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I think we sort of misunderstood the central hive thing..

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"What we'd see is, particularly when we get into vehicles, or components for helicopters that are very rare and are controlled centrally so there can only be a certain amount of helicopters in every server in the whole world, that would mean that if you hear there's a working helicopter on a particular server, you'll want to go to that server," he adds."

 

Ive read Rockets comments several times about the central hive, and as I understood it sounded like such a terrible idea.. Until I realized something.

 

MODS.

 

What he is talking about, and I think all of us are misinterpreting is that the dayz mods before had a serious issue with certain servers offering 5,000 vehicles, and 500 helicopters.. and the like. This seriously affects the game as a whole. So when they speak of central hive, I think more or less that is what they are discussing.. not allowing there to be anymore than say 100 NVG's across the entire DayZ world of servers. This would mean that if there are 1,000 servers, only 100 of them at most would have the NVG floating around in them at once. This helps keep certain modders from making things too off balance and out of control unless they find a way to get off that central hive system.. "ahem, arma3+dayzSA mod"... cough, cough. 

 

This would not be the nightmare scenario of server hopping, as they would not be connected to your same player.. see the point now? What he means is you will hear that the [Z.NU] Europe West server of the SA mod called DayZero has at least 2 working helo's on its server currently via forum posts or whatever.. people will post proof via video and images, etc. to let others know, "I we have this.. come and get some." Or whatever it may be. But you will see that and tell your friends and want to maybe hop on that server, Ill be it as a fresh spawn if you've never played there, so that you can take a crack at stealing their heli or shooting it down. 

 

I dont think he intends to have each and every server connected, and that is just not possible with mods. But Im sure they fear the game being modded into something out of control, and if they have a central hive controlling the loot based on server count numbers then well.. that just makes really good sense. 

 

#JustSayNoToServerHopping :)

 

This has been a public service announcement. Thank you! 

Edited by lrish
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You don't have to play on the servers with beefed up spawns, yet some people like them.  Private hives are an amazing thing, as it lets peoples creativity really come out.  I for one, will be moving my server to private hive as soon as possible.  Its WAY easier to maintain a solid gaming community that way as well.

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You don't have to play on the servers with beefed up spawns, yet some people like them.  Private hives are an amazing thing, as it lets peoples creativity really come out.  I for one, will be moving my server to private hive as soon as possible.  Its WAY easier to maintain a solid gaming community that way as well.

 

Yeah, I cant wait for private hives that have a good community where you know what to expect... makes the experience much better. 

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You don't have to play on the servers with beefed up spawns, yet some people like them.  Private hives are an amazing thing, as it lets peoples creativity really come out.  I for one, will be moving my server to private hive as soon as possible.  Its WAY easier to maintain a solid gaming community that way as well.

We for one are getting our foot in the door already.  Starting a SA community as we speak!

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terrible idea? i think its a great idea. no misunderstanding.

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Yeah, I cant wait for private hives that have a good community where you know what to expect... makes the experience much better. 

About the only thing that makes the game exciting in its current format is you DON'T know what to expect. If I knew that I wouldn't get shot doing certain activities, it will make much of the game boring. TDM is a necessary evil at the moment.

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terrible idea? i think its a great idea. no misunderstanding.

 

Good for you.

 

Myself and many of the community took it as meaning they were in essence promoting server hopping. :)

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About the only thing that makes the game exciting in its current format is you DON'T know what to expect. If I knew that I wouldn't get shot doing certain activities, it will make much of the game boring. TDM is a necessary evil at the moment.

 

That is not what I meant. ;)

 

I used to play large, pre-planned clan matches involving 30+ players and battles lasting hours. That is what I am looking for again. 

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Only issue (well that's a lie, I have a lot of issues with it) I have with the concept of a "hive" is that DayZ cannot ever suppose itself as an MMO because of it.

 

What makes a game an "MMO," to me, is the ability for all (or a at least a large slice) players to be playing in the same persistent world.

 

With hives, sure we're all playing on the same map (i.e. Chernarus) but not in the same world. In my opinion, you can't keep a FPS server structure with a persistent world and call it an "MMO."

 

It would be as if DICE just came out with one map for their next BF game and called it an "MMOFPS."

Edited by Katana67

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Only issue (well that's a lie, I have a lot of issues with it) I have with the concept of a "hive" is that DayZ cannot ever suppose itself as an MMO because of it.

 

What makes a game an "MMO," to me, is the ability for all (or a at least a large slice) players to be playing in the same persistent world.

 

Well many MMO's uses "instances" meaning you all are one 1 server, but do not see everybody at the same spot.

In that way DayZ SA is MMO, because you can "hop" from one "instance"  to another and meet all those people similar as in many MMO's.

 

Btw I disliked that method a lot, did not feel right knowing there are other players where I stood, just in another "reality".

Was probably only due to HW limitations, but felt wrong to miss all those players.

 

edit: I don't mean instances like dungeons, but when outside map has several version through which players are spread, thus not meeting each other, unless in the same "version" or how to call it. I forgot that damned expression they used in Age of Conan for this.

Edited by Hombre

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As I understand it, even Private hives will be part of the main hive just on a separate shard. You will not have access to the server files and the main hive will still control loot spawns.

 

At this juncture we are still not sure about how Modding is going to work but afaik it's going to be more structured than the Mod was and it will utilize the Steam Workshop.

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Well many MMO's uses "instances" meaning you all are one 1 server, but do not see everybody at the same spot.

In that way DayZ SA is MMO, because you can "hop" from one "instance"  to another and meet all those people similar as in many MMO's.

 

Btw I disliked that method a lot, did not feel right knowing there are other players where I stood, just in another "reality".

Was probably only due to HW limitations, but felt wrong to miss all those players.

 

edit: I don't mean instances like dungeons, but when outside map has several version through which players are spread, thus not meeting each other, unless in the same "version" or how to call it. I forgot that damned expression they used in Age of Conan for this.

Phasing.

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Well many MMO's uses "instances" meaning you all are one 1 server, but do not see everybody at the same spot.

In that way DayZ SA is MMO, because you can "hop" from one "instance"  to another and meet all those people similar as in many MMO's.

 

Btw I disliked that method a lot, did not feel right knowing there are other players where I stood, just in another "reality".

Was probably only due to HW limitations, but felt wrong to miss all those players.

 

edit: I don't mean instances like dungeons, but when outside map has several version through which players are spread, thus not meeting each other, unless in the same "version" or how to call it. I forgot that damned expression they used in Age of Conan for this.

 

No I know what you mean, but this isn't dynamic instancing in the sense that most MMOs use it. Which, I feel is an understatement, as the MMOs that I've played (SWG for eight years and SWTOR) didn't/don't really employ instancing outside of dungeons. Everyone played in the same world.

 

With DayZ, it's just different servers on the same map. There's no persistence, because if I knock over a tree on server A it doesn't get knocked over on server B.

 

If I construct a house on server A, it doesn't get constructed on server B. Because ultimately, the true delineation with regards to persistence isn't on the "hive" level, it's on the server level.

Edited by Katana67

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As I understand it, even Private hives will be part of the main hive just on a separate shard. You will not have access to the server files and the main hive will still control loot spawns.

 

At this juncture we are still not sure about how Modding is going to work but afaik it's going to be more structured than the Mod was and it will utilize the Steam Workshop.

 

Let's hope that is not the case and modders have full control.

 

Last thing we need is a bunch of gimped crappy restricted mods.

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I absolutely like the "loot hive" thingy. That way we can enjoy certain powerful things without running into the risk that we will see powerful stuff on every server. 

X helis spread over XXX server? Yes please! Server hopping will be less attractive on as a side effect also. 

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Let's hope that is not the case and modders have full control.

Last thing we need is a bunch of gimped crappy restricted mods.

I'd say the last thing we need is a hundred servers with thousands of vehicles spawning full geared people on the beach self blood bagging the whole way along.

It will be a shame when this becomes reality, it will also be a shame when a handful of servers have the only control over the helicopters and nvgs... Makes it extremely unfair to any casual type players...

Meh I guess we'll see what happens.. Dayz sa epoch is gonna be just as silly as I thought the mod was that's for sure...

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I'd say the last thing we need is a hundred servers with thousands of vehicles spawning full geared people on the beach self blood bagging the whole way along.

It will be a shame when this becomes reality, it will also be a shame when a handful of servers have the only control over the helicopters and nvgs... Makes it extremely unfair to any casual type players...

Meh I guess we'll see what happens.. Dayz sa epoch is gonna be just as silly as I thought the mod was that's for sure...

 

Those are scripts not mods.

 

when will people get that ? if you are playing on a 1000 car server but it is still vanilla dayz its not a mod server.

 

Mods are completely different games and require additional data to be downloaded.

 

Epoch, origins, dayzero etc those are mods and they would such if they had any kind of restrictions that would hurt their potential.

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terrible idea? i think its a great idea. no misunderstanding.

 

" the team also discussed methods of bringing the notion of changing servers into the gameworld itself "

 

:)

Edited by pilgrim

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Let's hope that is not the case and modders have full control.

Last thing we need is a bunch of gimped crappy restricted mods.

I guess I still am not understanding. If a player goes to a modded server with only high end loot and then returns to a regular server they basically tweaked their guy in away others on the regular server can't without doing the same thing. So you could end up with a bunch of high end loot being passed around as people get looted then changing the type of play they are aiming for. If I am getting this right then I'm all for a restriction on loot. If a rare item isn't rare anymore then just let everyone pick the loot they want before starting and then why search for anything just go pvping CoD style. Next we will want character types like tank,healer,ranger... Might as well go play wow. I think they are making the game To be interesting and keep it different. Does everyone really want everything handed to you? Now as far as items you can't take with you to another server like cars and helos if a server wants to have tons of cars and lots of helos I wouldn't be against that. It can change play styles per server but does not effect others when you go to a regular server other than maybe give you a personal advantage by knowing how to fly better from practice. I hope to see a lot of vehicles to use but it sounds like the regular server hive you will have to find a crap load of parts just to get a car running....eh... Only to loose it to someone as soon as you get close. JMO Edited by Oldsquatch

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Phasing.

 

Hm I think phasing was when you progressed in quest and map around you changed because of that. For example some NPC built a camp, because you slaughtered their opposition. That change was visible only for you and folks who did the same quest already. Other folks simply vanished from your sights, if they did not complete that quest yet.

 

Those different "realities" were in Age of Conan and lately also in Wildstar.

Due to technical reason, you simply did not see every player, even if they were standing at the same spot as you.

 

 

No I know what you mean, but this isn't dynamic instancing in the sense that most MMOs use it. Which, I feel is an understatement, as the MMOs that I've played (SWG for eight years and SWTOR) didn't/don't really employ instancing outside of dungeons. Everyone played in the same world.

 

Well it's true that DayZ is not 100% MMO as we understand it, atleast not when compared to World of Warcraft, Age of Conan or any of big mmo's. Maybe Rocket ment just persistency of your character, that you can switch server and still be on the same place on the map with the same avatar.

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I guess I still am not understanding. If a player goes to a modded server with only high end loot and then returns to a regular server they basically tweaked their guy in away others on the regular server can't without doing the same thing. So you could end up with a bunch of high end loot being passed around as people get looted then changing the type of play they are aiming for. If I am getting this right then I'm all for a restriction on loot. If a rare item isn't rare anymore then just let everyone pick the loot they want before starting and then why search for anything just go pvping CoD style. Next we will want character types like tank,healer,ranger... Might as well go play wow. I think they are making the game To be interesting and keep it different. Does everyone really want everything handed to you? Now as far as items you can't take with you to another server like cars and helos if a server wants to have tons of cars and lots of helos I wouldn't be against that. It can change play styles per server but does not effect others when you go to a regular server other than maybe give you a personal advantage by knowing how to fly better from practice. I hope to see a lot of vehicles to use but it sounds like the regular server hive you will have to find a crap load of parts just to get a car running....eh... Only to loose it to someone as soon as you get close. JMO

 

The modded servers are not connected to the regular hive servers.

 

Modded servers have their own databases and hives, when you join the server you start from scratch and when you quit the character only saves for that server.

 

 

 

 

 

Well it's true that DayZ is not 100% MMO as we understand it, atleast not when compared to World of Warcraft, Age of Conan or any of big mmo's. Maybe Rocket ment just persistency of your character, that you can switch server and still be on the same place on the map with the same avatar.

 

 

It's kinda funny because persistence across vanilla servers are imo one of the games biggest flaws and weaknesses hence how the private server community thrived in the mod.

 

It's insane how many problems are fixed with a simple thing like 1 character per server.

Edited by gibonez
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It's kinda funny because persistence across vanilla servers are imo one of the games biggest flaws and weaknesses hence how the private server community thrived in the mod.

 

It's insane how many problems are fixed with a simple thing like 1 character per server.

 

Well yea, 1 char per server fixes:

 

1. ghosting

2. server hopping for loot

 

It also helsp to build sorts of community, if many of the same folks play on the same server.

So yeah, the character persistency isn't that great and it was one of the things I loved on private hives (along with whitelist).

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Thanks Gibonez

I was not sure how they really worked. So I guess I'm ok with molders being able to do their thing. I usually love mods in games I just thought people were hoping to use mods that would effect the main game. I guess I'm looking at this game kind of like other mmos I have played. Wouldn't make sense if mods were allowed in games like everquest. Although now that I think about it there was some good UI "mods" but I think they were mostly cosmetic.

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Thanks Gibonez

I was not sure how they really worked. So I guess I'm ok with molders being able to do their thing. I usually love mods in games I just thought people were hoping to use mods that would effect the main game. I guess I'm looking at this game kind of like other mmos I have played. Wouldn't make sense if mods were allowed in games like everquest. Although now that I think about it there was some good UI "mods" but I think they were mostly cosmetic.

 

If you love mods in other games you will absolutely love mods in Standalone and in dayz mod.

 

The possibilities are nearly endless and server owners have amazing control on how their particular server works or functions.

 

If you want a hyper realistic low loot server with harsh survival mechanics you can do that with certain mods and scripts, if you want a server without zombies and 1000 vehicles and plenty of guns you can do that too.

 

Modding in PC gaming is imo the biggest positive about the platform, it lets the community explore game ideas that devs can possibly not afford to. Take ACE mod for instance it takes what is already in what some consider a niche game Arma 2 and turns the realism up to level 11 and as a result some amazing gameplay mechanics have originated from it.

 

Heck without mods dayz standalone would have never existed.

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