Ultimoses 110 Posted August 23, 2014 If thats the case they should have not updated, cut, and copied the map exactly the same way the mod version was laid out in the first place if they wanted a completely different structure of where prior locations are located. Cherno should have moved inland to to some remote location instead of the coast etc if that was the case. So you're basically arguing that the Devs should have been making a whole new 225km² map only because they wanted to change the location or apperance of two (Balota, NEAF) places? Additionaly, the map is far from being done, maybe Cherno will move inland, who knows. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted August 23, 2014 (edited) Hicks just tweeted about him moving some spawns points to Elektro, Kamyshovo, and Pri..(he didn't finish it). Also, that is true with the current spawn points it is far, but I it's still EASY. It's a literal straight line with streets. xD Plus, it's not hard to go around Elektro and Cherno. :3Possibly Prigorodky, the little suburbian area outside of Chernogorsk. That little town has always been so fascinating for me, and it's typically where I used to camp out in ArmA 2 (when I needed a spot near the city), as people usually just ran straight for Cherno and avoided the outskirts. If thats the case they should have not updated, cut, and copied the map exactly the same way the mod version was laid out in the first place if they wanted a completely different structure of where prior locations are located. Cherno should have moved inland to to some remote location instead of the coast etc if that was the case. What else would they have done? Completely re-designed the map from scratch, copying it entirely without actually copying and pasting anything, save for the areas they wanted to change?Besides, they've only changed the NEAF, and soon Balota (keep in mind we have no idea what's actually going to change, just that it will). And they're not even getting rid of the airfields, they're just redesigning them and moving loot locations in order to fit the game structure better. Edited August 23, 2014 by Chaingunfighter Share this post Link to post Share on other sites
Deathlove 2286 Posted August 23, 2014 So you're basically arguing that the Devs should have been making a whole new 225km² map only because they wanted to change the location or apperance of two (Balota, NEAF) places? Additionaly, the map is far from being done, maybe Cherno will move inland, who knows.No i just think if loot was the issue they should not have added so many places besides the classic ones if there having that many issues with ppl gearing up to fast. Not like thats really going to change anything to move it around anyways. It might "slow ppl down" a tad but everyone finds there way around in this game rather fast. I guess to really see how things work were going to need those other elements, like disease, Massive hordes of infected, and rarity of overall loot even in high loot areas to effect the game any differently. Share this post Link to post Share on other sites
gibonez 3633 Posted August 23, 2014 Great move high end military gear should not be on the coast there has to be some incentive to move west and to the north in the map. 2 Share this post Link to post Share on other sites
Calvin Candie 189 Posted August 23, 2014 It's moving to recycle bin Share this post Link to post Share on other sites
Ultimoses 110 Posted August 23, 2014 No i just think if loot was the issue they should not have added so many places besides the classic ones if there having that many issues with ppl gearing up to fast. Not like thats really going to change anything to move it around anyways. It might "slow ppl down" a tad but everyone finds there way around in this game rather fast. I guess to really see how things work were going to need those other elements, like disease, Massive hordes of infected, and rarity of overall loot even in high loot areas to effect the game any differently. True. Share this post Link to post Share on other sites
Papanowel (DayZ) 34 Posted August 23, 2014 Great move high end military gear should not be on the coast there has to be some incentive to move west and to the north in the map. Yep, + more places where player can spawn will spread this little world, it can't be better than this. 1 Share this post Link to post Share on other sites
ChainReactor 922 Posted August 23, 2014 (edited) No i just think if loot was the issue they should not have added so many places besides the classic ones if there having that many issues with ppl gearing up to fast. I dont think gearing up to fast is the issue, I think players moving across the map to gear up is the issue. My bets on the new location is on the north-western corner too because of a simple reason: They will add new cities / locations there since the north east is somehow completely implemented and tested now. Now they wanna give us a reason to move further west to test the Area. I think this is the same reason why they nerfed the NEAF. Simply because they wanted to shift the focus in the northeast from a military highloot area to the newly implemented cities and towns. If they put the Balota Military Base there now as some kind of "bait", a reason for us to go there, i think they do not want to put major cities in this corner of the map but rather villages and towns. The camp will be our reason to go there anyway. Edited August 23, 2014 by ChainReactor Share this post Link to post Share on other sites
Deathlove 2286 Posted August 23, 2014 I dont think gearing up to fast is the issue, I think players moving across the map to gear up is the issue. My bets on the new location is on the north-western corner too because of a simple reason: They will add new cities / locations there since the north east is somehow completely implemented and tested now. Now they wanna give us a reason to move further west to test the Area. I think this is the same reason why they nerfed the NEAF. Simply because they wanted to shift the focus in the northeast from a military highloot area to the newly implemented cities and towns. If they put the Balota Military Base there now as some kind of "bait", a reason for us to go there, i think they do not want to put major cities in this corner of the map but rather villages and towns. The camp will be our reason to go there anyway.Well if the developers read any of the suggestions even in topics like this than i would ASSUME they are thinking of some kind of stamina system with a tiredness factor would solve allot of issues. That way ppl are not getting around so damn fast and becoming ultimate soldiers in a day. In a real life situation you do not run from one side of a country to another without it taking more than one day. I mean if i could do that in real life i wouldn't even need to worry about a car of flying to other places. LOL Share this post Link to post Share on other sites
ChainReactor 922 Posted August 23, 2014 (edited) Well if the developers read any of the suggestions even in topics like this than i would ASSUME they are thinking of some kind of stamina system with a tiredness factor would solve allot of issues. That way ppl are not getting around so damn fast and becoming ultimate soldiers in a day. In a real life situation you do not run from one side of a country to another without it taking more than one day. I mean if i could do that in real life i wouldn't even need to worry about a car of flying to other places. LOL I think you misunderstood my point, since your reply has actually nothing to do with what i said. Let me clarify: I think they use mapdesign and spawnpoints to get us where they want us to be. When they added Novo and its surroundings, they moved the spawns to the northeast and made a major loot location in that area ( NEAF ) way less interesting. So they made us populate Novo and give feedback to this sector of the map they were working on at that time. I think the same will happen to the northeast now. When they put the Balota camp the NW corner of the map, they give us a reason to populate this sector. If they dont move the spawns further west as well, then i think they will not add any bigger city in that area and make it more a transit zone to other places of the map, hence giving us the Camp as a reason to go through the part of the map they will work on next. Edited August 23, 2014 by ChainReactor Share this post Link to post Share on other sites
ebrim 998 Posted August 23, 2014 I actually went down to the Balota camp for the first time today. I don't like the military camps they just don't look pretty, especially when they're on pretty real-estate like the Balota one. It'll be nice when it's an eye-sore somewhere else, hopefully the NW part of the map as people have speculated. With new settlements going north, it makes a lot of sense. Share this post Link to post Share on other sites
Helix2000 128 Posted August 23, 2014 I'll guess near the center of the map. probably close to the new Major city getting added.there is going to be another city? nooooooooooooooooooooooooooooooooooooooooooooooooooo... Share this post Link to post Share on other sites
q.S Sachiel 470 Posted August 23, 2014 (edited) I know it would be a lot of extra work, but i'm still begging on seeing a STALKER esque instanced transition zone between map borders. If you had 2-3 extra zones/maps that were instanced in a linear or branched fashion, you could segregate weapons, players and other loot based on the advancement up the 'rungs' of the zone.... but this would probably take a lot of resources to develop, and may bring the mean player-base down per map unless the server max player count was upped, which would make for more issues... And then you'd have the added issue of how to keep people 'safe' during loading between zones, and how you'd transition between safe-zone and pvp-free. That all said, I hope they do keep some incentive to keep people coming and stopping at Balota. It was always a very dangerous place and a good sniper hideout. Balota hill, down the ATC, in the cliffs facingthe coast back towards cherno, and in the fields/beaches up towards Kamenka, Balota has brought me rich pickings and many a stimulating wait for players.I just hope it doesn't turn into a ghost town at the expense of concentrated northern interest. Edited August 23, 2014 by q.S Sachiel Share this post Link to post Share on other sites
Khanarac 252 Posted August 24, 2014 I think its excellent that they move it. The tents there are the whole reason why they couldn't allow spawns at elektro and cherno. I hope they remove the damned barracks aswell. 1 Share this post Link to post Share on other sites
igor-vk 909 Posted August 24, 2014 Where ever they move it, they must populate it with zombies!! Otherwise it will be walk in the park, like Novodmitrovs is now. 1 Share this post Link to post Share on other sites
boneboys 7988 Posted August 24, 2014 Well, if our friends over at reedit have done their homework...( I hope the links hold) http://dayzdb.com/map/chernarusplus#6.023.014 + https://www.google.co.uk/maps/place/Povrly,+Czech+Republic/@50.7641432,14.0139328,755m/data=!3m1!1e3!4m2!3m1!1s0x47099d7f9b17aa27:0x9287f2912204170b?hl=en ***************************************http://www.reddit.com/r/dayz/comments/2ed1yx/twittersenchi_military_camp_near_balota_will_be/ 3 Share this post Link to post Share on other sites
hombrecz 832 Posted August 24, 2014 I don't think it needs to be completely stripped (leave the hangars, obviously, and keep the prison building as well), but they should move the entirety of the tent camp itself in my opinion. I'd like to see it somewhere other than the West, as I feel there is enough out that way already. I also think it's too close to the base near Pavlovo currently. True true, but remove also barracks, not just tents. Hmm the other question, where to place them instead...hard to say.Maybe don't place them at all, there is a lot more barracks than in mod anyway (Pavlovo base, Veresnik base and NWA). Share this post Link to post Share on other sites
hombrecz 832 Posted August 24, 2014 (edited) Ahhhh Prigorodky! That is the one. Also, I guess it's really just up to ourselves and not a general thing. I personally think that Berezino - Balota is easier than Berezino - NWAF, but ehhh oh well. xD I would not mind the old original mod spawns from back when we could spawn with the Makarovs. Kamenka, Kamyshovo, Komorovo, Cherno, Elektro, and Prigoro spawns are okay with me. :3 I'd love to have spawns spread more down towards Kamyshovo.I hope that would make players spread over the map more than it is now. Plus once zombies are fixed and made numerous, looting Elektro / Cherno might become a bit more of a challenge because of that.And maybe we will see return of Cherno snipers :-D. Edited August 24, 2014 by Hombre Share this post Link to post Share on other sites
DemonGroover 8836 Posted August 24, 2014 Yep, i reckon the area right in the NW corner looks like it could be a military camp. If so the town of Toploniki(?), in between this area and the NWAF could be a real fun place to be. 1 Share this post Link to post Share on other sites
irishroy 1347 Posted August 24, 2014 heyheyhey, slow there ! ;)Is he talking about the Tent-camp "below" the air-base, or about the mil.-base in the middle in the woods under Pavlovo? Share this post Link to post Share on other sites
igor-vk 909 Posted August 24, 2014 Yep, i reckon the area right in the NW corner looks like it could be a military camp. If so the town of Toploniki(?), in between this area and the NWAF could be a real fun place to be.Toploniki?? Where will that be? Share this post Link to post Share on other sites
Katana67 2907 Posted August 24, 2014 (edited) So, this raises an interesting dilemma. Even if Balota is moved to the NW (and bear in mind, we're only talking about the tents, the hangars and ATC will ostensibly remain) any spawn closer than, or, in Elektro will be advantaged over other spawns. Personally, I'd like to see there be a new Stary Sobor analog be created in the center of the map to either offset the advantage of a potential Prigorodky spawn... Or... They could just limit the westerly spawns on the southern coast to Elektro at the furthest. A Stary Sobor analog isn't really necessary anymore, given that we've got police stations in every other town which has spread out the mid-range loot across the map. Model 1 Model 2 Legend- Red Diamond = current high-value loot location- Yellow Diamond = Balota changes- Green Diamond = Potential locations for a Stary Sobor analog- Blue Box = Spawn zones Edited August 24, 2014 by Katana67 2 Share this post Link to post Share on other sites
DemonGroover 8836 Posted August 24, 2014 Toploniki?? Where will that be? Well according to the DayZ Map it is a town to the NW of the NWAF. It hasn't been done yet so who knows if the name or town will actually exist. 1 Share this post Link to post Share on other sites
Katana67 2907 Posted September 10, 2014 Called it, Tisy Military Base, NW corner. 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted September 10, 2014 (edited) Hmm never mind i guess it got shown on the map. XD Edited September 10, 2014 by Deathlove Share this post Link to post Share on other sites