a race - I'm sure the developers care a lot more about the integrity of their game (and by extension, themselves) than beating others to some arbitrary "release".

 

Six weeks between updates on stable is still to long if you ask me. I do understand they are making a game and it takes time, but when the community have payed more then 50 million dollars to help them develop the game then i think its just ridiculous that they not pick up the pace so they can have a new updates every 3-4 weeks.

 

But thats just my personal opinion. If you guys don't agree its fine by me. If your happy to get updates every 6-7 weeks, then i'm happy that you're happy:)

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Yes Dayz has made them a lot of money - Its popularity is something that, I believe, took BI by surprise and made them re-think their plans for DayZ, they were just going to make a polished version of the mod but are now being much more ambitions. My point is all that money we payed them in itself is the reason development is taking longer. They want to give you your moneys worth but this will take time!  

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How is 20 bucks robbery?

 

20 bucks is literally the cheapest game I have ever bought in the 2000's that was of such amazing quality and feature

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Hello there

 

I made the mistake of buying into a fairly well known alpha/beta once. I got a time limited playable version of the game and yellow tag. Which soon after reverted to normal. I did expect a little more. So, it DOES happen.

 

With DAYZ though you only pay once and get the full standard game when its released.

 

Rdgs

 

LoK

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Such lack of faith with BI.

Heretics, the lot of you!

Edited by Geckofrog7
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