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FrostDMG

Everything that's wrong with DayZ servers in one picture.

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I know. That's why I think BI should basically lay down the law and allow people to make mods for the game, but within a very strict rule set. For example, can't have more than X vehicles per server, can't have restarts more frequently than Y, can't spawn with items, no npcs etc. That way we'd still get new content from modders (mainly maps) and the game would be kept fresh and legit.

What "law" do you speak of? Again, you're assuming your opinions are shared completely by the developers. Arbitrary limits such as "you cannot have X vehicles" or "you cannot spawn with items" (including the spawn outfit, flashlight & battery?) tend not to work out too well. "How so", you may ask? What if the server host were to set the spawns of vehicles up very high, to the point of them being in practically every town? Sounds bad, right? What if that same server admin were to lower the spawn rates of parts for said vehicles to such a low value that only 1-2 of the cars on the server would be operable at once? Now suddenly it sounds much more fun.

 

Even then, why do you really care if people want to play on a server with plenty of vehicles and stuff available? You're free not to play on them and you're definitely not the only person who sticks exclusively to hardcore servers. Sure, a smaller number of people would prefer the hardest servers, but enforcing that style of gameplay isn't going to do anything. All that will happen is everyone on the easier servers will leave or go to the easiest places possible, solving absolutely nothing.

 

Setting restart limits are something they probably couldn't control, nor would they want to, as server connection and stability degrades as it continues on, especially for lower-end providers. Even if they did try to enforce it, what are they going to do, ban the server and host, who paid money for their server and game, for simply resetting a server within a specific timescale?

 

And modding cannot be done at the moment because the game is incredibly incomplete and buggy, and security vulnerabilities still exist. Hacking and glitching would be more problematic if the devs immediately opened up private hives and modding without spending time to optimize the game and their features. That's why they haven't opened it up yet, not because they're afraid of some sort of backlash (People complain about the M4A1 accuracy all the time and that's probably not going to be changed until the "Big Beta Rebalance")

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WRONG. YOU'RE SO FUCKING WRONG.

I DON'T GIVE A FUCK WHAT YOU WANT, I SEE WHAT THE DEVELOPERS WANT.

This game should all be played under "hardcore" rule set. Don't like it? WELL YOU DON'T FUCKING HAVE TO PLAY IT! HOW ABOUT THAT?!

You "think" you know what the developers want but really you have no idea. They want to make money just like everyone else and they'll do whatever it takes to make DayZ as popular as possible.

It doesn't matter what you want either.

Edited by WrecklessMEDIC

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I wouldn't have a problem with this if they were private hives but the issue is people just hop on these servers, get endgame loot, and then hop on normal servers to kill everybody. That or they go the server hopper route, get great gear, hide from everything, die from a ladder, and then ponder why there's no fun or challenge. \

 

In all honesty the biggest issue I see is the Hardcore-to-Regular server ratio. Really says something about DayZ's so-called hardcore community.. I would love to ask Rocket if he's proud of his decision to keep 3PV in DayZ, but i'm fairly certain he'd just show me his wallet and smile in response.

Edited by Hikurac
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You "think" you know what the developers want but really you have no idea. They want to make money just like everyone else and they'll do whatever it takes to make DayZ as popular as possible.

It doesn't matter what you want either.

Wrong. If the main focus was money we'd see less survival elements implemented and more guns for example.

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Wrong. If the main focus was money we'd see less survival elements implemented and more guns for example.

And you know this....how?

 

Are you a developer? If not, I am (and have been) 99.9% certain you are either espousing your own opinions, or just plain pulling stuff out of your ass.

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And you know this....how?

Are you a developer? If not, I am (and have been) 99.9% certain you are either espousing your own opinions, or just plain pulling stuff out of your ass.

Yeah no. If they wanted to attract more people they'd focus more on pvp, give more guns, etc. You clearly can't tell the direction the DayZ devs are taking since the mod.

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Completely agree with OP,

 

The 'high loot' things is complete BS for a start though, you can't change anything about how loot spawns, apart from more and more restarts.

 

I also don't buy the whole - for new players who want to 'learn how to play'.  

 

I spend a lot of time going into servers that claim to be 'no KoS' and PVE only and play in the way I normally would, because the rules of the game you agreed to when you bought it state that you MUST follow the rules set out, and those rules are that no servers can include names that suggest high loot, or a certain play style.  These servers should not exist. On occasion I've even sought out these servers and gone in just to have some good fun banditry, there is nothing more satisfying than killing a player who thinks that for some reason no one should be shooting at them. grow up.

 

If new players had any sense and wanted to learn how to play they should be doing so through trail and error, and they would find that right now most towns along the south coast are free of anyone, perfect for new players to go and try gearing up, I was in several completely full hardcore servers over the last week and didn't see a single other player, I heard shots a few times but never saw a soul.

 

There is a place for servers that have a general feel or play style, but that will be in the future when private hives start, everyone who wants the safe, comfy warmth of high loot and PVE only servers will have to wait until then, and in the meantime they will have to deal with people like me who are going to come into your comfy little servers and spoil your day.  Or you could just find a game that isn't DayZ, because this is how the game works and always has.

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Completely agree with OP,

 

The 'high loot' things is complete BS for a start though, you can't change anything about how loot spawns, apart from more and more restarts.

 

I also don't buy the whole - for new players who want to 'learn how to play'.  

 

I spend a lot of time going into servers that claim to be 'no KoS' and PVE only and play in the way I normally would, because the rules of the game you agreed to when you bought it state that you MUST follow the rules set out, and those rules are that no servers can include names that suggest high loot, or a certain play style.  These servers should not exist. On occasion I've even sought out these servers and gone in just to have some good fun banditry, there is nothing more satisfying than killing a player who thinks that for some reason no one should be shooting at them. grow up.

 

If new players had any sense and wanted to learn how to play they should be doing so through trail and error, and they would find that right now most towns along the south coast are free of anyone, perfect for new players to go and try gearing up, I was in several completely full hardcore servers over the last week and didn't see a single other player, I heard shots a few times but never saw a soul.

 

There is a place for servers that have a general feel or play style, but that will be in the future when private hives start, everyone who wants the safe, comfy warmth of high loot and PVE only servers will have to wait until then, and in the meantime they will have to deal with people like me who are going to come into your comfy little servers and spoil your day.  Or you could just find a game that isn't DayZ, because this is how the game works and always has.

 

I know these rules cannot be enforced per se (I've seen "NO KOS" server admins kick people though), but this is indicative of what will happen to the servers once private hives are released. Hence I think the law i.e strict set of rules which even private hives should abide by needs to be enforced.

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Have fun playing on a single server, then. The moment Day Z stops being profitable for Bohemia, they will shut it down.

 

It's not as simple as that. Dayz is currently profitable and will likely continue to do so for the foreseeable future - the thing is, what kind of profit does bohemia have in mind? Based on how many hours they expect to hold the average player, the features they add can change drastically. What about customer loyalty? Do they want to stay true to the mod, if so, how much? Having the word-of-mouth marketing is a powerful tool but one difficult to measure. It alone can make or break a game but no one can say for sure because you can't track it. 

 

Take dota 2 for example. I was an avid player of dota 1 for years (a warcraft 3 mod). When they announced dota 2, I was a bit skeptic, but then again, it was valve and not ea/activision so you could say I was cautiously optimistic as well. Imagine my face when I learned they hired the guy who brought dota 1 to the renaissance (in laymans terms) and they were making the game a 1:1 of the mod in terms of balance BUT with features that would add, while at the same time not dumb down the gameplay (such as reconnection, facilitated purchasing of items, proper keybind support, more ways to interact with your team etc.). The mod still goes on and keeps up with the dota 2 balance changes (same guy does both, though wc3 engine limitations are an obstruction). 

 

Best thing is, dota 2 does not cater to anyone but the highest denominator - unlike other "blockbuster" games which cater to the lowest (BF, CoD etc.). It punches you in the face, breaks your legs, feeds you rotten apples, and leaves you restrained in the middle of the woods where no zombies can kill you. And this game is one of the most profitable ones ever made.. while being completely FREE. Not pay to win - you can't buy heroes, skills, sidegrades, items or anything, ONLY cosmetics, which you can trade with other players and get for free by random luck anyway. A player just starting has the same strategical options as someone who's been playing since beta.

 

Just in a few months, a yearly tournament hosted by valve is about to take place, and the prizepool is donated in large part by the playerbase. Currently it's over 9 million dollars. Here's a bit of perspective back from a week or so ago when it was 6m. 

 

The point of this all? The game doesn't have to be dumbed down, cater-to-all, in order to be a successful business model. The game can be incredibly uforgiving and attract a huge playerbase nonetheless, even if it's not a spectator e-sport .. the differences in business models make up for it, dota 2 was made from the ground-up to be a long-term investment, whereas dayz won't have nearly enough of a profit but boomed from the very start and will continue to do so based on the stages of development, steadily.

Edited by Infiltrator
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No KoS servers are against the server hosting rules and if these servers are brought to the attention of Bohemia, specifically Hicks i think, then these servers can be taken down.

 

If you have proof of getting kicked for killing that is.

Edited by DemonGroover

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I know these rules cannot be enforced per se (I've seen "NO KOS" server admins kick people though), but this is indicative of what will happen to the servers once private hives are released. Hence I think the law i.e strict set of rules which even private hives should abide by needs to be enforced.

I need to think about what I think about this, but on the surface, yes..  the whole of DayZ deserves a robust and simple abuse reporting system, though I will be the first to say that would be one stinker of a job.  I don't have a problem with anybody playing however they want (with the exception of glitching) I just have a problem with people whining when they get killed by someone because they think for some reason that person should not have KoSed or hunted them down or whatever...

 

Though I say all of this, I'm not saying I am 100% right, of course there is always an exception, and I'm sure there will be someone who could convince me with a reasonable argument otherwise.

 

Peace (unless in-game)

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It's not as simple as that. Dayz is currently profitable and will likely continue to do so for the foreseeable future - the thing is, what kind of profit does bohemia have in mind? Based on how many hours they expect to hold the average player, the features they add can change drastically. What about customer loyalty? Do they want to stay true to the mod, if so, how much? Having the word-of-mouth marketing is a powerful tool but one difficult to measure. It alone can make or break a game but no one can say for sure because you can't track it. 

 

Take dota 2 for example. I was an avid player of dota 1 for years (a warcraft 3 mod). When they announced dota 2, I was a bit skeptic, but then again, it was valve and not ea/activision so you could say I was cautiously optimistic as well. Imagine my face when I learned they hired the guy who brought dota 1 to the renaissance (in laymans terms) and they were making the game a 1:1 of the mod in terms of balance BUT with features that would add, while at the same time not dumb down the gameplay (such as reconnection, facilitated purchasing of items, proper keybind support, more ways to interact with your team etc.). The mod still goes on and keeps up with the dota 2 balance changes (same guy does both, though wc3 engine limitations are an obstruction). 

 

Best thing is, dota 2 does not cater to anyone but the highest denominator - unlike other "blockbuster" games which cater to the lowest (BF, CoD etc.). It punches you in the face, breaks your legs, feeds you rotten apples, and leaves you restrained in the middle of the woods where no zombies can kill you. And this game is one of the most profitable ones ever made.. while being completely FREE. Not pay to win - you can't buy heroes, skills, sidegrades, items or anything, ONLY cosmetics, which you can trade with other players and get for free by random luck anyway. A player just starting has the same strategical options as someone who's been playing since beta.

 

Just in a few months, a yearly tournament hosted by valve is about to take place, and the prizepool is donated in large part by the playerbase. Currently it's over 9 million dollars. Here's a bit of perspective back from a week or so ago when it was 6m. 

 

The point of this all? The game doesn't have to be dumbed down, cater-to-all, in order to be a successful business model. The game can be incredibly uforgiving and attract a huge playerbase nonetheless, even if it's not a spectator e-sport .. the differences in business models make up for it, dota 2 was made from the ground-up to be a long-term investment, whereas dayz won't have nearly enough of a profit but boomed from the very start and will continue to do so based on the stages of development, steadily.

 

Bravo. Putting it much more eloquently than I have. This is the truth.

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simples dont join those server problem solved , why do so many folk care what kind of game other people are having ? Reason because they wish they where joining and getting epic loot !

Edited by calabam

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I guess some DayZ players want a faster pacing in the process of looting and all? No KoS might be useful for new players too to learn the ropes or to form a gang - after all, you can only get to know another survivor if there's not a bullet in your head. :P

You don't have to play on servers you don't like, so just avoid them. Shouting at them from the server list and on here will most likely not change anything anyway.

What is it like defending the worst people that play this game?

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simples dont join those server problem solved , why do so many folk care what kind of game other people are having ? Reason because they wish they where joining and getting epic loot !

All servers are connected, that's why. When that is no longer the case, then people can f*ck off to do whatever they like on a private shard.

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I sometimes go on these PvE/No KoS servers to try and shoot someone but as of yet i have yet to see anyone.  I don't know where the people hangout but it must be some forest hideout somewhere.

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stop cryin and pick a server and stay the fuck outa canada we will kill u

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There's other game though. No game should cater to all playstyles. If you can't beat a game or enjoy it because it's too hard - tough shit. You ought to find something you enjoy instead i.e CS/BF/COD/ARMA. The moment you start catering to everyone is the moment a game becomes a worthless piece of shit.

 

And the server owners don't need to listen to me, but to Bohemia when they shut down their servers for breaching TOS.

 

Then why should this game cater to YOUR playstyle? Obviously fast restarts are what people want if there are more of those servers than what you're looking for. (Which is what by the way?)

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stop cryin and pick a server and stay the fuck outa canada we will kill u

Lol, sure thing Canada. Whatever you say.

We'd all be sorry if people didn't take Canada seriously.

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Then why should this game cater to YOUR playstyle? Obviously fast restarts are what people want if there are more of those servers than what you're looking for. (Which is what by the way?)

Because DayZ (the official version at least) has been one thing since its inception. He isn't the one trying to change said thing. In that sense the game already caters to his play style, these idiots are trying to game the system to f*ck everyone else playing the game as intending.

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I agree with what you said however i must point something out. I play on the UGA server and its 1/2hour restart for a reason. That reason is of course the server slows down and gets more laggy as time goes on. Just like all other servers out there. A restart helps a great deal. Untill the game is fully released though i see no problem with this.

 

This. I've played on a lot of servers that have "long" restart timers, and after a few hours, some of them are just unplayable. My entire clan was caught up in a gunfight at NEAF that we all wound up having to combat log from because doing anything took 30 seconds.

 

Once server optimization and item respawns are better I anticipate a lot more server extending their timers.

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actually marking servers with high loot tags is forbidden, the hoster just doesn't give a fuck until someone reports them

in case of bad naming the servers are taken down in a matter of hours, so go and report them if you want them gone for some time

 

read the server hosting rules, if the name is offending them in any way, report them with an email and be happy

too few people are doing that

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actually marking servers with high loot tags is forbidden, the hoster just doesn't give a fuck until someone reports them

in case of bad naming the servers are taken down in a matter of hours, so go and report them if you want them gone for some time

 

read the server hosting rules, if the name is offending them in any way, report them with an email and be happy

too few people are doing that

What the hell do you think you're doing, telling people to go through proper, pre-existing channels to correct something that's in direct violation of ToS instead of creating yet another "THIS IS WHATS WRONG WITH DAYZ OMG TOTES RUINING TEH GAMEZOR!!!!11!!1ONe1!!" bitch-thread on the forums?

 

50648151.jpg

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*snip*

no no no no no

i am sorry

i don't want to ruin everyones laughing-at-the-forum-kiddies good afternoon

what have i done!? :(

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