spikes525 15 Posted September 24, 2014 hionly thing i would suggest. it's to have better starting kit than flashlight an batterywith the new player temps and other difficulty, it's gonna be cool to have some new stuff at startnot full gear but thing's like, axe, matchbox, rain coat or thing helpt o keep us alive like thank's and sorry for my english Share this post Link to post Share on other sites
Conkykillz 791 Posted September 24, 2014 You should Spawn with nothing, other than your Private Parts swinging in the wind 8 Share this post Link to post Share on other sites
tobias winfro 305 Posted September 24, 2014 You should Spawn with nothing, other than your Private Parts swinging in the windWith the temperature system the way it is now you'd freeze your winky off before you could find clothes. Besides I just don't want to see another mans junk flappin in the breeze Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted September 24, 2014 I like this idea in the general sense, but not with the items you suggested. You should not at all spawn with an Axe, that would be too good of a starter item, also I don't think it should be the same thing each time, it should randomize (Within limits, no spawning with anything "good"). It should also be an option that you can toggle on and off in the character creation menu. Share this post Link to post Share on other sites
leviathanapsu 94 Posted September 24, 2014 Between how few people have any use for a flashlight (useless at day and points to you like a neon arrow at night) and the common appearance of chemlights and flares anyway if you are intent on getting shot for being a glowing target, it seems to be a waste of effort. At most, I keep the battery now that there are some useful toys that use it. I'd rather start with 2 matches, an empty water bottle, or whatever other random minor thing. Not much value to those things either, but offer a bit of a starting interest and one step towards psychological comfort regarding survival. 1 Share this post Link to post Share on other sites
Red_Ensign 990 Posted September 24, 2014 it's chernarus, so we should start with vodka and a potato. 5 Share this post Link to post Share on other sites
sachad 1016 Posted September 24, 2014 Survivin' Ivan's Starter Kit - Have a snack, knock one back and attack! Share this post Link to post Share on other sites
spikes525 15 Posted September 24, 2014 I like this idea in the general sense, but not with the items you suggested. You should not at all spawn with an Axe, that would be too good of a starter item, also I don't think it should be the same thing each time, it should randomize (Within limits, no spawning with anything "good"). It should also be an option that you can toggle on and off in the character creation menu.sorry i just give idea. i don't really won't axe or some stuff like that.bottle or rain coat or randomize stuff to help survive just much longer than a flashlight 1 Share this post Link to post Share on other sites
HIHBGaming 14 Posted September 24, 2014 (edited) The starting gear(which is pretty much nothing) now is just fine the way it is, anything else would just cheapen the experience. Find what you need, not start with what you need is what the game is about. Also, screw easy mode. Edited September 24, 2014 by R.Neville Share this post Link to post Share on other sites
sachad 1016 Posted September 24, 2014 Well, maybe a pocket knife to fight off zeds? Not that it'd do much better than fisticuffs, but its the thought that counts! Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted September 24, 2014 it's chernarus, so we should start with vodka steak and a potato. I completely agree. 3 Share this post Link to post Share on other sites
AlfalphaCat 66 Posted September 24, 2014 Axe and raincoat are too OP to start with. Couple matches, or some other fairly useless stuff, without gear to make them useful, would be cool. I would just like to see random starting gear. Nothing inherently useful, just stuff that you may hold onto for the future. Flashlight and battery are still pretty useless. We don't need better starting gear in a survival game. It is still pretty easy to stay alive, even with the new features. 1 Share this post Link to post Share on other sites
Rags! 1966 Posted September 24, 2014 I think Rust got the "new spawn" concept right. Share this post Link to post Share on other sites
Xbow 362 Posted September 24, 2014 (edited) I consider the flashlight and battery to be particularly useless but there is no need to start a player with anything beyond a couple of items. Someone mentioned (AlfaphaCat) )that those items should be randomly generated from a list of near useless items and I agree. Have some Beans AlfaphaCat :beans: But lets be realistic: Female characters should be built like women and spawn in pink tank tops, shorts and tennis shoes. And their gear should be 1 lipstick and 1 Mascara. Male characters should spawn in what they wear now and their gear should be 1 unpaid rent bill and 1 ticket for a free drink at a pub that he will never see again. Edited September 24, 2014 by Xbow 1 Share this post Link to post Share on other sites
Draco122 412 Posted September 24, 2014 Overall I think that servers should have an option for random starting gear, each item of clothing and equipment having a percentage chance to spawn with it. I don't think any "new" starting gear should possess any form of weapons or tactical military clothing, weighing it up against clothing you'd normally not see people wearing in most DayZ servers. In addition most of the clothing and equipment you could spawn with should have varying damage states. Some examples for spawnable items:ClothingBandana Baseball Cap Beanie Hat Flat Cap Rader Cap Ushanka Respirator Down Jacket - More frequently should spawn in a damage/badly damage state. Wool Coat - Rare Chance Shirt T-Shirt Hoodie - Spawn with at a Rare chance Tracksuit Jacket Canvas Pants Tracksuit Pants Atheltic Shoes Jogging Shoes Leather Shoes WelliesEquipmentPenPaperBurlap Sack - Rare Chance to spawnRope - Rare Chance to SpawnWooden StickSpraypaintDuct TapeGas Canister Share this post Link to post Share on other sites
spikes525 15 Posted September 25, 2014 (edited) Overall I think that servers should have an option for random starting gear, each item of clothing and equipment having a percentage chance to spawn with it. I don't think any "new" starting gear should possess any form of weapons or tactical military clothing, weighing it up against clothing you'd normally not see people wearing in most DayZ servers. In addition most of the clothing and equipment you could spawn with should have varying damage states. Some examples for spawnable items:ClothingBandana Baseball Cap Beanie Hat Flat Cap Rader Cap Ushanka Respirator Down Jacket - More frequently should spawn in a damage/badly damage state. Wool Coat - Rare Chance Shirt T-Shirt Hoodie - Spawn with at a Rare chance Tracksuit Jacket Canvas Pants Tracksuit Pants Atheltic Shoes Jogging Shoes Leather Shoes WelliesEquipmentPenPaperBurlap Sack - Rare Chance to spawnRope - Rare Chance to SpawnWooden StickSpraypaintDuct TapeGas Canister i agree these would be cool! just enough has i said i not sugest lto much stuf to ruined the game, but something else than flashlight Edited September 25, 2014 by spikes525 Share this post Link to post Share on other sites