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Grimey Rick

POLL: Should recently-rendered-unconscious players be able to immediately respawn?

  

80 members have voted

  1. 1. Should we be able to respawn immediately upon being rendered unconscious?

    • Affirmative
      17
    • Negative
      44
    • FU Grimey Rick, you gloriously handsome bastard.
      19


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And that's a bad thing? If I know I'm going to be cuffed and fed rotten fruit/disinfectant, why should I sit about for 3 minutes to become conscious and then wait 15 minutes while a 12 year old Russian fumbles around trying to cause my character pain when I don't record anything for the benefit of an audiences entertainment?

 

It's just a colossal waste of time to do that. That's why I always double tap anything I get unconscious. 

 

Because realism... Nobody gives a crap about your wasted time...if you get kidnapped by a kid and tortured then that’s life...suck it up and hope you can wiggle free of his badly damaged handcuffs and knockout punch him before he can put down the bottle of disinfectant and figure out where he put his Makarov with one bullet left in it.

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Because realism... Nobody gives a crap about your wasted time...if you get kidnapped by a kid and tortured then that’s life...suck it up and hope you can wiggle free of his badly damaged handcuffs and knockout punch him before he can put down the bottle of disinfectant and figure out where he put his Makarov with one bullet left in it.

 

 

Because realism? That's extremely laughable. This game is 1,000,000 miles away from realism. 

 

There are zombies, you run infinitely, when you die you don't stay dead for the rest of time, morphine mends broken legs, you gain blood at a blistering rate, you teleport all over the place due to desync, you shuffle about as if you're looking through a CCTV because of FPS lag, broken legs mend instantly with a rag and a stick, you fall through walls and get stuck in buildings.

 

BECAUSE REALISM!

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Because realism? That's extremely laughable. This game is 1,000,000 miles away from realism. 

 

There are zombies, you run infinitely, when you die you don't stay dead for the rest of time, morphine mends broken legs, you gain blood at a blistering rate, you teleport all over the place due to desync, you shuffle about as if you're looking through a CCTV because of FPS lag, broken legs mend instantly with a rag and a stick, you fall through walls and get stuck in buildings.

 

BECAUSE REALISM!

 

 

If you can't spot the obvious flaw in that argument, then it's barely worth trying to persuade you of anything.

 

But just in case you're being deliberately obtuse, the word "Alpha" covers all your points except for zombies - and even in their case, you can still have a somewhat believably authentic world (in which unconsciousness is a thing) with the addition of fictional elements such as zombies.

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As said before realism just for realism sake is not an argument. But realism for authentic gameplay is and thats what the argument was about. You can choose to ignore anything but two words but that doesn't make the argument less right or your argument less flawed.

 

A major part of the game is player interaction and another major part is survival. So realism that helps those aspects is good realism. Not respawning while uncounscious and no instant respawn at all are reasonable elements in this regard. Now death should be THE major setback and its simply stupid to wriggle yourself out of the main aspects of the game because things didn't exactly go as planned and you found yourself on the receiving end. Thats why the current state of death ("Oh my... I have to wait for 30 seconds... thats horrible!") hurts the gameplay or at least prevents improvements.

 

Edit:

I would like to add that fast respawns are probably better for testing purposes and thus better suited for Alpha. So while higher impact death would improve the gameplay its by no means priority as a feature. Still its worthwhile to think about making death something to be feared/avoided at all cost (for most players anyways) without becoming too restricting.

Edited by Evil Minion
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But just in case you're being deliberately obtuse, the word "Alpha" covers all your points except for zombies -

 

 

A video game can NEVER be realistic. Because you are moving pixels around to other pixels and shooting some other pixels. Games can be Authentic. But realistic, they can not be.

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A video game can NEVER be realistic. Because you are moving pixels around to other pixels and shooting some other pixels. Games can be Authentic. But realistic, they can not be.

 

Ok, fine. Agreed.

 

But it can still make your in-game character be unconscious without allowing you to end its life and respawn, and such a feature might be said to add to the feeling of realism in the game.

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I don't understand how people think a respawn option while unconscious hurts gameplay. If anything, this suggesting itself would hurt gameplay.

Face it, nobody wants to stare at a blank screen. This is pointless time meant to "punish" you for being knocked out. Its simply unnecessary. So what if you eventually get up? More often than not, you will be stripped of all useful items anyway, so you might as well be a fresh spawn.

Or what, so people can torture you? I don't think we need to make torture any easier. For how unfun that is to the victim, it should really be earned; there's enough assholes out there already.

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You think people will just sit there with a black screen for 5-10mins. Pretty sure anyone will just alt-tab out and crash anyway. I wait about 30secs and if I don't come back I assume I won't come back and respawn. 

I wait until it either says"You are dead" or I wake up. I'd say about 40% of the time I wake up and escape.

 

edit- That being said, I don't mind if people immediately respawn, it just gives me more time to deal with their friends without having to worry about them waking up. So, everyone, do me a favour and log out as soon as you go unconscious.

Edited by gr8mghtyp00

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I don't understand how people think a respawn option while unconscious hurts gameplay. If anything, this suggesting itself would hurt gameplay.

A timer preventing you from respawning for 60 seconds (wow, 60 whole seconds!) after being rendered unconscious in no way "hurts" gameplay. This type of empty claim is why DayZ has gone from being something truly gritty, unique and interactive to a coddled "survival" experience that is becoming more like Counter-Strike than anything else. Spawn, shoot, die, rinse and repeat.

 

We need to value our lives. It's true that currently we have no real need to do so, but this is still an alpha version of a future game. My suggestion needn't be implemented immediately, but it does need to be seriously considered by the time beta hits. Instantly respawning at no cost to the player is probably the lamest thing about this game so far.

 

Have you ever watched a suspenseful movie/program? When something dramatic happens to a character and you're left staring at commercials for 90 seconds, do you turn the television off, grab your mug of warm milk and head to bed muttering about having to wait to see how something unfolds?

 

God forbid something should happen to a character at the end of an episode, or even the end of a season! Your head would explode.

 

Face it, nobody wants to stare at a blank screen. This is pointless time meant to "punish" you for being knocked out. Its simply unnecessary. So what if you eventually get up? More often than not, you will be stripped of

all useful items anyway, so you might as well be a fresh spawn.

 

You're right, nobody wants to stare at a blank screen. The very idea of not knowing what's happening to your character is one of the truly awesome aspects of DayZ. Am I being tied up? Looted? Is the "You are dead" screen going to rear its ugly head at any second? Or perhaps the assailant attacked me out of instinct and has had a sudden change of heart? Perhaps guilt is eating him up, and he's attempting to resuscitate me? Or maybe someone watched the conflict take place and has decided to rescue me?

 

60 seconds is not a long time to wait to see if any of these scenarios unfold. If your entire perspective of DayZ is just aimlessly running from town to town collecting items to keep your character alive, then you're a hypocrite. Until you see "You are dead" (or at least wait a modest amount of time awaiting the fate of your character, no one is suggesting we should have to sit through a coma), your job is not done. 

 

Or what, so people can torture you? I don't think we need to make torture any easier. For how unfun that is to the victim, it should really be earned; there's enough assholes out there already.

 

  • No. I've listed several scenarios above that address the first point.
  • Torturing others (if that's how someone decides to play the game) is currently impossible (yep, impossible) if the victim doesn't want to be tortured:
    • i) Handcuffing someone without a friend is basically not going to happen, as the victim can just run/knock you out as soon as you start handcuffing them.
    • ii) If somehow someone manages to restrain you, you can log off, thus killing your character.
    • iii) If one [or more] people are holding you at gunpoint (and you don't want to be held up), you can just run away. You will either be shot and killed, shot and knocked unconscious, or let go.
  • The "a**holes" of DayZ are those that just sit in a heavy traffic area for hours on end waiting for unknowing passersby. They kill you just for the sake of killing you. It sounds to me like you've been brainwashed into thinking that's the "correct" way to play DayZ. Fortunately, you're wrong. Once this game puts more of an emphasis on actually keeping your character alive, these people will still exist, but they'll be much fewer and further between.

Cheers.

 

EDIT: Formatting fail.

Edited by Grimey Rick

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One would think that players participating in a survival game would actually want to attempt survival in one of the [very few] situations in DayZ where survival is actually difficult.

 

It's not that they don't want to survive but lets be honest, the majority of the time you are rendered unconscious your not coming back.  You may sit there for several minutes and still die due to blood lose.  I would be fine with 30 seconds because by will give a player who might want to interact with me enough time to do so and for me to determine if they are just going to be a prick who wants to screw with me or not.

 

 

Because realism... 

 

Seriously, did you just say "realism" while talking about a play style in a zombie apocalypse?  Yeah nothing screams realism more than the undead and honestly, that is not even the most unrealistic aspect of the game...

 

 

 

 

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Have you ever watched a suspenseful movie/program? When something dramatic happens to a character and you're left staring at commercials for 90 seconds, do you turn the television off, grab your mug of warm milk and head to bed muttering about having to wait to see how something unfolds?

 

Maybe DayZ should stream commercials on to the "You are unconscious" screen? Y'know, give you something to look at while you wait?

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Voted yes until alot of stuff is worked out. One shot punches still exist amongst other factors that make it lame.

Once everything is in order I agree being unconscious is part of the game, you don't like a 12 yr old Russian feeding you rotten fruit, don't put yourself in that position.

Almost voted #3 cause rick is a handsome bastard.

P's I swear I saw you playing on my server the other day but his name was rickey grimes (which I realized later was a Simpsons character)

  • Like 1

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Voted yes until alot of stuff is worked out. One shot punches still exist amongst other factors that make it lame.

Once everything is in order I agree being unconscious is part of the game, you don't like a 12 yr old Russian feeding you rotten fruit, don't put yourself in that position.

Almost voted #3 cause rick is a handsome bastard.

P's I swear I saw you playing on my server the other day but his name was rickey grimes (which I realized later was a Simpsons character)

 

I agree, I don't really want this to be forced until at least beta.

 

As far as my in-game name(s), I play mostly as Grimey Rick and some variation of an emoticon (<3, ;3, ;T, ;0, etc.). I also use the handle Lei Ying Lo when my avatar is Asian. <3

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Should be more than 60 seconds IMO. In the mod it took around 4 minutes to wake up after being unconscious and it was barely any time at all. You should not be able to disconnect or respawn if you're unconscious.

 

And just because games can never achieve perfect "realism" doesn't mean they can't try.

Edited by mullraugh

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Honestly I tend to ignore a lot of the stuff that Rick posts, but this is a good point.

 

This isn't an issue that has affected me at all. On the rare occasion that I play DayZ I tend to avoid players, or watch them from the shadows like a creepy creeper, but that doesn't mean I can't relate to a point like this.

 

The timer shouldn't be too too long. When I'm faced with a 5 minute timer I tend to go make a cup of tea or something. This means that there's likely to be a lot of AFK players being revived, after which they'll either just be shot again or left alone, which sort of defeats the purpose.

 

Still, the idea definitely makes sense. The handcuff analogy was perfect.

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First off sorry I can't quote you Rick, I'm on mobile. Anyway, my post wasn't really addressing you, but more so some of the others In favor; they are saying wait 5:10 minutes or even until death, which could take who knows how long.

You say the lamest thing about dayZ is instantly respawning at no cost to the player. Why does there NEED to be a cost? The cost is death, the ultimate sacrifice in which you lose all progress. We already have the option to stay in game and maybe wake up, or you can just fold your hand and start anew.

Those situations you mention rarely, if ever, happen. If somebody wants to risk missing out on these sudden changes of heart, make that their cost of instant respawning. Hell, if I get knocked unconscious, I would know within seconds if it was worth it to stay alive or just respawn. Either the guy who knocked you out is talking shit and will kill you, your friend says stay out while I find help, or nobody is within distance and you'll bleed out from that sniper shot or zombie. The 60 seconds you mention is too short to make a meaningful difference, but any longer would be an unnecessary hamper on fun and gameplay. It is simply pointless.

Lastly, torturing is possible. Break a mans legs, he's fucked. Knocking him out first just makes the non-lethal leg fracture easier. Then you can do whatever you want with him, because knocking him out means your gear is gone too. Sure you can log, but I imagine when you come back you'll be dead anyways or be stuck with a fracture; I'm not sure, never tried it.

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