gibonez 3633 Posted July 28, 2014 It appears the firearms have been adjusted in EXP does this mean the dispersion and accessory mechanic is gone ? Report your findings here. 2 Share this post Link to post Share on other sites
Zed's Dead 67 Posted July 28, 2014 What do they mean "balancing pass of firearms". Does that mean the just reduced or increased damage or did they increase or reduce bullet dispersion, or both? How do we know how to test it if we don't know what they changed? Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 What do they mean "balancing pass of firearms". Does that mean the just reduced or increased damage or did they increase or reduce bullet dispersion, or both? How do we know how to test it if we don't know what they changed?Well gotta play to find out. Ether its going to be REALLY good or a really bad change. That about sums it up. Share this post Link to post Share on other sites
Zed's Dead 67 Posted July 28, 2014 Or "really" breaks something else like most patches do.... The gun balance may work but maybe now we can't go prone or something. I'm afraid to find out. 4 Share this post Link to post Share on other sites
Evil Minion 943 Posted July 28, 2014 I think dispersion will most likely stay in game but it might be partially replaced by sway from what we saw in the last updates (especially the AKM dispersion). My candidates are: - dispersion - sway - recoil - turn rate - rate of fire - damaage - attachments and their effects - rarity/location Did anyone notice changes in one of those areas? Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 FACE MASK ARE IN!!! :O With bandannas! Share this post Link to post Share on other sites
Guest Posted July 28, 2014 And what's the relation between bandana and weaponbalance? Share this post Link to post Share on other sites
a_ruttle 199 Posted July 28, 2014 I'd love to see a more complex/in depth medical and wounding system to go with these weapon changes. 3 Share this post Link to post Share on other sites
Katana67 2907 Posted July 28, 2014 (edited) Interested to see what they actually have done, rather than speculate endlessly with a tinfoil hat on waiting for them to inevitably fuck up. And before anyone, once we find out what they've done and you don't like it, reacts... remember what the Tweet says. "1st balancing pass of firearms," not final... not third... first. Edited July 28, 2014 by Katana67 6 Share this post Link to post Share on other sites
frosti 2165 Posted July 28, 2014 I'd love to see a more complex/in depth medical and wounding system to go with these weapon changes. Me too. Till then we'll just walk it out. 2 Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 And what's the relation between bandana and weaponbalance?Absolutely shit. Its more exciting than weapons balance until i can find a working weapon. lmao Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 Not really sure what these changes are myself. Killing infected seems to be fine with my SKS seems to be no different. Will require multiple weapons and maybe some range test or something. Share this post Link to post Share on other sites
Katana67 2907 Posted July 28, 2014 Not really sure what these changes are myself. Killing infected seems to be fine with my SKS seems to be no different. Will require multiple weapons and maybe some range test or something. Bear in mind, balance could mean multiple things. Could be in reference to weapon performance. Could just be in reference to rarity/commonality tweaks with regard to weapons/magazines/ammunition. Could be both. Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 (edited) Bear in mind, balance could mean multiple things. Could be in reference to weapon performance. Could just be in reference to rarity/commonality tweaks with regard to weapons/magazines/ammunition. Could be both.Iv noticed iv been finding less of the AKM and SKS ammo so maybe thats apart of it. Finding less clips to but it will take maybe a restart or two to see if im right or not. Could be anything you listed so who knows. Edited July 28, 2014 by Deathlove Share this post Link to post Share on other sites
Bororm 1156 Posted July 28, 2014 Some one go shoot some pistols at a wall or something and see if guns shoot straight yet. Share this post Link to post Share on other sites
Deathlove 2286 Posted July 28, 2014 Some one go shoot some pistols at a wall or something and see if guns shoot straight yet.I would if i could find some magazines for the gun. <____> Share this post Link to post Share on other sites
-Gews- 7443 Posted July 29, 2014 Reduced dispersion for one thing SKS = 5.16 MOA M4A1 CQB = 4.30 MOA M4A1 = 4.13 MOA M4A1 RIS, standard = 4.04 MOA M4A1 Magpul = 3.78 MOA CZ527 = 5.16 MOA Mosin = 3.44 MOA Blaser = 3.44 MOA 10/22 = 3.44 MOA 1911 = 5.4" @ 25 yd 5 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 29, 2014 (edited) For reference ARMA 2 M16A4 = 3.44 MOA AK101 = 4.30 MOA M4A1 = 6.02 MOA AKM = 6.70 MOA AKM, AK-101 are both the same dispersion as M4A1 in experimental with their equivalent attachments [edit: not so] Edited July 29, 2014 by Gews Share this post Link to post Share on other sites
gibonez 3633 Posted July 29, 2014 Reduced dispersion for one thingSKS = 5.16 MOAM4A1 CQB = 4.30 MOAM4A1 = 4.13 MOAM4A1 RIS, standard = 4.04 MOAM4A1 Magpul = 3.78 MOACZ527 = 5.16 MOAMosin = 3.44 MOABlaser = 3.44 MOA10/22 = 3.44 MOA1911 = 5.4" @ 25 yd Hmm those numbers seem pretty spot on and these are in the new update ? The only one that seems off is the mosin 3.4 moa seems too accurate for a mosin and 5.16 seems far too inaccurate for a cz 527 a gun I want to buy merely because of its reported to shoot about 2 moa with crappy surplus ammo. One of the main reasons I will buy one. Although the 50 dollar magazines scare me. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted July 29, 2014 Hmm those numbers seem pretty spot on and these are in the new update ? The only one that seems off is the mosin 3.4 moa seems too accurate for a mosin and 5.16 seems far too inaccurate for a cz 527 a gun I want to buy merely because of its reported to shoot about 2 moa with crappy surplus ammo. One of the main reasons I will buy one. Although the 50 dollar magazines scare me.I'd say they could probably swap the values for the Mosin and CZ and that would be more accurate. Of course, 5.16 MOA is still pretty bad even for a Mosin (unless it's old and incredibly worn), so maybe a solid 5.00 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 29, 2014 Hmm those numbers seem pretty spot on and these are in the new update ? Experimental now Of course, 5.16 MOA is still pretty bad even for a Mosin (unless it's old and incredibly worn), so maybe a solid 5.00 Scopes now reduce dispersion, so it is: 3.09 MOA with PU scope 2.56 MOA with long range scope I'm sure it will still be tweaked furthermore in the "2nd balancing pass". 3.5-4 sounds around right. Players probably would not notice a difference +/- 0.5, 1.0 MOA so it's a li'l bit nitpicking. 4 Share this post Link to post Share on other sites
gibonez 3633 Posted July 29, 2014 I'm sure it will still be tweaked furthermore in the "2nd balancing pass". 3.5-4 sounds around right. Players probably would not notice a difference +/- 0.5, 1.0 MOA so it's a li'l bit nitpicking. That + or 0 .5 or 1 moa makes all the difference man. It is the determining factor that leads to the mosin nagant unrealisticly hitting people at 1400m or not. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted July 29, 2014 That + or 0 .5 or 1 moa makes all the difference man. It is the determining factor that leads to the mosin nagant unrealisticly hitting people at 1400m or not.They've confirmed that the mosin is going to be rechambered in 12.7x99mm ammo and be made into the new anti-materiel rifle, haven't you heard? Also, you can strip it down so that the only thing left of the original gun is the barrel, where everything else is railed, plastic, and can hold two M203 laser-guided grenade launchers in addition to the LRS/ACOG/Aimpoint/Eotech/Thermal hybrid scope and a laser designator to call in A-10, Napalm, and Tsar Bomba strikes. 2 Share this post Link to post Share on other sites
gibonez 3633 Posted July 29, 2014 They've confirmed that the mosin is going to be rechambered in 12.7x99mm ammo and be made into the new anti-materiel rifle, haven't you heard? Also, you can strip it down so that the only thing left of the original gun is the barrel, where everything else is railed, plastic, and can hold two M203 laser-guided grenade launchers in addition to the LRS/ACOG/Aimpoint/Eotech/Thermal hybrid scope and a laser designator to call in A-10, Napalm, and Tsar Bomba strikes. Sadly some tacticool mosins can mount m203s. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 29, 2014 That + or 0 .5 or 1 moa makes all the difference man. It is the determining factor that leads to the mosin nagant unrealisticly hitting people at 1400m or not. It makes a difference at extreme range but for iron sights, red dots, it will be mostly unnoticeable, only time I really noticed weapon dispersion in A2 was CZ550 past 1200m and SA58 ACOG 600m plus. 1.5 vs 1.0 MOA is a 63% larger difference than 3.5 vs 4.0. One can't really argue Mosin should have a certain precise dispersion either, there were 37 million made, they will vary, it must be relative. Even with the LRS it only shoots 2.7" at 100 yd, not exactly great. 1 Share this post Link to post Share on other sites