Deathlove 2286 Posted June 5, 2014 I really don't see why people actually have faith that H1Z1 will be even remotely good. I guarantee it will just be planetside 2 with building and last time i checked planetside 2 is doing that great with what 3 or 4 servers, most of which are empty half the time. Sony is a shit company and will make shit decisions that will kill the game even if it is good just like they did with planetside 2.I think MOST ppl just want a good zombie experience and really DON'T care what company is funding it as long as its a good one. So far Dayz has under delivered on that idea thus far. It still has time to change that but ppl are only willing to wait so long. Allot of ppl are just sticking around because there are no other options currently available at the moment to go to. Hopefully this team can get the infected AI fixed because its probably one of the most immersion breaking elements to this game at the current moment despite all the new features they put in it. 2 Share this post Link to post Share on other sites
JonySK 60 Posted June 5, 2014 We need to be able to tag friends so we can recognize friends from enemies. That would be realistic because we can all recongnize friends irl when we see them, it should be no difference ingame. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted June 5, 2014 Open your eyes if you can't figure out who your friends are. The majority of players use a VOIP. How hard is it to ask what they are wearing? Oooh, that sounds kind of kinky. Share this post Link to post Share on other sites
Deathlove 2286 Posted June 5, 2014 Open your eyes if you can't figure out who your friends are. The majority of players use a VOIP. How hard is it to ask what they are wearing? Oooh, that sounds kind of kinky.OH BB DATS MY POTPIE! xD Lol yeah when i was playing with friends skype chat made it a hell of allot easier and if you tell your friends what your wearing it makes shit ALLOT easier. Share this post Link to post Share on other sites
hombrecz 832 Posted June 5, 2014 If you wear the best gear (so camo, olive or black stuff), you will very quickly look like every other GI Joe out there.You are only distinctive, if you were some special mix of civilian clothing, like those checkered shirts + maybe blue jeans, but not so many folks can willingly "gimp" their carrying capacity. Share this post Link to post Share on other sites
ZomboWTF 527 Posted June 5, 2014 Arma 3 Breaking Point has the friendly tag system and it's really great. It's not a shit idea at all. oh yeah, magically knowing where your friendlys are at is SO challenging seriously, no thanks, if a clan wants to get out with 8 people in a big bunch,i want to have the upper hand on them not knowing who is friend or foe because of bad communication 5 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted June 5, 2014 Just wait till mods come out and you can enjoy your clan server with your buddies and infinite blood bags and cars and name tags and helicopters and...... 4 Share this post Link to post Share on other sites
infiltrator 275 Posted June 5, 2014 (edited) So yeah, some better form of identification is needed,but can wait for later. I agree, and it's imperative that the indentification comes excluslively from items that you physically wear, no interface, tags or some other bullshit should ever be there to hold your hands regarding friendlies. Edited June 5, 2014 by Infiltrator Share this post Link to post Share on other sites
alsmir 255 Posted June 5, 2014 We need to be able to tag friends so we can recognize friends from enemies. That would be realistic because we can all recongnize friends irl when we see them, it should be no difference ingame. What we have:1. TS/Vent/whatever "Hey Johny, lets meet at X"2. Direct chat. "Johny, is that you?" Some unfamiliar voice responds - probably not him.3. Lots of different clothing options, so you can all wear the same uniform. What you want:1. Spotted human shape in your sniper scope. Not bigger than a pin - "Hey, it's Johny!"2. Checking your screen - "Oh, Johny is 543m in that direction" 1 Share this post Link to post Share on other sites
gibonez 3633 Posted June 5, 2014 Because this isn't your casual game like H1Z1 is. Take off your pants, take off your shoes, take off your clothes, baby. That way I'd recognise you. Yup hopefully dayz continues to be brutal and hard. Although it is slipping on that front, every new addition seems to make the game far easier. Lack of Stamina, the insane run speed, the extreme abundance of loot and many others. Share this post Link to post Share on other sites
infiltrator 275 Posted June 5, 2014 Yup hopefully dayz continues to be brutal and hard. Although it is slipping on that front, every new addition seems to make the game far easier. Lack of Stamina, the insane run speed, the extreme abundance of loot and many others.I think we both know those are there to facilitate testing without vehicles. Loot is again far from anything final, and is easily adjusted - the priority is seeing if the loot offered behaves properly, which is, again, facilitated by having it spawn amply. Share this post Link to post Share on other sites
tnseano 4 Posted June 5, 2014 Coming from a guy who runs with 4-6 other people. I can see how it would be a good idea to have some way of identifying realistically. In the DayZ mod we just roll around in Priest outfits yolo'ing! Easy to tell then even without voip. Share this post Link to post Share on other sites
UltimateGentleman 355 Posted June 5, 2014 Because the community completely ignores what most of the people do in this game, while still believing that this is some hardcore, realistic, survival game when it's one of the easiest games I've ever played once I learnt the basics. Pls the level of difficulty of this game is right on par with "walk-in-the-park" GTA V. Yes it is. Actually I remember finding RUST more difficult than this. No alpha bullshit. They're both Early Access. Yes.DayZ is so easy it's only difficult at all when you lag out or fire a whole clip in to someone and it somehow misses or glitches and they survive it. Zombies are easy, just annoying when you're trying to pick up stuff. Zombies in H1Z1 can kill you in just a few hits, can people please explain what's so "hardcore" about DayZ? Get cut the fuck open, just slap a bandage on and you're healed that big gaping wound won't harm you again and will instantly stop bleeding just like real life.Broke your leg? Just get a stick and some rags, put them together and put it on your leg you'll be right as rain in no time.Or stab morphine in to your leg, which everyone knows pulls bones back together and puts them in working order again. Don't give me that "isn't final" crap there's no reason to have morphine and splints if they're not always going to do that. I'll be honest, there is room to enjoy both games, but DayZ is the more PVP and difficult of the two by all accounts. You know this...how?In H1Z1 you can set people on fire like instantly, if anything it's the harder game. They even have exploding barrels set up and traps so how the hell is DayZ harder? In H1Z1 if you walk in to any building you could have something falling on your head and knocking you out or stabbing in to you whatever. The only hard thing like that in DayZ is when someone has glitched in to a wall or just sat there for hours with the sole intent of killing someone. DayZ is not hardcore at all it just has a more varied medical system than most games.That's it.Hardcore mode on Minecraft is more hardcore than DayZ, now that's how zombies are done. Also zombies in H1Z1 already don't walk through walls it only looks shitty because they're building it from the core where DayZ is just adding things to an existing landscape, everything in H1Z1 is built up to accommodate zombies so they're not glitchy and annoying and they have hordes.Explain what DayZ has that H1Z1 doesn't. 9 Share this post Link to post Share on other sites
tnseano 4 Posted June 5, 2014 Yes.DayZ is so easy it's only difficult at all when you lag out or fire a whole clip in to someone and it somehow misses or glitches and they survive it. Zombies are easy, just annoying when you're trying to pick up stuff. Zombies in H1Z1 can kill you in just a few hits, can people please explain what's so "hardcore" about DayZ? Get cut the fuck open, just slap a bandage on and you're healed that big gaping wound won't harm you again and will instantly stop bleeding just like real life.Broke your leg? Just get a stick and some rags, put them together and put it on your leg you'll be right as rain in no time.Or stab morphine in to your leg, which everyone knows pulls bones back together and puts them in working order again. Don't give me that "isn't final" crap there's no reason to have morphine and splints if they're not always going to do that. You know this...how?In H1Z1 you can set people on fire like instantly, if anything it's the harder game. They even have exploding barrels set up and traps so how the hell is DayZ harder? In H1Z1 if you walk in to any building you could have something falling on your head and knocking you out or stabbing in to you whatever. The only hard thing like that in DayZ is when someone has glitched in to a wall or just sat there for hours with the sole intent of killing someone. DayZ is not hardcore at all it just has a more varied medical system than most games.That's it.Hardcore mode on Minecraft is more hardcore than DayZ, now that's how zombies are done. Also zombies in H1Z1 already don't walk through walls it only looks shitty because they're building it from the core where DayZ is just adding things to an existing landscape, everything in H1Z1 is built up to accommodate zombies so they're not glitchy and annoying and they have hordes.Explain what DayZ has that H1Z1 doesn't. Such a good post! You have my beans. People are too quick to judge and the game isn't even out yet! 3 Share this post Link to post Share on other sites
Etherimp 1323 Posted June 5, 2014 (edited) Coming from a guy who runs with 4-6 other people. I can see how it would be a good idea to have some way of identifying realistically. In the DayZ mod we just roll around in Priest outfits yolo'ing! Easy to tell then even without voip. DayZ mod doesn't have priest outfits.. Epoch and all other mods of the mod are abominations and do not accurately represent DayZ any more than DayZ accurately represents ARMA. Edited June 5, 2014 by Etherimp 2 Share this post Link to post Share on other sites
tnseano 4 Posted June 5, 2014 DayZ mod doesn't have priest outfits.. Epoch and all other mods of the mods are abominations and do not accurately represent DayZ any more than DayZ accurately represents ARMA. Okay so you're right there. Still to the point, we use priest outfits! Give us priest outfits already. Share this post Link to post Share on other sites
p4triot 207 Posted June 5, 2014 So the options presently in the game where you can pretty much choose the clothing of your character isn't enough for that purpose? What exactly are you asking for? 7 billion faces. (if is not possible I will just put up with 7 billion names). 1 Share this post Link to post Share on other sites
p4triot 207 Posted June 5, 2014 (edited) What we have:1. TS/Vent/whatever "Hey Johny, lets meet at X"2. Direct chat. "Johny, is that you?" Some unfamiliar voice responds - probably not him.3. Lots of different clothing options, so you can all wear the same uniform. What you want:1. Spotted human shape in your sniper scope. Not bigger than a pin - "Hey, it's Johny!"2. Checking your screen - "Oh, Johny is 543m in that direction" who said shit about distance? And if I can see his face, I should know who he is. period. No hud ≠ realism. Stick that in your head fellas, unless you have sense of touch, sense of smell, sense of taste, sense of pain and peripherical vision ingame having no hud doesnt equal realism, but the opposite. A hud is a must precisely for the sake of realism. Same goes for face recognition, the unique reason I think a grouping system is needed ingame. Just to have a friends list who you can recognize when you see them (and not persistent through dead. After dying you have to re-meet everyone). Edited June 5, 2014 by p4triot 4 Share this post Link to post Share on other sites
blacklabel79 949 Posted June 5, 2014 Don't give me that "isn't final" crap there's no reason to have morphine and splints if they're not always going to do that. but but...ist not final. Share this post Link to post Share on other sites
TheWizard14 372 Posted June 5, 2014 Hell no! It's moments like those when a clan shoots their own team mate in confusion when it's a 4v1. It evens the odds! 3 Share this post Link to post Share on other sites
agentneo 337 Posted June 5, 2014 (edited) H1z1 didn't say they will do groups or friendly tags. I think you are misinformed. They are debating many of their systems on reddit but they have said many times! You will NOT be able to spawn on top of your friends or anything stupid like that. its quite a serious game, I dont think its going to be so casual, I think slightly more arcadey mechanics than Day Z (like thats a bad thing?!) . It looks to have smooth aiming and responsive shooting which is the main thing for me, I like a good control system. They have also stated many times they want the zombies to be a genuine threat, unlike day z and breaking point where the zombies are always easy- in fact in experimental build they are back to one hit from a fire axe, and they die one bullet anywhere on body. I'd much rather have harder zombies that force people to co-operate above all else as priority and H1z1 claim to be building that. Why aren't Day Z zombies head shot only from a pistol or M4? I just don't get why people want them to die when we shoot them in the foot. They should be HARD to kill do the devs even watch the walking dead or 28 days later? I want to scream while running away from zombies, not do a dance around them tapping them once with an axe. Also breaking point does this faction system and its not fine. The whole group thing is OK (as in tag a friend once you both agree) and a fair systemBUT their faction system is broken, ruins the game. this means everyone has recognisable outfit. I much prefer the 'not knowing' what someone is, just from their outfit. In some ways a group system spoils that surprise, also, and I'd much rather we had nothing like that! It will increase KOS in my opinion as people will only be nice to their friends. Edited June 5, 2014 by AgentNe0 Share this post Link to post Share on other sites
p4triot 207 Posted June 5, 2014 (edited) If they gonna put über enemies in let it be aliens at least, I would play it for sure. But everyone knows a zombie aint dangerous, zombieS are, in plural, cuz their main weapon is numbers. They easily outnumber you. When (if) zombies in DayZ get to really be in serious numbers (hundreds in one single place) you are going to have that serious threat you're looking for, even with the 1 bullet/axe thing. Edited June 5, 2014 by p4triot Share this post Link to post Share on other sites
TinUKCS 20 Posted June 5, 2014 Such a good post! You have my beans. People are too quick to judge* and the game isn't even out yet! *Oooooohhhhh the irony. Why do people think that the current state of the game is going to stay the way it is. Please enlighten me about your thought process, because to me it comes across as mindblowing shortsightedness. 1 Share this post Link to post Share on other sites
boneboys 7988 Posted June 5, 2014 Stop bickering about nothing. There are plans for some form of grouping, you can see this in the 2014 Rezzed presentation.Faction identification methodsSpawn systems tied to controlled locations When and what will be implemented remains to be seen. 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted June 5, 2014 No hud ≠ realism. Stick that in your head fellas, unless you have sense of touch, sense of smell, sense of taste, sense of pain and peripherical vision ingame having no hud doesnt equal realism, but the opposite. A hud is a must precisely for the sake of realism. Yeah, I am getting sick of that argument. Lack of HUD != realism. The whole point of a user interface is to make humans understand what a piece of software is trying to "say". With a poor UI (regardless of HUD or lack thereof) a game will suffer. DayZ has a shit UI. 6 Share this post Link to post Share on other sites