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In-game Currency

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With the possibility of people/clans/gangs Taking over and holding persistent towns and setting up Trade shops.
What do people think would make the best currency? Ammunition is the first thing that comes to mind.
I'm guessing we'll need a rational benchmark for costing things. 

Bullets = Bucks.?
 

I think constant trade haggles will just end in bloodshed..

If everyone knows the approx. set price for say a fresh apple, there is wiggle room to barter but without the contention (theoretically). 

I'm guessing most valuable will be:

 

  • Vehicles (when introduced)
  • Weapons
  • Ammo (clips, ammo boxes, etc)
  • Attachments (Scopes, suppressors etc..)
  • Misc items (binoculars, compass etc..)
  • Medical supplies.
  • Clothing
  • Food (variations on Fresh and canned)
  • Well access (water)

I hope this happens, I think it'd be cool to  walk into a trading Post town, knowing you have several scopes trained on you, as you walk into town arms up...  head to the Trader to get some needed medical supplies or buy that scope you can't find.


Just putting it out there..

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Trade shops ? You must kidding or you dont know about this game. Come on man they wıll just put bullet in your head when you come for trade, why would they trade something instead of having free items. One sniper shot in head then they will have everything you got.

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In a survival situation things don't have a set value. You might think an assault rifle would be more valuable than a can of beans, but what if you're starving to death?

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I sometimes try to trade ... not with a currency or anything, just bartering with random people I encounter. Also, I sometimes get shot meanwhile.

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The only trading I will do is bullets, from my gun, to your face.

 

I'll trade you a ruined orange boonie hat for that!

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There are clans already discussing doing this, setting up a fortified trade center in a town..

 

Sure they could shoot you, but then no one would ever trade with them, or go to that place again.

 

People are discussing it and I think its a cool concept.

I have also traded with people before... not everyone is a kosa bandit.

 

If the idea is beyond your personal scope of game play then I understand, and respect that.
But I'm actually more interested in hearing from the people who like the concept.

The people I'm talking about are tight units of ARMA3 vets who work in an organised military hierarchy on ts.
They'll be 9 or 10 people sitting on stockpiles,..You want to trade bullets.
Good luck with that.

 

Even if a posse of people get it together to take over the trading post.. That's a fun thing right?

I'd like to think it's do-able.
 

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I cant see any set currency working this really isnt fallout where people will accept bottle caps for things of value. Id say trade will and has already happened ( check out the trade thread) but it will go more along the lines of trading what they want for what you want (eg i got an extra LRS, oh i have a extra protector case want to trade, hmm throw in a bag rice you got a deal sort of thing.

 

Many of the items you mentioned will and could be used for trade when the person your trading with needs wants those things...

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There are clans already discussing doing this, setting up a fortified trade center in a town..

 

Sure, if you like having another job.

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You can trade but it requires trust, not game mechanics. Which is what DayZ is all about: trust in social interaction.

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 Which is what DayZ is all about: trust in social interaction.

I am so gonna have to argue that one. it would seem to me that dayz social interactions are NOT about trust but more about how much you can do and still get away alive, be it good stuff or bad stuff. sometimes trust is simulated in these encounters but unless you know the person only a fool trusts another in dayz.

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I am so gonna have to argue that one. it would seem to me that dayz social interactions are NOT about trust but more about how much you can do and still get away alive, be it good stuff or bad stuff. sometimes trust is simulated in these encounters but unless you know the person only a fool trusts another in dayz.

Yeah i have to say most of the trades i have done have been metagamed ( eg set up on these forums which adds trust in that if they cross you then it will get posted and no one would trust them again.

 

I have managed only 1 in game stranger trade ( and i have tried plenty of times but they end with me shooting them for being dodgy or them shooting me to get the goods lol maybe i have just been unlucky.

 

But with barricading and word of mouth a trade area in game could be made policed by players and raided by players many good rp and PvP chances if people are willing to do a little work(( the fun kind of work )

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I am so gonna have to argue that one. it would seem to me that dayz social interactions are NOT about trust but more about how much you can do and still get away alive, be it good stuff or bad stuff. sometimes trust is simulated in these encounters but unless you know the person only a fool trusts another in dayz.

 

That doesn't make a lot of sense to me. So you interact with people but you do not trust them? Then why do you let them walk away alive? Obviously you trust them to the degree that they will not shoot you or rip you off. 

I'm not saying you have to go and share diary keys but anything that doesn't involve shooting as soon as you see 'm involves some level of trust.

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That doesn't make a lot of sense to me. So you interact with people but you do not trust them? Then why do you let them walk away alive? Obviously you trust them to the degree that they will not shoot you or rip you off. 

I'm not saying you have to go and share diary keys but anything that doesn't involve shooting as soon as you see 'm involves some level of trust.

I rarely interact with people as it almost always ends in gunfire and if you are busy trusting strangers in the game you dayz are numbered. even if I take the time to help someone I never let them get close to me and always back away from anything I have dropped on the ground for them and if they don't go on about their business I will kill them and take my shit back. if I don't know you outside the game already there is no way on god's earth I am trusting you. that said, you and I are on a good start - I would trust you over some stranger I just happen across in the game.

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  • Well access (water)

this reminds me of Mad Max. Oil and the refinery ;)

 

 

 

 

and while it would be cool to have ammo as some sort of currency (like in MadMax, 3 shotgunshells are worth a LOT), I don't think it would make the game "better", if we would have to search for 1-2 bullets for ~1 hour (don't forget, we have many different ammo-types, too. Shotgun, 5.56, Mosin- and SKS-ammo, .357, .22, 9mm, 45-ACP, .308)

Finding at least 6 bullets for the right weapon would take ages and wouldn't benefit the game in good way, IMO.

 

 

However, ^this^could be done, if there's enough meta-game around" firearms&ammo, like craftable weapons, harvesting, hunting, building and to fortify a base.

Edited by irishroy
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I just like the idea of walking up to a trading centre (Mad max style with the barbed wire and metal sheeting) only to be told by people on the wall to put my gun away and walk to the entrance with my hands up. Then as the door opens I'm met by someone who cuffs me in order to search me & confiscates any weapons, then allows me into the inner trade area.

 

In a perfect world, this would work and when it works it'll make for awesome gameplay and fraps footage, BUUUUUUUUUT as you know there will still be the odd few that just want to ruin it for everyone by trolling the system and rinse you out as soon as you get in & steal what you have to add to their "Stock list"

Edited by archamedes
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I rarely interact with people as it almost always ends in gunfire and if you are busy trusting strangers in the game you dayz are numbered. even if I take the time to help someone I never let them get close to me and always back away from anything I have dropped on the ground for them and if they don't go on about their business I will kill them and take my shit back. if I don't know you outside the game already there is no way on god's earth I am trusting you. that said, you and I are on a good start - I would trust you over some stranger I just happen across in the game.

 

Hm, maybe it's because I rarely, if ever, play alone. Most people tend to be friendly and reliable.

I was stalking this one guy hoping he'd be a bandit (with three others accompanying me) and he figured out I was after him so he took a few shots at me and broke my leg. (He heard some strange sounds) I yelled out to him that I was friendly (haha) and he turned out to be really nervous and offered me all sorts of things once I had convinced him that we weren't hostile. I even mentioned the fact that I was stalking him. Didn't stop him from trying to pay damages!

Of course, the three guys now pointing guns at him might have had something to do with it but he was really very friendly!

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This kind of detracted me from the point I wanted to make: I think DayZ shouldn't rely on the server to do trades. People just be forced to trust one another without game intervention, without fancy menus.

After all, that is how you would trade in real-life when there are no creditcards. You put something on the table and so does the other guy. Then you take the goods when the price is agreed upon. After that, anything can happen.

If people want to set up trade outpost, that's fine. Doesn't mean we shouldn't be able to loot and pillage it until nothing remains! That's DayZ.

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Hm, maybe it's because I rarely, if ever, play alone. Most people tend to be friendly and reliable.

I was stalking this one guy hoping he'd be a bandit (with three others accompanying me) and he figured out I was after him so he took a few shots at me and broke my leg. (He heard some strange sounds) I yelled out to him that I was friendly (haha) and he turned out to be really nervous and offered me all sorts of things once I had convinced him that we weren't hostile. I even mentioned the fact that I was stalking him. Didn't stop him from trying to pay damages!

Of course, the three guys now pointing guns at him might have had something to do with it but he was really very friendly!

 

People are always friendly when they don't have anything lol

 

I like the idea of more interaction because it makes more of a game. As long as they can make no ghost zones it could work.

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People are always friendly when they don't have anything lol

 

I like the idea of more interaction because it makes more of a game. As long as they can make no ghost zones it could work.

 

That isn't how I experience it. Most people who do not have anything on 'm in DayZ are very dangerous, they often invade your personal space and are eager to ask for things without you even mentioning that you have it on you.

In this case the guy had a rifle and decent clothing so he probably wanted to keep that that but I think he was genuinly sorry about shooting me. Which he should be, of course.

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I've said it before, and I'll say it again: Hard alcohol is the way to go for a non-metal-based system of trade.

 

Clans can use moonshine to power their generators and their vehicles. Doctors can use moonshine as an disinfectant, antiseptic, and painkiller/anesthetic. Other people can use it as water treatment, industrial solvent/lubricant/cleaner. Plus, it can be made pretty easily, and quality can be controlled via licensing/standardization. It's value is both controlled by its uses and by the value of the land (which supplied the crops to make the moonshine), limiting inflation to an extent.

 

Moonshine should be the basis of American currency today!

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With the possibility of people/clans/gangs Taking over and holding persistent towns and setting up Trade shops.

What do people think would make the best currency? Ammunition is the first thing that comes to mind.

I'm guessing we'll need a rational benchmark for costing things. 

Bullets = Bucks.?

 

I think constant trade haggles will just end in bloodshed..

If everyone knows the approx. set price for say a fresh apple, there is wiggle room to barter but without the contention (theoretically). 

I'm guessing most valuable will be:

 

  • Vehicles (when introduced)
  • Weapons
  • Ammo (clips, ammo boxes, etc)
  • Attachments (Scopes, suppressors etc..)
  • Misc items (binoculars, compass etc..)
  • Medical supplies.
  • Clothing
  • Food (variations on Fresh and canned)
  • Well access (water)

I hope this happens, I think it'd be cool to  walk into a trading Post town, knowing you have several scopes trained on you, as you walk into town arms up...  head to the Trader to get some needed medical supplies or buy that scope you can't find.

Just putting it out there..

I like it. Good thinking :)

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That isn't how I experience it. Most people who do not have anything on 'm in DayZ are very dangerous, they often invade your personal space and are eager to ask for things without you even mentioning that you have it on you.

In this case the guy had a rifle and decent clothing so he probably wanted to keep that that but I think he was genuinly sorry about shooting me. Which he should be, of course.

 

Well by that I mean they have nothing to lose and everything to gain. When you don't have a gun and they do, of course you're friendly. So when a noob runs up to me yelling "friendly" I'm think no shit! WTF are you gonna do anyway. The moral is, never trust a guy shouting "friendly" when he doesn't have anything.

 

On the other hand, if a guy has been watching you for a minute and could have shot your ass at any opportunity he chose and then he tells you he's friendly, most logical and intelligent people would assume he really is since he could have killed you a minute ago.

 

I used to do that in the mod, watch a guy for a minute rummaging around then say, Hey I've been watching you for the last minute but didn't kill you, i'm friendly" - the challenge then came to working out how many seconds it would take them until they killed me - mostly under 10 lol

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