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Xbow

Server hoppers hogging loot

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I know this is nothing new but...........

Last night I witnessed my son exterminate a server hopper that was carrying enough clothing, gear, vests and ammo an extra AKM, several pistols magazines etc etc etc etc etc to completely outfit three players. He was checking out a Barracks in the military base South East of Vybor and he heard something and side stepped to the shower area and opened the door. A character was in the shower stall inert having just spawned. The guy got a bullet in the brain instantly.

Obviously the guy camps in very close proximity to loot spawns or right on top of one and joins a sever that just reset loads up and then takes a powder. I doubt that the guy is creating any of that shit he had because the quality on many items ranged from worn to pristine.

At the minimum including the 4 Vests he had 75 slots for gear in his layering system and 32 in the vests ( 107). Perhaps it is time to limit in some way how large of an object one can put into a pack. Having the ability to put a mountain pack inside a mountain pack and gain 2 rows of 5 slots each in the bargain is asking for server hopping hogs to emerge. I guess we really need to attach weight to an item and not just space. If that was so that guy would have gotten a Hernia trying to heft his multi-level pack around.

Again nothing new here but it is time to address the problem.

Note: He sure looked good lying face up and dead on the floor. :D
IMAGE: http://i1369.photobucket.com/albums/ag237/myemailxzbow/2014-09-23_00008_zps977f4e13.jpg

Edited by Xbow
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Luckily, weight is coming, they talk about it in the latest dev stream.

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I'm always kinda surprised when each update doesn't do something about nesting packs & vests.  ALL they have to do is make it take up more space than it holds.  it's just stupid that the outside of something is smaller than the inside of it.

 

(example: mountain pack holds 35, make it take up 40 space.  exploit fixed.)

Edited by Red_Ensign
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Luckily, weight is coming, they talk about it in the latest dev stream.

 

I'm sure there will be an oversight like things in other things will have no weight, etc.  because... alpha - no need to proofread.

Edited by Red_Ensign

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so was the guy carrying a ton of 1911 mags? been searching for at least a week and aint seen one yet. thank your son for me for wasting that asshat too ;)

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I'm always kinda surprised when each update doesn't do something about nesting packs & vests.  ALL they have to do is make it take up more space than it holds.  it's just stupid that the outside of something is smaller than the inside of it.

 

(example: mountain pack holds 35, make it take up 40 space.  exploit fixed.)

good plan :thumbsup:

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You should have gotten a name put him to shame here on the forums. 

 

I wish we could have a topic where we list the names of dirty coward server hoppers immortalized here on the official forums. 

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You should have gotten a name put him to shame here on the forums. 

 

I wish we could have a topic where we list the names of dirty coward server hoppers immortalized here on the official forums. 

I agree a public scum sucker list would be a great thing.  Unfortunately my son was so busy going through that clowns gear and throwing it around the area that he didn't get a name. At least the next guy that went into that shower room before server reset was a happy man.   

 

Have some Beans  :beans:

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so was the guy carrying a ton of 1911 mags? been searching for at least a week and aint seen one yet. thank your son for me for wasting that asshat too ;)

Yes he was packing 1911, Makarov magazines.

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Sadly, the lack of finding ammo, which I am thrilled about, is just going to start the server hopping craze all over again.  Look what it was like before the loot respawn.

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Sadly, the lack of finding ammo, which I am thrilled about, is just going to start the server hopping craze all over again.  Look what it was like before the loot respawn.

You're probably right. I have nothing against ammunition but with that said perhaps concentrating weapons and ammunition by type and quantity in a few specific location acts as  the sweet smell of a turd to a cloud of drooling shit flies. It seems to me that only if the players know exactly where the loot spawns are is server hopping a profitable enterprise. If they have to create many more random loot spawns like the helicopters in the form of over turned trucks, damaged landing craft, a crashed C-130 or an AN-12, ruined civ and military vehicles, abandoned UN and Chernarian check points etc etc etc. Not having a known and potentially lucrative and easy target to hop to takes away the incentive.  And at the same time spreading wealth across the entire map will make people spread out and search instead of hunkering down in a barracks or Jail to suck up easy loot.   

 

Have some Beans  :beans:

Edited by Xbow

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You're probably right. I have nothing against ammunition but with that said perhaps concentrating weapons and ammunition by type and quantity in a few specific location acts as  the sweet smell of a turd to a cloud of drooling shit flies. It seems to me that only if the players know exactly where the loot spawns are is server hopping a profitable enterprise. If they have to create many more random loot spawns like the helicopters in the form of over turned trucks, damaged landing craft, a crashed C-130 or an AN-12, ruined civ and military vehicles, abandoned UN and Chernarian check points etc etc etc. Not having a known and potentially lucrative and easy target to hop to takes away the incentive.  And at the same time spreading wealth across the entire map will make people spread out and search instead of hunkering down in a barracks or Jail to suck up easy loot.   

 

Have some Beans  :beans:

The only way to fix this is with whitelisting which, imo, is bad for the player base.  No matter what BiS does, people will always find away to cheapen the game to gain an edge against others who want to try and play the game legitimately. 

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To be fair, I grab extra vests, uniforms, helmets and firearms to give to my battle buddies when they are offline and have become the group pack mule as my ping in Afghanistan leaves me to be effective for little else. As for the layering system, I see having an empty jacket in an empty jacket as rolling up two articles of clothing to save space. However, layering items on items on items is ridiculous.

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To be fair, I grab extra vests, uniforms, helmets and firearms to give to my battle buddies when they are offline and have become the group pack mule as my ping in Afghanistan leaves me to be effective for little else. As for the layering system, I see having an empty jacket in an empty jacket as rolling up two articles of clothing to save space. However, layering items on items on items is ridiculous.

 

Dave, we all do that a bit (packing extra gear) and a protector case yields 6 slots but takes up 4.  but as long as we are not hopping servers  and spawning on top of loot spawns to corner the market there is no problem.  And as far as the vests are concerned I have given away plenty of those to Noobs or New Spawns and friends  that appear to be deserving of my assistance.

 

The spare 8 slot UK vest that I drop usually holds,

•a pistol with a magazine inserted (4 slots), 

•a spare magazine or box of bullets (1 slot),

•rags 4ea (1 slot),  

•1 can of EZ open tuna (1 slot),

•1 can of Rasputin Kvass OR Soda (1 slot)

 

Guns & Ammo should take some work to find because of their obvious value in a survival situation. 

 

Wouldn't this be a good place for loot of all kinds to spawn?

jO6SsG7.jpg

 

Of course there has to be a bogie and that bogie should be that you stink after rooting through a body dump..you'll have to wash up or risk a skin infection. Imagine an AN-12 or C-130 crashed in the forest with three or four loot spawning body dumps around it and some relief supplies, clothing, medcine,  ammo, a weapons or two inside.

 

russia-cargo.jpg

 

Locations, many possible in the hinterland but seldom in the same location. 2 AN-12 and 1 C-130 per restart. And of course a good supply of Zeds watching over these windfall locations. 

Edited by Xbow

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They definitely need to fix the exploit with inventory space.  It is kind of ridiculous how much loot you can store up just by putting a pair of pants in a box, filling the pants and the rest of the box, then putting the box in a vest with another box with pants in it, etc etc etc etc. 

 

I think a good thing to do would be to have the protective case take up a 4x3 space in your inventory and have it fit a 4x3 amount of stuff (yep, I'm thinking about the mp5).  That way, you can only carry one or two of them, and you can't fit them in a pair of pants, which is more realistic anyways.  The case should be about protection, and not about being able to hold a million items.

 

Also, make pants expand in size based off what they are holding.  1 item = 2 slot, 2-3 items = 4 slots, 4-5 items - 6 slots, 6 items = 8 slots

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I don't get the hate versus server hopping.

As intelligent mammals, you learn to accomplish tasks through trial and error and then go back to the method that is the most efficient and easiest. People are products of their environment. You function within the boundaries of the space which is defined for you. When you then realize that server hopping is the most efficient way to gear up, that's what you do!

Tell me, where does the self imposed morals come from? It certainly isn't from a series of 1s and 0s that are lined up to create computer functions.

Let's say you've already put in a thousand hours into the alpha and looting/pve is now stale. Why wouldn't you want to repeat the same task that you've done a hundred times already with as little effort as possible?

I charge the game company with the task of making server hoppin undesirable. The phrase 'don't hate the player, hate the game' has never been more appropriate.

Edited by Parazight

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I don't get the hate versus server hopping.

As intelligent mammals, you learn to accomplish tasks through trial and error and then go back to the method that is the most efficient and easiest. People are products of their environment. You function within the boundaries of the space which is defined for you. When you then realize that server hopping is the most efficient way to gear up, that's what you do!

Tell me, where does the self imposed morals come from? It certainly isn't from a series of 1s and 0s that are lined up to create computer functions.

Let's say you've already put in a thousand hours into the alpha and looting/pve is now stale. Why wouldn't you want to repeat the same task that you've done a hundred times already with as little effort as possible?

I charge the game company with the task of making server hoppin undesirable. The phrase 'don't hate the player, hate the game' has never been more appropriate.

 

Server hopping is lame in the same way that hacking is lame.  If you know how to hack the game, you can get all the items way more easily than by going around searching for them.  But if everyone did that, then it wouldn't be a game anymore.  It would just be a program that people can use to dress up their character in different ways.

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Server hopping is lame in the same way that hacking is lame. If you know how to hack the game, you can get all the items way more easily than by going around searching for them. But if everyone did that, then it wouldn't be a game anymore. It would just be a program that people can use to dress up their character in different ways.

Server hopping and hacking are completely different animals. One plays within the boundaries of the product and the other totally changes the game itself. Sorry, but I don't buy your comparison of the two.

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Don't read comments just the main topic.
BUT in fact i can understand the guy who put backpack inside backpack etc etc for having more free slot...
Why ?

Cause the inventory system need a SERIOUS rework !
On the beginning, yes the place was enough, not we have new items and most of them are ESSENTIALS, now we have to care about our health, our temperature, with bigger weapon we need to have ourself better defense etc etc...
And what was done to compensate this in the inventory ?

NOTHING !
Just nothing, a single and simple pen or paper page take the same amount of place than a can of bean...
NO, just no, inventory slow must be subdivided in 4, and even 4 pens CAN'T reach the same volume as a can of bean (which is the standard for an inventory slot)...
Now we need the stupidly impossible to found hunting knife for a lot of stuff, fishing things, a stone or a pickaxe, an axe for wood, fire and maintain this stupidly 4 tree duration axe idea, we need pistol since we have delay while moving bigger guns and the only Holster that we have take the slot of a tactical vest...Sorry but IRL i can easily fit a tactical vest AND a legs holster without issues...

More and more update, more and more objects, and less and less place with more and more needed objects, even with vehicle (that can be easily lost and WILL be lost from servers to servers cause of bugs and others issues and bad physic that make crash happen easily for nothing) this is bad to have only that few place...
Regroup several can opener and straps them when a string, now count how many you need for having the same volume as a can...Same with a Pen or a lot of others objects...Don't told me that a single one do this....This is badly done, their is tons of game that have better inventory system, and i don't talk about the interface, but a volume/weight based system will be WAY better than a slot based which make no senses...

So don't blame people that try to fix themselves what devs completely screw up...

 

Anyway, if you want an idea against server hooper, here my solution : part #3 http://forums.dayzgame.com/index.php?/topic/202269-my-huge-suggestion-list-long-topic/#entry2033635

The ONLY real issue with server hooper is that they empty server from objects, others issues are just psychological effect and have no real influence, a guy like this topic prove, even the most equipped guy of DayZ can be killed, by spawning, by don't care attention to surrounding etc etc even by a zombie...

Edited by Demongornot
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One server one character.

 

The only solution to this problem and countless others. The central hive system letting you switch between servers was always a mistake and terrible feature. This at its heart was why private hives dominated the mod.

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