lrp1984 199 Posted October 16, 2014 There are options to knock people out. Batons, fist, low caliber bullet to a helmet, do more shock damage than the person has health... What are you wanting, a forced animation of knocking the person out? They are even adding the ability to club someone with a gun. I meant a ranged knock out. If someone has an assault rifle, I'm not going to run up to them with a baton and risk my life, I'm just going to shoot them until they die. The same goes for using a low calibre bullet, to get into the stun range on that I'm in the kill range of their gun, so again too much risk. Sure you can knock out an unarmed new spawn, but then that's no different to killing them. Share this post Link to post Share on other sites
gannon46 788 Posted October 16, 2014 Speaking of romantic touches. In many cases KoSer is what people like to call anyone who got the drop on them, to deal with bruised egos and/or loss of time/effort (think how in car accidents no one ever is guilty). Same goes for your romanticized definition of bandits, you want bandits to behave like that to save you time\effort, but lets be honest the common bandit isn't trying to pull schemes on you, he is an opportunistic ~fresh spawn and most "Real bandits" are player who play in groups (using teamspeak) who geared/bored up their ass and almost always in complete control of the situation.has nothing to do with being lazy or saving me time in this game I welcome death I make sweet love to her plenty. I just liked the traps and the fact that the brain is actually the greatest tool in your arsenal in dayz yes I do have a romanticized definition of bandits history has shown most folks do look at robin hood or the mafia. I just miss the ol'days of traps being sprung and at least getting fucked with and those threatening vibes of impending doom right before you either die or they let you go. And that all comes down to your gift of gab(the brain)can I talk myself out of this situation has this guy/gal already decided I'm going to die what should I do what are my choices do I even have one. adrenaline is a hell of a drug. KOS does get the paranoia meter up but nothing beats a good'ol fashioned hold up to really get the holy shit meter through the roof. from the comments I've read I have to agree and I already kind of new before I started the topic that the term and the playstyle has evolved as such the word its kinda like the word fuck it can be used for a lot of things in a lot of situations. Share this post Link to post Share on other sites
gannon46 788 Posted October 16, 2014 Create a caste system for how people should play DayZ.well sir it used to kinda be like that now things have changed I think you missed the point or I'm not very good at explaining myself which I'm not going to do I think a lot of folks have very good opinions in this thread about what a bandit is and what the term has become that's all I was trying to do is see what others think the term means now what it meant in the mod so read a few and post what you really think. Share this post Link to post Share on other sites
gannon46 788 Posted October 16, 2014 This is completely wrong, I've held up 5+ players so far and they all lived to tell the tale. If you need proof then see this. Of course some players resist capture, and thus their lives are cut short. I know this sounds funny coming from a more neutral type of survivor but I hope I get held up by you some day. just to see what happens I wonder now how it would play out. still good to see some old school banditos still roam chenarus you guys and gals are unicorns in this day and age of dayz. have these beans. 1 Share this post Link to post Share on other sites
Sleeves 98 Posted October 16, 2014 I meant a ranged knock out. If someone has an assault rifle, I'm not going to run up to them with a baton and risk my life, I'm just going to shoot them until they die. The same goes for using a low calibre bullet, to get into the stun range on that I'm in the kill range of their gun, so again too much risk. Sure you can knock out an unarmed new spawn, but then that's no different to killing them.So you are wanting bean bags or something to use against people? I guess that is cool, but the tend to only travel twenty meters until they are ineffective. As you said about batons, suicidal to charge someone with an AK using that tactic. Why not try sneaking up on the person instead? The next update us a stealth overhaul update after all. Share this post Link to post Share on other sites
sobieski12 835 Posted October 16, 2014 So you are wanting bean bags or something to use against people?I guess that is cool, but the tend to only travel twenty meters until they are ineffective. As you said about batons, suicidal to charge someone with an AK using that tactic. Why not try sneaking up on the person instead? The next update us a stealth overhaul update after all. If a player values his life, he should surrender if you approach him behind with a automatic / semi-auto weapon. The stun melee weapons barely work, and if the enemy character has healthy status buff, then he can take two hits from a stun baton.... yeah...rip who ever charges a fully geared player. 2 Share this post Link to post Share on other sites
Sleeves 98 Posted October 16, 2014 If a player values his life, he should surrender if you approach him behind with a automatic / semi-auto weapon.The stun melee weapons barely work, and if the enemy character has healthy status buff, then he can take two hits from a stun baton.... yeah...rip who ever charges a fully geared player.Sort of why you do not charge fully geared players, they are fully geared. 1 Share this post Link to post Share on other sites
Trivi 4 Posted October 16, 2014 If a player values his life, he should surrender if you approach him behind with a automatic / semi-auto weapon. The stun melee weapons barely work, and if the enemy character has healthy status buff, then he can take two hits from a stun baton.... yeah...rip who ever charges a fully geared player. I don't understand how can anyone "value" his life in a game, where you can die from just going down the stairs.In my experience surrendering makes it easier for you to get killed -> static target. Only once was I held up and the guy didnt kill me , all the other times resulted in the death screen even before getting my hands up , so yeah , excuse me if I don't play according to the codex of the bandit. Share this post Link to post Share on other sites
umm_me 77 Posted October 16, 2014 I don't understand how can anyone "value" his life in a game, where you can die from just going down the stairs.In my experience surrendering makes it easier for you to get killed -> static target. Only once was I held up and the guy didnt kill me , all the other times resulted in the death screen even before getting my hands up , so yeah , excuse me if I don't play according to the codex of the bandit. If a guy with a gun out, at your back, who could have murdered but instead talks to you.... theres a chance that he doesnt want to kill you.... it would have been easier for him if you were totally unaware of his presence but he chose to talk to you. Now I will agree... A LOT of people will just kill you regardless. But your life was over in most situations when this armed person got behind you.... the conversation that follows gives you a slight chance to survive. 1 Share this post Link to post Share on other sites
Mor (DayZ) 57 Posted October 16, 2014 yes I do have a romanticized definition of bandits history has shown most folks do look at robin hood or the mafia.Yes, but real life practice shown us time and time again that those are way more fun to read about i.e. adventures sound way better after the fact... I just miss the ol'days of traps being sprung and at least getting fucked with and those threatening vibes of impending doom right before you either die or they let you go. And that all comes down to your gift of gab(the brain). I seen many people claim that a certain play styles are more intelligent, usually ranting about 12years old COD bandits. IMO those notions are misguided. While faster paced games tend to attract a younger crowd, people of all ages play this and all games; and while Dayz have a bit steeper learning curve than most AAA games**, the notion that it or any specific playstyle requires higher intellect is silly and usually indicative of different circumstances/tastes, rage and or personal insecurities. I read once that Wikipedia editor demographic comprised mostly of people in their early adult life(~18-23) and in their retirement. I think it speaks of time investment, which is relevant here as well. I seen many people who spent considerable time in the game, for whom this is their social circle, who tend to roleplay great extent and or talk about their adventures afterwards. For example, recently I seen a post by someone who had encounter in police station, who spent 40min laying in waiting to make sure it resolved and no on is waiting for him outside the room. That is one dedicated player and I am happy he enjoys his time, however, this play style and time investment it requires is not for everyone... So if you miss the ol'days, maybe you should start/join a group for like minded people in similar circumstances to yours and keep rocking? ** As an old time PC gamer I know the violent knee jerks people get when they hear AAA/consuls/streamlining, however, this game could use some streamlining to lessen that learning curve. No, not as in dumbing down the mechanics, but as in better explaining them. IMO it will go a long way to improve average player game styles some basic mechanics are explained and their implication through a very short tutorial. Share this post Link to post Share on other sites
stielhandgranate 480 Posted October 16, 2014 Bandit and crazed murderer seem to have become one in DayZ. I think the fact that your character has more to lose in standalone has led to paranoia. Its interesting how the ownership of something like a rifle or vest makes your player so much more valuable than in the mod. Share this post Link to post Share on other sites
sobieski12 835 Posted October 17, 2014 I don't understand how can anyone "value" his life in a game, where you can die from just going down the stairs.In my experience surrendering makes it easier for you to get killed -> static target. Only once was I held up and the guy didnt kill me , all the other times resulted in the death screen even before getting my hands up , so yeah , excuse me if I don't play according to the codex of the bandit. Well then your just going to simply die If I ever catch you, otherwise I'd simply just take your ammo and let you go. 1 Share this post Link to post Share on other sites
Sleeves 98 Posted October 17, 2014 Well then your just going to simply die If I ever catch you, otherwise I'd simply just take your ammo and let you go.Woah, bad ass over here. Watch yourself with that edge now, don't want to cut anybody. Share this post Link to post Share on other sites
slippery gypsy 107 Posted October 17, 2014 so called Hero players are no better to many times i have witnessed or been involved in situations that always start with best intentions then deteriorate into blatant KoS ...i would like to know what playstyle title i get...when i play solo i avoid all contact unless forced into interactions to which i ask if the player has bandages if they reply yes i knee cap them if they say no i knee cap them and drop a shirt/rags ....and exit stage left ... Share this post Link to post Share on other sites
lrp1984 199 Posted October 17, 2014 So you are wanting bean bags or something to use against people?I guess that is cool, but the tend to only travel twenty meters until they are ineffective. As you said about batons, suicidal to charge someone with an AK using that tactic. Why not try sneaking up on the person instead? The next update us a stealth overhaul update after all. More along the line of a tranquilliser gun that fires darts. Technology has progressed on from bean bags. I don't want this myself. I'm more than happy to carry on killing on sight. I simply made the point that there would need to be better readily available options to not kill someone you want to loot before killing on sight will ever be reduced. Share this post Link to post Share on other sites
lrp1984 199 Posted October 17, 2014 so called Hero players are no better to many times i have witnessed or been involved in situations that always start with best intentions then deteriorate into blatant KoS ...i would like to know what playstyle title i get...when i play solo i avoid all contact unless forced into interactions to which i ask if the player has bandages if they reply yes i knee cap them if they say no i knee cap them and drop a shirt/rags ....and exit stage left ... I'm sure this sounds awesome in your head, however knee capping a conscious and semi-intelligent player isn't particularly easy. They rarely stand still when you come at them with a melee weapon, and shooting someone that's already taken a few beatings normally ends up with them dying before their legs break. Besides, it's a lot more cruel to leave a recent spawn crawling around the sheets with no means to fix their leg than it is to shoot them in the head. I only hobble players that have really annoyed me. Share this post Link to post Share on other sites
DocWolf 146 Posted October 17, 2014 Bandit, hero and survivor are meaningless terms in DayZ standalone...they're just a nostalgic throwback, at best.As other players already said, in SA there's a fluid playstyle - if someone perceive another player as a threat, there will be a shootout. If not, small talk or simply avoidance. Yesterday I opened up on a player: two shots, sadly slightly off-mark. I missed and he ran away: was I trying to KoS him? No, I actually tracked him for a while just to decide what to do with him. Was I trying to play bandit? No, even if looting his corpse was a possible outcome. He was decked out in military stuff, running around with a scoped rifle in his hands. I was low on supplies and bandages and we were going towards the same town - an area where I was sure there was some food I needed badly. I tried to kill him because his posture was aggressive, and because he was a possible competitor in my hunt for food and supplies. Does that make me a bandit or a KoS? No, even if from his point of view the two shots came out of the blue. This happened yesterday. Today I could play friendly and talk with another guy who don't endanger me or even help him. Am I a survivor? A hero? A bandit? Who cares, this is not the mod. I'm just playing, and I'm just reacting to other people playstyles. Share this post Link to post Share on other sites
slippery gypsy 107 Posted October 17, 2014 I'm sure this sounds awesome in your head, however knee capping a conscious and semi-intelligent player isn't particularly easy. They rarely stand still when you come at them with a melee weapon, and shooting someone that's already taken a few beatings normally ends up with them dying before their legs break. Besides, it's a lot more cruel to leave a recent spawn crawling around the sheets with no means to fix their leg than it is to shoot them in the head. I only hobble players that have really annoyed me i use the term knee cap loosely i do not melee i fire at the legs til there on the ground .... or run away the outcome is still the same it gives me more than enough time to high tail it out of the area ...i do not care what the outcome is for the other player ..but generally with a sporter or amphibia they end up unconscious ... if a person were to make contact and trade i am more than willing to take part but that has only happened 2 times in 450+ hrs ...i more so do it to people that make contact but want nothing more than to just say there friendly as i find that suss ... Share this post Link to post Share on other sites