vrsick 11 Posted September 28, 2014 Where you pick a server for a character to be on and thats the only server you can play on with that character. It would certainly help cheating and would add a sense of community as you could build up a reputation of sorts. 100 person servers would be enough I think to keep things fresh. Server jumping is and always will be stupid. 1 Share this post Link to post Share on other sites
MaxTheSurvivor 152 Posted September 28, 2014 Right now servers are mostly managed by private people, in order to make the game a success this solution seems better than having 100 official servers that would be saturated in no time. It's not a perfect model but at least you can connect to any server anytime and play. 1 Share this post Link to post Share on other sites
Briljin 102 Posted September 28, 2014 We are along ways off before that could even work. For one with a 40 man cap, it would be a nightmare. Keep in mind the MMOs have servers which runs hundreds if not thousands of player on them. Secondly I can't think of a main stream MMO which doesn't host their own servers and is against player owned or pirate servers completely. I will never understand the big deal over sever hoping. Coming from a mainly MMO gaming background, it is a new concept for me but it has never been one that bothered me. I see it more as an indication that perhaps the loot system is still in need of tweaking. People server hop because they have unable to find loot and move on to another hoping for better luck. 1 Share this post Link to post Share on other sites
Elle 562 Posted September 28, 2014 I will never understand the big deal over sever hoping. Coming from a mainly MMO gaming background, it is a new concept for me but it has never been one that bothered me. I see it more as an indication that perhaps the loot system is still in need of tweaking. People server hop because they have unable to find loot and move on to another hoping for better luck.except they don't seem to have trouble finding loot as this tread would indicate... http://forums.dayzgame.com/index.php?/topic/211713-server-hoppers-hogging-loot/ they do make it tough for others to find it however. Share this post Link to post Share on other sites
ebrim 998 Posted September 28, 2014 I will never understand the big deal over sever hoping. Coming from a mainly MMO gaming background, it is a new concept for me but it has never been one that bothered me. I see it more as an indication that perhaps the loot system is still in need of tweaking. People server hop because they have unable to find loot and move on to another hoping for better luck.So, from a game design perspective, server hoping is problematic because it introduces an artificial (not dependent upon gameplay mechanics) method to trivialize what should be significant game challenges. Don't have wet weather gear and it's raining? Just server hop to the sun and the weather becomes inconsequential. Starving to death and the food shack you were depending upon is empty? Server hop in the same shack till you find food. Hunger has now become meaningless. Similarly, why use a gun you think is sub-optimal if you can just server-hop in a barracks till you find what you want?If you give players the ability to make most game mechanics inconsequential, then they are actually inconsequential. 4 Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 28, 2014 Moved to Suggestions. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted September 28, 2014 So, from a game design perspective, server hoping is problematic because it introduces an artificial (not dependent upon gameplay mechanics) method to trivialize what should be significant game challenges. Don't have wet weather gear and it's raining? Just server hop to the sun and the weather becomes inconsequential. Starving to death and the food shack you were depending upon is empty? Server hop in the same shack till you find food. Hunger has now become meaningless. Similarly, why use a gun you think is sub-optimal if you can just server-hop in a barracks till you find what you want?If you give players the ability to make most game mechanics inconsequential, then they are actually inconsequential. I agree with big words. 4 Share this post Link to post Share on other sites
Baker. 1484 Posted September 28, 2014 *cough* private hives *cough* 3 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted September 28, 2014 *cough* private hives *cough* Admin abuse. 2 Share this post Link to post Share on other sites
pale1776 375 Posted September 28, 2014 Admin abuse.Mod crushing a poor mans dream XD Share this post Link to post Share on other sites
Parazight 1599 Posted September 28, 2014 Traditional mmos are places with many, many instances. Dayz is one huge single instance. Every action a player makes has to be transmitted to every single player because it's a sandbox. This isn't necessary in games like WoW. Having dayz set up like a traditional mmo would mean you'd only have about five people max on a server at any given time. Share this post Link to post Share on other sites
General Zod 1118 Posted September 28, 2014 It's funny how you all complain about server hopping, yet nothing was done to stop private loot farms AKA : caln server, do not join, join = kick, locked servers. All devs said is, you deal with it, you report those servers. You hate on people who server hop to get gear, and at the same time you gave up on pressing devs to deal with people who keep loot from entire server to themselves. Well done guy, you nailed it. Share this post Link to post Share on other sites
ebrim 998 Posted September 28, 2014 It's funny how you all complain about server hopping, yet nothing was done to stop private loot farms AKA : caln server, do not join, join = kick, locked servers. All devs said is, you deal with it, you report those servers. You hate on people who server hop to get gear, and at the same time you gave up on pressing devs to deal with people who keep loot from entire server to themselves. Well done guy, you nailed it. For my part, there's no hate. Just explaining why server hopping is an issue that ultimately needs some sort of resolution. This can be done in any number of ways from changing incentives to changing how the game's economy works, etc. I think people who server hop are simply responding the current incentive system with a particular set of goals in mind. I don't server hop because for me the game is about overcoming (or dying from) the obstacles I mention, not simply bypassing them. Or more simply, the practice I don't like, the practitioners I think are just responding to incentives and I don't feel about them one way or the other. Share this post Link to post Share on other sites
roguetrooper 201 Posted September 28, 2014 (edited) The greatest issue with private people running servers is that they use for themselves for safe looting by kicking people. The community is asked to report server abuse. Lol. That's rediculous. The devs just need to open the server browser by themselves and have all the servers closed that are entitled with "join = kick" or something similar. Of course the devs won't do it. Each server means money for them. Admins should not have the power to kick people. When there are cheaters on "your" server, you can't kick them by name since you don't know the characters' names. The only thing kicking is good for is to have a safe server on your own. Edited September 28, 2014 by RogueTrooper 1 Share this post Link to post Share on other sites