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FrostDMG

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About FrostDMG

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    So I was going to see if there's any loot in Berezino, when

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  1. FrostDMG

    Hit detection is still absolutely abysmal.

    But then they wouldn't be able to do their cashgrab.
  2. FrostDMG

    Hit detection is still absolutely abysmal.

    You gotta love that. Hitting someone first only for them to spray and kill you in one shot
  3. FrostDMG

    Hit detection is still absolutely abysmal.

    Good joke about the rest of the game. And this isn't to do with random dispersion. This is to do with registering the hits. I can hit a guy and see the BLOOD COME OUT OF HIS HEAD then TORSO but he'll still walk away.
  4. FrostDMG

    Hit detection is still absolutely abysmal.

    If you don't understand that no matter how inexperienced you are with a rifle it'll still shoot straight, I feel sorry for you.
  5. FrostDMG

    Hit detection is still absolutely abysmal.

    I recommend getting DayZero and playing on SE2 - hardcore only (no retard 3p bullshit) - server usually pretty busy, has 50 people playing even during the night.
  6. FrostDMG

    Hit detection is still absolutely abysmal.

    Yup. 100% agree. Never change a running system. But it seems they changed it, and what did we get? Fuck all that's what. BUT PAYDAY MASKS LELELELELEL.
  7. Doubt it. They're too lazy to even keep up with their weekly updates on the piece of shit that is tumblr. I wouldn't expect DayZ to come out before summer 2015, and by come out I mean BETA - if ever this game's finished that is.
  8. FrostDMG

    Hit detection is still absolutely abysmal.

    I know, I was hoping to try the Blaze from 420 meters away but I won't be able to hit anything.
  9. Games fine except cities. I've had friends with far worse systems have smooth framerates too. It's just shit optimisation.
  10. On Arma 2 or 3 I get over 100 FPS in Chernarus, dropping to 70 in cities. It's the fact that your FPS is server dependant which kills fps for most people. Noone will "live" in cities fyi.
  11. FrostDMG

    Armed Helicopters Are NOT Overpowered

    Cool thread. Just like the one I made - which you would've found if you searched - it descended into the same arguments being put forward over and over and over in an infinite loop.
  12. Yup. I had a similar thing on DayZero. Fortunately medium cities don't lag for me (not that badly at least) but the large cities are an absolutely clusterfuck of a joke.
  13. Can someone explain to me what sort of magical algorithm is used for hit detection? Do I have to spin clockwise 3 times, then counterclockwise 2 times, following that draw a pentagram and shoot? Will that register my shots? So, since SKS, Sporter, Blaze or AKM don't seem to kill in one headshot, I guess only the Mosin is a viable choice now. I've been in firefights where I shot the enemy in the head, then in the body - dude still runs off. Not even knocked out. I've had a friend of mine get shot by 4 or 5 Mosin rounds but he barely lost any blood - all of his items were ruined though, so he definitely was hit. I just don't get this. There is absolutely no consistency between firefights. I've also checked my ping and the ping of people that I actually managed to kill - never above 100, mostly around 40.
  14. I don't understand this. Why are large cities like the new one up north (west of Svet) being added? For me and everyone I know, that city is an unplayable mess - talking 15 FPS max. Why waste time and effort putting those massive clusterfucks in when most players won't even go there because of how "killer" the city is - TO YOUR FRAMES THAT IS! You added a new building to that city - I can't wait to never see it. Btw my specs are: 4670k, gtx770. Some of my buddies have even better specs and the piece of shitty city lags for them too.
  15. FrostDMG

    Glitchy scopes.

    No it is not.
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