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The Aquatic Land Walrus

POLL: What if DayZ was made by a different company?

Would DayZ be similar/different if made by a different group?  

43 members have voted

  1. 1. Would DayZ feel and play differently?

    • DayZ would be less organic and more restrictive, somewhat like a sandbox themed The Last Of Us
    • DayZ would be far more organic and feel like a true, perfect survival game (More options to approach/engage threats,non-threats)
    • DayZ would still be at least similar to its current condition
  2. 2. Would DayZ have more or less glitches? Would the base systems such as movement feel less clunky?

    • There would be far fewer glitches. DayZ would feel less clunky and glitchy and more responsive and realistic.
    • DayZ would be glitchier. Some major systems such as firearms and consumables would be bugged up the ass.
    • DayZ's glitch status would likely stay the same, or change nearly unnoticably
  3. 3. Do you think DayZ would have any different features, such as destructable world, easter eggs etc?

    • DayZ would be largely different with Battlefield-esque destructable worlds possibly, or other large game-changers along the lines.
    • DayZ would largely stay the same feature-wise with only a few changes


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Just a precaution: I have no problem with DayZ. Dean has done good work on it, and it's a solid game. It just has some glitches and iffy systems.

Now that that's out of the way, let's begin.

 

 

So, what do you guys think would happen to our beloved hatchet-reloading bleach-drinking simulator had it been possessed by a company like Bethesda? What about Naughty Dog, the guys behind The Last Of Us? I think it could lead to some intriguing results. If you'd like, you can post "parodies" of DayZ made by companies like Activision or EA. I'd love to mock those shitstains some more.

 

And, please. Stay constructive. Don't go into the argument "Oh, you must hate DayZ" etc. or I will fucking rip your eyes out with a rusty spatula.

Edited by The Aquatic Land Walrus

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To be honest, I WISH DayZ would work WITH (not for) Naughty Dog. Maybe then pathfinding and sonar zombies would be fixed XD

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This is - an interesting poll. Here's some things to consider.

  1. Would DayZ feel and play differently? Bohemia had the luxury of the Arma engine and successful mod to start with as a base, but it's almost like "Pimp my ride" on Mtv where they take a run of the mill vehicle and try to pimp it out for another purpose. Some things get removed, some things get completely replaced, some things just get some lipstick and a paint job, and some of the framework that works might just stay in place. That's what they're doing, so even what we're used to now will still change considerably as things are tweaked, tuned, fixed, etc. The answer is yes it would be different, but not better, certainly not at this point in the dev cycle.
  2. Would DayZ have more or less glitches? Would the base systems such as movement feel less clunky? Likely not at this point in the early alpha dev cycle. Most people don't even get access to a game at this early unfinished stage unless you're a paid tester. Most games don't even let the outside world see it until it's proclaimed at least "beta".
  3. Do you think DayZ would have any different features, such as destructable world, easter eggs etc? Of course, but there's still a lot coming, I'm not sure how to guess a measure on features and content completed by I would have to venture a guess that they're not even half way there yet. Barricades, vehicles, all coming, and the mod had destructable buildings and I see no reason why they couldn't/wouldn't add that to standalone as well. Heck, I can already chop down any tree in the world!

Early Access Alpha - it's glitchy, buggy, many features not implemented yet, etc by design because it's Early Access Alpha. Many companies wouldn't even take the risk of doing an early access alpha, it's a fairly new phenomena.

 

I'm not defending Bohemia, but as I've gotten engaged in the community, tried to read up and understand the history of what's happened and keep an ear into what's going on, it all makes sense and I can tell you that I've already gotten my money's worth out of the game. I certainly look forward to each Wednesday to find out what's been fixed, added, tweaked, etc. It's a work in progress and ever changing which keeps things interesting. I'm almost concerned about a final stable product that doesn't change keeping me engaged!

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Haha

If it was made by Dice, it'd be beautiful with terrible net code problems

If it was made by Blizzard, we would never hear about it, only that it's finished when it's finished.

If it were made by Bioware, there would be a heavy focus on human/zombie relationship

If it were made by Ubisoft, it would be hyped the hell out, only to be meh

So, in conclusion, I think BI is the best choice so far.

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It would different for sure. But honestly, vaguely like that there's no way to know "how different" it would be for sure. If a company like Bethesda made DayZ, it would probably be similar to Fallout 3 or TES series (Except TESO, which isn't a real TES game... I've been in 4 different beta tests and it's not a TES game. It's a an MMO in TES universe.) in terms of open world style game. But if it was the case, we probably wouldn't have access to the Alpha or Beta.

 

Again, all this is pure speculation. I'm currently testing/playing about 8 to 12 different alphas and betas, and at least half of those are of the zombie survival genre, and they all feel very different despite being of the same category. (Alpha/Beta games of the same genre I play/test : Project Zomboid since the beginning, when the only thing there was was a tutorial with a few houses and 2 streets..., The Dead Linger since Alpha 1, 7 Days to Die since Alpha 1, Nether since pre-release alpha, etc.)

 

There's one that I totally quit though. WarZ/Infestation: Survivor Stories. I per-ordered it like a lot did assuming it was going to be an awesome zombie survival game. It started to get weird when after 2 weeks of alpha, without any progress done, the game switched to beta stage. And when in December they called it a "full complete game", they lost all credibility. Despite major changes to some mechanics, other maps, addition of "crafting"  and a finally "vehicles" (yes, "vehicles"...) the game never delivered what it tried to do initially. I had some fun and enjoyed some moments spend in game with friends, but it's truly an example not to follow when making a video game.

 

Anyway, interesting post. I like DayZ SA current alpha state the way it is. Quite a lot. I like the direction it's taking and even at this early stage, I have lots of fun playing it.

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Yeah awesome poll, lets imagine what games would be like if they were made by different companies.

 

I refuse to vote on this absurd topic but I will say that if naughty dog do has anything to do with it wrestling zombies off with QTE's will feature heavily.  

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Answer to all your questions gets answered upon the release of h1z1.

And if I had to guess (which obviously I am) it will be disappointing to those who buy it.

I also refuse to vote on this pointless speculative poll.

Edited by JPWiser
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Answer to all your questions gets answered upon the release of h1z1.

And if I had to guess (which obviously I am) it will be disappointing to those who buy it.

 

There's too much hype surrounding it for it not to be disappointing. Some people will prefer it, eventually, which will be good because they'll be playing that instead of whining here.

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There's too much hype surrounding it for it not to be disappointing. Some people will prefer it, eventually, which will be good because they'll be playing that instead of whining here.

That isn't necessarily true, but from the looks of it, it's not that great anyway. I mean, DayZ isn't anything special right now, but H1Z1 honestly looks like they just threw 7 Days to Die, Rust, and DayZ into a pot and made a game. I feel like the devs are putting a lot more time into DayZ than the other guys have for H1Z1, with DayZ being in alpha development for quite some time, and H1Z1 coming out as a full game.

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You can't really answer these questions with out thinking who would take over, there are plenty of companies that would do a lot worse job than whats going now

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That isn't necessarily true, but from the looks of it, it's not that great anyway. I mean, DayZ isn't anything special right now, but H1Z1 honestly looks like they just threw 7 Days to Die, Rust, and DayZ into a pot and made a game. I feel like the devs are putting a lot more time into DayZ than the other guys have for H1Z1, with DayZ being in alpha development for quite some time, and H1Z1 coming out as a full game.

 

Mimic products for the most part that are rushing to market to steal market share. They've got to differentiate their product somehow, but like you said, a hodgepodge of ideas that expect to make more money by riding off the backs of the craze/niche 'idea' than actual substance from what I see in the vids/etc..

 

Isometric RPG isn't anything new, (as dayz/survival shooters are a little more modern) but i'd liken it to torchlight/diablo3 (despite some Blizzard employees making TL, and the glaringly obvious art/environment relationship between the two).  One was a cashgrab despite having it's merits.

Edited by q.S Sachiel

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I'm thinking something with Bohemia Interactive + Tripwire Interactive + (maybe) Bioware it would go along well.

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Mimic products for the most part that are rushing to market to steal market share. They've got to differentiate their product somehow, but like you said, a hodgepodge of ideas that expect to make more money by riding off the backs of the craze/niche 'idea' than actual substance from what I see in the vids/etc..

 

Isometric RPG isn't anything new, (as dayz/survival shooters are a little more modern) but i'd liken it to torchlight/diablo3 (despite some Blizzard employees making TL, and the glaringly obvious art/environment relationship between the two).  One was a cashgrab despite having it's merits.

 

I honestly did not enjoy Diablo 3 too much, while I found Torchlight to be quite a decent game, despite overall inferior graphics. That partly stems from the massive annoyances when Diablo 3 first released, not being able to even play for three days, but the gameplay between the two is just so similar that I didn't feel like I was playing something new.

 

I'm not a huge isometric RPG person (save Dota 2), so it's probably a biased opinion. Either way, your analogy works because it's comparing two types of games that were clearly made to grab at the same audience.

 

Just like with the recent White House Down and Olympus Has Fallen films, even though both weren't that good (I like OHF a lot more than WHD, though), it's quite clear that White House Down was trying to grab into the popular idea that Olympus Has Fallen did, and it showed off completely. The movie had a better set design, and a larger budget, but the acting was sub-par and the film was clearly rushed out much faster. Meanwhile, Olympus Has Fallen had a lot more time spent on it, so it was half-decent, but it lacked in a lot of areas (like CGI), where they could've spent more time.

They are films, so once they're released they can't be changed, but I think it's a fair comparison to how DayZ and H1Z1 are now - DayZ has a lot more work put into it but as it stands has fewer features and less content than H1Z1, but H1Z1 hasn't had as much quality put into the work.

 

I mean, I had no adequate resources available, but compare these two screenshots of the "1911s" in both games;

1911-Colt.png

6H1OUIo.jpg

 

DayZ's clearly has a lot more artistic design put into it. Granted, graphics aren't everything, but I wouldn't so much call it "graphics" but more so dedication. And the 1911 wasn't even announced until the last moment, unlike the CR75 and Sporter-22 from the same update, which existed all the way back at Gamescom before the alpha was released.

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If DayZ was made by EA they would rush the game (current feature list with fixed issues and optimization) to be finished just before Christmas. Vehicles and specialist weapons would be paid DLC appearing in 2015. And in December 2015 "DayZ II - Survivor Tales in Chernarus" would be released, featuring a different set of weapons and better graphics. Last DayZ patch would be in January 2016 and introduce some major gameplay changes that would make the game much less enjoyable. Then DayZ II would get vehicles and specialist weapons as paid DLC. Just before Christmas 2016 they would release the Addon "DayZ II - Survivor Tales in Chernaus: Zombie Hunter" which will get paid DLC the following year as well.

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I also refuse to vote on this pointless speculative poll.

Of course it's speculative, it's a WHAT IF situation? I'm not trying to say that DayZ will 100% be abducted by whatever company sees the mad stacks it makes. In theory, your statement is fairly ironic, as the whole "Zombie apocalypse" scenario DayZ takes place in is simply a "what if" situation. In that right, you're questioning the very existence of DayZ. or something like that

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No serious company would have allowed only 35 staff members for the first 6 months, so I wish different company did own the concept.

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If it were made by Activision we'd have rifle package drops at five kills

If it were made by Ubisoft we'd be reminded that the game was made by humans and zombies of all skin colours and religions and have Uplay shoved down our throats

If it were made by Tripwire it'd be good.

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I wonder what dayz would look like if sergey titov and hammerpoint made the game???? Hhhmmmm i reckon it would be awesome, but i guess we will never know

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No serious company would have allowed only 35 staff members for the first 6 months, so I wish different company did own the concept.

and you base this assumption on what exactly ?

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and you base this assumption on what exactly ?

 

Not him, but even a simpleton knows "zombie stuff" sells and would have given a project that was receiving good word of mouth anything it needed. Lets face it, if this wasn't a zombie survival game and lets say some other genre of game, it would have been dead on arrival.

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I think dayz is being made by the right guys for the job. If I was gonna pick another company though id probably go for Bethesda. Thinking of some of the survival mods for skyrim, there experience creating melee enemies, and the char customisation. They could have a good go at a Dayz style game :) 

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put this poll up when the game is finished..,

Edited by SkyPig

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Not him, but even a simpleton knows "zombie stuff" sells and would have given a project that was receiving good word of mouth anything it needed. Lets face it, if this wasn't a zombie survival game and lets say some other genre of game, it would have been dead on arrival.

without Z´s it whould be survival maybe ? or somethign totaly different ..or maybe nothing ?

Who knows...game will be what it will be...henche..Topic is slightly pointless.

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I think dayz is being made by the right guys for the job. If I was gonna pick another company though id probably go for Bethesda. Thinking of some of the survival mods for skyrim, there experience creating melee enemies, and the char customisation. They could have a good go at a Dayz style game :)

 

Bethesda? The same ones that crapped all over the established lore of the past two fallout games before three? Obsidian would be better.

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