Jump to content
Grimey Rick

When did they make DayZ look so awful?

Recommended Posts

I'm noticing more and more lately how much worse DayZ looks now compared to when it launched. My old screenshots look so much better than current screenshots. The shadows and anti-aliasing in particular. The shadows are really blocky looking now and there are a ton of rough edges on trees even with settings on maximum and the densest foliage.

 

This is strictly out of curiosity; I don't remember seeing anything mentioned about it.

  • Like 7

Share this post


Link to post
Share on other sites

Looks the same to me no improvement or degeneration in graphics.

  • Like 7

Share this post


Link to post
Share on other sites

Looks the same to me no improvement or degeneration in graphics.

Looks the same here.

Share this post


Link to post
Share on other sites

I've noticed the opposite since I started actually, but I wasn't exactly running on ultra. Guess that it has something to do with optimization.

Share this post


Link to post
Share on other sites

I mean, maybe it's just me, but I'm not so sure. I don't really have two identical screenshots to compare, but check these:

 

BEFORE

 

p7AuIUZ.jpg

 

NOW

 

H7D7qXr.jpg

 

Keep in mind these are with identical settings; I've been gaming on maximum since I started DayZ in December.

  • Like 1

Share this post


Link to post
Share on other sites

Well I have noticed that I have had to recently downgrade my settings due to some fps drops due to the updates, but that's it for me.

I used to be able to run on medium/high settings, now I'm on low.

Share this post


Link to post
Share on other sites

I'm noticing more and more lately how much worse DayZ looks now compared to when it launched. My old screenshots look so much better than current screenshots. The shadows and anti-aliasing in particular. The shadows are really blocky looking now and there are a ton of rough edges on trees even with settings on maximum and the densest foliage.

 

This is strictly out of curiosity; I don't remember seeing anything mentioned about it.

I have to play with things that can disable disabled. and things that can go to very low very low. I get 20-60 FPS on the LOWEST settings. I do see a difference game looked better when it launched even with shitty settings. 

 

PC Specs, AMD Radeon HD 7560D HD Graphics. Quad Core 3.20Ghz processor, 5.40 GB RAM

  • Like 1

Share this post


Link to post
Share on other sites

I'm noticing more and more lately how much worse DayZ looks now compared to when it launched. My old screenshots look so much better than current screenshots. The shadows and anti-aliasing in particular. The shadows are really blocky looking now and there are a ton of rough edges on trees even with settings on maximum and the densest foliage.

 

This is strictly out of curiosity; I don't remember seeing anything mentioned about it.

 

The shittiness is just a placeholder for the final shit that is to come. ;)

 

"optimization" 

Edited by lrish
  • Like 3

Share this post


Link to post
Share on other sites

The shittiness is just a placeholder for the final shit that is to come. ;)

 

"optimization" 

╰▄︻▄╯ [YEAAAAAAHHH]

Edited by TheWizard14
  • Like 2

Share this post


Link to post
Share on other sites

I agree with the OP. Playing on an integrated card (I know, that's painful to read for many of you) I've run the game on the lowest settings I can from launch to now. I've noticed my performance and visual quality degrade. Shadows look like they could slice bread, things are a little washed out (from starting health), and animations are less fluid between some updates, without me changing my settings in-game or tweaking my cfg.

  • Like 1

Share this post


Link to post
Share on other sites

I haven't noticed any regression.  Then again I always play on low settings, trying to squeeze out as many fps as possible.  I can't wait until it is stable enough to run everything maxed out.  It's sad playing a game on low settings while running on a $3,500 pc  :(

Share this post


Link to post
Share on other sites

I've noticed better looking sky & clouds as compared to starting version.

  • Like 2

Share this post


Link to post
Share on other sites

I'm noticing more and more lately how much worse DayZ looks now compared to when it launched. My old screenshots look so much better than current screenshots. The shadows and anti-aliasing in particular. The shadows are really blocky looking now and there are a ton of rough edges on trees even with settings on maximum and the densest foliage.

 

This is strictly out of curiosity; I don't remember seeing anything mentioned about it.

did you also noticed, that building rendering is pretty bad at the moment?

i mean, i always used to put object details on high, to see pretty far, if there is someone in the windows of the buildings.

but since the last patch as i enter a city the rendering starts very late, sometimes the buildungs are about 100 meters away and still not rendered

  • Like 1

Share this post


Link to post
Share on other sites

did you also noticed, that building rendering is pretty bad at the moment?

i mean, i always used to put object details on high, to see pretty far, if there is someone in the windows of the buildings.

but since the last patch as i enter a city the rendering starts very late, sometimes the buildungs are about 100 meters away and still not rendered

 

i think there is a hidden setting in your config file, called sceneComplexity or similar, which is affecting this

you can set it higher and it makes buildings render at a higher LOD from further away

Edited by Zombo

Share this post


Link to post
Share on other sites

i think there is a hidden setting in your config file, called sceneComplexity or similar, which is affecting this

you can set it higher and it makes buildings render at a higher LOD from further away

yeah i know about these settings, i changed them to a high number, before the patch, maybe i have to look at it again. going to check

Share this post


Link to post
Share on other sites

I play with shadows on low and they look better than the second pic. I MIGHT have done something in Nvidia 3d advanced settings though and the config files. tbh I've spent more hours trying to configure the dayz/arma 3 settings than I have playing a lot of other games.

Share this post


Link to post
Share on other sites

Weird, my partner and i were talking about this the other night when we looked at some earlier pics we had of the roads, specifically the cracks and edges. Earlier pics from Jan to March'ish looked a lot better and more detailed.

  • Like 2

Share this post


Link to post
Share on other sites

Its the apocalypse. 

 

Without intervention everything has degraded over time.

 

In 5 years DayZ will look like Minecraft.

  • Like 12

Share this post


Link to post
Share on other sites

Maybe BIS are lowing graphical fidelity in preparation for the new rendering core?

 

Though I joke about a conspiracy, it certainly would be against the trend in the games industry to show you super high quality graphics in promotional material and then not quite meet customer expectations on release.

 

Also, graphics card vendors are always tweaking their driver setting for particular games to tout the best fps of their products. If that mean down sampling the shadow buffer, or not doing another aliasing pass to grab a bit more performance. You could very well see a slight degrading in graphics, and to be honest only the most observant persons may notice, and then even fewer might post about it.

Edited by forddefect

Share this post


Link to post
Share on other sites

Its the apocalypse. 

 

Without intervention everything has degraded over time.

 

In 5 years DayZ will look like Minecraft.

 

So in 10 years it will look like Super Mario Bros 3 for NES??? :O

@OP Ive noticed this aswell, its especially visible with the shadows and far away trees.

Share this post


Link to post
Share on other sites

There was a thread similar to this one posted in these forums recently. You are not alone.

I have noticed this as well and have always ran DayZ with (pretty much) maximized settings. They definitely changed something (perhaps to increase performance).

  • Like 1

Share this post


Link to post
Share on other sites

I mean, maybe it's just me, but I'm not so sure. I don't really have two identical screenshots to compare, but check these:

 

BEFORE

 

p7AuIUZ.jpg

 

NOW

 

H7D7qXr.jpg

 

Keep in mind these are with identical settings; I've been gaming on maximum since I started DayZ in December.

former is called shadow volumes, BIS objects always had a simplified model for this method because it's cost is proportional to the complexity of the shaded object.

latter is called Deferred Shading and is how most modern games render shadows nowaday, the crenelation can be lessened by a smoothing pass but it's never gonna be perfect -> https://en.wikipedia.org/wiki/Deferred_shading most modern games use this.

  • Like 3

Share this post


Link to post
Share on other sites

@OP. It is a general practice for game devs to dumb down graphics when they say that they "Optimize" the game to get better fps. It has been happening for years now. But they will never confirm or deny it

Share this post


Link to post
Share on other sites

former is called shadow volumes, BIS objects always had a simplified model for this method because it's cost is proportional to the complexity of the shaded object.

latter is called Deferred Shading and is how most modern games render shadows nowaday, the crenelation can be lessened by a smoothing pass but it's never gonna be perfect -> https://en.wikipedia.org/wiki/Deferred_shading most modern games use this.

Yeah, they're different.

My question is when did this happen? It must have been recently as I'm just noticing it now. The shadows used to look leaps and bounds better. I haven't changed a setting in DayZ or my OS since it launched.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×